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0 A.D.
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

R

r - member variable in struct CEmitter::tColor
r - member variable in struct MinimapUnitVertex
R - field in enum RGBA
r - member variable in struct CColor
r - member variable in struct SColour
r - member variable in struct SMaterialColor
R - member variable in struct SColor4ub
R - member variable in struct SColor3ub
R_OK - member variable in (lib.sysdep.win.wposix globals)
See wfilesystem.h
radius - member variable in class AStarGoalLowLevel
RADTODEG(a) - member function in (maths globals)
See MathUtil.h
rand(uint,uint) - member function in (lib globals)
See rand.cpp
randFloat() - member function in namespace anonymous_namespace_1
Utility function used in both noises as an ease curve
RandFloat() - member function in class CSimulation
RandInt(int) - member function in class CSimulation
RandomChar() - member function in class CEmitter
RandomizeLocations(CEntityOrder,const std::vector< HEntity >&,bool) - member function in (simulation globals)
See Simulation.cpp
RandomNum() - member function in class CEmitter
RANGE(lo,hi) - member function in (gui globals)
See GUIRenderer.cpp
rankOff - member variable in struct CFormation::FormationSlot
Raw - member variable in typedef I18n::Raw
raw_p - member variable in struct Mem
raw_size - member variable in struct Mem
RayIntersect(const CVector3D&,const CVector3D&,float&,float&) - member function in class CBound
SetEmpty: initialise this bound as empty
RayIntersect(CVector3D&,CVector3D&,int&,int&,CVector3D&) - member function in class CHFTracer
rayIntersectionResults - struct in simulation
RayIntersects - typedef in simulation
RayIntersects - member variable in typedef RayIntersects
RayTriIntersect(const CVector3D&,const CVector3D&,const CVector3D&,const CVector3D&,const CVector3D&,float&) - member function in class CHFTracer
CellIntersect: test if ray intersects either of the triangles in the given cell - return hit result, and distance to hit, if hit occurred
rd - member variable in class TDir
REACHED_DESTINATION - field in enum EGotoSituation
READ - field in enum CSocketBase::Ops
Call OnRead() on a stream socket when there is data to read from the socket, or OnAccept() on a server socket when there are incoming connections pending
Read(const char*,const char[ 4]) - member function in class CFileUnpacker
UnpackRaw: unpack given number of bytes from the input stream into the given array - throws CFileEOFError if the end of the data stream is reached before the given number of bytes have been read
read(int,void*,size_t) - member function in (lib.sysdep.win.wposix globals)
See waio.cpp
Read(void*,uint) - member function in class CStreamSocket
Start a read operation.
Read(void*,uint,uint*) - member function in class CSocketBase
Attempt to read data from the socket.
read_and_compress_file(const char*,uintptr_t,ArchiveEntry&,void*&,FileIOBuf&) - static function in (lib.res.file globals)
See archive_builder.cpp
read_be16(const void*) - member function in (lib globals)
See byte_order.cpp
read_be32(const void*) - member function in (lib globals)
See byte_order.cpp
read_be64(const void*) - member function in (lib globals)
See byte_order.cpp
READ_COLOUR(el,out) - member function in (graphics globals)
See MapReader.cpp
READ_FLOAT(el,out) - member function in (graphics globals)
See MapReader.cpp
read_func(void*,size_t,size_t,void*) - member function in (lib.res.sound globals)
See ogghack.cpp
read_into_align_buffer - member variable in struct Req
read_le16(const void*) - member function in (lib globals)
See byte_order.cpp
read_le32(const void*) - member function in (lib globals)
See byte_order.cpp
read_le64(const void*) - member function in (lib globals)
See byte_order.cpp
ReadCached(StringBuffer*,Str&) - member function in CLocale
ReadCached(StringBuffer*,Str&) - member function in class I18n::CLocale
ReadCamera(XMBElement) - member function in class CXMLReader
readchar(x) - member function in (lib.sysdep.win globals)
See wprintf.cpp
ReadCinema(XMBElement) - member function in class CXMLReader
ReadComplete(PS_RESULT) - member function in class CMessageSocket
