Overview   Project   Class   Tree   Deprecated   Index 
0 A.D.
FRAMES    NO FRAMES

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

M

m - member variable in class InstancingModelRenderer
m - member variable in struct ZipCBParams
m - member variable in class CGameView
m - member variable in class ShadowMap
m - member variable in class CRenderer
m - member variable in class HWLightingModelRenderer
m - member variable in struct RealDir
m - member variable in class PolygonSortModelRenderer
m - member variable in class BatchModelRenderer
m - member variable in struct AddPathCbParams
m - member variable in class TerrainRenderer
m - member variable in class FixedFunctionModelRenderer
m - member variable in class TNode
m - member variable in class CProfileViewer
m - member variable in class SortModelRenderer
m - member variable in class CColladaManager
m - member variable in class Skeleton
m_abortInterval - member variable in struct CScheduler
m_AcceptAddr - member variable in class CSocketInternal
m_AcceptFd - member variable in class CSocketInternal
m_action - member variable in class CEntityOrder
m_action - member variable in class CEventPrepareOrder
m_action - member variable in class CEventGeneric
m_Action - member variable in class CGameEvents::CEventWorldClick
m_action - member variable in class CEventNotification
m_action - member variable in class CEventTargetExhausted
m_action - member variable in class CIdleEvent
m_ActionPos - member variable in class CSkeletonAnim
m_ActionPos - member variable in struct CObjectBase::Anim
m_ActionPos2 - member variable in class CSkeletonAnim
m_ActionPos2 - member variable in struct CObjectBase::Anim
m_actions - member variable in class CEntity
m_Active - member variable in class CCinemaManager
m_active - member variable in class CTrigger
m_active - member variable in struct CBuildingPlacer
m_ActiveTechs - member variable in class CPlayer
m_ActiveTextures - member variable in class CRenderer
m_actor - member variable in class CEntity
m_Actor - member variable in class CProjectile
m_actor - member variable in struct CBuildingPlacer
m_actor_transform_valid - member variable in class CEntity
m_actorName - member variable in class CEntityTemplate
m_actorSelections - member variable in class CEntity
m_ActorSelections - member variable in class CUnit
m_AddColor - member variable in struct SGUIImageEffects
m_AddedMembers - member variable in class CClassSet
m_AddQueue - member variable in class CSessionManager
m_ahead - member variable in class CEntity
m_AllowsInheritance - member variable in class IJSComplexProperty
m_Alpha - member variable in class CMaterial
m_AlphaMap - member variable in struct CAlphaMapCalculator::Blend4
m_AlphaMap - member variable in struct CAlphaMapCalculator::Blend8
m_AlphaMapCoords - member variable in class CRenderer
m_AlphaUVs - member variable in struct CPatchRData::SBlendVertex
m_AltNode - member variable in class CParserTaskTypeNode
m_AltNodeRepeatable - member variable in class CParserTaskTypeNode
m_Ambient - member variable in struct VS_GlobalLight
m_Ambient - member variable in class CMaterial
m_AmmunitionModel - member variable in class CObjectEntry
m_AmmunitionPoint - member variable in class CObjectEntry
m_anchorConformX - member variable in class CEntityTemplate
m_anchorConformZ - member variable in class CEntityTemplate
m_anchorType - member variable in class CEntityTemplate
m_angle - member variable in struct CBuildingPlacer
m_angleDivs - member variable in class CEntityFormation
m_anglePenalty - member variable in class CFormation
m_anglePenaltyDivs - member variable in class CFormation
m_anglePenaltyType - member variable in class CFormation
m_anglePenaltyVal - member variable in class CFormation
m_angleVals - member variable in class CEntityFormation
m_Anim - member variable in class CModel
m_Animation - member variable in class CUnit
m_Animation - member variable in struct SEntityAction
m_Animations - member variable in class CObjectEntry
m_Animations - member variable in class CSkeletonAnimManager
m_AnimDef - member variable in class CSkeletonAnim
m_AnimName - member variable in struct CObjectBase::Anim
m_Anims - member variable in struct CObjectBase::Variant
m_AnimSpeed - member variable in class CModel
m_AnimTime - member variable in class CModel
m_aPlanes - member variable in class CFrustum
m_Area - member variable in struct SGUIText::SSpriteCall
Size and position of sprite
m_Arg0 - member variable in class CmdLineArgs
m_Args - member variable in class CmdLineArgs
m_Arguments - member variable in class CParserLine
m_Array - member variable in struct PSModelDef
UV is static
m_Array - member variable in struct IModelDef
Position, normals and UV are all static
m_Array - member variable in struct PSModel
Position and lighting are recalculated on CPU every frame
m_Array - member variable in struct FFModel
Position and lighting are recalculated on CPU every frame
m_Array - member variable in struct FFModelDef
UV coordinates are stored in the static array
m_Array - member variable in struct HWLModel
Position and normals are recalculated on CPU every frame
m_Assignment - member variable in class CPlayerSlot
m_associatedTerritory - member variable in class CEntity
m_AttributeNameCount - member variable in class XMBFile
m_AttributePointer - member variable in class XMBFile
m_Attributes - member variable in class VertexArray
m_auras - member variable in class CEntity
m_aurasInfluencingMe - member variable in class CEntity
m_AutoFlatten - member variable in struct CObjectBase::anonymous_struct_1
m_Axis - member variable in class CProjectile
m_BackColor - member variable in struct GUIRenderer::SDrawCall
m_BackColor - member variable in struct SGUIImage
m_BackingStore - member variable in class VertexArray
m_bandbox - member variable in struct CMouseoverEntities
m_barBorder - member variable in class CEntityTemplate
m_barBorderSize - member variable in class CEntityTemplate
m_barHeight - member variable in class CEntityTemplate
m_BarHovered - member variable in class IGUIScrollBar
Bar being hovered or not
m_barOffset - member variable in class CEntityTemplate
m_BarPressed - member variable in class IGUIScrollBar
If the bar is currently being pressed and dragged.
m_BarPressedAtPos - member variable in class IGUIScrollBar
Mouse position when bar was pressed
m_barsEnabled - member variable in class CEntityTemplate
m_BarSize - member variable in class IGUIScrollBar
Use input from the scroll-wheel? True or false.
m_barWidth - member variable in class CEntityTemplate
m_base - member variable in class CEntityFormation
m_base - member variable in class CEntity
m_Base - member variable in class CObjectEntry
m_base - member variable in class CEntityTemplate
m_Base_Name - member variable in class CEntityTemplate
m_BaseColor - member variable in class CTerrainProperties
m_BaseColor - member variable in class CTextureEntry
m_BaseColorValid - member variable in class CTextureEntry
m_BaseColour - member variable in class CTerrain
m_BaseNode - member variable in class CParserTaskType
m_BaseObject - member variable in class CGUI
Base Object, all its children are considered parentless because this is not a real object per se.
m_Batches - member variable in class CTurnManager
m_Batches - member variable in class CVertexBuffer
m_bFocus - member variable in class CConsole
m_Bitmap - member variable in class CTextureEntry
m_Blend - member variable in struct SModelVertex
m_BlendIndices - member variable in class CPatchRData
m_BlendSplats - member variable in struct CRenderer::Stats
m_BlendSplats - member variable in class CPatchRData
m_BlendVertexIndices - member variable in class CPatchRData
m_BlendVertices - member variable in class CPatchRData
m_Blockable - member variable in class CScriptEvent
m_Blocked - member variable in class CScriptEvent
m_BMRI - member variable in struct BMRModelData
Private data created by derived class' CreateModelData
m_Bold - member variable in struct SGUIText::STextCall
Settings
m_Bone - member variable in struct SVertexBlend
m_BoneIndex - member variable in struct SPropPoint
m_BoneMatrices - member variable in class CModel
m_Bones - member variable in class CModelDef
m_bonus - member variable in class CFormation
m_bonusBase - member variable in class CFormation
m_bonusType - member variable in class CFormation
m_bonusVal - member variable in class CFormation
m_Border - member variable in struct SGUIImage
m_BorderColor - member variable in struct SGUIImage
m_BorderColor - member variable in struct GUIRenderer::SDrawCall
m_bound_box - member variable in class CEntityTemplate
m_bound_circle - member variable in class CEntityTemplate
m_bound_type - member variable in class CEntityTemplate
m_Bounds - member variable in class CRenderableObject
m_bounds - member variable in class CEntity
m_bounds - member variable in struct CBuildingPlacer
m_BoundsValid - member variable in class CRenderableObject
m_bToggle - member variable in class CConsole
m_Buf - member variable in class CFileUnpacker
m_Buffer - member variable in class CVFSFile
m_Buffers - member variable in class CVertexBufferManager
m_BufferSize - member variable in class CVFSInputSource
m_BufferSize - member variable in class CVFSFile
m_building - member variable in class CEntity
m_buildingLimitCategory - member variable in class CEntityTemplate
m_buildingLimitCategory - member variable in class CEntity
m_Button - member variable in class CGameEvents::CEventWorldClick
m_ButtonMinusHovered - member variable in class IGUIScrollBar
Scroll buttons hovered
m_ButtonMinusPressed - member variable in class IGUIScrollBar
Scroll buttons pressed
m_ButtonPlusHovered - member variable in class IGUIScrollBar
Scroll buttons hovered
m_ButtonPlusPressed - member variable in class IGUIScrollBar
Scroll buttons pressed
m_bVisible - member variable in class CConsole
m_bWillBeDrawn - member variable in class CPatch
m_Cached - member variable in class CParserCache
m_CachedActualSize - member variable in class IGUIObject
Cached size, real size m_Size is actually dependent on resolution and can have different *real* outcomes, this is the real outcome cached to avoid slow calculations in real time.
m_CachedCellID - member variable in class CGUISpriteInstance
m_CachedListRect - member variable in class CDropDown
m_CachedSize - member variable in class CGUISpriteInstance
m_Callback - member variable in class CJSProgressTimer
m_Callback - member variable in class CPlayerSlot
m_CallbackData - member variable in class CPlayerSlot
m_Camera - member variable in class CMiniMap
m_Cancelable - member variable in class CScriptEvent
m_Cancelled - member variable in class CScriptEvent
m_Caps - member variable in class CRenderer
m_CastShadows - member variable in struct CObjectBase::anonymous_struct_1
m_CausedByPlayer - member variable in class CGameEvents::CEventSelectionChanged
m_CellID - member variable in struct SGUIIcon
m_CellID - member variable in struct SGUIText::SSpriteCall
m_CellSize - member variable in struct SGUIImage
m_CellSize - member variable in class CHFTracer
m_CharacterPositions - member variable in class CInput
m_charsPerPage - member variable in class CConsole
m_Children - member variable in class IGUIObject
m_Civilization - member variable in class CPlayer
m_Class - member variable in class CustomType
m_classes - member variable in class CEntity
m_Classes - member variable in class CTechnology
m_classes - member variable in class CEntityTemplate
m_ClearColor - member variable in class CRenderer
m_clicked - member variable in struct CBuildingPlacer
m_Clicking - member variable in class CMiniMap
m_Clicks - member variable in class CGameEvents::CEventWorldClick
m_ClientMask - member variable in struct CTurnManager::SMessageSyncEntry
m_Clients - member variable in class CTurnManager
m_ColladaManager - member variable in class CSkeletonAnimManager
m_ColladaManager - member variable in class CMeshManager
m_collisionPatch - member variable in class CEntity
m_collisionPatches - member variable in class CEntityManager
m_collisionPatchesPerSide - member variable in class CEntityManager
m_Color - member variable in struct PSModel
Indices array (sorted on CPU based on distance to camera)
m_Color - member variable in struct FFModel
m_Color - member variable in struct SVertex2D
m_Color - member variable in struct SGUIText::STextCall
Color setup
m_Color - member variable in struct SVertex3D
m_Color - member variable in class CObjectEntry
m_Color - member variable in class Effect_MultiplyColor
m_color - member variable in class CAura
m_Color - member variable in struct CObjectBase::Variant
m_Color - member variable in class Effect_AddColor
m_Colour - member variable in class CPlayer
m_colour - member variable in class CSprite
m_Completed - member variable in struct CStreamSocket::SOperationContext
m_conditionFuncString - member variable in class CTrigger
m_conditionFunction - member variable in class CTrigger
m_ConditionSpecs - member variable in class CTriggerManager
m_CondMutex - member variable in class CMessagePipe
m_ConeInnerAngle - member variable in class CSoundGroup
m_ConeOuterAngle - member variable in class CSoundGroup
m_ConeOuterGain - member variable in class CSoundGroup
m_ConfigFile - member variable in class CConfigDB
m_ConnectPort - member variable in class CStreamSocket
m_ConnectPort - member variable in class CSocketInternal
m_Context - member variable in class ScriptingHost
m_coords - member variable in class CSprite
m_Coords - member variable in struct SModelVertex
m_Count - member variable in struct CVertexBuffer::VBChunk
m_Counter - member variable in struct CRenderer::Stats
m_CullCamera - member variable in class CRenderer
m_CullCamera: determines the frustum for culling and shadowmap calculations
m_Current - member variable in class CJSProgressTimer
m_CurrentNode - member variable in class CCinemaPath
m_currentNotification - member variable in class CEntity
m_CurrentPath - member variable in class CCinemaManager
m_currentRequest - member variable in class CEntity
m_CurrentTarget - member variable in class CScriptEvent
m_CurTime - member variable in class CSoundGroup
m_CustomObjectTypes - member variable in class ScriptingHost
m_cx - member variable in class CTrigger
m_cx - member variable in class CAura
m_d - member variable in class CBoundingBox
m_Data - member variable in class VertexArrayIterator
m_Data - member variable in struct SModel
m_Data - member variable in class CJSProperty
m_Data - member variable in class CFilePacker
m_Data - member variable in struct BlendShape4
m_Data - member variable in class CJSNonsharedProperty
m_Data - member variable in struct JSI_Camera::Camera_Info
m_Data - member variable in class CJSValProperty
m_Data - member variable in struct JSI_LightEnv::anonymous_namespace_1::LightEnv_Info
m_data - member variable in class jsval_ser
m_Data - member variable in class XMLWriter_File
m_Data - member variable in class CSynchedJSObjectBase::CSynchedJSProperty
m_Data - member variable in class CBound
m_Data - member variable in class CJSCollection::CJSCollectionData
m_Data - member variable in struct BlendShape8
m_Data - member variable in struct BMRModelData
Next model in the per-ModelDefTracker-slot linked list.
m_death - member variable in class CEntityManager
m_Decay - member variable in class CSoundGroup
m_defaultAction - member variable in struct CSelectedEntities
m_defaultAction - member variable in class CEventTargetChanged
m_defaultCommand - member variable in struct CSelectedEntities
m_defaultCursor - member variable in class CEventTargetChanged
m_defaultOrder - member variable in class CEventTargetChanged
m_DefaultPassability - member variable in class CTerrainProperties
m_DelayedRecalculate - member variable in class CTerritoryManager
m_DeltaTime - member variable in class CSimulation
m_DeltaZ - member variable in struct SGUIImage
Z value modification of the image.
m_DeltaZ - member variable in struct GUIRenderer::SDrawCall
m_Depth - member variable in class CRenderer
m_DepthTextureShadows - member variable in struct CRenderer::Caps
m_deqBufHistory - member variable in class CConsole
m_deqMsgHistory - member variable in class CConsole
m_Diffuse - member variable in class CMaterial
m_DiffuseColor - member variable in struct CPatchRData::SBaseVertex
m_DiplomaticStance - member variable in class CPlayer
m_DisableCopyShadow - member variable in class CRenderer
m_DisableCopyShadow: For debugging purpose: Disable copying of shadow data into the shadow texture (when EXT_fbo is not available)
m_DisplayFrustum - member variable in class CRenderer
m_DisplayFrustum: Render the cull frustum and other data that may be interesting to evaluate culling and shadow map calculations Can be controlled from JS via renderer.
m_Dist - member variable in class CPlane
m_Distance - member variable in struct SModel
m_Doc - member variable in class CommonConvert
m_DocName - member variable in class CVFSEntityResolver
m_dragged - member variable in struct CBuildingPlacer
m_DrawCallCache - member variable in class CGUISpriteInstance
m_DrawCalls - member variable in struct CRenderer::Stats
m_DrawCurrentSpline - member variable in class CCinemaManager
m_DrawLines - member variable in class CCinemaManager
m_duplication - member variable in class CEntityFormation
m_Dynamic - member variable in class CVertexBuffer
m_Dynamic - member variable in class VertexArray
m_effectFuncString - member variable in class CTrigger
m_effectFunction - member variable in class CTechnology
m_effectFunction - member variable in class CTrigger
m_Effects - member variable in struct SGUIImage
m_Effects - member variable in struct GUIRenderer::SDrawCall
m_EffectSpecs - member variable in class CTriggerManager
m_elapsedTime - member variable in class CProductionItem
m_ElementHighlight - member variable in class CDropDown
m_ElementNameCount - member variable in class XMBFile
m_ElementPointer - member variable in class XMBFile
m_Elevation - member variable in class CLightEnv
m_Elevation: Height of sun above the horizon, in radians.
m_Emissive - member variable in class CMaterial
m_EnableBlending - member variable in struct GUIRenderer::SDrawCall
m_Ends - member variable in class CMessagePipe
m_EngineOwned - member variable in struct JSI_Camera::Camera_Info
m_EngineOwned - member variable in class CJSCollection::CJSCollectionData
m_EngineOwned - member variable in class CJSComplex
m_EngineOwned - member variable in class CJSObject
m_EngineOwned - member variable in struct JSI_LightEnv::anonymous_namespace_1::LightEnv_Info
m_entities - member variable in class CEntityFormation
m_entities - member variable in class CEntityManager
m_Entity - member variable in class CStance
m_Entity - member variable in class CGameEvents::CEventWorldClick
m_entity - member variable in class CHandle
m_Entity - member variable in class CUnit
m_entityClassData - member variable in class CEntityManager
m_EntityManager - member variable in class CWorld
pointer to the CEntityManager that holds all the entities in the world.
m_EntitySelections - member variable in class CUnit
m_EntityTransform - member variable in class CommonConvert
m_Err - member variable in class CommonConvert
m_Error - member variable in class CSocketBase
m_Error - member variable in class CNetErrorMessage
m_ErrorReport - member variable in class ScriptingHost
m_Errors - member variable in class CGUI
m_EventHandlers - member variable in class CEntity
m_EventHandlers - member variable in class CEntityTemplate
m_excluded - member variable in class CTechnology
m_extant - member variable in class CEntity
m_extant - static variable in class CEntityManager
m_Faces - member variable in class CBrush
m_fadeinrate - member variable in struct CMouseoverEntities
m_fademaximum - member variable in struct CMouseoverEntities
m_fadeoutrate - member variable in struct CMouseoverEntities
m_Family - member variable in union CSocketAddress::anonymous_union_1
m_FancyWater - member variable in struct CRenderer::Options
m_FarPlane - member variable in class CCamera
m_FastPlayerColor - member variable in class CRenderer
m_fd - member variable in class CSocketInternal
m_fHeight - member variable in class CConsole
m_File - member variable in class XMLWriter_Element
m_FileName - member variable in struct CObjectBase::Anim
m_filepath - member variable in class CSoundGroup
m_fileSpacing - member variable in class CFormation
m_Flags - member variable in class CSoundGroup
m_Flags - member variable in class CModel
m_FloatOnWater - member variable in struct CObjectBase::anonymous_struct_1
m_Flush - member variable in class CNetLog
m_FocusedObject - member variable in class CGUI
Focused object! Say an input box that is selected.
m_FogOfWar - member variable in class CGameAttributes
m_FogOfWar - member variable in class CLOSManager
m_Font - member variable in struct SGUIText::STextCall
Font name
m_formation - member variable in class CEntity
m_formationEvent - member variable in class CFormationEvent
m_formations - member variable in class CFormationManager
m_formationSlot - member variable in class CEntity
m_foundation - member variable in class CEntityTemplate
m_FOV - member variable in class CCamera
m_FPS - member variable in struct CTurnManager::SClientTimingData
m_FragmentProgram - member variable in class CMaterial
m_FramebufferObject - member variable in struct CRenderer::Caps
m_frameCheck - member variable in class CEntity
m_FrameCounter - member variable in class CRenderer
m_FrameTime - member variable in class CSkeletonAnimDef
m_FreeBatches - member variable in class CVertexBuffer
m_FreeList - member variable in class CVertexBuffer
m_FreeVertices - member variable in class CVertexBuffer
m_frequency - member variable in class CounterQPC
m_Frequency - member variable in struct CObjectBase::Variant
m_From - member variable in struct CGUIString::TextChunk
m_From and m_To is the range of the string
m_fsm_cyclepos - member variable in class CEntity
m_fVisibleFrac - member variable in class CConsole
m_fWidth - member variable in class CConsole
m_fX - member variable in class CConsole
m_fY - member variable in class CConsole
m_Gain - member variable in class CSoundGroup
m_GainLower - member variable in class CSoundGroup
m_GainUpper - member variable in class CSoundGroup
m_GameMode - member variable in class CGameAttributes
m_GameStarted - member variable in class CGame
the game has been initialized and ready for use if true.
m_GameView - member variable in class CGame
pointer to the CGameView object representing the view into the game world.
m_GenerateMipmaps - member variable in struct CRenderer::Caps
m_Generic - member variable in class CTechnology
m_Getter - member variable in class CJSFunctionProperty
m_GlobalObject - member variable in class ScriptingHost
m_GlobalRecvBytes - member variable in struct CSocketSetInternal
m_GlobalSentBytes - member variable in struct CSocketSetInternal
m_graphics_orientation - member variable in class CEntity
m_graphics_position - member variable in class CEntity
m_Greyscale - member variable in struct SGUIImageEffects
m_group - member variable in struct CSelectedEntities
m_group_highlight - member variable in struct CSelectedEntities
m_grouped - member variable in class CEntity
m_groupList - member variable in struct CopyIfRootChild
m_GroupList - member variable in class CTriggerManager
m_groupName - member variable in class CTrigger
m_Groups - member variable in class CTextureEntry
m_Groups - member variable in class CTerrainProperties
m_Groups - member variable in class CSoundGroupMgr
m_groups - member variable in struct CSelectedEntities
m_Growth - member variable in class CCinemaData
m_GrowthCount - member variable in class CCinemaData
m_Handle - member variable in struct CPatchRData::STex
m_Handle - member variable in class DllLoader
m_Handle - member variable in class CVertexBuffer
m_Handle - member variable in class CTexture
m_Handle - member variable in class JSI_Sound
m_Handle - member variable in class CTextureEntry
m_handle - member variable in class HEntity
m_HandleMap - member variable in struct CSocketSetInternal
m_handler - member variable in class CAura
m_Handlers_id - member variable in class IEventTarget
m_Handlers_name - member variable in class IEventTarget
m_HasBaseColor - member variable in class CTerrainProperties
m_Hash - member variable in class CMaterial
m_hCompositeAlphaMap - member variable in class CRenderer
m_healthBarHeight - member variable in class CEntityTemplate
m_healthBarSize - member variable in class CEntityTemplate
m_healthBarWidth - member variable in class CEntityTemplate
m_healthBorderHeight - member variable in class CEntityTemplate
m_healthBorderName - member variable in class CEntityTemplate
m_healthBorderWidth - member variable in class CEntityTemplate
m_healthCurr - member variable in class CEntity
m_healthDecayRate - member variable in class CEntityTemplate
m_healthDecayRate - member variable in class CEntity
m_healthMax - member variable in class CEntity
m_healthMax - member variable in class CEntityTemplate
m_healthRegenRate - member variable in class CEntity
m_healthRegenRate - member variable in class CEntityTemplate
m_healthRegenStart - member variable in class CEntity
m_healthRegenStart - member variable in class CEntityTemplate
m_height - member variable in class CSprite
m_Height - member variable in struct SViewPort
m_Height - member variable in class CMiniMap
m_height - member variable in class CBoundingObject
m_Height - member variable in class CRenderer
m_Heightfield - member variable in class CHFTracer
m_Heightmap - member variable in class CTerrain
m_Heightmap - member variable in class CMapReader
m_HeightScale - member variable in class CHFTracer
m_helpText - member variable in class CConsole
m_HideScrollBar - member variable in class CDropDown
m_History - member variable in class CTechnology
m_HorizonHeight - member variable in class SkyManager
m_HorizontalScroll - member variable in class CInput
m_hpetRegisters - member variable in class CounterHPET
m_hReplacement - member variable in class CSoundGroup
m_i - member variable in class TerrainOverlay
m_iBufferLength - member variable in class CConsole
m_iBufferPos - member variable in class CInput
m_iBufferPos - member variable in class CConsole
m_iBufferPos_Tail - member variable in class CInput
m_Icon - member variable in class CTechnology
m_IconCell - member variable in class CTechnology
m_Icons - member variable in class CGUI
m_ID - member variable in class CUnit
m_Id - member variable in struct SEntityAction
m_ID - member variable in class CNetServerSession
m_iFontHeight - member variable in class CConsole
m_iFontOffset - member variable in class CConsole
m_iFontWidth - member variable in class CConsole
m_Images - member variable in struct CGUIString::SFeedback
Image stacks, for left and right floating images.
m_Images - member variable in class CGUISprite
m_Impact - member variable in class CEventProjectileImpact
m_ImpactEventHandler - member variable in class CProjectile
m_iMsgHistPos - member variable in class CConsole
m_Increment - member variable in class CJSProgressTimer
m_Indent - member variable in class XMLWriter_File
m_Indentation - member variable in struct SGenerateTextImage
m_Index - member variable in class CTerrainGroup
m_index - member variable in class CSoundGroup
m_Index - member variable in struct CVertexBuffer::VBChunk
m_index - member variable in class CEntityFormation
m_IndexCount - member variable in struct CPatchRData::SSplat
m_IndexData - member variable in struct CVertexBuffer::Batch
m_IndexStart - member variable in struct CPatchRData::SSplat
m_Indices - member variable in struct HWLModelDef
m_Indices - member variable in struct PSModel
m_Indices - member variable in struct STmpSplat
m_Indices - member variable in struct FFModelDef
Static per-CModelDef vertex array
m_Indices - member variable in class CPatchRData
m_Indices - member variable in struct IModelDef
m_influenced - member variable in class CAura
m_Inherited - member variable in class IJSComplexProperty
m_Inheritors - member variable in class IJSComplex
m_Initialized - member variable in class CNetLog
m_inProgress - member variable in class CTechnology
m_InQ - member variable in class CMessageSocket
m_Instance - member variable in class CommonConvert
m_Instancing - member variable in class RenderPathVertexShader
m_Instancing1 - member variable in struct VS_Instancing
m_Instancing2 - member variable in struct VS_Instancing
m_Instancing3 - member variable in struct VS_Instancing
m_Instancing_Instancing - member variable in class RenderPathVertexShader
m_InstancingLight - member variable in class RenderPathVertexShader
m_InstancingLight_Instancing - member variable in class RenderPathVertexShader
m_InstancingLight_Light - member variable in class RenderPathVertexShader
m_InstancingLightP - member variable in class RenderPathVertexShader
m_InstancingLightP_Instancing - member variable in class RenderPathVertexShader
m_InstancingLightP_Light - member variable in class RenderPathVertexShader
m_InstancingLightP_PosToUV1 - member variable in class RenderPathVertexShader
m_InstancingP - member variable in class RenderPathVertexShader
m_InstancingP_Instancing - member variable in class RenderPathVertexShader
m_InstancingP_PosToUV1 - member variable in class RenderPathVertexShader
m_Intensity - member variable in class CSoundGroup
m_intensity_file - member variable in class CSoundGroup
m_IntensityThreshold - member variable in class CSoundGroup
m_InterestingLog - member variable in class CLogger
m_InternalNameNumber - member variable in class CGUI
Number of object that has been given name automatically.
