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renderer
Struct ShadowMapInternals

   in ShadowMap.cpp

struct ShadowMapInternals

Construction/Destruction


Field Summary
 int DepthTextureBits
          
 int EffectiveHeight
          
 int EffectiveWidth
          
 GLuint Framebuffer
          
 int Height
          
 CMatrix3D InvLightTransform
          
 CMatrix3D LightProjection
          
 CCamera LightspaceCamera
          
 CMatrix3D LightTransform
          
 CBound ShadowBound
          
 GLuint Texture
          
 CMatrix3D TextureMatrix
          
 bool UseDepthTexture
          
 int Width
          
 
Method Summary
 void CalcShadowMatrices()
          Create the shadow map
 void CreateTexture()
          Set up to render into shadow map texture
 

Field Detail

DepthTextureBits

public int DepthTextureBits;

EffectiveHeight

public int EffectiveHeight;

EffectiveWidth

public int EffectiveWidth;

Framebuffer

public GLuint Framebuffer;

Height

public int Height;

InvLightTransform

public CMatrix3D InvLightTransform;

LightProjection

public CMatrix3D LightProjection;

LightspaceCamera

public CCamera LightspaceCamera;

LightTransform

public CMatrix3D LightTransform;

ShadowBound

public CBound ShadowBound;

Texture

public GLuint Texture;

TextureMatrix

public CMatrix3D TextureMatrix;

UseDepthTexture

public bool UseDepthTexture;

Width

public int Width;


Method Detail

CalcShadowMatrices

public void CalcShadowMatrices();
Create the shadow map

CreateTexture

public void CreateTexture();
Set up to render into shadow map texture

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Generated on September 04, 2007 at 18:14
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