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0 A.D.
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

B

B - field in enum RGBA
b - member variable in struct MinimapUnitVertex
b - member variable in struct SColour
b - member variable in struct CEmitter::tColor
b - member variable in struct CColor
b - member variable in struct SMaterialColor
B - member variable in struct SColor4ub
B - member variable in struct SColor3ub
back() - member function in class RingBuf
BackToFrontIndexSort(const CMatrix3D&) - member function in struct PSModel
Back-link to the model
BAIL_DESERIALIZER - member variable in (network globals)
See NMTCreator.h
base - member variable in struct DynArray
base32(const size_t,const u8*,u8*) - member function in (lib globals)
========================================================================= File : base32.
baseAddress - member variable in struct HpetDescriptionTable
BaseHandler - static variable in class CNetServerSession
BaseHandler - static variable in class CNetClient
BaseHandler(CNetMessage*,CNetSession*) - member function in class CNetServerSession
BaseHandler(CNetMessage*,CNetSession*) - member function in class CNetClient
BaseToMovement() - member function in class CEntityFormation
BasicType - enum in lib.sysdep.win
BatchModelRenderer - class in renderer
Class BatchModelRenderer: Model renderer that sorts submitted models by CModelDef and texture for batching, and uses a ModelVertexRenderer (e.g. FixedFunctionModelRenderer) to manage model vertices.
~BatchModelRenderer() - constructor in class BatchModelRenderer
BatchModelRenderer(ModelVertexRendererPtr) - constructor in class BatchModelRenderer
BatchModelRendererInternals - struct in renderer
Struct BatchModelRendererInternals: Internal data of the BatchModelRenderer Separated into the source file to increase implementation hiding (and to avoid some causes of recompiles).
BatchModelRendererInternals(BatchModelRenderer*) - constructor in struct BatchModelRendererInternals
Back-link to "our" renderer
before - member variable in class IEventTarget
begin() - member function in class TDir
begin() - member function in class RingBuf
begin() - member function in class DynHashTbl
BeginBillboard() - member function in class CSprite
BeginConnect(const char*,int) - member function in class CMessageSocket
See CStreamSocket::BeginConnect.
BeginConnect(const char*,int) - member function in class CStreamSocket
Begin a connect operation to the specified host and port.
BeginFrame() - member function in class CRenderer
SetClearColor: set color used to clear screen in BeginFrame()
BeginFrame() - member function in class RenderPathVertexShader
BeginPass(uint) - member function in class RenderModifier
BeginPass: Setup OpenGL for the given rendering pass.
BeginPass(uint) - member function in class LitTransparentRenderModifier
BeginPass(uint) - member function in class TransparentShadowRenderModifier
BeginPass(uint) - member function in class PlainRenderModifier
BeginPass(uint) - member function in class LitPlayerColorRender
BeginPass(uint) - member function in class WireframeRenderModifier
BeginPass(uint) - member function in class TransparentRenderModifier
BeginPass(uint) - member function in class TransparentDepthShadowModifier
BeginPass(uint) - member function in class SlowPlayerColorRender
BeginPass(uint) - member function in class PlainLitRenderModifier
BeginPass(uint) - member function in class FastPlayerColorRender
BeginPass(uint) - member function in class SolidColorRenderModifier
BeginPass(uint,const CMatrix3D*) - member function in class PolygonSortModelRenderer
BeginPass(uint,const CMatrix3D*) - member function in class InstancingModelRenderer
BeginPass(uint,const CMatrix3D*) - member function in class FixedFunctionModelRenderer
BeginPass(uint,const CMatrix3D*) - member function in class HWLightingModelRenderer
BeginPass(uint,const CMatrix3D*) - member function in class ModelVertexRenderer
BeginPass: Setup global OpenGL state for this ModelVertexRenderer.
