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0 A.D.
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

C

c - member variable in struct S3tcBlock
c_len - member variable in struct CDFH
c_lflag - member variable in struct termios
c_selectors - member variable in struct S3tcBlock
Cache - class in lib
Cache() - constructor in class Cache
Cache::CacheEntry - struct in lib
Cache::Entry - typedef in lib
cache_alloc(size_t) - static function in (lib.res.file globals)
See file_cache.cpp
cache_allocator - static variable in (lib.res.file globals)
See file_cache.cpp
cache_count - static variable in (lib.res.file globals)
See file_stats.cpp
cache_free(FileIOBuf,size_t) - static function in (lib.res.file globals)
See file_cache.cpp
CACHE_PATH - member variable in (graphics.tests globals)
See test_MeshManager.h
cache_size_total - static variable in (lib.res.file globals)
See file_stats.cpp
CacheAge - member variable in class I18n::CLocale
CacheAgeLimit - static variable in class I18n::CLocale
CacheAllocator - class in lib.res.file
CacheAllocator() - constructor in class CacheAllocator
CacheAllocator::Footer - struct in lib.res.file
CacheAllocator::Header - struct in lib.res.file
cached_block - member variable in struct IOManager::IOSlot
cached_ptr - member variable in class OverrunProtector
CachedLightEnv - member variable in class CGameViewImpl
Cache global lighting environment.
CacheEntry() - constructor in struct Cache::CacheEntry
CacheEntry(Item,size_t,uint) - constructor in struct Cache::CacheEntry
CacheRet - enum in lib.res.file
CacheType - member variable in typedef CParserCache::CacheType
CAggressStance - class in simulation
Aggressive stance: The unit will attack any enemy it sees and pursue it indefinitely.
~CAggressStance() - constructor in class CAggressStance
CAggressStance(CEntity*) - constructor in class CAggressStance
calc_cur_pri(VSrc*) - static function in (lib.res.sound globals)
determine new priority of the VSrc based on distance to listener and static priority.
calc_fps() - member function in (lib globals)
See timer.cpp
calc_gamma_ramp(float,u16*) - static function in (lib.sysdep.win globals)
See wsdl.cpp
calc_timeout_length_ms(const struct timespec*,bool&) - static function in (lib.sysdep.win.wposix globals)
See wpthread.cpp
CalcAnimatedObjectBound(CSkeletonAnimDef*,CBound&) - member function in class CModel
BuildAnimation: load raw animation frame animation from given file, and build a animation specific to this model
CalcBounds() - member function in class CModel
CalcObjectBounds: calculate object space bounds of this model, based solely on vertex positions
CalcBounds() - member function in class CRenderableObject
CalcBounds() - member function in class CPatch
CalcFromPosition(const CVector3D&,i32&,i32&) - static function in class CTerrain
CalcFromPosition(float,float,i32&,i32&) - static function in class CTerrain
CalcNormal(u32,u32,CVector3D&) - member function in class CTerrain
GetPatch: return the patch at (i,j) in patch space, or null if the patch is out of bounds
CalcObjectBounds() - member function in class CModel
CalcAnimatedObjectBound: calculate bounds encompassing all vertex positions for given animation
CalcPosition(i32,i32,CVector3D&) - member function in class CTerrain
CalcNormal: calculate the world space normal of the vertex at (i,j)
CalcShadowMatrices() - member function in struct ShadowMapInternals
Create the shadow map
Calculate(BlendShape8,unsigned int&) - member function in namespace CAlphaMapCalculator
CalculateBoundary(std::vector< CEntity* >&,size_t,std::vector< CVector2D >&) - member function in class CTerritoryManager
CalculateRandomVariation(const std::set< CStr >&) - member function in class CObjectBase
CalculateRegen(float) - member function in class CEntity
CalculateStringSize(const CStrW&,int&,int&) - member function in class CFont
CalculateSunDirection() - member function in class CLightEnv
CalculateTextPosition(CRect&,CPos&,SGUIText&) - member function in IGUITextOwner
CalculateUV(float[ 2],int,int) - static function in (renderer globals)
See PatchRData.cpp
CalculateVariationKey(const std::vector< std::set< CStr > >&) - member function in class CObjectBase
Call() - member function in class CProfileNode
CALL_CONV - member variable in (lib globals)
See ogl.h
call_display_error(const wchar_t*,uint) - static function in (lib globals)
See debug.cpp
call_init_and_reload(Handle,H_Type,HDATA*,const char*,va_list*) - static function in (lib.res globals)
See h_mgr.cpp
call_site - member variable in struct JpgErrorMgr
call_tls_dtors() - static function in (lib.sysdep.win.wposix globals)
See wpthread.cpp
call_while_suspended(WhileSuspendedFunc,void*) - static function in (lib.sysdep.win globals)
See wdbg.cpp
CALLBACK - member variable in (lib.sysdep.win globals)
See wgl.h
CallCallback() - member function in class CPlayerSlot
CallFunction(const char*,const std::vector< BufferVariable* >&,const std::vector< ScriptValue* >&) - member function in class I18n::CLocale
CallFunction(const char*,const std::vector< BufferVariable* >&,const std::vector< ScriptValue* >&) - member function in class I18n::ScriptObject
CallFunction(const char*,const std::vector< BufferVariable* >&,const std::vector< ScriptValue* >&) - member function in ScriptObject
CallFunction(const char*,const std::vector< BufferVariable* >&,const std::vector< ScriptValue* >&) - member function in CLocale
CallFunction(const std::string&,jsval*,int) - member function in class ScriptingHost
CallFunctionPointers(PfnLibErrorVoid*,PfnLibErrorVoid*) - static function in (lib.sysdep.win globals)
call into a range of function pointers.
calloc(num,size) - member function in (lib globals)
See mmgr.h
calls_frame_amortized - member variable in class CProfileNode
calls_frame_buffer - member variable in class CProfileNode
calls_frame_current - member variable in class CProfileNode
calls_frame_last - member variable in class CProfileNode
calls_total - member variable in class CProfileNode
CallStartupWithinTryBlock() - static function in (lib.sysdep.win globals)
See wseh.cpp
CallWithSafetyBlanket(UnsafeFunction,PCV_u8,size_t,void*) - static function in (lib.sysdep globals)
See acpi.cpp
CAlphaMapCalculator - namespace in renderer
Blend4: structure mapping a blend shape for N,E,S,W to a particular map
CAlphaMapCalculator::Blend4 - struct in renderer
Blend8: structure mapping a blend shape for N,NE,E,SE,S,SW,W,NW to a particular map
CAlphaMapCalculator::Blend8 - struct in renderer
Data tables for mapping between shapes and blend maps
Camera_Info() - constructor in struct JSI_Camera::Camera_Info
~Camera_Info() - constructor in struct JSI_Camera::Camera_Info
Camera_Info(CCamera*) - constructor in struct JSI_Camera::Camera_Info
Camera_Info(const CMatrix3D&) - constructor in struct JSI_Camera::Camera_Info
Camera_Info(const CVector3D&) - constructor in struct JSI_Camera::Camera_Info
Camera_Info(const CVector3D&,const CVector3D&) - constructor in struct JSI_Camera::Camera_Info
Camera_Info(const CVector3D&,const CVector3D&,const CVector3D&) - constructor in struct JSI_Camera::Camera_Info
cameraBookmarks - static variable in (graphics globals)
See GameView.cpp
CameraDelta - member variable in class CGameViewImpl
CameraLock(const CVector3D&,bool) - member function in class CGameView
CameraLock(float,float,float,bool) - member function in class CGameView
CameraPivot - member variable in class CGameViewImpl
CameraTargets - member variable in class CGameViewImpl
can_ignore_reload(const char*,PathList,uint) - static function in (lib.res.file globals)
See vfs.cpp
CancelAll() - member function in class CProductionQueue
CancelInterval(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
CancelTask(int) - member function in struct CScheduler
CancelTimer(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
CanExpand() - member function in class CProfileNode
CANNOT_HANDLE - member variable in namespace INFO
CanonicaliseWeights(FCDJointWeightPairList&) - member function in (collada globals)
See GeomReindex.cpp
CanUseRenderPathVertexShader() - member function in struct CRendererInternals
CAP_SIZE64 - static variable in (lib.sysdep.win.whrt globals)
See hpet.cpp
capabilities - member variable in struct CounterHPET::HpetRegisters
CAPTURING_PHASE - field in enum CScriptEvent::EPhaseType
carry_out_ErrorReaction(ErrorReaction,uint,u8*) - static function in (lib globals)
See debug.cpp
CAS(l,o,n) - member function in (lib.sysdep globals)
See cpu.h
CASE(_a,_b) - member function in (network globals)
See Server.cpp
caseMacro(i,j,k,I,J,K) - member function in (collada globals)
See Decompose.cpp
cassert(CDFH_SIZE == 46) - member function in (lib.res.file globals)
See zip.cpp
cassert(ECDR_SIZE == 22) - member function in (lib.res.file globals)
See zip.cpp
cassert(expr) - member function in (lib globals)
compile-time debug_assert.
cassert(LFH_SIZE == 30) - member function in (lib.res.file globals)
See zip.cpp
cassert(sizeof( double )== 8) - member function in (i18n globals)
See BufferVariable.cpp
cassert(sizeof( int )*) - member function in (lib globals)
See bits.cpp
cassert(sizeof( int )== 4) - member function in (i18n globals)
See BufferVariable.cpp
cassert(sizeof( JOCTET )== 1&&) - member function in (lib.res.graphics globals)
========================================================================= File : tex_jpg.
cassert(sizeof( pthread_t )== sizeof( SDL_Thread* )) - member function in (lib.sysdep.win globals)
See wsdl.cpp
cassert2(expr) - member function in (lib globals)
compile-time debug_assert.
CAStarEngine - class in simulation
CAStarEngine() - constructor in class CAStarEngine
~CAStarEngine() - constructor in class CAStarEngine
CAStarEngine(AStarGoalBase*) - constructor in class CAStarEngine
CAStarEngineLowLevel - class in simulation
CAStarEngineLowLevel() - constructor in class CAStarEngineLowLevel
~CAStarEngineLowLevel() - constructor in class CAStarEngineLowLevel
cat_atow(FILE*,const char*) - static function in (ps globals)
See Pyrogenesis.cpp
category - member variable in struct CFormation::FormationSlot
CAura - class in simulation
~CAura() - constructor in class CAura
CAura(JSContext*,CEntity*,CStrW&,float,size_t,const CVector4D&,JSObject*) - constructor in class CAura
cb - member variable in struct DelayLoadInfo
cb - member variable in struct Req
cb - member variable in class IOManager
cb - member variable in struct PosixFileIo
CB_CONTINUE - member variable in namespace INFO
cb_ctx - member variable in class IOManager
cb_data - member variable in struct BufferedOutputCallback
CBoneState - class in graphics
CSkeletonAnimDef: raw description - eg bonestates - of an animation that plays upon a skeleton
CBound - class in maths
CBound() - constructor in class CBound
CBound(const CVector3D&,const CVector3D&) - constructor in class CBound
CBoundingBox - class in simulation
CBoundingBox() - constructor in class CBoundingBox
CBoundingBox(float,float,const CVector2D&,CBoundingBox*) - constructor in class CBoundingBox
CBoundingBox(float,float,const CVector2D&,float,float,float) - constructor in class CBoundingBox
CBoundingBox(float,float,float,CBoundingBox*) - constructor in class CBoundingBox
CBoundingBox(float,float,float,float,float,float) - constructor in class CBoundingBox
CBoundingCircle - class in simulation
CBoundingCircle() - constructor in class CBoundingCircle
CBoundingCircle(float,float,CBoundingCircle*) - constructor in class CBoundingCircle
CBoundingCircle(float,float,float,float) - constructor in class CBoundingCircle
CBoundingObject - class in simulation
CBoundingObject() - constructor in class CBoundingObject
CBoundingObject::EBoundingType - enum in simulation
CBrush - class in maths
Class CBrush: Represents a convex object, supports some CSG operations.
