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SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
CTextureManager : manager class for all terrain texture objects
Field Summary | |
private int |
m_Index
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private CStr |
m_Name
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private std::vector< CTextureEntry* > |
m_Terrains
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Constructor Summary | |
CTerrainGroup( CStr name, int index )
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Method Summary | |
void |
AddTerrain( CTextureEntry* pTerrain )
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int |
GetIndex() const
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CStr |
GetName() const
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const std::vector< CTextureEntry* >& |
GetTerrains() const
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void |
RemoveTerrain( CTextureEntry* pTerrain )
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Field Detail |
private int m_Index;
private CStr m_Name;
private std::vector< CTextureEntry* > m_Terrains;
Constructor Detail |
public CTerrainGroup( CStr name, int index );
Method Detail |
public void AddTerrain( CTextureEntry* pTerrain );
public int GetIndex() const;
public CStr GetName() const;
public const std::vector< CTextureEntry* >& GetTerrains() const;
public void RemoveTerrain( CTextureEntry* pTerrain );
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Generated on September 04, 2007 at 18:13 CppDoc v2.4.0 |
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SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |