Class Summary |
(gui globals) |
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anonymous_enum_1 |
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anonymous_enum_2 |
Recurse restrictions, when we recurse, if an object
is hidden for instance, you might want it to skip
the children also
Notice these are flags! and we don't really need one
for no restrictions, because then you'll just enter 0 |
CButton |
Button |
CCheckBox |
CheckBox |
CClientArea |
Client Area is a rectangle relative to a parent rectangle
You can input the whole value of the Client Area by
string. |
CDropDown |
Drop Down
The control can be pressed, but we will not inherent
this behavior from IGUIButtonBehavior, because when
you press this control, the list with elements will
immediately appear, and not first after release
(which is the whole gist of the IGUIButtonBehavior). |
CGUI |
The main object that includes the whole GUI. |
CGUIDummyObject |
Dummy object used primarily for the root object
or objects of type 'empty' |
CGUIList |
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CGUIScrollBarStyle |
The GUI Scroll-bar style. |
CGUIScrollBarVertical |
Vertical implementation of IGUIScrollBar |
CGUISprite |
The GUI sprite, is actually several real sprites (images)
like a collage. |
CGUISpriteInstance |
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CGUIString |
String class, substitute for CStr, but that parses
the tags and builds up a list of all text that will
be different when outputted. |
CImage |
Object just for drawing a sprite. |
CInput |
Text field where you can input and edit the text. |
CInternalCGUIAccessorBase |
Get object pointer |
CList |
Create a list of elements, where one can be selected
by the user. |
CMiniMap |
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CProgressBar |
Object used to draw a value from 0 to 100 visually. |
CRadioButton |
Just like a check box, but it'll nullify its siblings (of the same kind),
and it won't switch itself. |
CText |
Text field that just displays static text. |
CTooltip |
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DrawCalls |
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EAlign |
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Effect_AddColor |
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Effect_Greyscale |
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Effect_MultiplyColor |
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EGUIMessageType |
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EGUISettingsStruct |
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EGUISettingType |
Setting Type |
EVAlign |
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GUI |
Includes static functions that needs one template
argument. |
GUITooltip |
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IGUIButtonBehavior |
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IGUIObject |
GUI object such as a button or an input-box. |
IGUIScrollBar |
The GUI Scroll-bar, used everywhere there is a scroll-bar in the game. |
IGUIScrollBarOwner |
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IGUITextOwner |
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map_pObjects |
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map_Settings |
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MinimapUnitVertex |
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SGenerateTextImage |
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SGUIIcon |
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SGUIImage |
A CGUISprite is actually a collage of several real
sprites, this struct represents is such real sprite. |
SGUIImageEffects |
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SGUIMessage |
Message send to IGUIObject::HandleMessage() in order
to give life to Objects manually with
a derived HandleMessage(). |
SGUIScrollBarStyle |
The GUI Scroll-bar style. |
SGUISetting |
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SGUIStyle |
Contains a list of values for new defaults to objects. |
SGUIText |
An SGUIText object is a parsed string, divided into
text-rendering components. |
vector_pObjects |
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