CBrush() - constructor in class CBrush
CBrush(const CBound&) - constructor in class CBrush
Calculate bounds of this brush
CBrush::FaceIndices - typedef in maths
CBrush::Helper - struct in maths
CBrush::Vertices - typedef in maths
CBuildingPlacer - struct in ps
CBuildingPlacer() - constructor in struct CBuildingPlacer
CButton - class in gui
Button
CButton() - constructor in class CButton
~CButton() - constructor in class CButton
CCamera - class in graphics
CCamera() - constructor in class CCamera
========================================================================= File : Camera.
~CCamera() - constructor in class CCamera
CChatEvent - class in network
CChatEvent(const CStrW&,const CStrW&) - constructor in class CChatEvent
CCheckBox - class in gui
CheckBox
CCheckBox() - constructor in class CCheckBox
~CCheckBox() - constructor in class CCheckBox
CCinemaData - class in graphics
CCinemaData() - constructor in class CCinemaData
~CCinemaData() - constructor in class CCinemaData
CCinemaManager - class in graphics
CCinemaManager() - constructor in class CCinemaManager
~CCinemaManager() - constructor in class CCinemaManager
CCinemaPath - class in graphics
CCinemaPath() - constructor in class CCinemaPath
~CCinemaPath() - constructor in class CCinemaPath
CCinemaPath(const CCinemaData&,const TNSpline&) - constructor in class CCinemaPath
CCinemaPath::anonymous_enum_1 - enum in graphics
CCinemaPath::anonymous_enum_2 - enum in graphics
CClassSet - class in simulation
CClassSet() - constructor in class CClassSet
CClassSet::Set - typedef in simulation
CClientArea - class in gui
Client Area is a rectangle relative to a parent rectangle You can input the whole value of the Client Area by string.
CClientArea() - constructor in class CClientArea
CClientArea(const CStr&) - constructor in class CClientArea
Pixel modifiers
CClientConnectDisconnectCommon - class in network
CClientConnectDisconnectCommon(const wchar_t*,int,int,const CStrW&,CNetServerSession*) - constructor in class CClientConnectDisconnectCommon
CClientConnectEvent - struct in network
CClientConnectEvent(CNetServerSession*) - constructor in struct CClientConnectEvent
CClientConnectEvent(int,const CStrW&) - constructor in struct CClientConnectEvent
CClientDisconnectEvent - struct in network
CClientDisconnectEvent(CNetServerSession*) - constructor in struct CClientDisconnectEvent
CClientDisconnectEvent(int,const CStrW&) - constructor in struct CClientDisconnectEvent
CCloseRequestMessage - struct in network
CCloseRequestMessage() - constructor in struct CCloseRequestMessage
CColladaManager - class in graphics
CColladaManager() - constructor in class CColladaManager
~CColladaManager() - constructor in class CColladaManager
CColladaManager::FileType - enum in graphics
CColladaManagerImpl - class in graphics
CColladaManagerImpl() - constructor in class CColladaManagerImpl
~CColladaManagerImpl() - constructor in class CColladaManagerImpl
CColor - struct in ps
CColor() - constructor in struct CColor
CColor(float,float,float,float) - constructor in struct CColor
CConfigDB - class in ps
CConfigDB() - constructor in class CConfigDB
CConfigValue - member variable in typedef CConfigValue
CConfigValue - typedef in ps
CConfigValueSet - typedef in ps
CConfigValueSet - member variable in typedef CConfigValueSet
CConnectCompleteEvent - class in network
CConnectCompleteEvent(const CStrW&,bool) - constructor in class CConnectCompleteEvent
CConnectCompleteMessage - struct in network
CConnectCompleteMessage() - constructor in struct CConnectCompleteMessage
CConsole - class in ps
CConsole() - constructor in class CConsole
~CConsole() - constructor in class CConsole
cd_entries - member variable in struct ZipArchive
cd_entries - member variable in struct ECDR
cd_ofs - member variable in struct ECDR
cd_size - member variable in struct ECDR
cdata - member variable in struct Compressor::Buf
CDefaultEmitter - class in graphics
========================================================================= File : DefaultEmitter.
CDefaultEmitter(const int,const int) - constructor in class CDefaultEmitter
========================================================================= File : DefaultEmitter.
~CDefaultEmitter(void) - constructor in class CDefaultEmitter
CDefendStance - class in simulation
Defensive stance: The unit will attack enemies but will never pursue them further than its LOS away from its original position (the point where it last became idle).
~CDefendStance() - constructor in class CDefendStance
CDefendStance(CEntity*) - constructor in class CDefendStance
cdfh - member variable in struct CDFH_Package
CDFH - struct in lib.res.file
cdfh_assemble(CDFH*,CompressionMethod,time_t,u32,size_t,size_t,size_t,size_t,u32) - static function in (lib.res.file globals)
See zip.cpp
CDFH_CB - member variable in typedef CDFH_CB
CDFH_CB - typedef in lib.res.file
cdfh_decompose(const CDFH*,CompressionMethod&,time_t&,off_t&,off_t&,const char*&,off_t&,size_t&) - static function in (lib.res.file globals)
See zip.cpp
cdfh_magic - static variable in (lib.res.file globals)
See zip.cpp
CDFH_Package - struct in lib.res.file
CDFH_SIZE - member variable in (lib.res.file globals)
See zip.cpp
cdfhs - member variable in struct ZipArchive
CDisconnectEvent - class in network
CDisconnectEvent(const CStrW&) - constructor in class CDisconnectEvent
CDropDown - class in gui
Drop Down The control can be pressed, but we will not inherent this behavior from IGUIButtonBehavior, because when you press this control, the list with elements will immediately appear, and not first after release (which is the whole gist of the IGUIButtonBehavior).
CDropDown() - constructor in class CDropDown
~CDropDown() - constructor in class CDropDown
ceil_log2(uint) - member function in (lib globals)
See bits.cpp
CELL_SIZE - member variable in (graphics globals)
See Terrain.h
CellIntersect(int,int,CVector3D&,CVector3D&,float&) - member function in class CHFTracer
RayIntersect: intersect ray with this heightfield; return true if intersection occurs (and fill in grid coordinates of intersection), or false otherwise
CEmitter - class in graphics
CEmitter(const int,const int,int) - constructor in class CEmitter
========================================================================= File : ParticleEmitter.
~CEmitter(void) - constructor in class CEmitter
CEmitter::tColor - struct in graphics
CEmitter::tParticle - struct in graphics
CenterPoint() - member function in class CRect
Get Position equivalent to the center of the rectangle
CEntity - class in simulation
~CEntity() - constructor in class CEntity
CEntity(CEntityTemplate*,CVector3D,float,const std::set< CStr8 >&,const CStrW*) - constructor in class CEntity
CEntity*() - member function in (simulation globals)
See EntityHandles.cpp
CEntity*() - member function in class HEntity
CEntity::ActionTable - typedef in simulation
CEntity::AuraSet - typedef in simulation
CEntity::AuraTable - typedef in simulation
CEntityCIt - typedef in simulation
CEntityCIt - member variable in typedef CEntityCIt
CEntityFormation - class in simulation
~CEntityFormation() - constructor in class CEntityFormation
CEntityFormation(CFormation*&,size_t) - constructor in class CEntityFormation
CEntityIt - member variable in typedef CEntityIt
CEntityIt - typedef in simulation
CEntityList - struct in simulation
CEntityList() - constructor in struct CEntityList
CEntityList(const std::vector< HEntity >&) - constructor in struct CEntityList
CEntityList(HEntity) - constructor in struct CEntityList
CEntityListener - class in simulation
CEntityListener::EType - enum in simulation
CEntityManager - class in simulation
CEntityManager() - constructor in class CEntityManager
~CEntityManager() - constructor in class CEntityManager
CEntityManager::EntityPredicate - typedef in simulation
CEntityOrder - class in simulation
CEntityOrder() - constructor in class CEntityOrder
CEntityOrder(EOrderType,EOrderSource) - constructor in class CEntityOrder
CEntityOrder::EOrderSource - enum in simulation
CEntityOrder::EOrderType - enum in simulation
CEntityOrderCIt - member variable in typedef CEntityOrderCIt
CEntityOrderCIt - typedef in simulation
CEntityOrderCRIt - typedef in simulation
CEntityOrderCRIt - member variable in typedef CEntityOrderCRIt
CEntityOrderIt - member variable in typedef CEntityOrderIt
CEntityOrderIt - typedef in simulation
CEntityOrders - member variable in typedef CEntityOrders
CEntityOrders - typedef in simulation
CEntityTemplate - class in simulation
~CEntityTemplate() - constructor in class CEntityTemplate
CEntityTemplate(CPlayer*) - constructor in class CEntityTemplate
CEntityTemplate::SoundGroupTable - typedef in simulation
CEntityTemplateCollection - class in simulation
~CEntityTemplateCollection() - constructor in class CEntityTemplateCollection
CEntityTemplateCollection::TemplateFilenameMap - typedef in simulation
CEntityTemplateCollection::TemplateMap - typedef in simulation
centre - member variable in class CTerritory
CEventCancelProduction - class in simulation
CEventCancelProduction(int,const CStrW&) - constructor in class CEventCancelProduction
CEventDeath - class in simulation
CEventDeath() - constructor in class CEventDeath
CEventFinishProduction - class in simulation
CEventFinishProduction(int,const CStrW&) - constructor in class CEventFinishProduction
CEventGeneric - class in simulation
CEventGeneric(CEntity*,int) - constructor in class CEventGeneric
CEventInitialize - class in simulation
CEventInitialize() - constructor in class CEventInitialize
CEventNotification - class in simulation
CEventNotification(CEntityOrder,int) - constructor in class CEventNotification
CEventOrderTransition - class in simulation
CEventOrderTransition(int,int,CEntity*,CVector3D&) - constructor in class CEventOrderTransition
CEventPrepareOrder - class in simulation
CEventPrepareOrder(CEntity*,int,int,const CStrW&) - constructor in class CEventPrepareOrder
CEventProjectileImpact - class in simulation
CEventProjectileImpact(CEntity*,CEntity*,const CVector3D&) - constructor in class CEventProjectileImpact
CEventProjectileMiss - class in simulation
CEventProjectileMiss(CEntity*,const CVector3D&) - constructor in class CEventProjectileMiss
CEventSelectionChanged(bool) - constructor in class CGameEvents::CEventSelectionChanged
CEventStartConstruction - class in simulation
CEventStartConstruction(CEntity*) - constructor in class CEventStartConstruction
CEventStartProduction - class in simulation
CEventStartProduction(int,const CStrW&) - constructor in class CEventStartProduction
CEventTargetChanged - class in simulation
CEventTargetChanged(CEntity*) - constructor in class CEventTargetChanged
CEventTargetExhausted - class in simulation
CEventTargetExhausted(CEntity*,int) - constructor in class CEventTargetExhausted
CEventWorldClick(int,int,int,int,int,int,CEntity*,uint,uint) - constructor in class CGameEvents::CEventWorldClick
CFG_COMMAND - field in enum EConfigNamespace
CFG_GET_SYS_VAL(name,type,destinationSTMT(CConfigValue* val = g_ConfigDB.GetValue(CFG_SYSTEM,name;if(valval->Get##type(destination;) - member function in (ps globals)
See ConfigDB.h
CFG_GET_USER_VAL(name,type,destinationSTMT(CConfigValue* val = g_ConfigDB.GetValue(CFG_USER,name;if(valval->Get##type(destination;) - member function in (ps globals)
See ConfigDB.h
CFG_LAST - field in enum EConfigNamespace
CFG_MOD - field in enum EConfigNamespace
cfg_ns(_propname,_enum) - member function in (ps globals)
See ConfigDB.cpp
CFG_SYSTEM - field in enum EConfigNamespace
CFG_USER - field in enum EConfigNamespace
CFilePacker - class in ps
CFilePacker(u32,const char[ 4]) - constructor in class CFilePacker
Write: write out to file all packed data added so far
CFileUnpacker - class in ps
CFileUnpacker() - constructor in class CFileUnpacker
~CFileUnpacker() - constructor in class CFileUnpacker
Read: open and read in given file, check magic bits against those given; throw variety of exceptions for missing files etc
CFont - class in ps
~CFont() - constructor in class CFont
CFont(const char*) - constructor in class CFont
CFormation - class in simulation
CFormation() - constructor in class CFormation
~CFormation() - constructor in class CFormation
CFormation::FormationSlot - struct in simulation
CFormationCollection - class in simulation
~CFormationCollection() - constructor in class CFormationCollection
CFormationCollection::templateFilenameMap - typedef in simulation
CFormationCollection::templateMap - typedef in simulation
CFormationEvent - class in simulation
CFormationEvent(int) - constructor in class CFormationEvent
CFormationEvent::FormationEventType - enum in simulation
CFormationManager - class in simulation
CFormationManager() - constructor in class CFormationManager
~CFormationManager() - constructor in class CFormationManager
CFrustum - class in graphics
CFrustum() - constructor in class CFrustum
========================================================================= File : Frustum.
~CFrustum() - constructor in class CFrustum
CGame - class in ps
The container that holds the rules, resources and attributes of the game.
CGame() - constructor in class CGame
Constructor
~CGame() - constructor in class CGame
Destructor
CGame::EOG - enum in ps
enumerated values for game status.
CGameAttributes - class in ps
CGameAttributes() - constructor in class CGameAttributes
~CGameAttributes() - constructor in class CGameAttributes
CGameAttributes::data - typedef in ps
CGameEvents - class in scripting
CGameEvents::CEventSelectionChanged - class in scripting
CGameEvents::CEventWorldClick - class in scripting
CGameRecord - class in ps
CGameView - class in graphics
~CGameView() - constructor in class CGameView
CGameView(CGame*) - constructor in class CGameView
CGameViewImpl - class in graphics
CGameViewImpl(CGame*) - constructor in class CGameViewImpl
CGUI - class in gui
The main object that includes the whole GUI.
CGUI() - constructor in class CGUI
~CGUI() - constructor in class CGUI
CGUI::ConstructObjectFunction - typedef in gui
CGUIDummyObject - class in gui
Dummy object used primarily for the root object or objects of type 'empty'
CGUIList - class in gui
CGUIScrollBarStyle - struct in gui
The GUI Scroll-bar style.
CGUIScrollBarVertical - class in gui
Vertical implementation of IGUIScrollBar
CGUIScrollBarVertical() - constructor in class CGUIScrollBarVertical
~CGUIScrollBarVertical() - constructor in class CGUIScrollBarVertical
CGUISprite - class in gui
The GUI sprite, is actually several real sprites (images) like a collage.
CGUISprite() - constructor in class CGUISprite
~CGUISprite() - constructor in class CGUISprite
CGUISpriteInstance - class in gui
CGUISpriteInstance() - constructor in class CGUISpriteInstance
CGUISpriteInstance(const CGUISpriteInstance&) - constructor in class CGUISpriteInstance
CGUISpriteInstance(const CStr&) - constructor in class CGUISpriteInstance
CGUIString - class in gui
String class, substitute for CStr, but that parses the tags and builds up a list of all text that will be different when outputted.
CGUIString::SFeedback - struct in gui
All data generated in GenerateTextCall()
CGUIString::TextChunk - struct in gui
A chunk of text that represents one call to the renderer.
CGUIString::TextChunk::Tag - struct in gui
A tag looks like this "Hello [B]there[/B] little"
CGUIString::TextChunk::Tag::TagType - enum in gui
Tag Type
CHAIN(_chainHandler) - member function in (network globals)
See Client.cpp
chain(LFHash*,uintptr_t) - static function in (lib globals)
See lockfree.cpp
CHandle - class in simulation
CHandle() - constructor in class CHandle
change_buf - member variable in struct Watch
ChangeGroup(HEntity,i8) - member function in struct CSelectedEntities
char_type - member variable in typedef std::char_traits::char_type
characters(const XMLCh*,const unsigned int) - member function in class XeroHandler
charge(Entry&,float) - member function in class Landlord
charge_all(float) - member function in class Landlord
chars_left - member variable in struct PathPackage
ChatHandler - static variable in class CNetClient
ChatHandler - static variable in class CNetServerSession
ChatHandler(CNetMessage*,CNetSession*) - member function in class CNetServerSession
ChatHandler(CNetMessage*,CNetSession*) - member function in class CNetClient
Check() - member function in class CMusicPlayer
CHECK_AFILE(f) - member function in (lib.res.file globals)
See archive.cpp
CHECK_DA(da) - member function in (lib globals)
See allocators.cpp
CHECK_ERR(expressionSTMT(i64 err64__ = (i64expression;if(err64__ < 0{LibError err__ = (LibErrorerr64__ & UINT_MAX;DEBUG_WARN_ERR(err__;return (LibErrorerr__ & UINT_MAX;}) - member function in (lib globals)
See lib_errors.h
CHECK_FILE(f) - member function in (lib.res.file globals)
See file.h
CHECK_PATH(path) - member function in (lib globals)
return appropriate code if path is invalid, otherwise continue.
CHECK_TEX(t) - member function in (lib.res.graphics globals)
See tex.cpp
CHECK_VTBL(type) - member function in (lib.res.file globals)
See vfs_redirector.cpp
CheckExtant() - member function in class CEntity
CheckGroup() - member function in class CEntity
CheckIfRestricted(int,IGUIObject*) - static function in class GUI
Checks restrictions for the iteration, for instance if you tell the recursor to avoid all hidden objects, it will, and this function checks a certain object's restriction values.
CheckLightEnv() - member function in class CGameView
CheckListeners(int,CEntity*) - member function in class CEntity
CheckMovement(CVector2D) - member function in class CAggressStance
CheckMovement(CVector2D) - member function in class CStance
CheckMovement(CVector2D) - member function in class CHoldStance
CheckMovement(CVector2D) - member function in class CStandStance
CheckMovement(CVector2D) - member function in class CDefendStance
CheckSelection() - member function in class CEntity
CheckSettingsValidity() - member function in class IGUIObject
Should be called every time the settings has been updated will also send a message GUIM_SETTINGS_UPDATED, so that if a derived object wants to add things to be updated, they add it in that message part, this is a better solution than making this virtual, since the updates that the base class does, are the most essential.
checksum - member variable in struct RSDP
checksum - member variable in struct AcpiTable
CheckType(const IGUIObject*,const CStr&) - member function in (gui globals)
See GUIutil.h
CheckValidLocation(CVector3D,bool) - member function in struct CBuildingPlacer
Check whether the placement location is valid (look at whether we're on the map, who owns the territory, whether we are on a socket, and whether we are colliding with anything).
CHFTracer - class in graphics
CHFTracer(CTerrain*) - constructor in class CHFTracer
RayTriIntersect: intersect a ray with triangle defined by vertices v0,v1,v2; return true if ray hits triangle at distance less than dist, or false otherwise
childGroups - member variable in struct MapTriggerGroup
children - member variable in class CProfileNode
children - member variable in class TDir
ChildrenItBegin() - member function in class IGUIObject
ChildrenItEnd() - member function in class IGUIObject
childs - member variable in struct XMLElement
CHoldStance - class in simulation
Hold Fire stance: Unit never attacks, not even to fight back.
~CHoldStance() - constructor in class CHoldStance
CHoldStance(CEntity*) - constructor in class CHoldStance
choose_fmt(uint,uint) - static function in (lib.res.graphics globals)
See ogl_tex.cpp
choose_int_fmt(GLenum,uint) - static function in (lib.res.graphics globals)
See ogl_tex.cpp
ChooseColor() - member function in IGUIButtonBehavior
ChooseMouseOverAndClosest(IGUIObject*&) - member function in class IGUIObject
Inputs a reference pointer, checks if the new inputted object if hovered, if so, then check if this's Z value is greater than the inputted object.
ChooseMovementSpeed(float) - member function in class CEntity
ChooseTarget(CEntity*) - static function in class CStanceUtils
ChooseTarget(float,float,float,CPlayer*) - static function in class CStanceUtils
CHUNK_SIZE - static variable in (lib.res.file globals)
See archive.cpp
ChunkType() - member function in struct FormatString
ChunkType() - member function in struct FormatChunk
ChunkType() - member function in struct FormatVariable
cid_first(ConnectionId) - static function in (lib.res.file globals)
See vfs_optimizer.cpp
cid_make(FileId,FileId) - static function in (lib.res.file globals)
See vfs_optimizer.cpp
cid_second(ConnectionId) - static function in (lib.res.file globals)
See vfs_optimizer.cpp
CIdleEvent - class in simulation
CIdleEvent(CEntityOrder,int) - constructor in class CIdleEvent
CImage - class in gui
Object just for drawing a sprite.
CImage() - constructor in class CImage
~CImage() - constructor in class CImage
CInput - class in gui
Text field where you can input and edit the text.
CInput() - constructor in class CInput
~CInput() - constructor in class CInput
CInput::SRow - struct in gui
CInternalCGUIAccessorBase - class in gui
Get object pointer
CIt - member variable in typedef LRU::CIt
CJSCollection - class in ps.scripting
CJSCollection::CJSCollectionData - class in ps.scripting
CJSCollectionData() - constructor in class CJSCollection::CJSCollectionData
~CJSCollectionData() - constructor in class CJSCollection::CJSCollectionData
CJSCollectionData(const std::vector< T >&) - constructor in class CJSCollection::CJSCollectionData
CJSCollectionData(std::vector< T >*) - constructor in class CJSCollection::CJSCollectionData
CJSComplex - class in scripting
CJSComplex() - constructor in class CJSComplex
~CJSComplex() - constructor in class CJSComplex
CJSComplex::ReflectorTable - typedef in scripting
CJSComplexPropertyAccessor - member variable in class CJSComplex
CJSFunctionProperty - class in scripting
CJSFunctionProperty(IJSObject::GetFn,IJSObject::SetFn) - constructor in class CJSFunctionProperty
CJSMap - class in ps.scripting
~CJSMap() - constructor in class CJSMap
CJSMap(T*) - constructor in class CJSMap
CJSMap::iterator - typedef in ps.scripting
CJSNonsharedProperty - class in scripting
CJSNonsharedProperty(T*) - constructor in class CJSNonsharedProperty
CJSObject - class in scripting
CJSObject - member variable in class CJSValProperty
CJSObject() - constructor in class CJSObject
~CJSObject() - constructor in class CJSObject
CJSProgressTimer - class in simulation
CJSProgressTimer(double,double,JSFunction*,JSObject*) - constructor in class CJSProgressTimer
CJSProperty - class in scripting
CJSProperty(T) - constructor in class CJSProperty
CJSValProperty - class in scripting
~CJSValProperty() - constructor in class CJSValProperty
CJSValProperty(jsval) - constructor in class CJSValProperty
clamp(T,T,T) - member function in (maths globals)
See MathUtil.h
ClampCoordToMap(int&) - member function in class CTerrain
ClampFloat(float,float,float) - static function in (graphics globals)
See MaterialManager.cpp
Class - member variable in namespace ConfigNamespace_JS
Class - member variable in namespace PlayerSlotArray_JS
Class - member variable in namespace ConfigDB_JS
ClassifyPoint(const CVector3D&) - member function in class CPlane
Cleanup() - member function in class CAStarEngine
Cleanup() - member function in class CParticleEngine
clear() - member function in class GUIRenderer::DrawCalls
clear() - member function in class ExactBufOracle
clear() - member function in class RingBuf
clear() - member function in class DynHashTbl
clear() - member function in class ExtantBufMgr
Clear() - member function in class CVector3D
Clear() - member function in struct CMouseoverEntities
clear() - member function in PriQueue
clear() - member function in class MateiHashTbl
clear() - member function in DrawCalls
Clear(JSContext*,JSObject*,uintN,jsval*,jsval*) - member function in class CJSCollection
ClearArguments() - member function in class CParserLine
ClearBatch(uint) - member function in class CTurnManager
ClearBatchIndices() - member function in class CVertexBufferManager
ClearBatchIndices() - member function in class CVertexBuffer
AppendBatch: add a batch to the render list for this buffer
ClearCache() - member function in class I18n::CLocale
ClearCache() - member function in CLocale
ClearClosed() - member function in class CAStarEngine
ClearClosedFlag(AStarNodeFlag*) - member function in class CAStarEngine
ClearEdgeCache() - member function in class CTerritory
ClearOpen() - member function in class CAStarEngine
ClearOpenFlag(AStarNodeFlag*) - member function in class CAStarEngine
ClearOrders() - member function in class CEntity
clearR() - member function in class TDir
ClearSelection() - member function in struct CSelectedEntities
clickPos - member variable in struct CBuildingPlacer
clients - static variable in (lib globals)
See timer.cpp
CLightEnv - class in graphics
Class CLightEnv: description of a lighting environment - contains all the necessary parameters for representation of the lighting within a scenario
CLightEnv() - constructor in class CLightEnv
========================================================================= File : LightEnv.
CList - class in gui
Create a list of elements, where one can be selected by the user.
CList() - constructor in class CList
~CList() - constructor in class CList
CLocale - in i18n
~CLocale() - constructor in class I18n::CLocale
~CLocale() - constructor in CLocale
CLocale(JSContext*,JSObject*) - constructor in class I18n::CLocale
~CLocale_interface() - constructor in class I18n::CLocale_interface
clock_getres(clockid_t,struct timespec*) - member function in (lib.sysdep.win.wposix globals)
See wtime.cpp
clock_gettime(clockid_t,struct timespec*) - member function in (lib.sysdep.win.wposix globals)
See wtime.cpp
CLockedMessageDeque - member variable in typedef CLockedMessageDeque
CLockedMessageDeque - typedef in network
CLocker - struct in ps
CLocker() - constructor in struct CLocker
clockFrequency - static variable in (lib.sysdep.win globals)
See wcpu.cpp
clockFrequency - static variable in (lib.sysdep globals)
See cpu.cpp
clockid_t - typedef in lib.sysdep.win.wposix
clockid_t - member variable in typedef clockid_t
CLogger - class in ps
CLogger() - constructor in class CLogger
~CLogger() - constructor in class CLogger
CLogger(std::ostream*,std::ostream*,bool) - constructor in class CLogger
Clone() - member function in class CModel
SetTransform: set the transform on this object, and reorientate props accordingly
Close() - member function in class CSocketBase
Close the socket.
close(int) - member function in (lib.sysdep.win.wposix globals)
See waio.cpp
Close(int) - member function in class XMLWriter_Element
close_func(void*) - member function in (lib.res.sound globals)
See ogghack.cpp
closedir(DIR*) - member function in (lib.sysdep.win.wposix globals)
See wfilesystem.cpp
closesocket(_fd) - member function in (network globals)
See NetworkInternal.h
closesocket(int) - member function in (lib.sysdep.win.wposix globals)
See wsock.h
closestApproach - member variable in struct rayIntersectionResults
CLOSManager - class in simulation
CLOSManager() - constructor in class CLOSManager
~CLOSManager() - constructor in class CLOSManager
CM_DEFLATE - field in enum CompressionMethod
CM_NONE - field in enum CompressionMethod
CM_UNSUPPORTED - field in enum CompressionMethod
CMapIO - class in graphics
CMapIO::anonymous_enum_1 - enum in graphics
CMapIO::anonymous_enum_2 - enum in graphics
CMapIO::SObjectDesc - struct in graphics
CMapIO::STileDesc - struct in graphics
CMapReader - class in graphics
CMapReader() - constructor in class CMapReader
CMapWriter - class in graphics
CMapWriter() - constructor in class CMapWriter
SaveMap: try to save the current map to the given file
CMaterial - class in graphics
CMaterial() - constructor in class CMaterial
~CMaterial() - constructor in class CMaterial
CMaterial(const CMaterial&) - constructor in class CMaterial
CMaterial::anonymous_enum_1 - enum in graphics
CMaterialManager - class in graphics
CMaterialManager() - constructor in class CMaterialManager
~CMaterialManager() - constructor in class CMaterialManager
CMatrix3D - class in maths
CMatrix3D() - constructor in class CMatrix3D
========================================================================= File : Matrix3D.
CMatrix3D(float,float,float,float,float,float,float,float,float,float,float,float,float,float,float,float) - constructor in class CMatrix3D
CMatrix3D(float[]) - constructor in class CMatrix3D
CMatrix3D::anonymous_union_1 - union in maths
CMatrix3D::anonymous_union_1::anonymous_struct_1 - struct in maths
CmdLineArgs - class in ps.GameSetup
CmdLineArgs() - constructor in class CmdLineArgs
CmdLineArgs(int,char*[]) - constructor in class CmdLineArgs
Parse the command-line options, for future processing.
CmdLineArgs::ArgsT - typedef in ps.GameSetup
CMeshManager - class in graphics
~CMeshManager() - constructor in class CMeshManager
CMeshManager(CColladaManager&) - constructor in class CMeshManager
CMeshManager::mesh_map - typedef in graphics
CMessagePipe - class in network
A message pipe with two ends, communication flowing in both directions.
CMessagePipe() - constructor in class CMessagePipe
CMessagePipe::End - struct in network
CMessageSocket - class in network
Implements a Message Pipe over an Async IO stream socket.
CMessageSocket() - constructor in class CMessageSocket
~CMessageSocket() - constructor in class CMessageSocket
CMessageSocket(CSocketInternal*) - constructor in class CMessageSocket
CMiniMap - class in gui
CMiniMap() - constructor in class CMiniMap
~CMiniMap() - constructor in class CMiniMap
CMiniPatch - class in graphics
CMiniPatch() - constructor in class CMiniPatch
Destructor
~CMiniPatch() - constructor in class CMiniPatch
GetTileIndex: get the index of this tile in the root terrain object; on return, parameters x,y contain index in [0,MapSize)
CModel - class in graphics
~CModel() - constructor in class CModel
ReleaseData: delete anything allocated by the model
CModel(CSkeletonAnimManager&) - constructor in class CModel
Destructor
CModel::Prop - struct in graphics
CModelDef - class in graphics
CModelDef() - constructor in class CModelDef
~CModelDef() - constructor in class CModelDef
CModelDef::anonymous_enum_1 - enum in graphics
CModelDef::anonymous_enum_2 - enum in graphics
CModelDef::RenderDataMap - typedef in graphics
CModelDefPtr - typedef in graphics
CModelDefPtr - member variable in typedef CModelDefPtr
CModelDefRPrivate - class in graphics
CModelDef: a raw 3D model; describes the vertices, faces, skinning and skeletal information of a model
CModelDefRPrivate() - constructor in class CModelDefRPrivate
~CModelDefRPrivate() - constructor in class CModelDefRPrivate
CModelRData - class in renderer
Class CModelRData: Render data that is maintained per CModel.
CModelRData(const void*,CModel*) - constructor in class CModelRData
CMouseoverEntities - struct in ps
CMouseoverEntities() - constructor in struct CMouseoverEntities
CMP(f) - member function in (collada globals)
See GeomReindex.cpp
CMPT(c) - member function in (maths globals)
See Bound.cpp
CMusicPlayer - class in sound
CMusicPlayer(void) - constructor in class CMusicPlayer
~CMusicPlayer(void) - constructor in class CMusicPlayer
CMutex - class in ps
A Mutual Exclusion lock.
CMutex() - constructor in class CMutex
~CMutex() - constructor in class CMutex
CNativeFunction - class in scripting
CNetClient - class in network
~CNetClient() - constructor in class CNetClient
CNetClient(CGame*,CGameAttributes*) - constructor in class CNetClient
CNetClient::CServerSession - class in network
CNetClient::SessionMap - typedef in network
CNetErrorMessage - class in network
CNetErrorMessage() - constructor in class CNetErrorMessage
CNetErrorMessage(PS_RESULT,ESocketState) - constructor in class CNetErrorMessage
CNetLog - class in network
CNetLog() - constructor in class CNetLog
~CNetLog() - constructor in class CNetLog
CNetMessage - class in network
The base class for network messages
~CNetMessage() - constructor in class CNetMessage
CNetMessage(ENetMessageType) - constructor in class CNetMessage
CNetServer - class in network
~CNetServer() - constructor in class CNetServer
CNetServer(CGame*,CGameAttributes*) - constructor in class CNetServer
CNetServer::SessionMap - typedef in network
CNetServerSession - class in network
~CNetServerSession() - constructor in class CNetServerSession
CNetServerSession(CNetServer*,CSocketInternal*,MessageHandler*) - constructor in class CNetServerSession
CNetSession - class in network
~CNetSession() - constructor in class CNetSession
CNetSession(CSocketInternal*,MessageHandler*) - constructor in class CNetSession
CNetSession(MessageHandler*) - constructor in class CNetSession
coalesce_and_free(u8*,size_t) - member function in class CacheAllocator
CObjectBase - class in graphics
CObjectBase(CObjectManager&) - constructor in class CObjectBase
CObjectBase::Anim - struct in graphics
CObjectBase::anonymous_struct_1 - struct in graphics
CObjectBase::Prop - struct in graphics
CObjectBase::Variant - struct in graphics
CObjectBase::Variation - struct in graphics
CObjectEntry - class in graphics
~CObjectEntry() - constructor in class CObjectEntry
CObjectEntry(CObjectBase*) - constructor in class CObjectEntry
CObjectEntry::SkeletonAnimMap - typedef in graphics
CObjectManager - class in graphics
~CObjectManager() - constructor in class CObjectManager
CObjectManager(CMeshManager&,CSkeletonAnimManager&) - constructor in class CObjectManager
CObjectManager::ObjectKey - struct in graphics
code - member variable in struct SHotkeyInfo
CODE__PSRETURN_OK - member variable in (ps globals)
See Errors.h
codecs - static variable in (lib.res.graphics globals)
========================================================================= File : tex_codec.
Collada - namespace in graphics
COLLADA_CONVERTER_VERSION - member variable in (collada globals)
See DLL.h
COLLADA_DLL - member variable in (collada globals)
See precompiled.h
ColladaException - class in collada
~ColladaException() - constructor in class ColladaException
ColladaException(const std::string&) - constructor in class ColladaException
ColladaLog(int,const char*) - member function in namespace anonymous_namespace_1
colladaManager - member variable in class TestMeshManager
ColladaManager - member variable in class CGameViewImpl
ColladaOutput(void*,const char*,unsigned int) - member function in namespace anonymous_namespace_1
ColladaToPMD(const char*,OutputCB&,std::string&) - static function in class PMDConvert
Converts a COLLADA XML document into the PMD mesh format.
ColladaToPMD(const char*,OutputCB&,std::string&) - member function in (collada globals)
See PMDConvert.cpp
ColladaToPSA(const char*,OutputCB&,std::string&) - static function in class PSAConvert
Converts a COLLADA XML document into the PSA animation format.
ColladaToPSA(const char*,OutputCB&,std::string&) - member function in (collada globals)
See PSAConvert.cpp
COLLISION_NEAR_DESTINATION - field in enum EGotoSituation
COLLISION_OTHER - field in enum EGotoSituation
COLLISION_OVERLAPPING_OBJECTS - field in enum EGotoSituation
COLLISION_PATCH_SIZE - member variable in (simulation globals)
See EntityManager.h
COLLISION_RANGE - member variable in (simulation globals)
See Collision.h
COLLISION_WITH_DESTINATION - field in enum EGotoSituation
color - member variable in struct CEmitter::tParticle
color - member variable in struct CObjectBase::Variation
COLOR(xml,mem,alpha) - member function in (gui globals)
See CGUI.cpp
ColorActivateFastImpl() - member function in (graphics globals)
See Color.cpp
colorIsDiffuseOnly - member variable in struct InstancingModelRendererInternals
After BeginPass, this points to the instancing matrix interface
colorIsDiffuseOnly - member variable in struct HWLightingModelRendererInternals
colorIsDiffuseOnly - member variable in struct FixedFunctionModelRendererInternals
column - member variable in struct TriggerParameter
columnDescription - member variable in class CProfileNodeTable
ColumnDescription() - constructor in struct CProfileNodeTable::ColumnDescription
columnDescriptions - member variable in class CRendererStatsTable
columns - member variable in struct CProfileNodeTable::ColumnDescription
CommandFromJSArgs(const CEntityList&,JSContext*,uintN,jsval*,bool) - static function in class CNetMessage
Comment(const char*) - member function in class XMLWriter_File
comment_len - member variable in struct ECDR
commit_pending_delta() - member function in class Landlord_Lazy
CommonConvert - class in collada
Wrapper for code shared between the PMD and PSA converters.
CommonConvert(const char*,std::string&) - constructor in class CommonConvert
comp_alloc(ContextType,CompressionMethod) - member function in (lib.res.file globals)
See compression.cpp
comp_alloc_output(uintptr_t,size_t) - member function in (lib.res.file globals)
See compression.cpp
comp_ctx - member variable in class Decompressor
comp_feed(uintptr_t,const void*,size_t) - member function in (lib.res.file globals)
See compression.cpp
comp_finish(uintptr_t,void**,size_t*) - member function in (lib.res.file globals)
See compression.cpp
comp_free(uintptr_t) - member function in (lib.res.file globals)
See compression.cpp
comp_get_output(uintptr_t) - member function in (lib.res.file globals)
See compression.cpp
comp_reset(uintptr_t) - member function in (lib.res.file globals)
See compression.cpp
comp_set_output(uintptr_t,void*,size_t) - member function in (lib.res.file globals)
See compression.cpp
compare(const char_type*,const char_type*,size_t) - static function in struct std::char_traits
compare2nd - struct in renderer
Functor for comparing the firsts of pairs to a specified value.
Compile(const CStrW&,const CStrW&) - member function in class CScriptObject
completed_jobs - member variable in class CXMLReader
component_x - field in enum JSI_Vector3D::anonymous_enum_1
component_y - field in enum JSI_Vector3D::anonymous_enum_1
component_z - field in enum JSI_Vector3D::anonymous_enum_1
compress_cb(uintptr_t,const void*,size_t,size_t*) - static function in (lib.res.file globals)
See archive_builder.cpp
COMPRESSION_UNKNOWN_METHOD - member variable in namespace ERR
CompressionMethod - enum in lib.res.file
Compressor - class in lib.res.file
~Compressor() - constructor in class Compressor
Compressor(ContextType) - constructor in class Compressor
Compressor::Buf - struct in lib.res.file
compressor_allocator - static variable in (lib.res.file globals)
See compression.cpp
CompressParams - struct in lib.res.file
ComputeChecksum(PCV_u8,size_t) - static function in (lib.sysdep globals)
See acpi.cpp
ComputeDistanceBetweenTwoPoints(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
ComputeHash() - member function in class CMaterial
Concatenate(const CMatrix3D&) - member function in class CMatrix3D
conditions - member variable in struct MapTrigger
cone_gain - member variable in struct VSrc
controls vsrc_update behavior (VSrcFlags)
cone_inner - member variable in struct VSrc
cone_outer - member variable in struct VSrc
config - member variable in struct CounterHPET::HpetRegisters
CONFIG_DISABLE_EXCEPTIONS - member variable in (lib globals)
See config.h
CONFIG_ENABLE - static variable in (lib.sysdep.win.whrt globals)
See hpet.cpp
CONFIG_FINAL - member variable in (lib globals)
See config.h
CONFIG_Init(const CmdLineArgs&) - member function in (ps.GameSetup globals)
See Config.cpp
CONFIG_OMIT_FP - member variable in (lib globals)
See config.h
CONFIG_OVERRUN_PROTECTION - member variable in (lib globals)
See config.h
CONFIG_PARANOIA - member variable in (lib globals)
See config.h
CONFIG_RETURN64_EDX_EAX - member variable in (lib globals)
See config.h
CONFIG_TIMER_ALLOW_RDTSC - member variable in (lib globals)
See config.h
CONFIG_TRACE - member variable in (lib globals)
See config.h
CONFIG_USE_MMGR - member variable in (lib globals)
See config.h
ConfigDB_JS - namespace in ps
ConfigNamespace_JS - namespace in ps
conflict_miss_size_total - static variable in (lib.res.file globals)
See file_stats.cpp
conflict_misses - static variable in (lib.res.file globals)
See file_stats.cpp
ConformAll() - member function in class CEntityManager
conInputHandler(const SDL_Event_*) - member function in (ps globals)
See CConsole.cpp
Connect(const CSocketAddress&) - member function in class CSocketBase
Connect the socket to the specified address.
connect(int,const struct sockaddr*,socklen_t) - member function in (lib.sysdep.win.wposix globals)
See wsock.h
ConnectComplete(PS_RESULT) - member function in class CStreamSocket
ConnectComplete(PS_RESULT) - member function in class CMessageSocket
ConnectError(CSocketBase*) - member function in class CSocketBase
ConnectHandler - static variable in class CNetClient
ConnectHandler(CNetMessage*,CNetSession*) - member function in class CNetClient
Connection - struct in lib.res.file
Connection(ConnectionId) - constructor in struct Connection
ConnectionAdder() - constructor in class ConnectionBuilder::ConnectionAdder
ConnectionBuilder - class in lib.res.file
ConnectionBuilder::ConnectionAdder - class in lib.res.file
ConnectionBuilder::ConnectionAdder::Map - typedef in lib.res.file
ConnectionBuilder::ConnectionAdder::MapCIt - typedef in lib.res.file
ConnectionBuilder::ConnectionAdder::MapItem - typedef in lib.res.file
ConnectionId - member variable in typedef ConnectionId
ConnectionId - typedef in lib.res.file
Connections - typedef in lib.res.file
Connections - member variable in typedef Connections
CONSOLE_BUFFER_SIZE - member variable in (ps globals)
See CConsole.h
CONSOLE_MESSAGE_SIZE - member variable in (ps globals)
See CConsole.h
console_visible - field in enum JSI_Console::anonymous_enum_1
CONST - member variable in (scripting globals)
See ScriptGlue.cpp
const_iterator() - constructor in class RingBuf::const_iterator
const_iterator(const T*,size_t) - constructor in class RingBuf::const_iterator
const_profile_iterator - member variable in typedef CProfileNode::const_profile_iterator
Constrain() - member function in class TNSpline
Construct(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in struct SColour
Construct(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in namespace ConfigNamespace_JS
construct(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in namespace JSI_GUIColor
construct(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in namespace JSI_GUIMouse
Construct(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in class CProjectile
construct(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in namespace JSI_Camera
Construct(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in class CTrigger
construct(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in namespace JSI_IGUIObject
Construct(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in class CJSProgressTimer
Construct(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in class CEntity
construct(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in namespace JSI_GUISize
Construct(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in class JSI_Sound
Construct(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in namespace PlayerSlotArray_JS
Construct(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in namespace ConfigDB_JS
construct(JSContext*,JSObject*,uintN,jsval*,jsval*) - member function in namespace JSI_LightEnv::anonymous_namespace_1
construct: the LightEnv constructor has been called from JavaScript, so create a new LightEnv object
construct(JSContext*,JSObject*,uintN,jsval*,jsval*) - member function in namespace JSI_Vector3D
construct(JSContext*,JSObject*,uintN,jsval*,jsval*) - member function in namespace JSI_Camera
ConstructCounterAt(uint,void*,size_t&) - static function in (lib.sysdep.win.whrt globals)
ConstructObject(const CStr&) - member function in class CGUI
You input the name of the object type, and let's say you input "button", then it will construct a CGUIObjet* as a CButton.
ConstructObjectFunction - member variable in typedef CGUI::ConstructObjectFunction
ConstructPath(AStarNode*) - member function in class CAStarEngine
consume(const void*,size_t,size_t&,size_t&) - member function in class Compressor
consume(const void*,size_t,size_t&,size_t&) - member function in class ZLibCompressor
CONTAINER(name,type_name_patternelse) - member function in (lib globals)
See debug_stl.cpp
container_valid(const void*,size_t) - static function in (lib globals)
See debug_stl.cpp
Contains(const CVector2D&) - member function in class CBoundingObject
contains(const K&) - member function in class MateiHashTbl
contents(( const char* ) buf,size) - member function in (ps.scripting globals)
See JSInterface_VFS.cpp
Context - member variable in class I18n::ScriptValue
Context - member variable in class I18n::ScriptObject
ContextType - enum in lib.res.file
CONTINUE - field in enum DelimiterAdder::Consequence
ControllerPredicate(CEntity*,void*) - static function in (ps globals)
See Player.cpp
Conversion - enum in lib.res.file
Convert(const CStr&,const CStr&,CColladaManager::FileType) - member function in class CColladaManagerImpl
convert_dae_to_pmd - member variable in class CColladaManagerImpl
convert_dae_to_pmd(const char*,OutputFn,void*) - member function in (collada globals)
See DLL.cpp
convert_dae_to_psa - member variable in class CColladaManagerImpl
convert_dae_to_psa(const char*,OutputFn,void*) - member function in (collada globals)
See DLL.cpp
convert_dae_to_whatever(const char*,OutputFn,void*,void ( *,OutputCB&,std::string& )) - member function in (collada globals)
See DLL.cpp
convert_path(char*,const char*,Conversion) - static function in (lib.res.file globals)
See path.cpp
ConvertRGBColorTo4ub - member variable in (graphics globals)
See Color.cpp
CooldownTime - member variable in (gui globals)
See GUITooltip.cpp
coord - member variable in class AStarGoalLowLevel
coord - member variable in class AStarNode
Copy() - member function in class CNetMessage
Copy the message
copy(char_type*,const char_type*,size_t) - static function in struct std::char_traits
CopyAnimationFrom(CModel*) - member function in class CModel
AddProp: add a prop to the model on the given point
copyFile(const char*,const char*) - member function in class TestMeshManager
CopyIfRootChild - struct in simulation
CopyIfRootChild(std::list< MapTriggerGroup >&) - constructor in struct CopyIfRootChild
CopyPositionAndNormals(CModelDefPtr,VertexArrayIterator< CVector3D >,VertexArrayIterator< CVector3D >) - static function in class ModelRenderer
CopyPositionAndNormals: Copy unanimated object-space vertices and normals into the given vertex array.
CopyTriple(unsigned char*,const unsigned char*) - static function in (renderer globals)
LoadAlphaMaps: load the 14 default alpha maps, pack them into one composite texture and calculate the coordinate of each alphamap within this packed texture
coresPerPackage - static variable in (lib.sysdep.ia32 globals)
See ia32.cpp
CORRUPTED - member variable in namespace ERR
cost - member variable in struct Cache::CacheEntry
count - member variable in struct XTypeInfoArray
Count - member variable in class XMBAttributeList
Count - member variable in class XMBElementList
counter - static variable in (lib.sysdep.win.whrt globals)
See whrt.cpp
counter - member variable in struct TimerState
Counter() - member function in class CounterPMT
Counter() - member function in class ICounter
Counter() - member function in class CounterTGT
Counter() - static function in (lib.sysdep.win.whrt globals)
See whrt.cpp
Counter() - member function in class CounterQPC
Counter() - member function in class CounterTSC
Counter() - member function in class CounterHPET
counterBits - static variable in (lib.sysdep.win.whrt globals)
See whrt.cpp
CounterBits() - member function in class CounterTSC
WHRT uses this to ensure the counter (running at nominal frequency) doesn't overflow more than once during CALIBRATION_INTERVAL_MS.