m_internedStrings - member variable in class CProfileManager
m_Intrinsic - member variable in class IJSComplexProperty
m_IntrinsicProperties - static variable in class CJSComplex
m_InverseBindBoneMatrices - member variable in class CModel
m_InvTransform - member variable in class CRenderableObject
m_IPv4 - member variable in union CSocketAddress::anonymous_union_1
m_IPv6 - member variable in union CSocketAddress::anonymous_union_1
m_IsObserver - member variable in class CNetServerSession
m_IsRecording - member variable in class CGameRecord
m_isTerritoryCentre - member variable in class CEntityTemplate
m_IsWriting - member variable in class CMessageSocket
m_IsXSI - member variable in class CommonConvert
m_Italic - member variable in struct SGUIText::STextCall
Settings
m_items - member variable in class CProductionQueue
m_Items - member variable in class CGUIList
List of items (as text), the post-processed result is stored in the IGUITextOwner structure of this class.
m_ItemsYPositions - member variable in class CList
List of each element's relative y position.
m_j - member variable in class TerrainOverlay
m_JS - member variable in class CJSObject
m_JS - member variable in class CJSComplex
m_JSI_ServerSessions - member variable in class CNetClient
m_JSI_Sessions - member variable in class CNetServer
m_JSObject - member variable in class CJSMap
m_JSObject - member variable in class IGUIObject
m_Key - member variable in class CModelRData
The model this object was created for
m_Keys - member variable in class CSkeletonAnimDef
m_LastClickTime - member variable in class IGUIObject
m_lastCombatTime - member variable in class CEntity
m_LastElement - member variable in class XMLWriter_File
m_LastGroupIndex - member variable in class CTextureManager
m_LastItemID - member variable in class XMBElementList
m_LastItemID - member variable in class XMBAttributeList
m_LastPointer - member variable in class XMBElementList
m_LastPointer - member variable in class XMBAttributeList
m_lastRunTime - member variable in class CEntity
m_LastSessionID - member variable in class CNetServer
m_lastState - member variable in class CEntity
m_lastTarget - member variable in struct CMouseoverEntities
m_LastTurnLength - member variable in class CProjectileManager
m_Latency - member variable in struct CTurnManager::SClientTimingData
m_Length - member variable in class IGUIScrollBar
Total length of scrollbar, including edge buttons.
m_Length - member variable in struct CStreamSocket::SOperationContext
m_Letter - member variable in class CParserTaskTypeNode
m_LightEnv - member variable in class CRenderer
m_LightEnv - member variable in class LitRenderModifier
m_LightEnv - member variable in class CMapReader
m_listeners - member variable in class CEntity
m_ListOfX - member variable in struct CInput::SRow
m_ListStart - member variable in struct CInput::SRow
m_LoadedTextures - static variable in class CTextureEntry
CTextureEntry constructor
m_location - member variable in class CIdleEvent
m_location - member variable in class CEventNotification
m_locator - member variable in class XeroHandler
m_locked - member variable in class CEntityFormation
m_LodBias - member variable in struct CRenderer::Options
m_LoggedOnce - member variable in class CLogger
m_Looping - member variable in class CUnitAnimation
m_los - member variable in class CEntity
m_los - member variable in class CEntityTemplate
m_LOSColor - member variable in struct CPatchRData::SBaseVertex
m_LOSColor - member variable in struct CPatchRData::SBlendVertex
m_LOSData - member variable in class CMiniMap
m_LOSManager - member variable in class CWorld
pointer to the CLOSManager that holds the visibility matrix for the world.
m_LOSSetting - member variable in class CGameAttributes
m_LOSSetting - member variable in class CLOSManager
m_LOSTexture - member variable in class CMiniMap
m_LOSToken - member variable in class CPlayer
m_MainLog - member variable in class CLogger
m_Map - static variable in class CConfigDB
m_MapFile - member variable in class CGameAttributes
m_mapFuncList - member variable in class CConsole
m_MapReader - member variable in class CXMLReader
m_MapSize - member variable in class CHFTracer
m_MapSize - member variable in class CTerrain
m_MapSize - member variable in class CMapReader
m_MapSize - member variable in class CMiniMap
m_MapSizePatches - member variable in class CTerrain
m_Material - member variable in class CObjectBase
m_Material - member variable in class CModel
m_Materials - member variable in class CMaterialManager
m_Max - member variable in class CJSProgressTimer
m_max_chars - member variable in class StringStripper
m_maxActorPitch - member variable in class CEntity
m_MaxHistoryLines - member variable in class CConsole
m_MaxLatency - member variable in struct CTurnManager::SClientTimingData
m_MaxObservers - member variable in class CNetServer
m_MaxRange - member variable in struct SEntityAction
m_maxRunCount - member variable in class CTrigger
m_MaxVertices - member variable in class CVertexBuffer
m_Members - member variable in class CClassSet
m_MeshManager - member variable in class CObjectManager
m_MeshMap - member variable in class CMeshManager
m_Message - member variable in class CDisconnectEvent
m_Message - member variable in class CChatEvent
m_Message - member variable in class CConnectCompleteEvent
m_Messages - member variable in struct CTurnManager::SBatch
m_Methods - static variable in class CJSObject
m_Methods - static variable in class CJSComplex
m_minActorPitch - member variable in class CEntity
m_minimapB - member variable in class CEntityTemplate
m_minimapG - member variable in class CEntityTemplate
m_minimapR - member variable in class CEntityTemplate
m_minimapType - member variable in class CEntityTemplate
m_MinimumBarSize - member variable in struct CGUIScrollBarStyle
Sometimes there is *a lot* to scroll, but to prevent the scroll "bar" from being almost invisible (or ugly), you can set a minimum in pixel size.
m_MinimumBarSize - member variable in struct SGUIScrollBarStyle
Sometimes there is *a lot* to scroll, but to prevent the scroll "bar" from being almost invisible (or ugly), you can set a minimum in pixel size.
m_MiniPatches - member variable in class CPatch
m_MinRange - member variable in struct SEntityAction
m_MissEventHandler - member variable in class CProjectile
m_Mode - member variable in class CCinemaData
m_Model - member variable in class CModelRData
m_Model - member variable in struct PSModel
Dynamic per-CModel vertex array
m_Model - member variable in struct CModel::Prop
m_Model - member variable in class CObjectEntry
m_Model - member variable in class CUnit
m_ModelDef - member variable in struct BMRModelDefTracker
Pointer to the next ModelDefTracker that has submitted models.
m_ModelFilename - member variable in struct CObjectBase::Variant
m_ModelLight - member variable in class RenderPathVertexShader
m_ModelLight_Light - member variable in class RenderPathVertexShader
m_ModelLightP - member variable in class RenderPathVertexShader
m_ModelLightP_Light - member variable in class RenderPathVertexShader
m_ModelLightP_PosToUV1 - member variable in class RenderPathVertexShader
m_ModelName - member variable in struct CObjectBase::Prop
m_ModelName - member variable in class CObjectEntry
m_ModelRenderMode - member variable in class CRenderer
m_ModelSlots - member variable in struct BMRModelDefTracker
m_ModelTris - member variable in struct CRenderer::Stats
m_Modifiers - member variable in class CTechnology
m_MouseButtons - member variable in class CGUI
Used when reading in XML files TODO Gee: Used?
m_MouseHovering - member variable in class IGUIObject
This is an array of true or false, each element is associated with a string representing a setting.
m_mouseover - member variable in struct CMouseoverEntities
m_mouseOverMM - member variable in struct CSelectedEntities
m_MousePos - member variable in class CGUI
don't want to pass this around with the ChooseMouseOverAndClosest broadcast - we'd need to pack this and pNearest in a struct
m_movement - member variable in class CFormation
m_MsgLength - member variable in struct SNetHeader
m_MsgType - member variable in struct SNetHeader
m_MultiplyColor - member variable in struct SGUIImageEffects
m_Murkiness - member variable in class WaterManager
m_Mutex - member variable in class CScopeLock
m_Mutex - member variable in class CNetLog
m_Mutex - member variable in class CSessionManager
m_Mutex - member variable in class CMutex
m_Mutex - member variable in class CStreamSocket
m_Mutex - member variable in struct CSocketSetInternal
m_name - member variable in class CEventCancelProduction
m_Name - member variable in class IGUIObject
m_Name - member variable in class CObjectBase
m_Name - member variable in class CModelDef
m_Name - member variable in class CClientConnectDisconnectCommon
m_Name - member variable in class CTechnology
m_Name - member variable in class CPlayer
m_Name - member variable in class DllLoader
m_name - member variable in class CProductionItem
m_Name - member variable in class CTexture
m_Name - member variable in class CParserTaskType
m_name - member variable in class CEventStartProduction
m_Name - member variable in class CTerrainGroup
m_Name - member variable in class XMLWriter_Element
m_Name - member variable in class CSkeletonAnim
m_Name - member variable in class CSynchedJSObjectBase::CSynchedJSProperty
m_name - member variable in class CEventPrepareOrder
m_name - member variable in class CEventFinishProduction
m_Name - member variable in class CNetSession
m_name - member variable in class CAura
m_name - member variable in class CTrigger
m_Name - member variable in class CNetClient::CServerSession
m_Name - member variable in struct SPropPoint
m_NativeProperties - static variable in class CJSObject
m_NearPlane - member variable in class CCamera
m_new_obj - member variable in class CEntityOrder
m_NewLine - member variable in struct CGUIString::SFeedback
If the word inputted was a new line.
m_Next - member variable in struct BMRModelDefTracker
Number of slots used in m_ModelSlots
m_next - member variable in class CFormation
m_Next - member variable in struct BMRModelData
m_nextalloc - member variable in class CEntityManager
m_NextAnim - member variable in class CModel
m_NextID - member variable in class CUnitManager
m_NextNode - member variable in class CParserTaskTypeNode
m_nextTaskId - member variable in struct CScheduler
m_NoFramebufferObject - member variable in struct CRenderer::Options
m_NonBlocking - member variable in class CSocketBase
m_NonsharedProperties - member variable in class CJSObject
m_Norm - member variable in class CPlane
m_Norm - member variable in struct SModelVertex
m_Normal - member variable in struct HWLModel
UV is stored per-CModel in order to avoid space wastage due to alignment
m_Normal - member variable in struct IModelDef
m_NormalMap - member variable in class WaterManager
m_notifiers - member variable in class CEntity
m_notifySource - member variable in class CEventPrepareOrder
m_notifyType - member variable in class CIdleEvent
m_notifyType - member variable in class CEventNotification
m_notifyType - member variable in class CEventPrepareOrder
m_NoVBO - member variable in struct CRenderer::Options
m_NumberOfErrors - member variable in class CLogger
m_NumberOfMessages - member variable in class CLogger
m_NumberOfWarnings - member variable in class CLogger
m_NumBones - member variable in class CModelDef
m_numEntities - member variable in class CEntityFormation
m_NumFaces - member variable in class CModelDef
m_numFiles - member variable in class CFormation
m_NumFrames - member variable in class CSkeletonAnimDef
m_NumKeys - member variable in class CSkeletonAnimDef
m_NumPlanes - member variable in class CFrustum
m_NumPlayers - member variable in class CGame
number of players operating on the game world(not including gaia).
m_NumPropPoints - member variable in class CModelDef
m_numRanks - member variable in class CFormation
m_numSlots - member variable in class CFormation
m_NumSlots - member variable in class CGameAttributes
m_NumSockets - member variable in struct CSocketSetInternal
m_NumVertices - member variable in class VertexArray
m_NumVertices - member variable in class CModelDef
m_Object - member variable in class CustomType
m_Object - member variable in class CUnit
m_ObjectBases - member variable in class CObjectManager
m_ObjectBounds - member variable in class CModel
m_ObjectBounds - member variable in class CSkeletonAnim
m_ObjectEntry - member variable in struct CModel::Prop
m_ObjectIndex - member variable in struct CMapIO::SObjectDesc
m_ObjectManager - member variable in class CUnitManager
m_ObjectManager - member variable in class CObjectBase
m_ObjectManager - member variable in class CUnit
m_Objects - member variable in class CObjectManager
m_Objects - member variable in class CMapReader
m_ObjectTypes - member variable in class CMapReader
m_ObjectTypes - member variable in class CGUI
Function pointers to functions that constructs IGUIObjects by name.