ReadComplete(PS_RESULT) - member function in class CStreamSocket
readdir(DIR*) - member function in (lib.sysdep.win.wposix globals)
See wfilesystem.cpp
readdir_stat_np(DIR*,struct stat*) - member function in (lib.sysdep.win.wposix globals)
See wfilesystem.cpp
ReadEntities(XMBElement,double) - member function in class CXMLReader
ReadEntity(_msg,_field) - member function in (network globals)
See NetMessage.cpp
ReadEnvironment(XMBElement) - member function in class CXMLReader
ReadExtras(xmlNode*) - member function in class FColladaDocument
ReadFile(JSContext*,JSObject*,uintN,jsval*,jsval*) - member function in namespace JSI_VFS
ReadFileLines(JSContext*,JSObject*,uintN,jsval*,jsval*) - member function in namespace JSI_VFS
ReadInt(_msg,_field) - member function in (network globals)
See NetMessage.cpp
ReadNonEntities(XMBElement,double) - member function in class CXMLReader
ReadPassability(bool,XMBElement,CXeromyces*,const char*) - member function in class CTerrainProperties
ReadPort(u16,u8) - static function in (lib.sysdep.win globals)
See mahaf.cpp
ReadPosition(_msg,_field) - member function in (network globals)
See NetMessage.cpp
ReadString(_msg,_field) - member function in (network globals)
See NetMessage.cpp
ReadTriggerGroup(XMBElement,MapTriggerGroup&) - member function in class CXMLReader
ReadTriggers(XMBElement) - member function in class CXMLReader
ReadWString16(s) - member function in (i18n globals)
See CLocale.cpp
ReadWString16_(const char*&,Str&) - static function in (i18n globals)
See CLocale.cpp
ReadWString8(s) - member function in (i18n globals)
See CLocale.cpp
ReadWString8_(const char*&,Str&) - static function in (i18n globals)
See CLocale.cpp
ReadXMBFile(const char*) - member function in class CXeromyces
ReadXML() - member function in class CMapReader
ReadZStrA() - member function in class XMBFile
REAL_GL_1_2 - member variable in (lib globals)
See ogl.h
REAL_GL_1_3 - member variable in (lib globals)
See ogl.h
RealDir - struct in lib.res.file
realloc(p,size) - member function in (lib globals)
See mmgr.h
ReallyStartGame() - member function in class CGame
Game initialization has been completed.
realpath(const char*,char*) - member function in (lib.sysdep.win.wposix globals)
See wfilesystem.cpp
realTargetId - member variable in struct anonymous_namespace_1::Bone
Rebuild() - member function in class IJSComplex
Rebuild() - member function in class CJSComplex
Rebuild() - member function in class CClassSet
REBUILD_MAIN_ARCHIVE_THRESHOLD - static variable in (lib.res.file globals)
See vfs_optimizer.cpp
RebuildClassSet() - member function in class IJSComplex
RebuildClassSet() - member function in class CEntityTemplate
RebuildClassSet() - member function in class CTechnology
RebuildClassSet() - member function in class CEntity
RebuildLOSTexture() - member function in class CMiniMap
RebuildTerrainTexture() - member function in class CMiniMap
Recalculate() - member function in class CTerritoryManager
ReceivedChatMessage(const wchar_t*,const wchar_t*) - member function in class CConsole
recip - member variable in class Divider_Recip
reclaim(VSrc*) - static function in (lib.res.sound globals)
thunk that allows calling via list_foreach (return types differ)
RECORD - field in enum anonymous_enum_1
Record(const CStr&) - member function in class CGameRecord
RECORD_GLOBAL_STATS - member variable in (network globals)
See SocketBase.cpp
RecordBatch(uint) - member function in class CTurnManager
RecordIterator - static variable in class CTurnManager
RecordIterator(CNetMessage*,uint,void*) - member function in class CTurnManager
RecreateTexture() - member function in class ShadowMap
SetupFrame: camera and light direction for this frame
RecurseDirectory(CTerrainPropertiesPtr,const char*) - member function in class CTextureManager
RecurseObject(int,IGUIObject*,void_Object_pFunction) - static function in class GUI
With no argument.
RecurseObject(int,IGUIObject*,void_Object_pFunction_argRefT,T&) - static function in class GUI
Argument is reference.
RecurseObject(int,IGUIObject*,void_Object_pFunction_argT,const T&) - static function in class GUI
If you want to call a IGUIObject-function on not just an object, but also on ALL of their children you want to use this recursion system.