CounterBits() - member function in class CounterQPC
WHRT uses this to ensure the counter (running at nominal frequency) doesn't overflow more than once during CALIBRATION_INTERVAL_MS.
CounterBits() - member function in class CounterHPET
WHRT uses this to ensure the counter (running at nominal frequency) doesn't overflow more than once during CALIBRATION_INTERVAL_MS.
CounterBits() - member function in class CounterTGT
WHRT uses this to ensure the counter (running at nominal frequency) doesn't overflow more than once during CALIBRATION_INTERVAL_MS.
CounterBits() - member function in class CounterPMT
WHRT uses this to ensure the counter (running at nominal frequency) doesn't overflow more than once during CALIBRATION_INTERVAL_MS.
CounterBits() - member function in class ICounter
CounterDelta(u64,u64) - static function in (lib.sysdep.win.whrt globals)
CounterHPET - class in lib.sysdep.win.whrt
========================================================================= File : hpet.
CounterHPET() - constructor in class CounterHPET
CounterHPET::HpetRegisters - struct in lib.sysdep.win.whrt
counterMask - static variable in (lib.sysdep.win.whrt globals)
See whrt.cpp
CounterPMT - class in lib.sysdep.win.whrt
CounterPMT() - constructor in class CounterPMT
CounterQPC - class in lib.sysdep.win.whrt
========================================================================= File : qpc.
CounterQPC() - constructor in class CounterQPC
CounterTGT - class in lib.sysdep.win.whrt
========================================================================= File : tgt.
CounterTSC - class in lib.sysdep.win.whrt
========================================================================= File : tsc.
counterValue - member variable in struct CounterHPET::HpetRegisters
CountOfImports(PCImgThunkData) - member function in (lib.sysdep.win globals)
See wdll_delay_load.cpp
CParser - class in ps
CParser() - constructor in class CParser
~CParser() - constructor in class CParser
CParserCache - class in ps
CParserCache::CacheType - typedef in ps
CParserCache::SDMap - class in ps
CParserCache::SDMap::iterator - typedef in ps
CParserLine - class in ps
CParserLine() - constructor in class CParserLine
~CParserLine() - constructor in class CParserLine
CParserTaskType - class in ps
CParserTaskType() - constructor in class CParserTaskType
~CParserTaskType() - constructor in class CParserTaskType
CParserTaskTypeNode - class in ps
CParserTaskTypeNode() - constructor in class CParserTaskTypeNode
~CParserTaskTypeNode() - constructor in class CParserTaskTypeNode
CParserValue - class in ps
CParserValue() - constructor in class CParserValue
~CParserValue() - constructor in class CParserValue
CParticleEngine - class in graphics
CParticleEngine(void) - constructor in class CParticleEngine
~CParticleEngine(void) - constructor in class CParticleEngine
CParticleEngine::tEmitterNode - struct in graphics
CPatch - class in graphics
CPatch() - constructor in class CPatch
CPatch destructor
~CPatch() - constructor in class CPatch
Initialize: setup patch data
CPATCH_NEIGHTBOR_BOTTOM - field in enum CPatchNeighbors
CPATCH_NEIGHTBOR_LEFT - field in enum CPatchNeighbors
CPATCH_NEIGHTBOR_LEFT_BOTTOM - field in enum CPatchNeighbors
CPATCH_NEIGHTBOR_LEFT_TOP - field in enum CPatchNeighbors
CPATCH_NEIGHTBOR_RIGHT - field in enum CPatchNeighbors
CPATCH_NEIGHTBOR_RIGHT_BOTTOM - field in enum CPatchNeighbors
CPATCH_NEIGHTBOR_RIGHT_TOP - field in enum CPatchNeighbors
CPATCH_NEIGHTBOR_TOP - field in enum CPatchNeighbors
CPatchNeighbors - enum in graphics
CPatch: a single terrain patch, PATCH_SIZE tiles square
CPatchRData - class in renderer
~CPatchRData() - constructor in class CPatchRData
CPatchRData(CPatch*) - constructor in class CPatchRData
CPatchRData destructor
CPatchRData::SBaseVertex - struct in renderer
CPatchRData::SBlendVertex - struct in renderer
CPatchRData::SSplat - struct in renderer
CPatchRData::STex - struct in renderer
CPathfindEngine - class in simulation
CPathfindEngine() - constructor in class CPathfindEngine
CPlane - class in maths
CPlane() - constructor in class CPlane
========================================================================= File : Plane.
CPlayer - class in ps
~CPlayer() - constructor in class CPlayer
CPlayer(uint) - constructor in class CPlayer
CPlayer::userdata - typedef in ps
CPlayerSlot - class in ps
~CPlayerSlot() - constructor in class CPlayerSlot
CPlayerSlot(int,CPlayer*) - constructor in class CPlayerSlot
CPlayList - class in sound
CPlayList() - constructor in class CPlayList
~CPlayList() - constructor in class CPlayList
CPlayList(const char*) - constructor in class CPlayList
CPlayList(void) - constructor in class CPlayList
~CPlayList(void) - constructor in class CPlayList
CPos - class in ps
Made to represent screen positions and delta values.
CPos() - constructor in class CPos
CPos(const CSize&) - constructor in class CPos
CPos(const float&,const float&) - constructor in class CPos
CProductionItem - class in simulation
~CProductionItem() - constructor in class CProductionItem
CProductionItem(int,const CStrW&,float) - constructor in class CProductionItem
CProductionQueue - class in simulation
~CProductionQueue() - constructor in class CProductionQueue
CProductionQueue(CEntity*) - constructor in class CProductionQueue
CProfileManager - class in ps
CProfileManager() - constructor in class CProfileManager
~CProfileManager() - constructor in class CProfileManager
CProfileNode - class in ps
~CProfileNode() - constructor in class CProfileNode
CProfileNode(const char*,CProfileNode*) - constructor in class CProfileNode
CProfileNode::const_profile_iterator - typedef in ps
CProfileNode::profile_iterator - typedef in ps
CProfileNodeTable - class in ps
Class CProfileNodeTable: Implement ProfileViewer's AbstractProfileTable interface in order to display profiling data in-game.
~CProfileNodeTable() - constructor in class CProfileNodeTable
CProfileNodeTable(CProfileNode*) - constructor in class CProfileNodeTable
CProfileNodeTable::ColumnDescription - struct in ps
The node represented by this table
CProfileSample - class in ps
~CProfileSample() - constructor in class CProfileSample
CProfileSample(const char*) - constructor in class CProfileSample
CProfileViewer - class in ps
Class CProfileViewer: Manage and display profiling tables.
CProfileViewer() - constructor in class CProfileViewer
~CProfileViewer() - constructor in class CProfileViewer
CProfileViewerInternals - struct in ps
AbstractProfileTable implementation
CProfileViewerInternals() - constructor in struct CProfileViewerInternals
Whether the profiling display is currently visible
CProfileViewerInternals(const CProfileViewerInternals&) - constructor in struct CProfileViewerInternals
CProgressBar - class in gui
Object used to draw a value from 0 to 100 visually.
CProgressBar() - constructor in class CProgressBar
~CProgressBar() - constructor in class CProgressBar
CProjectile - class in simulation
~CProjectile() - constructor in class CProjectile
CProjectile(const CModel*,const CVector3D&,const CVector3D&,float,CEntity*,const CScriptObject&,const CScriptObject&) - constructor in class CProjectile
CProjectileManager - class in simulation
CProjectileManager() - constructor in class CProjectileManager
~CProjectileManager() - constructor in class CProjectileManager
CPU_ALPHA - member variable in (lib globals)
See config.h
CPU_AMD64 - member variable in (lib globals)
See config.h
CPU_ARM - member variable in (lib globals)
See config.h
cpu_AtomicAdd(volatile,intptr_t) - member function in (lib.sysdep globals)
See cpu.cpp
cpu_CallByEachCPU(CpuCallback,void*) - member function in (lib.sysdep globals)
See cpu.cpp
cpu_CAS(volatile,uintptr_t,uintptr_t) - member function in (lib.sysdep globals)
See cpu.cpp
cpu_ClockFrequency() - member function in (lib.sysdep globals)
See cpu.cpp
cpu_CoresPerPackage() - member function in (lib.sysdep globals)
See cpu.cpp
CPU_FEATURE_MISSING - member variable in namespace ERR
cpu_i32FromDouble(double) - member function in (lib.sysdep globals)
See cpu.cpp
cpu_i32FromFloat(float) - member function in (lib.sysdep globals)
See cpu.cpp
cpu_i64FromDouble(double) - member function in (lib.sysdep globals)
See cpu.cpp
CPU_IA32 - member variable in (lib globals)
See config.h
CPU_IA64 - member variable in (lib globals)
See config.h
cpu_IdentifierString() - member function in (lib.sysdep globals)
See cpu.cpp
cpu_Init() - member function in (lib.sysdep globals)
See cpu.cpp
cpu_LogicalPerCore() - member function in (lib.sysdep globals)
See cpu.cpp
CPU_MEM_AVAILABLE - field in enum CpuMemoryIndicators
CPU_MEM_TOTAL - field in enum CpuMemoryIndicators
cpu_memcpy(void*,const void*,size_t) - member function in (lib.sysdep globals)
See cpu.cpp
cpu_MemoryFence() - member function in (lib.sysdep globals)
See cpu.cpp
cpu_MemorySize(CpuMemoryIndicators) - member function in (lib.sysdep globals)
See cpu.cpp
cpu_MemoryTotalMiB() - member function in (lib.sysdep globals)
See cpu.cpp
CPU_MIPS - member variable in (lib globals)
See config.h
cpu_NumPackages() - member function in (lib.sysdep globals)
See cpu.cpp
cpu_OsNumProcessors() - member function in (lib.sysdep globals)
See cpu.cpp
CPU_RESTRICTED_AFFINITY - member variable in namespace ERR
cpu_Serialize() - member function in (lib.sysdep globals)
See cpu.cpp
cpu_Shutdown() - member function in (lib.sysdep globals)
See cpu.cpp
CPU_UNKNOWN_OPCODE - member variable in namespace ERR
CPU_UNKNOWN_VENDOR - member variable in namespace ERR
CpuCallback - typedef in lib.sysdep
CpuCallback - member variable in typedef CpuCallback
CpuMemoryIndicators - enum in lib.sysdep
CQuaternion - class in maths
========================================================================= File : Quaternion.