m_Observers - member variable in class CNetServer
m_old_param - member variable in class ScopedSetPriority
m_old_policy - member variable in class ScopedSetPriority
m_OldLogger - member variable in class TestLogger
m_OnChat - member variable in class CNetServer
m_OnChat - member variable in class CNetClient
m_OnClientConnect - member variable in class CNetServer
m_OnClientConnect - member variable in class CNetClient
m_OnClientDisconnect - member variable in class CNetServer
m_OnClientDisconnect - member variable in class CNetClient
m_OnConnectComplete - member variable in class CNetClient
m_OnDisconnect - member variable in class CNetClient
m_OnStartGame - member variable in class CNetClient
m_Open - member variable in class CDropDown
m_OperateOn - member variable in class CJSProgressTimer
m_Ops - member variable in class CSocketInternal
m_Options - member variable in class CRenderer
m_Order - member variable in class CGameEvents::CEventWorldClick
m_orderCurrent - member variable in class CEventOrderTransition
m_orderPrevious - member variable in class CEventOrderTransition
m_orderQueue - member variable in class CEntity
m_orderType - member variable in class CEventPrepareOrder
m_orderType - member variable in class CIdleEvent
m_orientation - member variable in class CEntityFormation
m_Orientation - member variable in class CCamera
m_orientation - member variable in class CEntity
m_orientation_previous - member variable in class CEntity
m_orientation_smoothed - member variable in class CEntity
m_orientation_unclamped - member variable in class CEntity
m_OriginalSpeed - member variable in class CUnitAnimation
m_Originator - member variable in class CEventProjectileMiss
m_Originator - member variable in class CProjectile
m_Originator - member variable in class CEventProjectileImpact
m_OutQ - member variable in class CMessageSocket
m_Owner - member variable in struct CVertexBuffer::VBChunk
m_owner - member variable in class CProductionQueue
m_Owner - member variable in class CSynchedJSObjectBase::CSynchedJSProperty
m_OwnsStreams - member variable in class CLogger
m_Pairs - member variable in class CTechnology
m_pAllObjects - member variable in class CGUI
Just pointers for fast name access, each object is really constructed within its parent for easy recursive management.
m_Parent - member variable in class IJSComplex
m_Parent - member variable in class CPatch
m_Parent - member variable in class CClassSet
m_Parent - member variable in class CModel
If non-null, m_Parent points to the model that we are attached to.
m_Parent - member variable in class CMiniPatch
m_ParentNode - member variable in class CParserTaskTypeNode
m_ParseOK - member variable in class CParserLine
m_Passabilities - member variable in class CTerrainProperties
m_Passable - member variable in struct STerrainPassability
m_passThroughAllies - member variable in class CEntityTemplate
m_Password - member variable in class CNetClient
m_Password - member variable in class CNetServer
m_Patch - member variable in class CPatchRData
m_Patches - member variable in class CTerrain
m_pathfinder_radius - member variable in class CEntityOrder
m_PathQueue - member variable in class CCinemaManager
m_Paths - member variable in class CCinemaManager
m_Paused - member variable in class CGame
the game is paused and no updates will be performed if true.
m_pBuffer - member variable in struct CStreamSocket::SOperationContext
m_pBuffer - member variable in class CVFSInputSource
m_pConnectHost - member variable in class CSocketInternal
m_pConnectHost - member variable in class CStreamSocket
m_pDeserializer - member variable in struct SNetMessageDeserializerRegistration
m_penalty - member variable in class CFormation
m_penaltyBase - member variable in class CFormation
m_penaltyType - member variable in class CFormation
m_penaltyVal - member variable in class CFormation
m_pFaces - member variable in class CModelDef
m_pFile - member variable in class CNetLog
m_pGame - member variable in class CWorld
pointer to the CGame object representing the game.
m_pGame - member variable in class CNetClient
m_pGame - member variable in class CSimulation
m_pGame - member variable in class CNetServer
m_pGameAttributes - member variable in class CNetClient
m_pGameAttributes - member variable in class CNetServer
m_pGUI - member variable in class IGUIObject
m_pGUI - member variable in class IGUIScrollBar
Reference to CGUI object, these cannot work stand-alone
m_pHead - member variable in class CParticleEngine
m_pHostObject - member variable in class IGUIScrollBar
Host object, prerequisite!
m_pIn - member variable in struct CMessagePipe::End
m_pInstance - static variable in class CSoundGroupMgr
========================================================================= File : SoundGroupMgr.
m_pInstance - member variable in class CJSMap
m_pInstance - static variable in class CParticleEngine
========================================================================= File : ParticleEngine.
m_pInternal - member variable in class CSocketBase
m_Pipe - member variable in struct CSocketSetInternal
m_Pipe - member variable in struct CTurnManager::SClient
m_Pitch - member variable in class CSoundGroup
m_pitchDivs - member variable in class CEntityTemplate
m_PitchLower - member variable in class CSoundGroup
m_PitchUpper - member variable in class CSoundGroup
m_pitchValue - member variable in class CEntityTemplate
m_player - member variable in class CTechnology
m_player - member variable in class CEntity
m_player - member variable in class CEntityTemplate
m_PlayerID - member variable in class CMaterial
m_PlayerID - member variable in class CUnit
m_PlayerID - member variable in class CPlayer
m_Players - member variable in class CGameAttributes
m_Players - member variable in class CGame
STL vectors of pointers to all CPlayer objects(including gaia) operating on the game world.
m_PlayerSlotArrayJS - member variable in class CGameAttributes
m_PlayerSlotAssignmentCB - member variable in class CGameAttributes
m_PlayerSlotAssignmentCBData - member variable in class CGameAttributes
m_PlayerSlots - member variable in class CGameAttributes
m_PlayerUpdateCB - member variable in class CGameAttributes
m_PlayerUpdateCBData - member variable in class CGameAttributes
m_pLocalPlayer - member variable in class CGame
pointer to the local CPlayer object operating on the game world.
m_pLocalPlayerSlot - member variable in class CNetClient
m_pMessage - member variable in struct CTurnManager::SMessageSyncEntry
m_pMessageHandler - member variable in class CNetSession
m_pModelDef - member variable in class CModel
m_Point - member variable in struct CModel::Prop
m_Pointer - member variable in class XMBFile
m_Pointer - member variable in class XMBElement
m_Pointer - member variable in class XMBAttributeList
m_Pointer - member variable in class XMBElementList
m_Port - member variable in class CNetServer
m_portAddress - member variable in class CounterPMT
m_Pos - member variable in struct SGUIText::STextCall
Position
m_Pos - member variable in class IGUIScrollBar
Position of scroll bar, 0 means scrolled all the way to one side.
m_pos - member variable in class CBoundingObject
m_Position - member variable in struct CPatchRData::SBaseVertex
m_Position - member variable in struct HWLModel
m_Position - member variable in struct SVertex3D
m_Position - member variable in struct IModelDef
m_Position - member variable in class CEventProjectileImpact
m_Position - member variable in struct SVertex2D
m_Position - member variable in struct PSModel
m_Position - member variable in struct FFModel
m_position - member variable in class CEntityFormation
m_Position - member variable in class CProjectile
m_position - member variable in class CEntity
m_Position - member variable in class CEventProjectileMiss
m_Position - member variable in struct CPatchRData::SBlendVertex
m_Position - member variable in struct SPropPoint
m_Position_Graphics - member variable in class CProjectile
m_Position_Previous - member variable in class CProjectile
m_position_previous - member variable in class CEntity
m_PositionValid - member variable in class CModel
true if both transform and and bone matrices are valid.
m_PosWhenPressed - member variable in class IGUIScrollBar
Position from 0.
m_pOut - member variable in struct CMessagePipe::End
m_pParent - member variable in class CTerrainProperties
m_pParent - member variable in class IGUIObject
m_pPipe - member variable in struct CMessagePipe::End
m_pPlayer - member variable in class CPlayerSlot
m_pPlayer - member variable in class CNetServerSession
m_pPlayerSlot - member variable in class CNetServerSession
m_pProperties - member variable in class CTextureEntry
m_pRdBuffer - member variable in class CMessageSocket
m_pRecord - member variable in class CTurnManager
m_PreDefinedColors - member variable in class CGUI
This is a bank of custom colors, it is simply a look up table that will return a color object when someone inputs the name of that color.
m_PrettyPrint - member variable in class XMLWriter_File
m_PreviousMousePos - member variable in class GUITooltip
m_PreviousNodeTime - member variable in class CCinemaPath
m_PreviousObject - member variable in class GUITooltip
m_PreviousRotation - member variable in class CCinemaPath
m_PreviousTooltipName - member variable in class GUITooltip
m_prior - member variable in class CFormation
m_Priority - member variable in struct CMapIO::STileDesc
m_Priority - member variable in class CSoundGroup
m_Priority - member variable in struct CPatchRData::STex
m_produce_name - member variable in class CEntityOrder
m_produce_type - member variable in class CEntityOrder
m_productionQueue - member variable in class CEntity
m_productionType - member variable in class CEventFinishProduction
m_productionType - member variable in class CEventStartProduction
m_productionType - member variable in class CEventCancelProduction
m_ProjectileManager - member variable in class CWorld
pointer to the CProjectileManager that holds all the projectiles in the world.
m_ProjectileModel - member variable in class CObjectEntry
m_Projectiles - member variable in class CProjectileManager
m_ProjMat - member variable in class CCamera
m_Properties - member variable in class CObjectBase
m_Properties - member variable in class IJSComplex
m_PropPointName - member variable in struct CObjectBase::Prop
m_PropPoints - member variable in class CModelDef
m_Props - member variable in class CModel
m_Props - member variable in struct CObjectBase::Variant
m_Proto - member variable in class CSocketBase
m_pServer - member variable in class CNetServerSession
m_pServerPlayer - member variable in class CNetServer
m_pSession - member variable in class CClientConnectDisconnectCommon
m_pSession - member variable in class CPlayerSlot
m_pSetting - member variable in struct SGUISetting
m_pSpriteCall - member variable in struct SGUIText::STextCall
*IF* an icon, then this is not NULL.
m_pStyle - member variable in class IGUIScrollBar
Pointer to scroll bar style used.
m_pTerrain - member variable in class CHFTracer
m_pTurnManager - member variable in class CGameRecord
m_pTurnManager - member variable in class CSimulation
m_pVertices - member variable in class CModelDef
m_pWorld - member variable in class CSimulation
m_pWrBuffer - member variable in class CMessageSocket
m_Queues - member variable in class CMessagePipe
m_radius - member variable in class CAura
m_radius - member variable in class CBoundingObject
m_rallyHeight - member variable in class CEntityTemplate
m_rallyName - member variable in class CEntityTemplate
m_rallyPoint - member variable in class CEntity
m_rallyWidth - member variable in class CEntityTemplate
m_Random - member variable in class CSimulation
m_rankHeight - member variable in class CEntityTemplate
m_rankName - member variable in class CEntityTemplate
m_rankName - member variable in class CEntity
m_rankSpacing - member variable in class CFormation
m_rankWidth - member variable in class CEntityTemplate
m_RawString - member variable in class CGUIString
The full raw string.
m_RdBufferSize - member variable in class CMessageSocket
m_ReadContext - member variable in class CStreamSocket
m_ReadingData - member variable in class CMessageSocket
m_reaper - member variable in class CEntityManager
m_RecvBytes - member variable in class CSocketInternal
m_refcount - member variable in class CHandle
m_refd - member variable in class CEntityManager
m_ReflectionMatrix - member variable in class WaterManager
m_ReflectionTexture - member variable in class WaterManager
m_ReflectionTextureSize - member variable in class WaterManager
m_ReflectionTint - member variable in class WaterManager
m_ReflectionTintStrength - member variable in class WaterManager
m_Reflectors - member variable in class CJSComplex
m_RefractionMatrix - member variable in class WaterManager
m_RefractionTexture - member variable in class WaterManager
m_RefractionTextureSize - member variable in class WaterManager
m_RemoteAddr - member variable in class CSocketInternal
m_RemovedMembers - member variable in class CClassSet
m_RemoveQueue - member variable in class CSessionManager
m_RenderData - member variable in class CModelDef
m_RenderData - member variable in class CRenderableObject
m_Renderer - member variable in struct BatchModelRendererInternals
ModelVertexRenderer used for vertex transformations
m_RenderPath - member variable in struct CRenderer::Options
m_RenderSky - member variable in class SkyManager
m_RenderTerritories - member variable in class CRenderer
m_RenderTerritories: Turn territory boundary rendering on or off.
m_RenderWater - member variable in class WaterManager
m_RepeatPeriod - member variable in class WaterManager
m_ReqEntities - member variable in class CTechnology
m_ReqTechs - member variable in class CTechnology
m_ReqTime - member variable in class CTechnology
m_required - member variable in class CFormation
m_researched - member variable in class CTechnology
m_ResourceLevel - member variable in class CGameAttributes
m_RightAligned - member variable in class CGUIScrollBarVertical
Should the scroll bar proceed to the left or to the right of the m_X value.
m_Rotation - member variable in struct SPropPoint
m_Rotation - member variable in class CLightEnv
m_Rotation: Direction of sun on the compass, in radians.
m_Rotation - member variable in class CBoneState
m_runCount - member variable in class CTrigger
m_runDecayRate - member variable in class CEntityTemplate
m_runDecayRate - member variable in class CEntity
m_runMaxRange - member variable in class CEntity
m_runMaxRange - member variable in class CEntityTemplate
m_runMinRange - member variable in class CEntity
m_runMinRange - member variable in class CEntityTemplate
m_runRegenRate - member variable in class CEntityTemplate
m_runRegenRate - member variable in class CEntity
m_runSpeed - member variable in class CEntityTemplate
m_runSpeed - member variable in class CEntity
m_RunTime - member variable in class ScriptingHost
m_scale - member variable in class CSprite
m_Scale - member variable in class Effect_MultiplyColor
m_scaleX - static variable in (gui globals)
See MiniMap.cpp
m_scaleY - static variable in (gui globals)
See MiniMap.cpp
m_screenshotMode - member variable in class CEntityManager
m_ScreenshotMode - member variable in class CGameAttributes
m_ScriptHandlers - member variable in class IGUIObject
m_ScriptObject - member variable in class CConsole
m_ScriptObject - member variable in class CGUI
An JSObject* under which all GUI JavaScript things will be created, so that they can be garbage-collected when the GUI shuts down.
m_ScriptProperties - member variable in class CJSObject
m_scriptsLoaded - static variable in class CTechnology
m_ScrollBarStyle - member variable in class IGUIScrollBar
Scroll bar style reference name
m_ScrollBarStyles - member variable in class CGUI
m_ScrollButtons - member variable in struct SGUIScrollBarStyle
Whether or not the edge buttons should appear or not.
m_ScrollButtons - member variable in struct CGUIScrollBarStyle
Whether or not the edge buttons should appear or not.
m_ScrollRange - member variable in class IGUIScrollBar
Content that can be scrolled, in pixels
m_ScrollSpace - member variable in class IGUIScrollBar
Content that can be viewed at a time, in pixels
m_ScrollSpeed - member variable in struct CGUIScrollBarStyle
How much (in percent, 0.1f = 10%) to scroll each time the wheel is admitted, or the buttons are pressed.
m_ScrollSpeed - member variable in struct SGUIScrollBarStyle
How much (in percent, 0.1f = 10%) to scroll each time the wheel is admitted, or the buttons are pressed.
m_ScrollWheel - member variable in struct CGUIScrollBarStyle
Scrollable with the wheel.
m_ScrollWheel - member variable in struct SGUIScrollBarStyle
Scrollable with the wheel.
m_SecondaryAction - member variable in class CGameEvents::CEventWorldClick
m_secondaryAction - member variable in struct CSelectedEntities
m_secondaryAction - member variable in class CEventTargetChanged
m_secondaryCommand - member variable in struct CSelectedEntities
m_secondaryCursor - member variable in class CEventTargetChanged
m_secondaryOrder - member variable in class CEventTargetChanged
m_SecondaryOrder - member variable in class CGameEvents::CEventWorldClick
m_sectorDivs - member variable in class CEntityTemplate
m_sectorValues - member variable in class CEntity
m_selected - member variable in class CEntity
m_selected - member variable in struct CSelectedEntities
m_SelectingText - member variable in class CInput
m_selectionChanged - member variable in struct CSelectedEntities
m_self - member variable in class CEntityFormation
m_Sender - member variable in class CChatEvent
m_sender - member variable in class CEntityListener
m_SentBytes - member variable in class CSocketInternal
m_ServerName - member variable in class CNetServer
m_ServerPlayerName - member variable in class CNetServer
m_ServerSessions - member variable in class CNetClient
m_ServerState - member variable in class CNetServer
m_SessionID - member variable in class CClientConnectDisconnectCommon
m_SessionID - member variable in class CPlayerSlot
m_SessionID - member variable in class CNetClient
m_SessionID - member variable in class CNetClient::CServerSession
m_Sessions - member variable in class CNetServer
m_Sessions - member variable in class CSessionManager
m_Sets - member variable in class CTechnology
m_Setter - member variable in class CJSFunctionProperty
m_Settings - member variable in class IGUIObject
Settings pool, all an object's settings are located here If a derived object has got more settings that the base settings, it's because they have a new version of the function SetupSettings().
m_SettingsDefaults - member variable in struct SGUIStyle
m_ShadingColor - member variable in class CModel
m_Shadow - member variable in class LitRenderModifier
m_ShadowMapIndices - member variable in class CPatchRData
m_ShadowMapSize - member variable in class CRenderer
m_ShadowMapSize: Size of shadow map, or 0 for default.
m_Shadows - member variable in struct CRenderer::Options
m_ShadowZBias - member variable in class CRenderer
m_ShadowZBias: Z bias used when rendering shadows into a depth texture.
m_Shape - member variable in struct CAlphaMapCalculator::Blend8
m_Shape - member variable in struct CAlphaMapCalculator::Blend4
m_Shininess - member variable in class WaterManager
m_sHistoryFile - member variable in class CConsole
m_ShortName - member variable in class CObjectBase
m_SimRate - member variable in class CGame
scale multiplier for simulation rate.
m_Simulation - member variable in class CGame
pointer to the CSimulation object operating on the game world.
m_Size - member variable in struct SGUIText
Width and height of the whole output, used when setting up scrollbars and such.
m_Size - member variable in struct SGUIText::STextCall
Size
m_Size - member variable in struct CGUIString::SFeedback
Width and Height *feedback
m_Size - member variable in class CFileUnpacker
m_Size - member variable in struct SGUIImage
m_Size - member variable in struct SGUIIcon
m_SkeletonAnimManager - member variable in class CObjectManager
m_SkeletonAnimManager - member variable in class CModel
m_SkipSubmit - member variable in class CRenderer
m_SkipSubmit: Disable the actual submission of rendering commands to OpenGL.
m_SkyManager - member variable in class CRenderer
m_SkyManager: the SkyManager object used for sky textures and settings
m_SkySet - member variable in class SkyManager
m_SkyTexture - member variable in class SkyManager
m_SlotID - member variable in class CPlayerSlot
m_Slots - member variable in struct BMRModelDefTracker
Each slot contains a linked list of model data objects, up to m_Slots-1 At the end of the frame, m_Slots is reset to 0, but m_ModelSlots stays the same size (we assume the same number of slots is going to be used next frame)
m_slots - member variable in class CFormation
m_SMRI - member variable in struct SModel
m_socket - member variable in class CEntityTemplate
m_SortAllTransparent - member variable in class CRenderer
m_SortAllTransparent: If true, all transparent models are rendered using the TransparencyRenderer which performs sorting.
m_SoundDisabled - member variable in class JSI_Sound
m_SoundGroupTable - member variable in class CEntityTemplate
m_source - member variable in class CEntityOrder
m_source - member variable in class CAura
m_Specific - member variable in class CTechnology
m_Specular - member variable in class CMaterial
m_SpecularPower - member variable in class CMaterial
m_SpecularStrength - member variable in class WaterManager
m_speed - member variable in class CEntityTemplate
m_speed - member variable in class CEntityFormation
m_speed - member variable in class CEntity
m_Speed - member variable in class CUnitAnimation
m_Speed - member variable in class CSkeletonAnim
m_Speed - member variable in struct SEntityAction
m_Speed - member variable in struct CObjectBase::Anim
m_Speed_H - member variable in class CProjectile
m_Speed_V - member variable in class CProjectile
m_SpeedFactor - member variable in struct STerrainPassability
m_Splats - member variable in class CPatchRData
m_Sprite - member variable in struct SGUIText::SSpriteCall
Sprite from global GUI sprite database.
m_SpriteBackHorizontal - member variable in struct SGUIScrollBarStyle
m_SpriteBackVertical - member variable in struct SGUIScrollBarStyle
m_SpriteBarHorizontal - member variable in struct SGUIScrollBarStyle
m_SpriteBarVertical - member variable in struct SGUIScrollBarStyle
m_SpriteBarVerticalOver - member variable in struct SGUIScrollBarStyle
m_SpriteBarVerticalPressed - member variable in struct SGUIScrollBarStyle
m_SpriteButtonBottom - member variable in struct CGUIScrollBarStyle
m_SpriteButtonBottom - member variable in struct SGUIScrollBarStyle
m_SpriteButtonBottomDisabled - member variable in struct SGUIScrollBarStyle
m_SpriteButtonBottomDisabled - member variable in struct CGUIScrollBarStyle
m_SpriteButtonBottomOver - member variable in struct SGUIScrollBarStyle
m_SpriteButtonBottomPressed - member variable in struct CGUIScrollBarStyle
m_SpriteButtonBottomPressed - member variable in struct SGUIScrollBarStyle
m_SpriteButtonLeft - member variable in struct SGUIScrollBarStyle
m_SpriteButtonLeft - member variable in struct CGUIScrollBarStyle
m_SpriteButtonLeftDisabled - member variable in struct CGUIScrollBarStyle
m_SpriteButtonLeftDisabled - member variable in struct SGUIScrollBarStyle
m_SpriteButtonLeftPressed - member variable in struct CGUIScrollBarStyle
m_SpriteButtonLeftPressed - member variable in struct SGUIScrollBarStyle
m_SpriteButtonRight - member variable in struct CGUIScrollBarStyle
m_SpriteButtonRight - member variable in struct SGUIScrollBarStyle
m_SpriteButtonRightDisabled - member variable in struct SGUIScrollBarStyle
m_SpriteButtonRightDisabled - member variable in struct CGUIScrollBarStyle
m_SpriteButtonRightPressed - member variable in struct SGUIScrollBarStyle
m_SpriteButtonRightPressed - member variable in struct CGUIScrollBarStyle
m_SpriteButtonTop - member variable in struct CGUIScrollBarStyle
m_SpriteButtonTop - member variable in struct SGUIScrollBarStyle
m_SpriteButtonTopDisabled - member variable in struct CGUIScrollBarStyle
m_SpriteButtonTopDisabled - member variable in struct SGUIScrollBarStyle
m_SpriteButtonTopOver - member variable in struct SGUIScrollBarStyle
m_SpriteButtonTopPressed - member variable in struct SGUIScrollBarStyle
m_SpriteButtonTopPressed - member variable in struct CGUIScrollBarStyle
m_SpriteCalls - member variable in struct SGUIText
List of sprites, or "icons" that should be rendered along with the text.
m_SpriteCalls - member variable in struct CGUIString::SFeedback
m_SpriteName - member variable in struct SGUIIcon
m_SpriteName - member variable in class CGUISpriteInstance
m_Sprites - member variable in class CGUI
m_SpriteScrollBackHorizontal - member variable in struct CGUIScrollBarStyle
m_SpriteScrollBackVertical - member variable in struct CGUIScrollBarStyle
m_SpriteScrollBarHorizontal - member variable in struct CGUIScrollBarStyle
m_SpriteScrollBarVertical - member variable in struct CGUIScrollBarStyle
m_staminaBarHeight - member variable in class CEntityTemplate
m_staminaBarSize - member variable in class CEntityTemplate
m_staminaBarWidth - member variable in class CEntityTemplate
m_staminaBorderHeight - member variable in class CEntityTemplate
m_staminaBorderName - member variable in class CEntityTemplate
m_staminaBorderWidth - member variable in class CEntityTemplate
m_staminaCurr - member variable in class CEntity
m_staminaMax - member variable in class CEntity
m_staminaMax - member variable in class CEntityTemplate
m_stance - member variable in class CEntity
m_stanceName - member variable in class CEntityTemplate
m_stanceName - member variable in class CEntity
m_StartingPhase - member variable in class CGameAttributes
m_State - member variable in class CUnitAnimation
m_State - member variable in class GUITooltip
m_State - member variable in class CNetErrorMessage
m_State - member variable in class CSocketBase
m_Stats - member variable in class CRenderer
m_Stream - member variable in class TestLogger
m_Stride - member variable in class VertexArray
m_Stride - member variable in class VertexArrayIterator
m_string - member variable in class StringStripper
m_String - member variable in class CParserValue
m_String - member variable in class CParserTaskTypeNode
m_String - member variable in struct SGUIText::STextCall
The string that is suppose to be rendered.
m_Style - member variable in class CCinemaData
m_Styles - member variable in class CGUI
m_Success - member variable in class CConnectCompleteEvent
m_SunColor - member variable in struct VS_GlobalLight
m_SunColor - member variable in class CLightEnv
m_SunDir - member variable in class CLightEnv
m_SunDir - member variable in struct VS_GlobalLight
m_sv_Orientation - member variable in struct JSI_Camera::Camera_Info
m_sv_Position - member variable in struct JSI_Camera::Camera_Info
m_sv_Target - member variable in struct JSI_Camera::Camera_Info
m_sv_Up - member variable in struct JSI_Camera::Camera_Info
m_SWaterScrollCounter - member variable in class WaterManager
m_SWaterSpeed - member variable in class WaterManager
m_SWaterTrans - member variable in class WaterManager
m_Switch - member variable in class CCinemaData
m_SynchedProperties - member variable in struct CSynchedJSObjectBase
m_SysMem - member variable in class CVertexBuffer
m_szBuffer - member variable in class CConsole
m_tag - member variable in class CFormation
m_Tag - member variable in class CTextureEntry
m_Tag - member variable in class CEntityTemplate
m_TagAdditionalValue - member variable in struct CGUIString::TextChunk::Tag
Some tags need an additional value
m_Tags - member variable in struct CGUIString::TextChunk
Tags that are present.
