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0 A.D.
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Project gui

Class Summary
(gui globals)  
anonymous_enum_1  
anonymous_enum_2 Recurse restrictions, when we recurse, if an object is hidden for instance, you might want it to skip the children also Notice these are flags! and we don't really need one for no restrictions, because then you'll just enter 0
CButton Button
CCheckBox CheckBox
CClientArea Client Area is a rectangle relative to a parent rectangle You can input the whole value of the Client Area by string.
CDropDown Drop Down The control can be pressed, but we will not inherent this behavior from IGUIButtonBehavior, because when you press this control, the list with elements will immediately appear, and not first after release (which is the whole gist of the IGUIButtonBehavior).
CGUI The main object that includes the whole GUI.
CGUIDummyObject Dummy object used primarily for the root object or objects of type 'empty'
CGUIList  
CGUIScrollBarStyle The GUI Scroll-bar style.
CGUIScrollBarVertical Vertical implementation of IGUIScrollBar
CGUISprite The GUI sprite, is actually several real sprites (images) like a collage.
CGUISpriteInstance  
CGUIString String class, substitute for CStr, but that parses the tags and builds up a list of all text that will be different when outputted.
CImage Object just for drawing a sprite.
CInput Text field where you can input and edit the text.
CInternalCGUIAccessorBase Get object pointer
CList Create a list of elements, where one can be selected by the user.
CMiniMap  
CProgressBar Object used to draw a value from 0 to 100 visually.
CRadioButton Just like a check box, but it'll nullify its siblings (of the same kind), and it won't switch itself.
CText Text field that just displays static text.
CTooltip  
DrawCalls  
EAlign  
Effect_AddColor  
Effect_Greyscale  
Effect_MultiplyColor  
EGUIMessageType  
EGUISettingsStruct  
EGUISettingType Setting Type
EVAlign  
GUI Includes static functions that needs one template argument.
GUITooltip  
IGUIButtonBehavior  
IGUIObject GUI object such as a button or an input-box.
IGUIScrollBar The GUI Scroll-bar, used everywhere there is a scroll-bar in the game.
IGUIScrollBarOwner  
IGUITextOwner  
map_pObjects  
map_Settings  
MinimapUnitVertex  
SGenerateTextImage  
SGUIIcon  
SGUIImage A CGUISprite is actually a collage of several real sprites, this struct represents is such real sprite.
SGUIImageEffects  
SGUIMessage Message send to IGUIObject::HandleMessage() in order to give life to Objects manually with a derived HandleMessage().
SGUIScrollBarStyle The GUI Scroll-bar style.
SGUISetting  
SGUIStyle Contains a list of values for new defaults to objects.
SGUIText An SGUIText object is a parsed string, divided into text-rendering components.
vector_pObjects  
 

Namespace Summary
GUIRenderer  
 


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0 A.D.
Generated on September 04, 2007 at 18:14
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