recursion - member variable in class CProfileNode
recursionDepth - member variable in struct SparsePathTree
recv(int,void*,size_t,int) - member function in (lib.sysdep.win.wposix globals)
See wsock.h
recvfrom(int,void*,size_t,int,struct sockaddr*,socklen_t*) - member function in (lib.sysdep.win.wposix globals)
See wsock.h
REDEFINED_NEW - member variable in (lib globals)
See mmgr.h
REENTERED - member variable in namespace ERR
ref - member variable in class I18n::StrImW
REF_BITS - static variable in (lib.res globals)
See h_mgr.cpp
REF_MAX - static variable in (lib.res globals)
See h_mgr.cpp
reference - member variable in typedef RingBuf::iterator::reference
reference - member variable in typedef RingBuf::const_iterator::reference
reference - member variable in typedef DynHashTbl::iterator::reference
reflect_cols(HMatrix,float*) - member function in (collada globals)
Apply Householder reflection represented by u to column vectors of M
reflect_rows(HMatrix,float*) - member function in (collada globals)
Apply Householder reflection represented by u to row vectors of M
ReflectorTable - member variable in typedef CJSComplex::ReflectorTable
refs - member variable in struct ExtantBufMgr::ExtantBuf
refs - member variable in struct Watch
refs - member variable in struct HDATA
refs - member variable in struct I18n::strImW_data
refs - member variable in struct BlockMgr::Block
REG_JS_CONSTANT(_name) - member function in (ps.GameSetup globals)
See GameSetup.cpp
regen(float,float,float,float) - static function in (simulation globals)
See Entity.cpp
Register(CNetSession*) - member function in class CSessionManager
REGISTER_CODEC(name) - member function in (lib.res.graphics globals)
See tex_codec.cpp
registerBitOffset - member variable in struct AcpiGenericAddress
registerBitWidth - member variable in struct AcpiGenericAddress
RegisterDamage(JSContext*,uintN,jsval*) - member function in class CEntity
RegisterFunc(fptr,const wchar_t*) - member function in class CConsole
RegisterFunction(const std::string&,JSNative,int) - member function in class ScriptingHost
REGISTERING - field in enum anonymous_enum_2
RegisterInit(CGameAttributes*) - member function in class CWorld
Initializes the game world with the attributes provided.
RegisterInit(CGameAttributes*) - member function in class CGame
Initializes the game with the set of attributes provided.
RegisterInit(CGameAttributes*) - member function in class CSimulation
RegisterInit(CGameAttributes*) - member function in class CGameView
RegisterOrderChange(JSContext*,uintN,jsval*) - member function in class CEntity
RegisterScriptHandler(const CStr&,const CStr&,CGUI*) - member function in class IGUIObject
Set the script handler for a particular object-specific action
RegisterTrigger(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
RegMemFun(T*,int( T::*,const wchar_t*,int) - member function in (ps globals)
See LoaderThunks.h
RegMemFun1(T*,int( T::*,Arg,const wchar_t*,int) - member function in (ps globals)
See LoaderThunks.h
REGULAR_EXPRESSION - member variable in (ps globals)
See Parser.cpp
REGULAR_MAX_LENGTH - member variable in (ps globals)
See Parser.cpp
ReindexGeometry(FCDGeometryPolygons*,FCDSkinController*) - member function in (collada globals)
See GeomReindex.cpp
Reject() - member function in class CSocketBase
Reject the next incoming connection.
REL_ERR(correct,measured) - member function in (lib globals)
See timer.cpp
relative - member variable in struct VSrc
release - member variable in struct utsname
release() - member function in class Compressor
release() - member function in class ZLibCompressor
Release() - member function in class CMusicPlayer
release(BlockId) - member function in class BlockMgr
Release(CVertexBuffer::VBChunk*) - member function in class CVertexBufferManager
ClearBatchIndices: empty out the batch lists of all vertex buffers
release(T*) - member function in class SingleAllocator
Release(VBChunk*) - member function in class CVertexBuffer
ClearBatchIndices: clear lists of all batches
ReleaseData() - member function in class CModel
InitModel: setup model from given geometry
ReleaseData() - member function in class CTerrain
Initialise: initialise this terrain to the given size (in patches per side); using given heightmap to setup elevation data
ReleaseGroup() - member function in class CSoundGroup
ReleaseScriptObject() - member function in class CJSObject
ReleaseScriptObject() - member function in class CJSMap
ReleaseScriptObject() - member function in class CJSComplex
reload - member variable in struct H_VTbl
Reload() - member function in class CSoundGroup
Reload(EConfigNamespace) - member function in class CConfigDB
Reload(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in namespace ConfigNamespace_JS
reload_without_rebuild(const char*) - static function in (lib.res.file globals)
See vfs.cpp
ReloadObject() - member function in class CUnit
remount(const Mount&) - static function in (lib.res.file globals)
See vfs_mount.cpp
remount_all() - static function in (lib.res.file globals)
See vfs_mount.cpp
Remove(CEntity*) - member function in class CAura
Remove(JSContext*,JSObject*,uintN,jsval*,jsval*) - member function in class CJSCollection
