|
0 A.D. | |||||||
| FRAMES NO FRAMES | ||||||||
| SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||
| Field Summary | |
CStr |
g_ActiveProfile
See Config.cpp |
CStr |
g_AutostartMap
See Config.cpp |
int |
g_bpp
See Config.cpp |
CStr |
g_CursorName
See Config.cpp |
bool |
g_EntGraph
See Config.cpp |
bool |
g_FancyWater
See Config.cpp |
bool |
g_FixedFrameTiming
See Config.cpp |
int |
g_freq
See Config.cpp |
float |
g_Gamma
See Config.cpp |
float |
g_LodBias
See Config.cpp |
bool |
g_NoGLAutoMipmap
See Config.cpp |
bool |
g_NoGLFramebufferObject
See Config.cpp |
bool |
g_NoGLS3TC
See Config.cpp |
bool |
g_NoGLVBO
See Config.cpp |
bool |
g_Quickstart
See Config.cpp |
CStr |
g_RenderPath
See Config.cpp |
bool |
g_Shadows
See Config.cpp |
bool |
g_VSync
See Config.cpp |
int |
g_xres
See Config.cpp |
int |
g_yres
See Config.cpp |
static const uint |
SANE_TEX_QUALITY_DEFAULT
See GameSetup.cpp |
| Method Summary | |
DllLoader |
atlas_dll("AtlasUI" )
See Atlas.cpp |
static void |
ATLAS_Run( const CmdLineArgs& args, int flags = 0 )
See Atlas.cpp |
bool |
ATLAS_RunIfOnCmdLine( const CmdLineArgs& args )
See Atlas.cpp |
void |
CONFIG_Init( const CmdLineArgs& args )
See Config.cpp |
void |
EarlyInit()
See GameSetup.cpp |
void |
EndGame()
See GameSetup.cpp |
|
ERROR_GROUP( System )
See GameSetup.cpp |
|
ERROR_TYPE( System, SDLInitFailed )
See GameSetup.cpp |
|
ERROR_TYPE( System, VmodeFailed )
See GameSetup.cpp |
|
ERROR_TYPE( System, RequiredExtensionsMissing )
See GameSetup.cpp |
void |
GUI_DisplayLoadProgress( int percent, const wchar_t* pending_task )
See GameSetup.cpp |
void |
GUI_Init()
See GameSetup.cpp |
void |
GUI_ShowMainMenu()
See GameSetup.cpp |
void |
GUI_Shutdown()
See GameSetup.cpp |
void |
Init( const CmdLineArgs& args, uint flags )
See GameSetup.cpp |
static void |
InitInput()
See GameSetup.cpp |
static void |
InitPs( bool setup_gui )
See GameSetup.cpp |
static void |
InitRenderer()
See GameSetup.cpp |
static void |
InitScripting()
See GameSetup.cpp |
static void |
InitSDL()
See GameSetup.cpp |
static void |
InitVfs( const CmdLineArgs& args )
See GameSetup.cpp |
static void |
LoadGlobals()
See Config.cpp |
static void |
LoadProfile( const CStr& profile )
See Config.cpp |
static void |
ProcessCommandLineArgs( const CmdLineArgs& args )
See Config.cpp |
void |
Render()
See GameSetup.cpp |
static void |
SetTextureQuality( uint quality )
See GameSetup.cpp |
static int |
SetVideoMode( int w, int h, int bpp, bool fullscreen )
See GameSetup.cpp |
void |
Shutdown( uint flags )
See GameSetup.cpp |
static void |
ShutdownPs()
See GameSetup.cpp |
| Symbol Summary | |
#define |
INCLUDED_CMDLINEARGS
See CmdLineArgs.h |
| Macro Summary | |
#define |
REG_JS_CONSTANT(_name) g_ScriptingHost.DefineConstant(#_name, _name)
See GameSetup.cpp |
| Field Detail |
CStr g_ActiveProfile;
CStr g_AutostartMap;
int g_bpp;
CStr g_CursorName;
bool g_EntGraph;
bool g_FancyWater;
bool g_FixedFrameTiming;
int g_freq;
float g_Gamma;
float g_LodBias;
bool g_NoGLAutoMipmap;
bool g_NoGLFramebufferObject;
bool g_NoGLS3TC;
bool g_NoGLVBO;
bool g_Quickstart;
CStr g_RenderPath;
bool g_Shadows;
bool g_VSync;
int g_xres;
int g_yres;
static const uint SANE_TEX_QUALITY_DEFAULT;
| Method Detail |
DllLoader atlas_dll("AtlasUI" );
static void ATLAS_Run( const CmdLineArgs& args, int flags = 0 );
bool ATLAS_RunIfOnCmdLine( const CmdLineArgs& args );
void CONFIG_Init( const CmdLineArgs& args );
void EarlyInit();
void EndGame();
ERROR_GROUP( System );
ERROR_TYPE( System, SDLInitFailed );
ERROR_TYPE( System, VmodeFailed );
ERROR_TYPE( System, RequiredExtensionsMissing );
void GUI_DisplayLoadProgress( int percent, const wchar_t* pending_task );
void GUI_Init();
void GUI_ShowMainMenu();
void GUI_Shutdown();
void Init( const CmdLineArgs& args, uint flags );
static void InitInput();
static void InitPs( bool setup_gui );
static void InitRenderer();
static void InitScripting();
static void InitSDL();
static void InitVfs( const CmdLineArgs& args );
static void LoadGlobals();
static void LoadProfile( const CStr& profile );
static void ProcessCommandLineArgs( const CmdLineArgs& args );
void Render();
static void SetTextureQuality( uint quality );
static int SetVideoMode( int w, int h, int bpp, bool fullscreen );
void Shutdown( uint flags );
static void ShutdownPs();
| Symbol Detail |
#define INCLUDED_CMDLINEARGS
| Macro Detail |
#define REG_JS_CONSTANT(_name) g_ScriptingHost.DefineConstant(#_name, _name)
|
0 A.D.
Generated on September 04, 2007 at 18:13 CppDoc v2.4.0 |
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| FRAMES NO FRAMES | ||||||||
| SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||