BeginRender() - member function in class ShadowMap
Finish rendering into shadow map texture
beta() - member function in class CVector2D
betadot(const CVector2D&) - member function in class CVector2D
betadot(const CVector2D&,const CVector2D&) - static function in class CVector2D
bfd_get_section_size - member variable in (lib.sysdep.unix globals)
See udbg_bfd.cpp
bfOffBits - member variable in struct BmpHeader
bfReserved1 - member variable in struct BmpHeader
bfReserved2 - member variable in struct BmpHeader
bfSize - member variable in struct BmpHeader
bfType - member variable in struct BmpHeader
BI_RGB - member variable in (lib.res.graphics globals)
See tex_bmp.cpp
biBitCount - member variable in struct BmpHeader
biClrImportant - member variable in struct BmpHeader
biClrUsed - member variable in struct BmpHeader
biCompression - member variable in struct BmpHeader
BIG_ENDIAN - member variable in (lib globals)
See config.h
biHeight - member variable in struct BmpHeader
Bind() - member function in class CVertexBuffer
Bind() - member function in class VertexArray
Bind() - member function in class CMaterial
Bind() - member function in class CFont
Bind(const CSocketAddress&) - member function in class CSocketBase
Bind the socket to the specified address and start listening for incoming connections.
Bind(const CSocketAddress&) - member function in class CNetServer
bind(int,const struct sockaddr*,socklen_t) - member function in (lib.sysdep.win.wposix globals)
See wsock.h
BindTexture(int,GLuint) - member function in class CRenderer
SetTexture: set the given unit to reference the given texture; pass a null texture to disable texturing on any unit
BiosDataArea - struct in lib.sysdep
biPlanes - member variable in struct BmpHeader
biSize - member variable in struct BmpHeader
biSizeImage - member variable in struct BmpHeader
BIT(n) - member function in (lib globals)
value of bit number as unsigned long.
BIT64(n) - member function in (lib globals)
value of bit number as unsigned long long.
bit_mask(uint) - member function in (lib globals)
a mask that includes the lowest N bits
bit_mask64(uint) - member function in (lib globals)
See bits.h
BitBuf - struct in lib
bitmap - member variable in class CacheAllocator
bits(uint,uint,uint) - member function in (lib globals)
extract the value of bits hi_idx:lo_idx within num example: bits(0x69, 2, 5) == 0x0A
bits64(u64,uint,uint) - member function in (lib globals)
See bits.h
biWidth - member variable in struct BmpHeader
biXPelsPerMeter - member variable in struct BmpHeader
biYPelsPerMeter - member variable in struct BmpHeader
blackHoleStream(&) - member function in (ps globals)
See CLogger.cpp
BlackHoleStreamBuf - struct in ps
blackHoleStreamBuf - member variable in (ps globals)
See CLogger.cpp
Blend4(BlendShape4,int) - constructor in struct CAlphaMapCalculator::Blend4
Blend8(BlendShape8,int) - constructor in struct CAlphaMapCalculator::Blend8
blend_mode - member variable in class CEmitter
BLENDMAP_FLIPU - member variable in (renderer globals)
See AlphaMapCalculator.h
BLENDMAP_FLIPV - member variable in (renderer globals)
See AlphaMapCalculator.h
BLENDMAP_ROTATE180 - member variable in (renderer globals)
See AlphaMapCalculator.h
BLENDMAP_ROTATE270 - member variable in (renderer globals)
See AlphaMapCalculator.h
BLENDMAP_ROTATE90 - member variable in (renderer globals)
See AlphaMapCalculator.h
BlendOffsets - member variable in (renderer globals)
CPatchRData constructor
Blends1Neighbour - member variable in namespace CAlphaMapCalculator
Blends2Neighbour - member variable in namespace CAlphaMapCalculator
Blends2Neighbour8 - member variable in namespace CAlphaMapCalculator
Blends3Neighbour - member variable in namespace CAlphaMapCalculator
Blends3Neighbour8 - member variable in namespace CAlphaMapCalculator
Blends4Neighbour8 - member variable in namespace CAlphaMapCalculator
Blends5Neighbour8 - member variable in namespace CAlphaMapCalculator
Blends6Neighbour8 - member variable in namespace CAlphaMapCalculator
Blends7Neighbour8 - member variable in namespace CAlphaMapCalculator
BlendShape4 - struct in renderer
========================================================================= File : BlendShapes.
BlendShape4() - constructor in struct BlendShape4
BlendShape4(int,int,int,int) - constructor in struct BlendShape4
BlendShape8 - struct in renderer
BlendShape8() - constructor in struct BlendShape8
BlendShape8(int,int,int,int,int,int,int,int) - constructor in struct BlendShape8
Block() - constructor in struct BlockMgr::Block
block_cache_alloc(BlockId) - member function in (lib.res.file globals)
See file_cache.cpp
block_cache_count - static variable in (lib.res.file globals)
See file_stats.cpp
block_cache_find(BlockId) - member function in (lib.res.file globals)
See file_cache.cpp
block_cache_make_id(const char*,const off_t) - member function in (lib.res.file globals)
See file_cache.cpp
block_cache_mark_completed(BlockId) - member function in (lib.res.file globals)
See file_cache.cpp
block_cache_release(BlockId) - member function in (lib.res.file globals)
See file_cache.cpp
block_eq(BlockId,BlockId) - member function in (lib.res.file globals)
See file_cache.cpp
block_id - member variable in struct IOManager::IOSlot
block_mgr - static variable in (lib.res.file globals)
See file_cache.cpp
block_num - member variable in struct BlockId
BlockId - struct in lib.res.file
========================================================================= File : file_cache.
BlockMgr - class in lib.res.file
========================================================================= File : file_cache.
BlockMgr() - constructor in class BlockMgr
BlockMgr::Block - struct in lib.res.file
BlockMgr::BlockStatus - enum in lib.res.file
blocks - member variable in class BlockMgr
bmp_decode(DynArray*,Tex*) - static function in (lib.res.graphics globals)
See tex_bmp.cpp
bmp_encode(Tex*,DynArray*) - static function in (lib.res.graphics globals)
See tex_bmp.cpp
bmp_hdr_size(const u8*) - static function in (lib.res.graphics globals)
See tex_bmp.cpp
bmp_is_ext(const char*) - static function in (lib.res.graphics globals)
See tex_bmp.cpp
bmp_is_hdr(const u8*) - static function in (lib.res.graphics globals)
See tex_bmp.cpp
bmp_transform(Tex*,uint) - static function in (lib.res.graphics globals)
See tex_bmp.cpp
BmpHeader - struct in lib.res.graphics
========================================================================= File : tex_bmp.
BMRModelData - struct in renderer
Struct BMRModelData: Per-CModel render data used by the BatchModelRenderer.
~BMRModelData() - constructor in struct BMRModelData
Back-link to "our" modelrenderer
BMRModelData(BatchModelRendererInternals*,CModel*) - constructor in struct BMRModelData
BMRModelDefTracker - struct in renderer
Class BMRModelDefTracker: Per-CModelDef data used by the BatchModelRenderer.
BMRModelDefTracker(CModelDefPtr) - constructor in struct BMRModelDefTracker
Back-link to the CModelDef object
BMRPhase - enum in renderer
Currently allow calls to Submit and PrepareModels
BMRRender - field in enum BMRPhase
BMRSubmit - field in enum BMRPhase
Allow calls to rendering and EndFrame
bone - member variable in struct PropPoint
bones - member variable in struct VertexBlend
bones - member variable in struct Skeleton_impl
BoneTransform - struct in collada
Bone pose data
bookmarkInUse - static variable in (graphics globals)
See GameView.cpp
BOOL - typedef in lib.sysdep.win
BOOL - member variable in typedef BOOL
bool() - member function in class CScriptObject
bool() - member function in class HEntity
BOOL(xml,mem) - member function in (gui globals)
See CGUI.cpp
bottom - member variable in class CRect
Dimensions
BottomRight() - member function in class CRect
Get Position equivalent to bottom/right corner
BOUND_CIRCLE - field in enum CBoundingObject::EBoundingType
BOUND_NONE - field in enum CBoundingObject::EBoundingType
BOUND_OABB - field in enum CBoundingObject::EBoundingType
boundary - member variable in class CTerritory
BoundGlyphs - static variable in (lib.res.graphics globals)
See unifont.cpp
boundingObject - member variable in struct rayIntersectionResults
Bounds(CBound&) - member function in class CBrush
Cut the brush according to a given plane
bpp - member variable in struct Tex
see TexFlags and "Format Conversion" in docs.
BreakInfo - struct in lib.sysdep.win
brk_all_local_enables - static variable in (lib.sysdep.win globals)
See wdbg.cpp
brk_disable_all_in_ctx(BreakInfo*,CONTEXT*) - static function in (lib.sysdep.win globals)
See wdbg.cpp
brk_do_request(HANDLE,void*) - static function in (lib.sysdep.win globals)
See wdbg.cpp
brk_enable_in_ctx(BreakInfo*,CONTEXT*) - static function in (lib.sysdep.win globals)
See wdbg.cpp
brk_info - static variable in (lib.sysdep.win globals)
See wdbg.cpp
Broadcast(CNetMessage*) - member function in class CNetServer
BrokenColor(0. 3f,0. 3f,0. 3f,1. 0f) - static function in (graphics globals)
See Material.cpp
browse_cb(HWND,unsigned int,LPARAM,LPARAM) - static function in (lib.sysdep.win globals)
See wsysdep.cpp
BS_COMPLETE - field in enum BlockMgr::BlockStatus
BS_INVALID - field in enum BlockMgr::BlockStatus
BS_PENDING - field in enum BlockMgr::BlockStatus
btBCD - field in enum BasicType
btBit - field in enum BasicType
btBool - field in enum BasicType
btBSTR - field in enum BasicType
btChar - field in enum BasicType
btComplex - field in enum BasicType
btCurrency - field in enum BasicType
btDate - field in enum BasicType
btFloat - field in enum BasicType
btHresult - field in enum BasicType
btInt - field in enum BasicType
btLong - field in enum BasicType
btNoType - field in enum BasicType
btree - member variable in struct InserterWithoutDuplicates
btUInt - field in enum BasicType
btULong - field in enum BasicType
btVariant - field in enum BasicType
btVoid - field in enum BasicType
btWChar - field in enum BasicType
BUBBLING_PHASE - field in enum CScriptEvent::EPhaseType
Bucket - struct in lib
allocator design goals: - either fixed- or variable-sized blocks; - allow freeing individual blocks if they are all fixed-size; - never relocates; - no fixed limit.
bucket - static variable in (scripting globals)
See ScriptableComplex.cpp
bucket - member variable in struct Bucket
currently open bucket.
bucket_alloc(Bucket*,size_t) - member function in (lib globals)
See allocators.cpp
bucket_create(Bucket*,size_t) - member function in (lib globals)
See allocators.cpp
bucket_destroy(Bucket*) - member function in (lib globals)
See allocators.cpp
bucket_free(Bucket*,void*) - member function in (lib globals)
See allocators.cpp
BUCKET_SIZE - member variable in (lib globals)
See allocators.cpp
bucket_size - static variable in class CVector2D_hash_compare
buf - member variable in struct Req
buf - member variable in struct VIo
buf - member variable in struct ExtantBufMgr::ExtantBuf
buf - member variable in struct BitBuf
Buf - struct in lib.res.sound
Buf(const void*,size_t,void*) - constructor in struct Compressor::Buf
Buf(void*,size_t) - constructor in struct Buf
BUF_ALIGN - static variable in (lib.res.file globals)
See file_cache.cpp
buf_padded_size_total - static variable in (lib.res.file globals)
See file_stats.cpp
BUF_SIZE - member variable in namespace ERR
buf_size - member variable in struct Req
buf_user_size_total - static variable in (lib.res.file globals)
See file_stats.cpp
BufAndSize - member variable in typedef ExactBufOracle::BufAndSize
buffer - member variable in class XeroHandler
buffer - member variable in class membuffer
buffer - member variable in struct BufferedOutputCallback
BUFFER_BLOCK - member variable in (network globals)
See Network.cpp
BUFFER_SIZE(_n) - member function in (network globals)
See Network.cpp
BufferedOutputCallback - struct in collada
~BufferedOutputCallback() - constructor in struct BufferedOutputCallback
BufferedOutputCallback(OutputFn,void*) - constructor in struct BufferedOutputCallback
bufferinc - static variable in class membuffer
bufferSize - static variable in struct BufferedOutputCallback
bufferUsed - member variable in struct BufferedOutputCallback
~BufferVariable() - constructor in class I18n::BufferVariable
BufferVariable_double - in i18n
BufferVariable_double(double) - constructor in class I18n::BufferVariable_double
BufferVariable_int - in i18n
BufferVariable_int(int) - constructor in class I18n::BufferVariable_int
BufferVariable_rawstring - in i18n
BufferVariable_rawstring(StrImW) - constructor in class I18n::BufferVariable_rawstring
BufferVariable_string - in i18n
BufferVariable_string(StrImW) - constructor in class I18n::BufferVariable_string
Build() - member function in class CPatchRData
build_mini_archive(const char*) - static function in (lib.res.file globals)
See vfs_optimizer.cpp
BUILD_MINI_ARCHIVE_THRESHOLD - static variable in (lib.res.file globals)
See vfs_optimizer.cpp
BuildAnimation(const char*,const char*,float,double,double) - member function in class CModel
Update: update this model by the given time, in seconds
buildArchive() - member function in class TestMeshManager
BuildBaseColor() - member function in class CTextureEntry
BuildBlends() - member function in class CPatchRData
BuildBoneMatrices(float,CMatrix3D*,bool) - member function in class CSkeletonAnimDef
Load: try to load the anim from given file; return a new anim if successful
BuildCameraRay(CVector3D&,CVector3D&) - member function in class CCamera
BuildCameraRay(int,int,CVector3D&,CVector3D&) - member function in class CCamera
BuildColor4ub(CModel*,VertexArrayIterator< CVector3D >,VertexArrayIterator< SColor4ub >,bool) - static function in class ModelRenderer
BuildColor4ub: Build lighting colors for the given model, based on previously calculated world space normals.
BuildDirEntList(JSContext*,JSObject*,uintN,jsval*,jsval*) - member function in namespace JSI_VFS
BuildDirEntListCB(const char*,const DirEnt*,void*) - static function in (ps.scripting globals)
See JSInterface_VFS.cpp
BuildDirEntListState - struct in ps.scripting
~BuildDirEntListState() - constructor in struct BuildDirEntListState
BuildDirEntListState(JSContext*) - constructor in struct BuildDirEntListState
BuildIndices() - member function in class CPatchRData
BuildIndices(CModelDefPtr,u16*) - static function in class ModelRenderer
BatchModelRenderer implementation
BuildPositionAndNormals(CModel*,VertexArrayIterator< CVector3D >,VertexArrayIterator< CVector3D >) - static function in class ModelRenderer
BuildPositionAndNormals: Build animated vertices and normals, transformed into world space.
BuildSpline() - member function in class SNSpline
BuildSpline() - member function in class RNSpline
BuildSpline() - member function in class TNSpline
BuildUV(CModelDefPtr,VertexArrayIterator< float[ 2] >) - static function in class ModelRenderer
BuildUV: Copy UV coordinates into the given vertex array.
BuildVariation(const std::vector< std::set< CStr > >&,const std::vector< u8 >&,CObjectManager&) - member function in class CObjectEntry
BuildVariation(const std::vector< u8 >&) - member function in class CObjectBase
BuildVertices() - member function in class CPatchRData
bundle_logs - member variable in struct AppHooks
BYTE_ORDER - member variable in (lib globals)
See config.h

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0 A.D.
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