remove(Key) - member function in class Cache
remove(Key) - member function in class Landlord
remove(Key) - member function in class LRU
remove(Key) - member function in class Landlord_Lazy
remove_(MapIt) - member function in class Landlord
remove_alloc(void*) - static function in (lib.res globals)
See mem.cpp
remove_least_valuable(Item*,size_t*) - member function in class Cache
remove_least_valuable(std::list< Entry >&) - member function in class Landlord
remove_least_valuable(std::list< Entry >&) - member function in class LRU
remove_least_valuable(std::list< Entry >&) - member function in class Landlord_Lazy
RemoveAll() - member function in class CAura
RemoveAll(HEntity) - member function in struct CSelectedEntities
RemoveAura(JSContext*,uintN,jsval*) - member function in class CEntity
RemoveBestOpenNode() - member function in class CAStarEngine
RemoveFromClosed(AStarNode*) - member function in class CAStarEngine
RemoveFromFormation(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
RemoveGlobalHandler(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
RemoveGroup(size_t) - member function in class CSoundGroupMgr
RemoveGroup() in: vector::iterator - item to remove out: vector::iterator - one past the index removed (sometimes useful) Removes and Releases a given soundgroup
RemoveGroup(vector< CSoundGroup* >::iterator) - member function in class CSoundGroupMgr
UpdateSoundGroups() updates all soundgroups, call in Frame()
RemoveHandler(const CStrW&,DOMEventHandler) - member function in class IEventTarget
RemoveHandler(int,DOMEventHandler) - member function in class IEventTarget
RemoveHandlerJS(JSContext*,uintN,jsval*) - member function in class IEventTarget
RemoveNode(const int) - member function in class TNSpline
RemoveProp(SPropPoint*) - member function in class CModel
Clone: return a clone of this model
RemoveProperty(JSContext*,JSObject*,jsval,jsval*) - member function in class CJSCollection
RemoveSelection() - member function in struct CMouseoverEntities
RemoveSelection(HEntity) - member function in struct CSelectedEntities
RemoveSession(CNetServerSession*) - member function in class CNetServer
RemoveTerrain(CTextureEntry*) - member function in class CTerrainGroup
RemoveUnit(CEntity*) - member function in class CFormationManager
RemoveUnit(CEntity*) - member function in class CEntityFormation
RemoveUnit(CUnit*) - member function in class CUnitManager
DeleteUnit: remove given unit from world and delete it
RemoveUnitCount(CEntity*) - member function in class CEntityManager
RemoveUnitList(CEntityList&) - member function in class CFormationManager
Render() - member function in class CEntity
Render() - member function in class CEmitter
Render() - member function in class CSprite
Render() - member function in class CBrush
Render: Renders the brush as OpenGL polygons.
Render() - member function in class CBound
Render: Render the surfaces of the bound object as polygons.
Render() - member function in class CGameView
This callback is part of the Scene interface Submit all objects visible in the given frustum
Render() - member function in class CConsole
Render() - member function in class TerrainOverlay
Render() - member function in (ps.GameSetup globals)
See GameSetup.cpp
Render(float) - member function in class CBoundingBox
Render(float) - member function in class CBoundingCircle
Render(float) - member function in class CBoundingObject
Render(RenderModifierPtr,u32) - member function in class SortModelRenderer
TransparentRenderModifier implementation
Render(RenderModifierPtr,u32) - member function in class ModelRenderer
Render: Render submitted models, using the given RenderModifier to setup the fragment stage.
Render(RenderModifierPtr,u32) - member function in class BatchModelRenderer
Render(uint) - member function in class CCamera
Render: Renders the camera's frustum in world space.
render1st - struct in renderer
RenderAll() - member function in class CEntityManager
RenderAllModels(RenderModifierPtr,u32,uint,uint) - member function in struct BatchModelRendererInternals
RenderAuras() - member function in struct CMouseoverEntities
RenderAuras() - member function in class CEntity
RenderAuras() - member function in struct CSelectedEntities
RenderBarBorders() - member function in class CEntity
RenderBarBorders() - member function in struct CSelectedEntities
RenderBarBorders() - member function in struct CMouseoverEntities
RenderBars() - member function in struct CSelectedEntities
RenderBars() - member function in struct CMouseoverEntities
RenderBars() - member function in class CEntity
RenderBase(bool) - member function in class CPatchRData
RenderBlends() - member function in class CPatchRData
RENDERDATA_UPDATE_COLOR - member variable in (graphics globals)
See RenderableObject.h
RENDERDATA_UPDATE_INDICES - member variable in (graphics globals)
See RenderableObject.h
RENDERDATA_UPDATE_VERTICES - member variable in (graphics globals)
See RenderableObject.h
RenderDataMap - member variable in typedef CModelDef::RenderDataMap
RenderDebugDisplay() - member function in class ShadowMap
RenderDebugDisplay: Visualize shadow mapping calculations to help in debugging and optimal shadow map usage.
RenderHealthBar() - member function in class CEntity
RenderHealthBars() - member function in struct CSelectedEntities
RenderHealthBars() - member function in struct CMouseoverEntities
RenderModel(uint,CModel*,void*) - member function in class ModelVertexRenderer
RenderModel: Invoke the rendering commands for the given model.
RenderModel(uint,CModel*,void*) - member function in class InstancingModelRenderer
RenderModel(uint,CModel*,void*) - member function in class PolygonSortModelRenderer
SortModelRenderer implementation
RenderModel(uint,CModel*,void*) - member function in class HWLightingModelRenderer
RenderModel(uint,CModel*,void*) - member function in class FixedFunctionModelRenderer
RenderModels() - member function in class CRenderer
RenderModifier - class in renderer
Class RenderModifier: Some ModelRenderer implementations provide vertex management behaviour but allow fragment stages to be modified by a plugged in RenderModifier.
RenderModifier() - constructor in class RenderModifier
~RenderModifier() - constructor in class RenderModifier
RenderModifierPtr - typedef in renderer
RenderModifierPtr - member variable in typedef RenderModifierPtr
RenderModifierRenderer - class in renderer
Class RenderModifierRenderer: Interface to a model renderer that can render its models via a RenderModifier that sets up fragment stages.
RenderModifierRenderer() - constructor in class RenderModifierRenderer
~RenderModifierRenderer() - constructor in class RenderModifierRenderer
RenderOutline() - member function in class CPatchRData
RenderOutlines() - member function in class TerrainRenderer
Render water that is part of the terrain
RenderOverlays() - member function in struct CMouseoverEntities
RenderOverlays() - member function in struct CSelectedEntities
RenderOverlays() - static function in class TerrainOverlay
Copying not allowed.
RenderParticles - member variable in class CEmitter
RenderParticles() - member function in class CParticleEngine
RenderPatches() - member function in class CRenderer
RenderPatches() - member function in class TerrainRenderer
Render outlines of submitted patches as lines
RenderPathVertexShader - class in renderer
RenderPathVertexShader() - constructor in class RenderPathVertexShader
~RenderPathVertexShader() - constructor in class RenderPathVertexShader
RenderProfile() - member function in class CProfileViewer
RenderProfile: Render the profile display using OpenGL if the user has enabled it.
RenderRallyPoint() - member function in class CEntity
RenderRallyPoints() - member function in struct CSelectedEntities
RenderRallyPoints() - member function in struct CMouseoverEntities
RenderRank() - member function in class CEntity
RenderRanks() - member function in struct CMouseoverEntities
RenderRanks() - member function in struct CSelectedEntities
RenderReflections() - member function in class CRenderer
RenderRefractions: render the water refractions to the refraction texture
RenderRefractions() - member function in class CRenderer
RenderSubmissions: force rendering of any batched objects
RenderScene(Scene*) - member function in class CRenderer
LoadTexture: try and load the given texture; set clamp/repeat flags on texture object if necessary
RenderSelectionOutline(float) - member function in class CEntity
RenderSelectionOutlines() - member function in struct CSelectedEntities
RenderSelectionOutlines() - member function in struct CMouseoverEntities
RenderShadowMap() - member function in class CRenderer
RenderSky() - member function in class SkyManager
RenderSky: Render the sky.
RenderStaminaBar() - member function in class CEntity
RenderStaminaBars() - member function in struct CMouseoverEntities
RenderStaminaBars() - member function in struct CSelectedEntities
RenderStreams(u32,bool) - member function in class CPatchRData
RenderSubmissions() - member function in class CRenderer
EndFrame: signal frame end
RenderTerrain(ShadowMap*) - member function in class TerrainRenderer
Render un-textured patches as polygons
RenderTerritories() - member function in class CTerritoryManager
RenderTile(const CColor&,bool) - member function in class TerrainOverlay
Draw a filled quad on top of the current tile.
RenderTileOutline(const CColor&,int,bool) - member function in class TerrainOverlay
Draw all TerrainOverlay objects that exist.
RenderTransparentModels() - member function in class CRenderer
GetModelViewProjectionMatrix: save the current OpenGL model-view-projection matrix
RenderWater() - member function in class TerrainRenderer
RenderWater: Render water for all patches that have been submitted this frame.
Reorient() - member function in class CEntity
Repath() - member function in class CEntity
Replace("\r\n","\n") - member function in (ps.scripting globals)
See JSInterface_VFS.cpp
REPLACE(what,withelse) - member function in (lib globals)
See debug_stl.cpp
replace_owner(FileIOBuf,const char*) - member function in class ExtantBufMgr
ReportParseError(const char*,...) - member function in class CGUI
Report XML Reading Error, should be called from within the Xerces_* functions.
Req - struct in lib.sysdep.win.wposix
req_alloc(aiocb*) - static function in (lib.sysdep.win.wposix globals)
See waio.cpp
req_cleanup(void) - static function in (lib.sysdep.win.wposix globals)
See waio.cpp
req_find(const aiocb*) - static function in (lib.sysdep.win.wposix globals)
See waio.cpp
req_free(Req*) - static function in (lib.sysdep.win.wposix globals)
See waio.cpp
req_init() - static function in (lib.sysdep.win.wposix globals)
See waio.cpp
reqnum - member variable in struct Watch
reqs - static variable in (lib.sysdep.win.wposix globals)
See waio.cpp
RequestAvoidPath(HEntity,CEntityOrder*,float) - member function in class CPathfindEngine
RequestContactPath(HEntity,CEntityOrder*,float) - member function in class CPathfindEngine
RequestLowLevelPath(HEntity,const CVector2D&,bool,float,CEntityOrder::EOrderSource) - member function in class CPathfindEngine
RequestNotification(JSContext*,uintN,jsval*) - member function in class CEntity
RequestPath(HEntity,const CVector2D&,CEntityOrder::EOrderSource) - member function in class CPathfindEngine
REQUIRE(value,message) - member function in (collada globals)
/** Throws a ColladaException unless the value is true.
require_(int,bool,const char*,const char*) - member function in (collada globals)
Throws a ColladaException unless the status is successful.
REQUIRE_SUCCESS(status) - member function in (collada globals)
/** Throws a ColladaException unless the status is successful.
requires - member variable in struct SHotkeyMappingGui
requires - member variable in struct SHotkeyMapping
res - member variable in struct SliceVertexInfo
res - member variable in struct NewVertexInfo
RES_DISALLOW_RELOAD - field in enum anonymous_enum_1
RES_INCOMPLETE_HEADER - member variable in namespace ERR
RES_KEY - field in enum anonymous_enum_1
RES_NO_CACHE - field in enum anonymous_enum_1
RES_UNIQUE - field in enum anonymous_enum_1
RES_UNKNOWN_FORMAT - member variable in namespace ERR
reserved1 - member variable in struct CounterHPET::HpetRegisters
reserved2 - member variable in struct CounterHPET::HpetRegisters
reserved3 - member variable in struct CounterHPET::HpetRegisters
reserved4 - member variable in struct CounterHPET::HpetRegisters
reset() - member function in struct BitBuf
reset() - member function in class Compressor
Reset() - member function in struct CGUIString::SFeedback
Reset all member data.
reset() - member function in class CacheAllocator
reset() - member function in class ZLibCompressor
Reset() - member function in class CProfileManager
Reset() - member function in class CProfileNode
reset() - member function in struct IOManager::IOSlot
Reset() - member function in struct CRenderer::Stats
reset_all_keys() - static function in (lib.sysdep.win globals)
See wsdl.cpp
ResetAllEntities() - member function in class CEntityFormation
ResetAngleDivs() - member function in class CEntityFormation
ResetCamera() - member function in class CGameView
ResetCameraOrientation() - member function in class CGameView
resetErrors() - member function in class CXercesErrorHandler
Sets fSawError to false.
ResetGui(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
ResetIndex(size_t) - member function in class CEntityFormation
ResetInteraction() - member function in (ps globals)
See Interact.cpp
ResetStates() - member function in class CButton
ResetStates() - member function in class IGUIObject
ResetStates() - member function in class CList
ResetStates() - member function in class CInput
ResetStates() - member function in IGUIScrollBarOwner
ResetStates() - member function in class CCheckBox
ResetStates() - member function in class CText
Resize(int,int) - member function in class CRenderer
SetOptionBool: set boolean renderer option
Resize(u32) - member function in class CTerrain
InitialisePatches: initialise patch data
resolution - static variable in (lib.sysdep.win.whrt globals)
See whrt.cpp
Resolution() - member function in class ICounter
actual resolution [s] (override if the timer adjustment is greater than 1 tick).
