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SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
CStance | +--CAggressStancein Stance.h
Aggressive stance: The unit will attack any enemy it sees and pursue it indefinitely.
Fields inherited from class CStance |
m_Entity |
Constructor Summary | |
CAggressStance( CEntity* ent )
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virtual ~CAggressStance()
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Method Summary | |
virtual bool |
AllowsMovement()
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virtual bool |
CheckMovement( CVector2D UNUSED( proposedPos ) )
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virtual void |
OnDamaged( CEntity* source )
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virtual void |
OnIdle()
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Methods inherited from class CStance |
OnIdle, OnDamaged, AllowsMovement, CheckMovement |
Constructor Detail |
public CAggressStance( CEntity* ent );
public virtual ~CAggressStance();
Method Detail |
public virtual bool AllowsMovement();
public virtual bool CheckMovement( CVector2D UNUSED( proposedPos ) );
public virtual void OnDamaged( CEntity* source );
public virtual void OnIdle();
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Generated on September 04, 2007 at 18:13 CppDoc v2.4.0 |
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SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |