graphics
Class CTerrainGroup
in TextureManager.h
in TextureManager.cpp
- class CTerrainGroup
CTextureManager : manager class for all terrain texture objects
m_Index
private int m_Index;
m_Name
private CStr m_Name;
m_Terrains
private std::vector< CTextureEntry* > m_Terrains;
CTerrainGroup
public CTerrainGroup( CStr name, int index );
AddTerrain
public void AddTerrain( CTextureEntry* pTerrain );
GetIndex
public int GetIndex() const;
GetName
public CStr GetName() const;
GetTerrains
public const std::vector< CTextureEntry* >& GetTerrains() const;
RemoveTerrain
public void RemoveTerrain( CTextureEntry* pTerrain );