CQuaternion() - constructor in class CQuaternion
CQuaternion(float,float,float,float) - constructor in class CQuaternion
CR_HIT - field in enum CacheRet
CR_MISS - field in enum CacheRet
CRadioButton - class in gui
Just like a check box, but it'll nullify its siblings (of the same kind), and it won't switch itself.
crc - member variable in struct CompressParams
crc - member variable in struct CDFH
crc - member variable in struct LFH
crc - member variable in struct ArchiveEntry
Create(CEntityTemplate*,CVector3D,float,const std::set< CStr >&,const CStrW*) - member function in class CEntityManager
Create(CEntityTemplate*,CVector3D,float,const std::set< CStr8 >&,const CStrW*) - member function in class CEntityManager
create(const char*,uint,uint) - member function in class GLCursor
Create(const CStr&,CEntity*,const std::set< CStr >&,CObjectManager&) - static function in class CUnit
Create(const CStrW&,CPlayer*,CVector3D,float,const CStrW*) - member function in class CEntityManager
Create(const std::vector< T >&) - static function in class CJSCollection
CREATE(implsize) - member function in (lib.sysdep.win.whrt globals)
See counter.cpp
create_level(uint,uint,uint,const u8*,size_t,void*) - static function in (lib.res.graphics globals)
See tex.cpp
create_missing - member variable in struct LookupCbParams
Create_Name(JSContext*,JSObject*,uintN,jsval*,jsval*) - static function in namespace JSI_i18n
Create_Noun(JSContext*,JSObject*,uintN,jsval*,jsval*) - static function in namespace JSI_i18n
Create_Raw(JSContext*,JSObject*,uintN,jsval*,jsval*) - static function in namespace JSI_i18n
CreateClient(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
CreateCounter(uint) - member function in (lib.sysdep.win.whrt globals)
See counter.cpp
CreateCustomObject(const std::string&) - member function in class ScriptingHost
CreateEntityFormation(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
CreateEntityIntMessage(const CEntityList&,const int,HEntity&,int) - static function in class CNetMessage
CreateFormation(CEntityList&,CStrW&) - member function in class CFormationManager
CreateFormationMessage(std::vector< CNetMessage* >&,CNetMessage*,CEntityList&) - member function in (scripting globals)
See ScriptGlue.cpp
CreateFoundation(const CStrW&,CPlayer*,CVector3D,float) - member function in class CEntityManager
CreateLevelData - struct in lib.res.graphics
CreateModelData(CModel*) - member function in class PolygonSortModelRenderer
CreateModelData(CModel*) - member function in class HWLightingModelRenderer
CreateModelData(CModel*) - member function in class FixedFunctionModelRenderer
CreateModelData(CModel*) - member function in class InstancingModelRenderer
CreateModelData(CModel*) - member function in class ModelVertexRenderer
CreateModelData: Create internal data for one model.
CreatePlayerSlotAssignmentMessage(CPlayerSlot*) - static function in class CNetServer
CreatePositionMessage(const CEntityList&,const int,CVector2D) - static function in class CNetMessage
CreateProduceMessage(const CEntityList&,const int,int,const CStrW&) - static function in class CNetMessage
CreateReference(std::vector< T >*) - static function in class CJSCollection
CreateScriptObject() - member function in class CJSMap
CreateScriptObject() - member function in class CJSComplex
CreateScriptObject() - member function in class CJSObject
CreateServer(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
CreateSession(CSocketInternal*) - member function in class CNetServer
CreateTexture() - member function in struct ShadowMapInternals
Set up to render into shadow map texture
CreateTextures() - member function in class CMiniMap
CreateUnit(const CStr&,CEntity*,const std::set< CStr >&) - member function in class CUnitManager
FindByID
CreateValue(EConfigNamespace,const CStr&) - member function in class CConfigDB
CreateXMB() - member function in class XeroHandler
CREATING_NMT - member variable in (network globals)
See NMTCreator.h
creatorId - member variable in struct AcpiTable
creatorRevision - member variable in struct AcpiTable
CRect - class in ps
Rectangle class used for screen rectangles.
CRect() - constructor in class CRect
CRect(const CPos&) - constructor in class CRect
CRect(const CPos&,const CPos&) - constructor in class CRect
CRect(const CPos&,const CSize&) - constructor in class CRect
CRect(const CSize&) - constructor in class CRect
CRect(const float&,const float&,const float&,const float&) - constructor in class CRect
credit - member variable in struct Cache::CacheEntry
credit_density() - member function in struct Cache::CacheEntry
CRenderableObject - class in graphics
CRenderableObject() - constructor in class CRenderableObject
~CRenderableObject() - constructor in class CRenderableObject
CRenderData - class in graphics
CRenderableObject: base class of all renderable objects - patches, models, sprites, etc; stores position and bound information, and a pointer to some renderdata necessary for the renderer to actually render it
CRenderData() - constructor in class CRenderData
~CRenderData() - constructor in class CRenderData
CRenderer - class in renderer
CRenderer() - constructor in class CRenderer
CRenderer destructor
~CRenderer() - constructor in class CRenderer
EnumCaps: build card cap bits
CRenderer::anonymous_enum_1 - enum in renderer
CRenderer::anonymous_enum_2 - enum in renderer
CRenderer::anonymous_struct_1 - struct in renderer
CRenderer::Caps - struct in renderer
CRenderer::Option - enum in renderer
CRenderer::Options - struct in renderer
CRenderer::RenderPath - enum in renderer
CRenderer::Stats - struct in renderer
CRendererInternals - struct in renderer
CRenderer destructor
CRendererInternals() - constructor in struct CRendererInternals
~CRendererInternals() - constructor in struct CRendererInternals
CRendererInternals::Models - struct in renderer
CRendererStatsTable - class in renderer
Class CRendererStatsTable: Implementation of AbstractProfileTable to display the renderer stats in-game.
CRendererStatsTable(const CRenderer::Stats&) - constructor in class CRendererStatsTable
CRendererStatsTable::anonymous_enum_1 - enum in renderer
Cross(const CVector3D&) - member function in class CVector3D
cross(JSContext*,JSObject*,uintN,jsval*,jsval*) - member function in namespace JSI_Vector3D
cs - static variable in (lib.sysdep.win globals)
See wutil.cpp
cs_valid - static variable in (lib.sysdep.win globals)
See wutil.cpp
CScheduler - struct in simulation
CScheduler() - constructor in struct CScheduler
CScopeLock - class in ps
~CScopeLock() - constructor in class CScopeLock
CScopeLock(CMutex&) - constructor in class CScopeLock
CScopeLock(pthread_mutex_t&) - constructor in class CScopeLock
CScriptEvent - class in scripting
CScriptEvent(const CStrW&,unsigned int,bool,bool) - constructor in class CScriptEvent
CScriptEvent::EPhaseType - enum in scripting
CScriptObject - class in simulation
CScriptObject() - constructor in class CScriptObject
~CScriptObject() - constructor in class CScriptObject
CScriptObject(const CScriptObject&) - constructor in class CScriptObject
CScriptObject(JSFunction*) - constructor in class CScriptObject
CScriptObject(jsval) - constructor in class CScriptObject
CSelectedEntities - struct in ps
CSelectedEntities() - constructor in struct CSelectedEntities
~CSelectedEntities() - constructor in struct CSelectedEntities
CServerSession(int,const CStrW&) - constructor in class CNetClient::CServerSession
CServerSocket - class in network
~CServerSocket() - constructor in class CServerSocket
CSessionManager - class in network
CSessionManager::SessionMap - typedef in network
CSimulation - class in simulation
~CSimulation() - constructor in class CSimulation
CSimulation(CGame*) - constructor in class CSimulation
CSinglePlayerTurnManager - class in simulation
CSinglePlayerTurnManager() - constructor in class CSinglePlayerTurnManager
csize - member variable in struct CDFH
csize - member variable in struct Compressor::Buf
CSize - class in ps
Made to represent a screen size, should in philosophy be made of unsigned ints, but for the sake of compatibility with CRect and CPos it's not.
csize - member variable in struct LFH
csize - member variable in struct ArchiveEntry
csize - member variable in struct ArchiveFile
CSize() - constructor in class CSize
CSize(const CPos&) - constructor in class CSize
CSize(const CRect&) - constructor in class CSize
CSize(const float&,const float&) - constructor in class CSize
csize_total - member variable in class Decompressor
CSkeletonAnim - class in graphics
CSkeletonAnimDef - class in graphics
CSkeletonAnimDef() - constructor in class CSkeletonAnimDef
CSkeletonAnimDef destructor
~CSkeletonAnimDef() - constructor in class CSkeletonAnimDef
BuildBoneMatrices: build matrices for all bones at the given time (in MS) in this animation
CSkeletonAnimDef::anonymous_enum_1 - enum in graphics
CSkeletonAnimDef::anonymous_enum_2 - enum in graphics
CSkeletonAnimDef::Key - typedef in graphics
CSkeletonAnimManager - class in graphics
~CSkeletonAnimManager() - constructor in class CSkeletonAnimManager
GetAnimation: return a given animation by filename; return null if filename doesn't refer to valid animation file
CSkeletonAnimManager(CColladaManager&) - constructor in class CSkeletonAnimManager
CSkeletonAnimManager destructor
CSocketAddress - struct in network
A protocol-independent representation of a socket address.
CSocketAddress() - constructor in struct CSocketAddress
CSocketAddress(int,ESocketProtocol) - constructor in struct CSocketAddress
Create a wildcard address for the specified protocol with a specified port.
CSocketAddress(u8[ 4],int) - constructor in struct CSocketAddress
Create an address from a numerical IPv4 address and port, port in local byte order, IPv4 address as a byte array in written order.
CSocketAddress::anonymous_union_1 - union in network
CSocketBase - class in network
Contains the basic socket I/O abstraction and event callback methods.
CSocketBase() - constructor in class CSocketBase
Constructs a CSocketBase.
~CSocketBase() - constructor in class CSocketBase
CSocketBase(CSocketInternal*) - constructor in class CSocketBase
Initialize a CSocketBase from a CSocketInternal pointer.
CSocketBase::Ops - enum in network
These values are bitwise or-ed to produce op masks
CSocketInternal - class in network
CSocketInternal() - constructor in class CSocketInternal
CSocketSetInternal - struct in network
CSocketSetInternal() - constructor in struct CSocketSetInternal
CSoundGroup - class in sound
CSoundGroup() - constructor in class CSoundGroup
========================================================================= File : SoundGroup.
~CSoundGroup() - constructor in class CSoundGroup
CSoundGroup(const char*) - constructor in class CSoundGroup
CSoundGroup(void) - constructor in class CSoundGroup
~CSoundGroup(void) - constructor in class CSoundGroup
CSoundGroupMgr - class in sound
CSoundGroupMgr() - constructor in class CSoundGroupMgr
CSoundGroupMgr(const CSoundGroupMgr&) - constructor in class CSoundGroupMgr
CSprite - class in graphics
========================================================================= File : Sprite.
CSprite() - constructor in class CSprite
========================================================================= File : Sprite.
~CSprite() - constructor in class CSprite
CStance - class in simulation
A combat stance.
~CStance() - constructor in class CStance
CStance(CEntity*) - constructor in class CStance
CStanceUtils - class in simulation
Utility functions used by the various stances.
CStanceUtils() - constructor in class CStanceUtils
CStandStance - class in simulation
Stand Ground stance: The unit will attack enemies in LOS but never move.
~CStandStance() - constructor in class CStandStance
CStandStance(CEntity*) - constructor in class CStandStance
CStartGameEvent - class in network
CStartGameEvent() - constructor in class CStartGameEvent
CStr - member variable in (ps globals)
See UniDoubler.h
CStr() - member function in class jsval_ser
CStr() - member function in (simulation globals)
See EntityHandles.cpp
CStr() - member function in class CNetMessage
CStr8 - in ps
CStr8() - member function in struct CEntityList
CStr8() - member function in class HEntity
CStr8(const CStrW&) - constructor in CStr8
CStr_CPP_FIRST - member variable in (ps globals)
See CStr.cpp
CSTR_H_A - member variable in (ps globals)
See CStr.h
CSTR_H_U - member variable in (ps globals)
See CStr.h
CStr_hash_compare - member variable in (ps globals)
See UniDoubler.h
CStreamSocket - class in network
A class implementing Async I/O on top of the non-blocking event-driven CSocketBase
CStreamSocket() - constructor in class CStreamSocket
~CStreamSocket() - constructor in class CStreamSocket
The destructor will disconnect the socket and free any OS resources.
CStreamSocket(CSocketInternal*) - constructor in class CStreamSocket
CStreamSocket::SOperationContext - struct in network
CStreamSocket_ConnectThread(void*) - member function in (network globals)
See StreamSocket.cpp
CStrW - in ps
CStrW() - member function in class I18n::StringBuffer
CStrW(const CStr8&) - constructor in CStrW
File : CStr.
CSynchedJSObject - class in scripting
CSynchedJSObjectBase - struct in scripting
~CSynchedJSObjectBase() - constructor in struct CSynchedJSObjectBase
CSynchedJSObjectBase::CSynchedJSProperty - class in scripting
CSynchedJSObjectBase::SynchedPropertyIterator - typedef in scripting
CSynchedJSObjectBase::SynchedPropertyTable - typedef in scripting
CSynchedJSObjectBase::UpdateFn - typedef in scripting
CSynchedJSObjectBase::userdata - typedef in scripting
CSynchedJSProperty(const CStrW&,PropType*,CSynchedJSObjectBase*,UpdateFn) - constructor in class CSynchedJSObjectBase::CSynchedJSProperty
CT_COMPRESSION - field in enum ContextType
CT_DECOMPRESSION - field in enum ContextType
CTechnology - class in simulation
~CTechnology() - constructor in class CTechnology
CTechnology(const CStrW&,CPlayer*) - constructor in class CTechnology
CTechnology(const CTechnology&) - constructor in class CTechnology
CTechnology::Modifier - struct in simulation
CTechnologyCollection - class in simulation
~CTechnologyCollection() - constructor in class CTechnologyCollection
CTechnologyCollection::TechFilenameMap - typedef in simulation
CTechnologyCollection::TechMap - typedef in simulation
CTerrain - class in graphics
CTerrain() - constructor in class CTerrain
CTerrain constructor
~CTerrain() - constructor in class CTerrain
ReleaseData: delete any data allocated by this terrain
CTerrainGroup - class in graphics
CTextureManager : manager class for all terrain texture objects
CTerrainGroup(CStr,int) - constructor in class CTerrainGroup
CTerrainProperties - class in graphics
CTerrainProperties(CTerrainPropertiesPtr) - constructor in class CTerrainProperties
CTerrainProperties::GroupVector - typedef in graphics
CTerrainPropertiesPtr - typedef in graphics
CTerrainPropertiesPtr - member variable in typedef CTerrainPropertiesPtr
CTerritory - class in simulation
CTerritory(CPlayer*,HEntity,std::vector< CVector2D >) - constructor in class CTerritory
CTerritoryManager - class in simulation
CTerritoryManager() - constructor in class CTerritoryManager
~CTerritoryManager() - constructor in class CTerritoryManager
CText - class in gui
Text field that just displays static text.
CText() - constructor in class CText
~CText() - constructor in class CText
CTexture - class in graphics
CTexture() - constructor in class CTexture
CTexture(const char*) - constructor in class CTexture
CTextureEntry - class in graphics
~CTextureEntry() - constructor in class CTextureEntry
LoadTexture: actually load the texture resource from file
CTextureEntry(CTerrainPropertiesPtr,const CStr&) - constructor in class CTextureEntry
CTextureEntry destructor
CTextureEntry::GroupVector - typedef in graphics
CTextureManager - class in graphics
CTextureManager() - constructor in class CTextureManager
~CTextureManager() - constructor in class CTextureManager
CTextureManager::TerrainGroupMap - typedef in graphics
CTooltip - class in gui
CTooltip() - constructor in class CTooltip
~CTooltip() - constructor in class CTooltip
CTrigger - class in simulation
CTrigger() - constructor in class CTrigger
~CTrigger() - constructor in class CTrigger
CTrigger(const CStrW&,bool,float,int,const CStrW&,const CStrW&) - constructor in class CTrigger
CTrigger(const CStrW&,bool,float,int,CScriptObject&,CScriptObject&) - constructor in class CTrigger
CTriggerCondition - member variable in typedef CTriggerCondition
CTriggerCondition - typedef in simulation
CTriggerEffect - member variable in typedef CTriggerEffect
CTriggerEffect - typedef in simulation
CTriggerManager - class in simulation
Trigger manager
CTriggerManager() - constructor in class CTriggerManager
~CTriggerManager() - constructor in class CTriggerManager
CTriggerManager::TriggerIter - typedef in simulation
CTriggerSpec - class in simulation
CTriggerSpec() - constructor in class CTriggerSpec
~CTriggerSpec() - constructor in class CTriggerSpec
CTurnManager - class in simulation
CTurnManager() - constructor in class CTurnManager
~CTurnManager() - constructor in class CTurnManager
CTurnManager::pMsg - typedef in simulation
CTurnManager::SBatch - struct in simulation
CTurnManager::SClient - struct in simulation
CTurnManager::SClientTimingData - struct in simulation
CTurnManager::SMessageSyncEntry - struct in simulation
ctx - member variable in struct CompressParams
ctx - member variable in struct ArchiveFile
ctx - member variable in struct Mem
ctx - member variable in struct ArchiveBuildState
ctx - member variable in struct ArchiveFileIo
CullCamera - member variable in class CGameViewImpl
this camera controls the frustum that is used for culling and shadow calculations Note that all code that works with camera movements should only change m_ViewCamera.
Culling - member variable in class CGameViewImpl
When @c true, culling is enabled so that only models that have a chance of being visible are sent to the renderer.
CUnit - class in graphics
~CUnit() - constructor in class CUnit
CUnit(CObjectEntry*,CEntity*,CObjectManager&,const std::set< CStr >&) - constructor in class CUnit
CUnitAnimation - class in graphics
CUnitAnimation(CUnit&) - constructor in class CUnitAnimation
CUnitManager - class in graphics
CUnitManager() - constructor in class CUnitManager
CUnitManager destructor
~CUnitManager() - constructor in class CUnitManager
AddUnit: add given unit to world
cur - member variable in struct ListPos
cur - member variable in struct BitBuf
cur - member variable in class IdMgr
cur_file_size - member variable in struct ZipArchive
cur_idx - member variable in struct BuildDirEntListState
cur_line - member variable in (ps.scripting globals)
See JSInterface_VFS.cpp
cur_loading_normal_map - member variable in class WaterManager
cur_loading_tex - member variable in class SkyManager
cur_loading_water_tex - member variable in class WaterManager
cur_pri - member variable in struct VSrc
holds newly calculated value
cur_ramp - static variable in (lib.sysdep.win globals)
See wsdl.cpp
cur_size - member variable in struct DynArray
committed
cur_size_pa - member variable in struct DynArray
cur_terrain_tex - member variable in class CMapReader
cur_timestamp - member variable in class DelimiterAdder
current - member variable in class CProfileManager
current_stackframe64 - static variable in (lib.sysdep.win globals)
See wdbg_sym.cpp
currentBookmark - static variable in (graphics globals)
See GameView.cpp
CurrentElement - member variable in class XeroHandler
CurrentIdleState - member variable in struct _PROCESSOR_POWER_INFORMATION
CurrentLanguageName() - member function in namespace I18n
CurrentMhz - member variable in struct _PROCESSOR_POWER_INFORMATION
CurrentSystemTime_ns() - static function in (lib.sysdep.win.wposix globals)
See wtime.cpp
Cursor - struct in lib.res.graphics
cursor_draw(const char*,int,int) - member function in (lib.res.graphics globals)
See cursor.cpp
Cursor_dtor(Cursor*) - static function in (lib.res.graphics globals)
See cursor.cpp
cursor_free(Handle&) - static function in (lib.res.graphics globals)
See cursor.cpp
Cursor_init(Cursor*,va_list) - static function in (lib.res.graphics globals)
See cursor.cpp
cursor_load(const char*) - static function in (lib.res.graphics globals)
See cursor.cpp
Cursor_reload(Cursor*,const char*,Handle) - static function in (lib.res.graphics globals)
See cursor.cpp
Cursor_to_string(const Cursor*,char*) - static function in (lib.res.graphics globals)
See cursor.cpp
Cursor_validate(const Cursor*) - static function in (lib.res.graphics globals)
See cursor.cpp
customSelectionMode - member variable in (ps globals)
See Interact.cpp
CustomType - class in scripting
CV_HREG_e - enum in lib.sysdep.win
CV_REG_EAX - field in enum CV_HREG_e
CV_REG_EBP - field in enum CV_HREG_e
CV_REG_EBX - field in enum CV_HREG_e
CV_REG_ECX - field in enum CV_HREG_e
CV_REG_EDI - field in enum CV_HREG_e
CV_REG_EDX - field in enum CV_HREG_e
CV_REG_ESI - field in enum CV_HREG_e
CV_REG_ESP - field in enum CV_HREG_e
CVector2D - class in ps
CVector2D() - constructor in class CVector2D
CVector2D(const CVector3D&) - constructor in class CVector2D
CVector2D(float,float) - constructor in class CVector2D
CVector2D_hash_compare - class in simulation
CVector2D_Maths - class in maths
CVector2D_Maths() - constructor in class CVector2D_Maths
CVector2D_Maths(const CVector2D_Maths&) - constructor in class CVector2D_Maths
CVector2D_Maths(float,float) - constructor in class CVector2D_Maths
CVector3D - class in maths
========================================================================= File : Vector3D.
CVector3D() - member function in class CVector2D
CVector3D() - constructor in class CVector3D
CVector3D(float,float,float) - constructor in class CVector3D
CVector4D - class in maths
CVector4D() - constructor in class CVector4D
CVector4D(const CVector4D&) - constructor in class CVector4D
CVector4D(const float[ 4]) - constructor in class CVector4D
CVector4D(float,float,float,float) - constructor in class CVector4D
CVertexBuffer - class in renderer
~CVertexBuffer() - constructor in class CVertexBuffer
Allocate: try to allocate a buffer of given number of vertices (each of given size), with the given type, and using the given texture - return null if no free chunks available
CVertexBuffer(size_t,bool) - constructor in class CVertexBuffer
CVertexBuffer destructor
CVertexBuffer::Batch - struct in renderer
CVertexBuffer::VBChunk - struct in renderer
CVertexBufferManager - class in renderer
CVertexBufferManager() - constructor in class CVertexBufferManager
~CVertexBufferManager() - constructor in class CVertexBufferManager
Explicit shutdown of the vertex buffer subsystem.
CVFSEntityResolver - class in ps.XML
CVFSEntityResolver(const char*) - constructor in class CVFSEntityResolver
CVFSFile - class in ps
CVFSFile() - constructor in class CVFSFile
~CVFSFile() - constructor in class CVFSFile
CVFSInputSource - class in ps.XML
CVFSInputSource() - constructor in class CVFSInputSource
~CVFSInputSource() - constructor in class CVFSInputSource
CVFSInputSource(const CVFSInputSource&) - constructor in class CVFSInputSource
CWorld - class in ps
CWorld is a general data class containing whatever is needed to accurately represent the world.
~CWorld() - constructor in class CWorld
Destructor.
CWorld(CGame*) - constructor in class CWorld
Constructor.
cx - member variable in typedef IJSObject::cx
cx - member variable in struct BuildDirEntListState
cx - member variable in class CSize
Size
CXercesErrorHandler - class in ps.XML
Adapter function that catches Xerces Reading Exceptions and lets us output them in Pyrogenesis CLogFile.
CXercesErrorHandler() - constructor in class CXercesErrorHandler
~CXercesErrorHandler() - constructor in class CXercesErrorHandler
CXeromyces - class in ps.XML
CXeromyces() - constructor in class CXeromyces
~CXeromyces() - constructor in class CXeromyces
CXMLReader - class in graphics
CXMLReader(const CStr&,CMapReader&) - constructor in class CXMLReader
CxxTest - namespace in lib
========================================================================= File : self_test.
CxxTest::ValueTraits - class in lib
CXXTEST_COPY_CONST_TRAITS(CStr8) - member function in namespace CxxTest
CXXTEST_COPY_CONST_TRAITS(CStrW) - member function in namespace CxxTest
CXXTEST_HAVE_EH - member variable in (lib globals)
See self_test.h
CXXTEST_HAVE_STD - member variable in (lib globals)
See self_test.h
CXXTEST_RUNNING - member variable in (pch.test globals)
See precompiled.cpp
cy - member variable in class CSize
Size
cycle(a,p) - member function in (collada globals)
See Decompose.cpp

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