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0 A.D.
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Project network

Class Summary
(network globals)  
anonymous_enum_1  
anonymous_enum_2  
CChatEvent  
CClientConnectDisconnectCommon  
CClientConnectEvent  
CClientDisconnectEvent  
CCloseRequestMessage  
CConnectCompleteEvent  
CConnectCompleteMessage  
CDisconnectEvent  
CLockedMessageDeque  
CMessagePipe A message pipe with two ends, communication flowing in both directions.
CMessageSocket Implements a Message Pipe over an Async IO stream socket.
CNetClient  
CNetErrorMessage  
CNetLog  
CNetMessage The base class for network messages
CNetServer  
CNetServerSession  
CNetSession  
CServerSocket  
CSessionManager  
CSocketAddress A protocol-independent representation of a socket address.
CSocketBase Contains the basic socket I/O abstraction and event callback methods.
CSocketInternal  
CSocketSetInternal  
CStartGameEvent  
CStreamSocket A class implementing Async I/O on top of the non-blocking event-driven CSocketBase
ENetMessageType  
ENetResultCodes Only applies to NMT_AuthenticationResult (as of now).
ENetServerState  
ENetworkJSEvents  
ESocketProtocol An enumeration of all supported protocols, and the special value UNSPEC, which represents an invalid address.
ESocketState An enumeration of socket states
IMessagePipeEnd  
ISerializable An interface for serializable objects.
MessageDeserializerMap  
NetMessageDeserializer  
SNetHeader The SNetHeader will always be stored in host-order
SNetMessageDeserializerRegistration  
socket_t  
 


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0 A.D.
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