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ps.GameSetup
(ps.GameSetup globals)

   in CmdLineArgs.h
   in GameSetup.cpp
   in Atlas.cpp
   in Config.cpp
   in GameSetup.cpp

(ps.GameSetup globals)


Field Summary
 CStr g_ActiveProfile
          See Config.cpp
 CStr g_AutostartMap
          See Config.cpp
 int g_bpp
          See Config.cpp
 CStr g_CursorName
          See Config.cpp
 bool g_EntGraph
          See Config.cpp
 bool g_FancyWater
          See Config.cpp
 bool g_FixedFrameTiming
          See Config.cpp
 int g_freq
          See Config.cpp
 float g_Gamma
          See Config.cpp
 float g_LodBias
          See Config.cpp
 bool g_NoGLAutoMipmap
          See Config.cpp
 bool g_NoGLFramebufferObject
          See Config.cpp
 bool g_NoGLS3TC
          See Config.cpp
 bool g_NoGLVBO
          See Config.cpp
 bool g_Quickstart
          See Config.cpp
 CStr g_RenderPath
          See Config.cpp
 bool g_Shadows
          See Config.cpp
 bool g_VSync
          See Config.cpp
 int g_xres
          See Config.cpp
 int g_yres
          See Config.cpp
 static const uint SANE_TEX_QUALITY_DEFAULT
          See GameSetup.cpp
 
Method Summary
 DllLoader atlas_dll("AtlasUI" )
          See Atlas.cpp
 static void ATLAS_Run( const CmdLineArgs& args, int flags = 0 )
          See Atlas.cpp
 bool ATLAS_RunIfOnCmdLine( const CmdLineArgs& args )
          See Atlas.cpp
 void CONFIG_Init( const CmdLineArgs& args )
          See Config.cpp
 void EarlyInit()
          See GameSetup.cpp
 void EndGame()
          See GameSetup.cpp
  ERROR_GROUP( System )
          See GameSetup.cpp
  ERROR_TYPE( System, SDLInitFailed )
          See GameSetup.cpp
  ERROR_TYPE( System, VmodeFailed )
          See GameSetup.cpp
  ERROR_TYPE( System, RequiredExtensionsMissing )
          See GameSetup.cpp
 void GUI_DisplayLoadProgress( int percent, const wchar_t* pending_task )
          See GameSetup.cpp
 void GUI_Init()
          See GameSetup.cpp
 void GUI_ShowMainMenu()
          See GameSetup.cpp
 void GUI_Shutdown()
          See GameSetup.cpp
 void Init( const CmdLineArgs& args, uint flags )
          See GameSetup.cpp
 static void InitInput()
          See GameSetup.cpp
 static void InitPs( bool setup_gui )
          See GameSetup.cpp
 static void InitRenderer()
          See GameSetup.cpp
 static void InitScripting()
          See GameSetup.cpp
 static void InitSDL()
          See GameSetup.cpp
 static void InitVfs( const CmdLineArgs& args )
          See GameSetup.cpp
 static void LoadGlobals()
          See Config.cpp
 static void LoadProfile( const CStr& profile )
          See Config.cpp
 static void ProcessCommandLineArgs( const CmdLineArgs& args )
          See Config.cpp
 void Render()
          See GameSetup.cpp
 static void SetTextureQuality( uint quality )
          See GameSetup.cpp
 static int SetVideoMode( int w, int h, int bpp, bool fullscreen )
          See GameSetup.cpp
 void Shutdown( uint flags )
          See GameSetup.cpp
 static void ShutdownPs()
          See GameSetup.cpp
 
Symbol Summary
 #define INCLUDED_CMDLINEARGS
          See CmdLineArgs.h
 
Macro Summary
 #define REG_JS_CONSTANT(_name) g_ScriptingHost.DefineConstant(#_name, _name)
          See GameSetup.cpp
 

Field Detail

g_ActiveProfile

 CStr g_ActiveProfile;
See Config.cpp.

g_AutostartMap

 CStr g_AutostartMap;
See Config.cpp.

g_bpp

 int g_bpp;
See Config.cpp.

g_CursorName

 CStr g_CursorName;
See Config.cpp.

g_EntGraph

 bool g_EntGraph;
See Config.cpp.

g_FancyWater

 bool g_FancyWater;
See Config.cpp.

g_FixedFrameTiming

 bool g_FixedFrameTiming;
See Config.cpp.

g_freq

 int g_freq;
See Config.cpp.

g_Gamma

 float g_Gamma;
See Config.cpp.

g_LodBias

 float g_LodBias;
See Config.cpp.

g_NoGLAutoMipmap

 bool g_NoGLAutoMipmap;
See Config.cpp.

g_NoGLFramebufferObject

 bool g_NoGLFramebufferObject;
See Config.cpp.

g_NoGLS3TC

 bool g_NoGLS3TC;
See Config.cpp.

g_NoGLVBO

 bool g_NoGLVBO;
See Config.cpp.

g_Quickstart

 bool g_Quickstart;
See Config.cpp.

g_RenderPath

 CStr g_RenderPath;
See Config.cpp.

g_Shadows

 bool g_Shadows;
See Config.cpp.

g_VSync

 bool g_VSync;
See Config.cpp.

g_xres

 int g_xres;
See Config.cpp.

g_yres

 int g_yres;
See Config.cpp.

SANE_TEX_QUALITY_DEFAULT

 static const uint SANE_TEX_QUALITY_DEFAULT;
See GameSetup.cpp.


Method Detail

atlas_dll

 DllLoader atlas_dll("AtlasUI" );
See Atlas.cpp.

ATLAS_Run

 static void ATLAS_Run( const CmdLineArgs& args, int flags = 0 );
See Atlas.cpp.

ATLAS_RunIfOnCmdLine

 bool ATLAS_RunIfOnCmdLine( const CmdLineArgs& args );
See Atlas.cpp.

CONFIG_Init

 void CONFIG_Init( const CmdLineArgs& args );
See Config.cpp.

EarlyInit

 void EarlyInit();
See GameSetup.cpp.

EndGame

 void EndGame();
See GameSetup.cpp.

ERROR_GROUP

 ERROR_GROUP( System );
See GameSetup.cpp.

ERROR_TYPE

 ERROR_TYPE( System, SDLInitFailed );
See GameSetup.cpp.

ERROR_TYPE

 ERROR_TYPE( System, VmodeFailed );
See GameSetup.cpp.

ERROR_TYPE

 ERROR_TYPE( System, RequiredExtensionsMissing );
See GameSetup.cpp.

GUI_DisplayLoadProgress

 void GUI_DisplayLoadProgress( int percent, const wchar_t* pending_task );
See GameSetup.cpp.

GUI_Init

 void GUI_Init();
See GameSetup.cpp.

GUI_ShowMainMenu

 void GUI_ShowMainMenu();
See GameSetup.cpp.

GUI_Shutdown

 void GUI_Shutdown();
See GameSetup.cpp.

Init

 void Init( const CmdLineArgs& args, uint flags );
See GameSetup.cpp.

InitInput

 static void InitInput();
See GameSetup.cpp.

InitPs

 static void InitPs( bool setup_gui );
See GameSetup.cpp.

InitRenderer

 static void InitRenderer();
See GameSetup.cpp.

InitScripting

 static void InitScripting();
See GameSetup.cpp.

InitSDL

 static void InitSDL();
See GameSetup.cpp.

InitVfs

 static void InitVfs( const CmdLineArgs& args );
See GameSetup.cpp.

LoadGlobals

 static void LoadGlobals();
See Config.cpp.

LoadProfile

 static void LoadProfile( const CStr& profile );
See Config.cpp.

ProcessCommandLineArgs

 static void ProcessCommandLineArgs( const CmdLineArgs& args );
See Config.cpp.

Render

 void Render();
See GameSetup.cpp.

SetTextureQuality

 static void SetTextureQuality( uint quality );
See GameSetup.cpp.

SetVideoMode

 static int SetVideoMode( int w, int h, int bpp, bool fullscreen );
See GameSetup.cpp.

Shutdown

 void Shutdown( uint flags );
See GameSetup.cpp.

ShutdownPs

 static void ShutdownPs();
See GameSetup.cpp.


Symbol Detail

INCLUDED_CMDLINEARGS

 #define INCLUDED_CMDLINEARGS 
See CmdLineArgs.h.


Macro Detail

REG_JS_CONSTANT

 #define REG_JS_CONSTANT(_name) g_ScriptingHost.DefineConstant(#_name, _name)
See GameSetup.cpp.

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