Resolution() - member function in class CounterTGT
actual resolution [s]
Resolve(const char*,int,CSocketAddress&) - static function in struct CSocketAddress
Resolve the name using the system name resolution service (i.e. DNS) and store the resulting address.
resolveEntity(const XMLCh*,const XMLCh*) - member function in class CVFSEntityResolver
RESTRICT - member variable in (lib.sysdep globals)
See compiler.h
result - member variable in struct SliceInfo
retired_nodes - member variable in struct TLS
retrieve(Key,Item&,size_t*,bool) - member function in class Cache
RetrieveRsdp(RSDP&) - static function in (lib.sysdep globals)
See acpi.cpp
RetrieveSet(JSContext*,JSObject*) - static function in class CJSCollection
Return() - member function in class CProfileNode
return(JS_FALSE) - member function in (ps.scripting globals)
See JSInterface_VFS.cpp
return(JS_TRUE) - member function in (ps.scripting globals)
See JSInterface_VFS.cpp
RETURN0_IF_ERR(expressionSTMT(i64 err64__ = (i64expression;if(err64__ < 0return 0;) - member function in (lib globals)
See lib_errors.h
RETURN_ERR(expressionSTMT(i64 err64__ = (i64expression;if(err64__ < 0{LibError err__ = (LibErrorerr64__ & UINT_MAX;return err__;}) - member function in (lib globals)
See lib_errors.h
return_errno_from_LibError(LibError) - static function in (lib globals)
See lib_errors.cpp
RETURN_IF_FALSE(okSTMT(if(!(okreturn ERR::FAIL;) - member function in (lib globals)
See lib_errors.h
reuse_existing_handle(uintptr_t,H_Type,uint) - static function in (lib.res globals)
See h_mgr.cpp
RevealMap(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
revents - member variable in struct pollfd
ReverseSortWeight(const FCDJointWeightPair&,const FCDJointWeightPair&) - static function in (collada globals)
See CommonConvert.cpp
revision - member variable in struct RSDP
revision - member variable in struct AcpiTable
RewriteAllMaps(CTerrain*,CUnitManager*,WaterManager*,SkyManager*,CLightEnv*,CCamera*,CCinemaManager*) - static function in class CMapWriter
RewriteMap() - member function in class CWorld
Redraw the world.
RGBA - enum in lib.res.graphics
========================================================================= File : tex_dds.
RGBAColor - typedef in graphics
RGBAColor - member variable in typedef RGBAColor
RGBColor - typedef in graphics
========================================================================= File : Color.
RGBColor - member variable in typedef RGBColor
right - member variable in class CRect
Dimensions
Right - static variable in struct CGUIString::SFeedback
right - member variable in struct SparsePathTree
rightImpossible - member variable in struct SparsePathTree
rightPost - member variable in struct SparsePathTree::anonymous_union_1::anonymous_struct_1
rightPre - member variable in struct SparsePathTree::anonymous_union_1::anonymous_struct_1
RingBuf - class in lib
RingBuf() - constructor in class RingBuf
RingBuf::const_iterator - class in lib
RingBuf::const_iterator::difference_type - typedef in lib
RingBuf::const_iterator::iterator_category - typedef in lib
RingBuf::const_iterator::pointer - typedef in lib
RingBuf::const_iterator::reference - typedef in lib
RingBuf::const_iterator::value_type - typedef in lib
RingBuf::iterator - class in lib
RingBuf::iterator::difference_type - typedef in lib
RingBuf::iterator::iterator_category - typedef in lib
RingBuf::iterator::pointer - typedef in lib
RingBuf::iterator::reference - typedef in lib
RingBuf::iterator::value_type - typedef in lib
rint(double) - member function in (lib.posix globals)
See posix.cpp
rintf(float) - member function in (lib.posix globals)
See posix.cpp
rmdir(const char*) - member function in (lib.sysdep.win.wposix globals)
See wfilesystem.cpp
rng - member variable in namespace anonymous_namespace_1
Utility function for random numbers
RNSpline - class in maths
RNSpline() - constructor in class RNSpline
~RNSpline() - constructor in class RNSpline
root - member variable in class CProfileManager
Root - member variable in class XeroHandler
Root() - member function in class CScriptObject
Root() - member function in class CJSValProperty
ROOT_DIR_ALREADY_SET - member variable in namespace ERR
root_dir_established - static variable in (lib.res.file globals)
See path.cpp
rootTables - member variable in struct CProfileViewerInternals
Path from a root table (path[0]) to the currently visible table (path[size-1])
Rotate(const CQuaternion&) - member function in class CMatrix3D
Rotate(const CVector3D&) - member function in class CMatrix3D
Rotate(const CVector3D&) - member function in class CQuaternion
Rotate(const CVector3D&,CVector3D&) - member function in class CMatrix3D
RotateTransposed: rotate a vector by the transpose of this matrix
Rotate180(BlendShape4&) - member function in struct BlendShape4
Rotate180(BlendShape8&) - member function in struct BlendShape8
Rotate270(BlendShape4&) - member function in struct BlendShape4
Rotate270(BlendShape8&) - member function in struct BlendShape8
Rotate90(BlendShape4&) - member function in struct BlendShape4
Rotate90(BlendShape8&) - member function in struct BlendShape8
RotateAboutTarget() - member function in class CGameView
RotateBatches() - member function in class CTurnManager
RotateTransposed(const CVector3D&) - member function in class CMatrix3D
RotateTransposed: rotate a vector by the transpose of this matrix
RotateTransposed(const CVector3D&,CVector3D&) - member function in class CMatrix3D
RotateX(float) - member function in class CMatrix3D
RotateY(float) - member function in class CMatrix3D
RotateZ(float) - member function in class CMatrix3D
Rotation - member variable in struct SplineData
RotationToDirection(float,float,CVector3D*) - member function in class CEmitter
Accessors
round_down(const uintptr_t,const uintptr_t) - member function in (lib globals)
See bits.cpp
round_up(const uintptr_t,const uintptr_t) - member function in (lib globals)
See bits.cpp
round_up_to_page(size_t) - static function in (lib globals)
See allocators.cpp
round_up_to_pow2(uint) - member function in (lib globals)
See bits.cpp
RoundStride(size_t) - static function in (renderer globals)
See VertexArray.cpp
RoundUpToPowerOf2(int) - static function in (maths globals)
See MathUtil.h
row - member variable in struct TriggerParameter
Row_BlendSplats - field in enum CRendererStatsTable::anonymous_enum_1
Row_Counter - field in enum CRendererStatsTable::anonymous_enum_1
Row_DrawCalls - field in enum CRendererStatsTable::anonymous_enum_1
Row_ModelTris - field in enum CRendererStatsTable::anonymous_enum_1
Row_TerrainTris - field in enum CRendererStatsTable::anonymous_enum_1
RowArray - typedef in lib.res.graphics
RowArray - member variable in typedef RowArray
RowPtr - typedef in lib.res.graphics
allocate an array of row pointers that point into the given texture data.
RowPtr - member variable in typedef RowPtr
RP_DEFAULT - field in enum CRenderer::RenderPath
RP_FIXED - field in enum CRenderer::RenderPath
RP_VERTEXSHADER - field in enum CRenderer::RenderPath
RSDP - struct in lib.sysdep
RSDP_ALIGNMENT - static variable in (lib.sysdep globals)
See acpi.cpp
RSDT - struct in lib.sysdep
rsdtPhysicalAddress - member variable in struct RSDP
RTLD_GLOBAL - member variable in (lib.sysdep.win.wposix globals)
See wdlfcn.h
RTLD_LAZY - member variable in (lib.sysdep.win.wposix globals)
See wdlfcn.h
RTLD_LOCAL - member variable in (lib.sysdep.win.wposix globals)
See wdlfcn.h
RTLD_NOW - member variable in (lib.sysdep.win.wposix globals)
See wdlfcn.h
run() - member function in class IOManager
run(const char*,Connections&) - member function in class ConnectionBuilder
Run(JSObject*,jsval*,uintN,jsval*) - member function in class CScriptObject
Run(JSObject*,uintN,jsval*) - member function in class CScriptObject
run_start_indices - static variable in (lib.res.file globals)
See trace.cpp
RunGameOrAtlas(int,char*[]) - static function in (source globals)
See main.cpp
RunMemScript(const char*,size_t,const char*,int,JSObject*) - member function in class ScriptingHost
runs - static variable in (lib.res.file globals)
See trace.cpp
runs - member variable in struct Trace
RunScript(const CStr&,JSObject*) - member function in class ScriptingHost
RUNTIME_MEMORY_ALLOWANCE - member variable in namespace anonymous_namespace_1
RunWaitLoop() - static function in class CSocketBase
Loop forever, waiting for events and calling the callbacks on sockets, according to their Op mask.
RVA - typedef in lib.sysdep.win
RVA - member variable in typedef RVA
rvaBoundIAT - member variable in struct ImgDelayDescr
rvaDLLName - member variable in struct ImgDelayDescr
rvaHmod - member variable in struct ImgDelayDescr
rvaIAT - member variable in struct ImgDelayDescr
rvaINT - member variable in struct ImgDelayDescr
rval - member variable in (ps.scripting globals)
See JSInterface_VFS.cpp
rvaUnloadIAT - member variable in struct ImgDelayDescr

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