m_TagType - member variable in struct CGUIString::TextChunk::Tag
In [B=Hello][/B] m_TagType is TAG_B
m_TagValue - member variable in struct CGUIString::TextChunk::Tag
In [B=Hello][/B] m_TagValue is 'Hello'
m_target - member variable in class CEventGeneric
m_target - member variable in class CEventNotification
m_target - member variable in class CIdleEvent
m_Target - member variable in class CScriptEvent
m_target - member variable in struct CMouseoverEntities
m_target - member variable in class CEventOrderTransition
m_target - member variable in class CEventTargetExhausted
m_target - member variable in class CEventPrepareOrder
m_target - member variable in class CEventTargetChanged
m_target - member variable in class CEventStartConstruction
m_target_entity - member variable in class CEntityOrder
m_target_location - member variable in class CEntityOrder
m_targetChanged - member variable in struct CMouseoverEntities
m_targetorientation - member variable in class CEntity
m_Targets - member variable in class CTechnology
m_TaskTypeName - member variable in class CParserLine
m_TaskTypes - member variable in class CParser
m_techFilenames - member variable in class CTechnologyCollection
m_techs - member variable in class CTechnologyCollection
m_template - member variable in struct CBuildingPlacer
m_templateFilenames - member variable in class CEntityTemplateCollection
m_templateFilenames - member variable in class CFormationCollection
m_templateName - member variable in struct CBuildingPlacer
m_templates - member variable in class CEntityTemplateCollection
m_templates - member variable in class CFormationCollection
m_Terrain - member variable in class TerrainOverlay
m_Terrain - member variable in class CMiniMap
m_Terrain - member variable in class CWorld
pointer to the CTerrain object representing the height map.
m_TerrainAmbientColor - member variable in class CLightEnv
m_TerrainData - member variable in class CMiniMap
m_TerrainGroups - member variable in class CTextureManager
m_TerrainRenderMode - member variable in class CRenderer
m_Terrains - member variable in class CTerrainGroup
m_TerrainShadowTransparency - member variable in class CLightEnv
m_TerrainShadowTransparency: Fraction of diffuse light that reaches shadowed terrain.
m_TerrainTexture - member variable in class CMiniMap
m_TerrainTextures - member variable in class CMapReader
m_TerrainTris - member variable in struct CRenderer::Stats
m_Territories - member variable in class CTerritoryManager
m_TerritoryManager - member variable in class CWorld
pointer to the CTerritoryManager that holds territory matrix for the world.
m_TerritoryMatrix - member variable in class CTerritoryManager
m_territoryRestriction - member variable in class CEntityTemplate
m_test_addrs(int,double,char*,uintptr_t) - static function in class TestWdbgSym
m_test_array() - static function in class TestWdbgSym
m_test_stl() - static function in class TestWdbgSym
m_test_udt() - static function in class TestWdbgSym
m_Tex1Index - member variable in struct CMapIO::STileDesc
m_Tex2Index - member variable in struct CMapIO::STileDesc
m_TexCoords - member variable in struct SVertex2D
m_TexCoords - member variable in struct SVertex3D
m_TexCoords - member variable in struct GUIRenderer::SDrawCall
m_TexHandle - member variable in struct GUIRenderer::SDrawCall
m_TextCalls - member variable in struct SGUIText
List of TextCalls, for instance "Hello", "there!"
m_TextCalls - member variable in struct CGUIString::SFeedback
Text and Sprite Calls.
m_TextChunks - member variable in class CGUIString
TextChunks
m_TextPos - member variable in class CDropDown
Placement of text.
m_TextPos - member variable in class CText
Placement of text.
m_TextPos - member variable in class CButton
Placement of text.
m_Texture - member variable in struct CPatchRData::SSplat
m_Texture - member variable in struct CVertexBuffer::Batch
m_Texture - member variable in class CMaterial
m_texture - member variable in class CSprite
m_Texture - member variable in class CModel
m_Texture - member variable in struct STmpSplat
m_TextureBorderClamp - member variable in struct CRenderer::Caps
m_TextureColor - member variable in class CMaterial
m_TextureEntries - member variable in class CTextureManager
m_TextureFilename - member variable in struct CObjectBase::Variant
m_TextureMatrix1 - member variable in struct VS_PosToUV1
m_TextureMatrix2 - member variable in struct VS_PosToUV1
m_TextureMatrix3 - member variable in struct VS_PosToUV1
m_TextureName - member variable in class CObjectEntry
m_TextureName - member variable in struct SGUIImage
m_TexturePath - member variable in class CTextureEntry
m_TexturePlacementInFile - member variable in struct SGUIImage
m_TextureSize - member variable in struct SGUIImage
m_TextureSize - member variable in class CMiniMap
m_Thread - member variable in struct CSocketSetInternal
m_tickCyclePos - member variable in class CAura
m_tickRate - member variable in class CAura
m_Tiles - member variable in class CMapReader
m_TilesPerSide - member variable in class CTerritoryManager
m_TilesPerSide - member variable in class CLOSManager
m_TilesPerSide_1 - member variable in class CLOSManager
m_Time - member variable in class GUITooltip
m_Time - member variable in class CGame
total elapsed game time in seconds.
m_time - member variable in class CEventStartProduction
m_timeDelay - member variable in class CTrigger
m_TimeElapsed - member variable in class CCinemaPath
m_timeLeft - member variable in class CTrigger
m_Timescale - member variable in class CCinemaData
m_timeSinceClick - member variable in struct CBuildingPlacer
m_Timestamp - member variable in class CScriptEvent
m_TimeToNextSync - member variable in class CUnitAnimation
m_TimeWindow - member variable in class CSoundGroup
m_TimingData - member variable in struct CTurnManager::SClient
m_To - member variable in struct CGUIString::TextChunk
m_From and m_To is the range of the string
m_Tooltip - member variable in class CGUI
m_totalTime - member variable in class CProductionItem
m_totalTime - member variable in struct CBuildingPlacer
m_Transform - member variable in class CRenderableObject
m_Transform - member variable in struct SPropPoint
m_Transform - member variable in struct CMapIO::SObjectDesc
m_translation - member variable in class CSprite
m_Translation - member variable in class CBoneState
m_TriggerChoices - member variable in class CTriggerManager
m_TriggerMap - member variable in class CTriggerManager
m_TriggerTranslations - member variable in class CTriggerManager
m_turningRadius - member variable in class CEntity
m_turningRadius - member variable in class CEntityTemplate
m_TurnLength - member variable in struct CTurnManager::SBatch
m_TWaterScrollCounter - member variable in class WaterManager
m_TWaterSpeed - member variable in class WaterManager
m_TWaterTrans - member variable in class WaterManager
m_Type - member variable in class CParserTaskTypeNode
m_type - member variable in class CEntityOrder
m_Type - member variable in class XMLWriter_Element
m_Type - member variable in class CNetMessage
m_Type - member variable in struct STerrainPassability
m_Type - member variable in struct SNetMessageDeserializerRegistration
m_type - member variable in class CProductionItem
m_type - member variable in class CBoundingObject
m_Type - member variable in struct SGUISetting
m_Type - member variable in class CScriptEvent
m_TypeCode - member variable in class CScriptEvent
m_u - member variable in class CBoundingBox
m_U - member variable in struct SModelVertex
m_Underlined - member variable in struct SGUIText::STextCall
Settings
m_Union - member variable in struct CSocketAddress
m_Unit - member variable in class CUnitAnimation
m_UnitManager - member variable in class CMiniMap
m_UnitManager - member variable in class CWorld
pointer to the CUnitManager that holds all the units in the world.
m_Units - member variable in class CUnitManager
m_UnitsAmbientColor - member variable in class CLightEnv
m_unitUITextures - member variable in struct CSelectedEntities
m_unmodified - member variable in class CEntityTemplate
m_UnpackPos - member variable in class CFileUnpacker
m_unsnappedPoints - member variable in class CEntity
m_Update - member variable in class CSynchedJSObjectBase::CSynchedJSProperty
m_UpdateCB - member variable in class CPlayer
m_UpdateCB - member variable in class CGameAttributes
m_UpdateCBData - member variable in class CGameAttributes
m_UpdateCBData - member variable in class CPlayer
m_UpdateFlags - member variable in class CRenderData
m_UpdateRate - member variable in class CTriggerManager
m_UpdateTime - member variable in class CTriggerManager
m_UseCustomColor - member variable in struct SGUIText::STextCall
Use custom color? If true then m_Color is used, else the color inputted will be used.
m_UseEdgeButtons - member variable in class IGUIScrollBar
True if you want edge buttons, i.
m_UseVFS - member variable in class CConfigDB
m_UV - member variable in struct IModelDef
Indices are the same for all models, so share them
m_UV - member variable in struct FFModelDef
m_UV - member variable in struct PSModelDef
m_UV - member variable in struct HWLModel
m_UVs - member variable in struct CPatchRData::SBlendVertex
m_UVs - member variable in struct CPatchRData::SBaseVertex
m_V - member variable in class CQuaternion
m_V - member variable in struct SModelVertex
m_v - member variable in class CBoundingBox
m_valid - member variable in struct CBuildingPlacer
m_Valid - member variable in struct CStreamSocket::SOperationContext
m_ValidCurrent - member variable in class CCinemaManager
m_VariantGroups - member variable in class CObjectBase
m_VariantName - member variable in struct CObjectBase::Variant
m_VB - member variable in class VertexArray
m_VBBase - member variable in class CPatchRData
m_VBBlends - member variable in class CPatchRData
m_VBO - member variable in struct CRenderer::Caps
m_Version - member variable in class CFileUnpacker
m_VertexProgram - member variable in class CMaterial
m_VertexShader - member variable in struct CRenderer::Caps
m_VertexShader - member variable in class CRenderer
If false, use a multipass fallback for player colors.
m_VertexSize - member variable in class CVertexBuffer
m_Vertices - member variable in class CPatchRData
m_Vertices - member variable in class CBrush
m_Vertices - member variable in struct GUIRenderer::SDrawCall
m_Verts - member variable in struct SModelFace
m_viewall - member variable in struct CMouseoverEntities
m_ViewCamera - member variable in class CRenderer
m_ViewCamera: determines the eye position for rendering
m_ViewFrustum - member variable in class CCamera
m_ViewPort - member variable in class CCamera
m_VisibilityMatrix - member variable in class CLOSManager
m_visible - member variable in class CEntity
m_visionPermanent - member variable in class CEntityTemplate
m_w - member variable in class CBoundingBox
m_W - member variable in class CQuaternion
m_W - member variable in class CVector4D
m_WantedX - member variable in class CInput
m_Watches - member variable in class CJSComplex
m_WaterAlphaOffset - member variable in class WaterManager
m_WaterColor - member variable in class WaterManager
m_WaterCurrentTex - member variable in class WaterManager
m_WaterFullDepth - member variable in class WaterManager
m_WaterHeight - member variable in class WaterManager
m_WaterManager - member variable in class CRenderer
m_WaterManager: the WaterManager object used for water textures and settings (e.g. water color, water height)
m_WaterMaxAlpha - member variable in class WaterManager
m_WaterScroll - member variable in class WaterManager
m_WaterTexTimer - member variable in class WaterManager
m_WaterTexture - member variable in class WaterManager
m_WaterTint - member variable in class WaterManager
m_Waviness - member variable in class WaterManager
m_Weight - member variable in struct SVertexBlend
m_WelcomeMessage - member variable in class CNetServer
m_width - member variable in class CSprite
m_Width - member variable in struct SViewPort
m_Width - member variable in class CMiniMap
m_Width - member variable in struct CGUIScrollBarStyle
Width of bar, also both sides of the edge buttons.
m_Width - member variable in class CRenderer
m_Width - member variable in struct SGUIScrollBarStyle
Width of bar, also both sides of the edge buttons.
m_Width - member variable in class IGUIScrollBar
Width of the scroll bar
m_Words - member variable in class CGUIString
Words
m_World - member variable in class CGame
pointer to the CWorld object representing the game world.
m_worldposition - member variable in struct CMouseoverEntities
m_worldPosition - member variable in class CEventOrderTransition
m_WrBufferSize - member variable in class CMessageSocket
m_WriteContext - member variable in class CStreamSocket
m_X - member variable in struct SViewPort
m_X - member variable in class CPatch
m_X - member variable in class CVector4D
m_X - member variable in class CGameEvents::CEventWorldClick
m_X - member variable in class IGUIScrollBar
Absolute X Position
m_x1 - member variable in struct CMouseoverEntities
m_x2 - member variable in struct CMouseoverEntities
m_Y - member variable in class CVector4D
m_Y - member variable in class IGUIScrollBar
Absolute Y Position
m_Y - member variable in class CGameEvents::CEventWorldClick
m_Y - member variable in struct SViewPort
m_y1 - member variable in struct CMouseoverEntities
m_y2 - member variable in struct CMouseoverEntities
m_YFrom - member variable in struct SGenerateTextImage
m_YTo - member variable in struct SGenerateTextImage
m_YUp - member variable in class CommonConvert
m_Z - member variable in class IGUIScrollBar
Absolute Z Position
m_Z - member variable in class CVector4D
m_Z - member variable in class CPatch
machine - static variable in (lib.sysdep.win globals)
See wdbg_sym.cpp
machine - member variable in struct utsname
magic - member variable in struct FileProvider_VTbl
magic - member variable in struct CacheAllocator::Header
magic - member variable in struct ECDR
magic - member variable in struct CacheAllocator::Footer
magic - member variable in struct CDFH
magic - member variable in struct LFH
MAGIC - static variable in class CacheAllocator
magnitude_2(const float[ 3]) - static function in (lib.res.sound globals)
See snd_mgr.cpp
mahaf_Init() - member function in (lib.sysdep.win globals)
See mahaf.cpp
mahaf_MapPhysicalMemory(uintptr_t,size_t) - member function in (lib.sysdep.win globals)
See mahaf.cpp
mahaf_ReadPort16(u16) - member function in (lib.sysdep.win globals)
See mahaf.cpp
mahaf_ReadPort32(u16) - member function in (lib.sysdep.win globals)
See mahaf.cpp
mahaf_ReadPort8(u16) - member function in (lib.sysdep.win globals)
See mahaf.cpp
mahaf_Shutdown() - member function in (lib.sysdep.win globals)
See mahaf.cpp
mahaf_UnmapPhysicalMemory(volatile) - member function in (lib.sysdep.win globals)
See mahaf.cpp
mahaf_WritePort16(u16,u16) - member function in (lib.sysdep.win globals)
See mahaf.cpp
mahaf_WritePort32(u16,u32) - member function in (lib.sysdep.win globals)
See mahaf.cpp
mahaf_WritePort8(u16,u8) - member function in (lib.sysdep.win globals)
See mahaf.cpp
main(int,char*[]) - member function in (source globals)
See main.cpp
MainControllerInit() - static function in (source globals)
See main.cpp
MainControllerShutdown() - static function in (source globals)
See main.cpp
mainCRTStartup() - member function in (lib.sysdep.win globals)
See wseh.cpp
MainInputHandler(const SDL_Event_*) - static function in (source globals)
See main.cpp
mainlog - member variable in class TestCLogger
make_read_only(u8*,size_t) - member function in class CacheAllocator
make_reflector(float*,float*) - member function in (collada globals)
Setup u for Household reflection to zero all v components but first
make_room_in_buffer(j_compress_ptr) - static function in (lib.res.graphics globals)
See tex_jpg.cpp
MakeDefaultCallback(_nm) - member function in (network globals)
See StreamSocket.cpp
MakeDirty(int) - member function in class CTerrain
MakeDirty(int,int,int,int,int) - member function in class CTerrain
MakeIterator(const Attribute*) - member function in class VertexArray
makeStream() - member function in class CVFSInputSource
malloc(size) - member function in (lib globals)
See mmgr.h
mallocs_frame_current - member variable in class CProfileNode
mallocs_frame_last - member variable in class CProfileNode
mallocs_total - member variable in class CProfileNode
ManuallyHandleEvent(const SDL_Event_*) - member function in class CList
Handle events manually to catch keyboard inputting.
ManuallyHandleEvent(const SDL_Event_*) - member function in class CInput
Handle events manually to catch keyboard inputting.
ManuallyHandleEvent(const SDL_Event_*) - member function in class CDropDown
Handle events manually to catch keyboard inputting.
ManuallyHandleEvent(const SDL_Event_*) - member function in class IGUIObject
Some objects need to handle the SDL_Event_ manually.
map - member variable in class IdMgr
Map - member variable in typedef ConnectionBuilder::ConnectionAdder::Map
map - member variable in struct FileProvider_VTbl
map - member variable in class Landlord
Map - member variable in typedef IdMgr::Map
map - member variable in class ConnectionBuilder::ConnectionAdder
Map - member variable in typedef Landlord_Lazy::Map
MAP_ANONYMOUS - member variable in (lib.sysdep.win.wposix globals)
See wmman.h
MAP_FAILED - member variable in (lib.sysdep.win.wposix globals)
See wmman.h
MAP_FIXED - member variable in (lib.sysdep.win.wposix globals)
See wmman.h
MAP_NORESERVE - member variable in (lib.sysdep.win.wposix globals)
See wmman.h
map_pObjects - member variable in typedef map_pObjects
map_pObjects - typedef in gui
MAP_PRIVATE - member variable in (lib.sysdep.win.wposix globals)
See wmman.h
map_refs - member variable in struct PosixFile
map_Settings - member variable in typedef map_Settings
map_Settings - typedef in gui
MAP_SHARED - member variable in (lib.sysdep.win.wposix globals)
See wmman.h
MapCIt - member variable in typedef Landlord::MapCIt
MapCIt - member variable in typedef ConnectionBuilder::ConnectionAdder::MapCIt
MapCIt - member variable in typedef Landlord_Lazy::MapCIt
MapIt - member variable in typedef Landlord::MapIt
MapIt - member variable in typedef Landlord_Lazy::MapIt
MapItem - member variable in typedef ConnectionBuilder::ConnectionAdder::MapItem
mapping - member variable in struct PosixFile
mapsTo - member variable in struct SHotkeyMappingGui
mapsTo - member variable in struct SHotkeyMapping
MapTrigger - struct in simulation
MapTrigger() - constructor in struct MapTrigger
MapTriggerCondition - struct in simulation
MapTriggerCondition() - constructor in struct MapTriggerCondition
MapTriggerEffect - struct in simulation
MapTriggerGroup - struct in simulation
MapTriggerGroup() - constructor in struct MapTriggerGroup
MapTriggerGroup(CStrW,CStrW) - constructor in struct MapTriggerGroup
MapTriggerLogicBlock - struct in simulation
MapTriggerLogicBlock(size_t,bool) - constructor in struct MapTriggerLogicBlock
mark_completed(BlockId) - member function in class BlockMgr
MarkUpdateColorRecursive(CModel*) - static function in (graphics globals)
See GameView.cpp
mask - member variable in struct LFHash
MASK__PSRETURN_OK - member variable in (ps globals)
See Errors.h
mat_binop(C,gets,A,op,B,n) - member function in (collada globals)
/** Assign nxn matrix C the element-wise combination of A and B using "op" *
mat_copy(C,gets,A,n) - member function in (collada globals)
/** Copy nxn matrix A to C using "gets" for assignment *
mat_id - static variable in (collada globals)
Decomp Auxiliaries
mat_mult(HMatrix,HMatrix,HMatrix) - member function in (collada globals)
Multiply the upper left 3x3 parts of A and B to get AB
mat_norm(HMatrix,int) - member function in (collada globals)
Compute either the 1 or infinity norm of M, depending on tpose
mat_pad(A) - member function in (collada globals)
/** Fill out 3x3 matrix to 4x4 *
mat_tpose(AT,gets,A,n) - member function in (collada globals)
/** Copy transpose of nxn matrix A to C using "gets" for assignment *
MATCH(known_extif(!strcmp(ext,#known_extreturn) - member function in (lib globals)
See ogl.cpp
match_wildcard(const char*,const char*) - member function in (lib globals)
========================================================================= File : regex.
match_wildcardw(const wchar_t*,const wchar_t*) - member function in (lib globals)
See regex.cpp
MatchBlendShape(const T&,const T&,unsigned int&) - member function in namespace CAlphaMapCalculator
LookupBlend: find and return the blendmap fitting the given shape by iterating through the given data table and testing each shape in flipped and rotated forms until a match is found
MatchBlendShapeFlipped(const T&,const T&,unsigned int&) - member function in namespace CAlphaMapCalculator
MatchBlendShape: try and find a matching blendmap, and the required flip/ rotation flags, to fit the given shape to the template
matches(const ExtantBuf&,FileIOBuf) - member function in class ExtantBufMgr
MateiHashTbl - class in lib
MateiHashTbl() - constructor in class MateiHashTbl
~MateiHashTbl() - constructor in class MateiHashTbl
MateiHashTbl::Entry - struct in lib
MateiHashTbl::Iterator - class in lib
maths_brush_h - member variable in (maths globals)
See Brush.h
matrix_alloc(uint,uint,size_t) - member function in (lib globals)
See allocators.cpp
matrix_free(void**) - member function in (lib globals)
See allocators.cpp
MAX_BLOCKS - static variable in class BlockMgr
MAX_BOOKMARKS - member variable in (ps globals)
See Interact.h
MAX_BREAKPOINTS - static variable in (lib.sysdep.win globals)
See wdbg.cpp
MAX_CACHE_SIZE - static variable in (lib.res.file globals)
See file_cache.cpp
MAX_CHARS - static variable in (lib globals)
See debug.cpp
MAX_CHILDREN - static variable in struct TI_FINDCHILDREN_PARAMS2
MAX_COMPRESSOR_SIZE - member variable in typedef MAX_COMPRESSOR_SIZE
MAX_COMPRESSOR_SIZE - typedef in lib.res.file
MAX_COMPRESSOR_SIZE - static variable in (lib.res.file globals)
See compression.cpp
MAX_DTORS - static variable in (lib.sysdep.win.wposix globals)
See wpthread.cpp
MAX_EMIT - field in enum PEmit
max_entries - member variable in class DynHashTbl
max_entries - member variable in class MateiHashTbl
MAX_EXTANT_HANDLES - static variable in (lib.res globals)
========================================================================= File : h_mgr.
MAX_FILE_SIZE - static variable in class TestArchiveBuilder
MAX_GROUPS - member variable in (ps globals)
See Interact.h
MAX_HANDLE - member variable in (simulation globals)
See EntityHandles.h
MAX_HANDLERS - member variable in (lib globals)
========================================================================= File : input.
MAX_HANDLES - member variable in (simulation globals)
See EntityManager.h
MAX_IDS - static variable in (lib.res.file globals)
See vfs_optimizer.cpp
MAX_INDIRECTION - static variable in (lib.sysdep.win globals)
See wdbg_sym.cpp
MAX_IOS - static variable in (lib.res.sound globals)
See snd_mgr.cpp
MAX_JS_TIMERS - static variable in (scripting globals)
See ScriptGlue.cpp
MAX_LEVEL - static variable in (lib.sysdep.win globals)
See wdbg_sym.cpp
MAX_MAP_REFS - static variable in (lib.res.file globals)
See file.cpp
MAX_NUM_FRUSTUM_PLANES - member variable in (graphics globals)
See Frustum.h
max_output_size - member variable in struct ArchiveFileIo
max_particles - member variable in class CEmitter
MAX_PENDING_IOS - static variable in class IOManager
MAX_RELOADS_PER_FRAME - member variable in typedef MAX_RELOADS_PER_FRAME
MAX_RELOADS_PER_FRAME - typedef in lib.res.file
MAX_RELOADS_PER_FRAME - member variable in (lib.res.file globals)
See vfs.cpp
MAX_REQS - member variable in (lib.sysdep.win.wposix globals)
See waio.cpp
MAX_RETIRED - static variable in (lib globals)
See lockfree.cpp
MAX_ROTATION_RATE - member variable in (simulation globals)
See Entity.cpp
MAX_RUNS - static variable in (lib.res.file globals)
See trace.cpp
max_size_pa - member variable in struct DynArray
reserved
MAX_SPLINE_NODES - member variable in (maths globals)
See NUSpline.h
MAX_STREAMS - static variable in (lib.res.sound globals)
See snd_mgr.cpp
MAX_SYMBOLS - static variable in (lib globals)
See debug.cpp
MAX_TAGS - static variable in (lib globals)
See debug.cpp
MAX_TEXTURES - field in enum PText
MAX_VB_SIZE_BYTES - member variable in (renderer globals)
See VertexBuffer.h
MaxComponent(const CVector3D&) - member function in (maths globals)
See Vector3D.cpp
MaxDistance - member variable in class RNSpline
MaxIdleState - member variable in struct _PROCESSOR_POWER_INFORMATION
maxInfluences - member variable in (collada globals)
See PMDConvert.cpp
MaxMhz - member variable in struct _PROCESSOR_POWER_INFORMATION
maxRunCount - member variable in struct MapTrigger
MAXSLOPE - member variable in (simulation globals)
See AStarEngine.cpp
MaxTextureUnits - field in enum CRenderer::anonymous_enum_2
mcd_calc - member variable in class Landlord
McdCalc_Cached - class in lib
McdCalc_Cached() - constructor in class McdCalc_Cached
McdCalc_Naive - class in lib
mClosed - member variable in class CAStarEngine
me - member variable in class CEntity
MEASURE(c,desc{srand(1;int) - member function in (lib.tests globals)
See test_cache_adt.h
Mem - struct in lib.res
mem - member variable in struct BlockMgr::Block
mem_alloc(size_t,const size_t,uint,Handle*) - member function in (lib.res globals)
See mem.cpp
MEM_ALLOC_NOT_FOUND - member variable in namespace ERR
mem_commit(u8*,size_t,int) - static function in (lib globals)
See allocators.cpp
mem_decommit(u8*,size_t) - static function in (lib globals)
See allocators.cpp
MEM_DTOR - member variable in typedef MEM_DTOR
MEM_DTOR - typedef in lib.res
========================================================================= File : mem.
Mem_dtor(Mem*) - static function in (lib.res globals)
See mem.cpp
mem_free(p) - member function in (lib.res globals)
See mem.h
mem_free_h(Handle&) - member function in (lib.res globals)
See mem.cpp
mem_free_p(void*&) - member function in (lib.res globals)
See mem.cpp
mem_get(Handle,u8**,size_t*) - member function in (lib.res globals)
See mem.cpp
mem_get_ptr(Handle,size_t*) - member function in (lib.res globals)
See mem.cpp
Mem_init(Mem*,va_list) - static function in (lib.res globals)
See mem.cpp
MEM_OVERWRITTEN - member variable in namespace ERR
mem_protect(u8*,size_t,int) - static function in (lib globals)
See allocators.cpp
mem_release(u8*,size_t) - static function in (lib globals)
See allocators.cpp
Mem_reload(Mem*,const char*,Handle) - static function in (lib.res globals)
See mem.cpp
mem_reserve(size_t,u8**) - static function in (lib globals)
See allocators.cpp
mem_shutdown() - member function in (lib.res globals)
See mem.cpp
mem_to_free - member variable in struct Compressor::Buf
Mem_to_string(const Mem*,char*) - static function in (lib.res globals)
See mem.cpp
Mem_validate(const Mem*) - static function in (lib.res globals)
See mem.cpp
mem_wrap(void*,size_t,uint,void*,size_t,MEM_DTOR,uintptr_t,void*) - member function in (lib.res globals)
See mem.cpp
MEM_ZERO - field in enum anonymous_enum_2
MemberAddPropertyImpl(IJSComplex*,const CStrW&,PropType*,bool,IJSComplex::NotifyFn,IJSComplex::NotifyFn) - member function in (scripting globals)
See ScriptableComplex.h
MemberAddReadOnlyPropertyImpl(IJSComplex*,const CStrW&,PropType*,bool,IJSComplex::NotifyFn,IJSComplex::NotifyFn) - member function in (scripting globals)
See ScriptableComplex.h
membuffer - class in ps.XML
membuffer() - constructor in class membuffer
~membuffer() - constructor in class membuffer
memento - member variable in class TFile
MemFun1_t - struct in ps
MemFun1_t(T*,int( T::*,Arg) - constructor in struct MemFun1_t
MemFun1Thunk(void*,double) - member function in (ps globals)
See LoaderThunks.h
MemFun_t - struct in ps
MemFun_t(T*,int( T::*) - constructor in struct MemFun_t
MemFunThunk(void*,double) - member function in (ps globals)
See LoaderThunks.h
memoryTotalMib - static variable in (lib.sysdep globals)
See cpu.cpp
mesh_map - member variable in typedef CMeshManager::mesh_map
MeshManager - member variable in class CGameViewImpl
meshManager - member variable in class TestMeshManager
MESSAGE - field in enum ELogMethod
message_size_bytes - static variable in (lib globals)
See debug.cpp
MessageDeserializerMap - member variable in typedef MessageDeserializerMap
MessageDeserializerMap - typedef in network
method - member variable in struct CDFH
method - member variable in class Compressor
method - member variable in struct ArchiveFile
method - member variable in struct ArchiveEntry
method - member variable in struct LFH
method_for_zip_method(ZipCompressionMethod) - static function in (lib.res.file globals)
See zip.cpp
mFlagArraySize - member variable in class CAStarEngine
mFlags - member variable in class CAStarEngine
mGoal - member variable in class CAStarEngine
mgr - member variable in class Cache
MhzLimit - member variable in struct _PROCESSOR_POWER_INFORMATION
MiB - member variable in (lib globals)
See lib.h
MICROLOG - member variable in (ps globals)
See Pyrogenesis.h
min_buckets - static variable in class CVector2D_hash_compare
min_credit_density - member variable in class McdCalc_Cached
min_valid - member variable in class McdCalc_Cached
MinimapUnitVertex - struct in gui
minimumPeriodicTicks - member variable in struct HpetDescriptionTable
MipmapCB - member variable in typedef MipmapCB
MipmapCB - typedef in lib.res.graphics
callback function for each mipmap level.
mix_2_3(uint[ 4],uint[ 4],uint[ 4]) - static function in (lib.res.graphics globals)
See tex_dds.cpp
mix_avg(uint[ 4],uint[ 4],uint[ 4]) - static function in (lib.res.graphics globals)
See tex_dds.cpp
mkdir(const char*,mode_t) - member function in (lib.sysdep.win.wposix globals)
See wfilesystem.cpp
mLowPathfinder - member variable in class CPathfindEngine
mmap(void*,size_t,int,int,int,off_t) - member function in (lib.sysdep.win.wposix globals)
See wmman.cpp
mmap_file(void*,size_t,int,int,int,off_t,void**) - static function in (lib.sysdep.win.wposix globals)
See wmman.cpp
mmap_file_access(int,int,DWORD&,DWORD&) - static function in (lib.sysdep.win.wposix globals)
See wmman.cpp
mmap_flags - static variable in (lib globals)
See allocators.cpp
mmap_mem(void*,size_t,int,int,int,void**) - static function in (lib.sysdep.win.wposix globals)
See wmman.cpp
mod_base - static variable in (lib.sysdep.win globals)
See wdbg_sym.cpp
MOD_PATH - member variable in (graphics.tests globals)
See test_MeshManager.h
Model - member variable in struct CRendererInternals
model - static variable in (lib.sysdep.ia32 globals)
See ia32.cpp
model - member variable in struct CObjectBase::Variation
MODELFLAG_CASTSHADOWS - member variable in (graphics globals)
See Model.h
MODELFLAG_NOLOOPANIMATION - member variable in (graphics globals)
See Model.h
ModelRenderer - class in renderer
Class ModelRenderer: Abstract base class for all model renders.
ModelRenderer() - constructor in class ModelRenderer
~ModelRenderer() - constructor in class ModelRenderer
models - member variable in struct SortModelRendererInternals
ModelVertexRenderer - class in renderer
Class ModelVertexRenderer: Normal ModelRenderer implementations delegate vertex array management and vertex transformation to an implementation of ModelVertexRenderer.
~ModelVertexRenderer() - constructor in class ModelVertexRenderer
ModelVertexRendererPtr - typedef in renderer
ModelVertexRendererPtr - member variable in typedef ModelVertexRendererPtr
modifier - member variable in struct HWLightingModelRendererInternals
Previously prepared modeldef
modifier - member variable in struct InstancingModelRendererInternals
Previously prepared modeldef
Modifier() - constructor in struct CTechnology::Modifier
ModNormal - member variable in struct CRendererInternals::Models
ModPlain - member variable in struct CRendererInternals::Models
ModPlainLit - member variable in struct CRendererInternals::Models
ModPlayer - member variable in struct CRendererInternals::Models
ModPlayerLit - member variable in struct CRendererInternals::Models
ModPlayerUnlit - member variable in struct CRendererInternals::Models
ModSolidColor - member variable in struct CRendererInternals::Models
ModTransparent - member variable in struct CRendererInternals::Models
ModTransparentDepthShadow - member variable in struct CRendererInternals::Models
ModTransparentLit - member variable in struct CRendererInternals::Models
ModTransparentShadow - member variable in struct CRendererInternals::Models
ModTransparentUnlit - member variable in struct CRendererInternals::Models
MODULE_ERROR - static variable in (lib globals)
See module_init.cpp
MODULE_UNINITIALIZED - static variable in (lib globals)
========================================================================= File : module_init.
ModuleInitState - typedef in lib
initialization state of a module: class, source file, or whatever.
ModuleInitState - member variable in typedef ModuleInitState
ModuleSetError(volatile) - member function in (lib globals)
See module_init.cpp
ModuleShouldInitialize(volatile) - member function in (lib globals)
See module_init.cpp
ModuleShouldShutdown(volatile) - member function in (lib globals)
See module_init.cpp
ModWireframe - member variable in struct CRendererInternals::Models
mOpen - member variable in class CAStarEngine
most_recent_mtime - static variable in (lib.res.file globals)
See vfs_tree.cpp
Mount - struct in lib.res.file
========================================================================= File : vfs_mount.
Mount() - constructor in struct Mount
~Mount() - constructor in struct Mount
Mount(const char*,const char*,Handle,uint,uint) - constructor in struct Mount
Mount::equal_to - struct in lib.res.file
mount_archive(TDir*,const Mount&) - static function in (lib.res.file globals)
See vfs_mount.cpp
mount_archives(TDir*,Archives*,const Mount*) - static function in (lib.res.file globals)
See vfs_mount.cpp
mount_attach_real_dir(RealDir*,const char*,const Mount*,uint) - member function in (lib.res.file globals)
See vfs_mount.cpp
mount_create_real_dir(const char*,const Mount*) - member function in (lib.res.file globals)
See vfs_mount.cpp
mount_detach_real_dir(RealDir*) - member function in (lib.res.file globals)
See vfs_mount.cpp
mount_dir_tree(TDir*,const Mount&) - static function in (lib.res.file globals)
mount list (allows multiple mountings, e.g. for mods)
mount_get_archive(const Mount*) - member function in (lib.res.file globals)
See vfs_mount.cpp
mount_get_type(const Mount*) - member function in (lib.res.file globals)
See vfs_mount.cpp
mount_init() - member function in (lib.res.file globals)
See vfs_mount.cpp
MOUNT_INVALID_TYPE - member variable in namespace ERR
mount_is_archivable(const Mount*) - member function in (lib.res.file globals)
See vfs_mount.cpp
mount_make_vfs_path(const char*,char*) - member function in (lib.res.file globals)
See vfs_mount.cpp
mount_populate(TDir*,RealDir*) - member function in (lib.res.file globals)
See vfs_mount.cpp
mount_realpath(const char*,const Mount*,char*) - member function in (lib.res.file globals)
populate the directory being mounted with files from real subdirectories and archives.
mount_rebuild() - member function in (lib.res.file globals)
See vfs_mount.cpp
mount_release_all_archives() - member function in (lib.res.file globals)
See vfs_mount.cpp
mount_should_replace(const Mount*,const Mount*,size_t,size_t,time_t,time_t) - member function in (lib.res.file globals)
See vfs_mount.cpp
mount_shutdown() - member function in (lib.res.file globals)
See vfs_mount.cpp
mount_unmount_all(void) - static function in (lib.res.file globals)
See vfs_mount.cpp
MountIt - typedef in lib.res.file
MountIt - member variable in typedef MountIt
Mounts - member variable in typedef Mounts
mounts - static variable in (lib.res.file globals)
See vfs_mount.cpp
Mounts - typedef in lib.res.file
MountType - enum in lib.res.file
mouse_buttons - static variable in (lib.sysdep.win globals)
See wsdl.cpp
MOUSE_LEFT - field in enum anonymous_enum_1
MOUSE_LEFT - member variable in (ps globals)
See KeyName.cpp
MOUSE_MIDDLE - field in enum anonymous_enum_1
MOUSE_MIDDLE - member variable in (ps globals)
See KeyName.cpp
mouse_moved(uint,uint) - static function in (lib.sysdep.win globals)
See wsdl.cpp
MOUSE_RIGHT - member variable in (ps globals)
See KeyName.cpp
MOUSE_RIGHT - field in enum anonymous_enum_1
mouse_update() - static function in (lib.sysdep.win globals)
See wsdl.cpp
MOUSE_WHEELDOWN - member variable in (ps globals)
See KeyName.cpp
MOUSE_WHEELDOWN - field in enum anonymous_enum_1
MOUSE_WHEELUP - member variable in (ps globals)
See KeyName.cpp
MOUSE_WHEELUP - field in enum anonymous_enum_1
mouse_x - static variable in (lib.sysdep.win globals)
See wsdl.cpp
mouse_y - static variable in (lib.sysdep.win globals)
See wsdl.cpp
MouseButtonUpHandler(const SDL_Event_*,int) - member function in (ps globals)
See Interact.cpp
MouseOver() - member function in class CDropDown
MouseOver() - member function in class IGUIObject
Get object name, name is unique
MouseOver() - member function in class CGUIDummyObject
MousePressed() - member function in struct CBuildingPlacer
MouseReleased() - member function in struct CBuildingPlacer
move(char_type*,const char_type*,size_t) - static function in struct std::char_traits
MoveToPointAt(float) - member function in class CCinemaManager
MoveToPointAt(float,float,const CVector3D&) - member function in class CCinemaPath
movsx_be64(const u8*,size_t) - member function in (lib globals)
See byte_order.cpp
movsx_le64(const u8*,size_t) - member function in (lib globals)
See byte_order.cpp
movzx_be64(const u8*,size_t) - member function in (lib globals)
See byte_order.cpp
movzx_le64(const u8*,size_t) - member function in (lib globals)
See byte_order.cpp
mPath - member variable in class CAStarEngine
mprotect(void*,size_t,int) - member function in (lib.sysdep.win.wposix globals)
See wmman.cpp
ms_singleton - static variable in class Singleton
MSC_VERSION - member variable in (lib globals)
See config.h
mSearchLimit - member variable in class CAStarEngine
MsFromTimespec(const timespec&) - static function in (lib.sysdep.win.wposix globals)
See wtime.cpp
msg - member variable in class ColladaException
msg - member variable in struct JpgErrorMgr
MSG_SOCKET_READY - member variable in (network globals)
See NetworkInternal.h
mSolved - member variable in class CAStarEngine
MT_ARCHIVE - field in enum MountType
MT_FILE - field in enum MountType
MT_NONE - field in enum MountType
mtime - member variable in struct ArchiveEntry
mtime - member variable in struct DirEnt
mtime - member variable in class TFile
MULTIPLE_MOUNTINGS - static variable in (lib.res.file globals)
See vfs_mount.cpp
munmap(void*,size_t) - member function in (lib.sysdep.win.wposix globals)
See wmman.cpp
music_player - member variable in (source globals)
See main.cpp
mutex - static variable in (lib.res globals)
========================================================================= File : mem.
mutex - member variable in class TestMultithread
mutex - static variable in (lib.res.file globals)
See vfs_tree.cpp

 Overview   Project   Class   Tree   Deprecated   Index 
0 A.D.
Generated on September 04, 2007 at 18:13
CppDoc v2.4.0
FRAMES    NO FRAMES