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graphics
Class CObjectEntry

   in ObjectEntry.h
   in ObjectEntry.cpp

class CObjectEntry


Inner Classes, Typedefs, and Enums
typedef CObjectEntry::SkeletonAnimMap
          
 
Field Summary
 CModel* m_AmmunitionModel
          
 SPropPoint* m_AmmunitionPoint
          
private CObjectEntry::SkeletonAnimMap m_Animations
          
 CObjectBase* m_Base
          
 CColor m_Color
          
 CModel* m_Model
          
 CStr m_ModelName
          
 CModel* m_ProjectileModel
          
 CStr m_TextureName
          
 
Constructor Summary
CObjectEntry( CObjectBase* base )
          
~CObjectEntry()
          
 
Method Summary
 bool BuildVariation( const std::vector< std::set< CStr > >& selections, const std::vector< u8 >& variationKey, CObjectManager& objectManager )
          
 CSkeletonAnim* GetRandomAnimation( const CStr& animationName )
          
 

Field Detail

m_AmmunitionModel

public CModel* m_AmmunitionModel;

m_AmmunitionPoint

public SPropPoint* m_AmmunitionPoint;

m_Animations

private CObjectEntry::SkeletonAnimMap m_Animations;

m_Base

public CObjectBase* m_Base;

m_Color

public CColor m_Color;

m_Model

public CModel* m_Model;

m_ModelName

public CStr m_ModelName;

m_ProjectileModel

public CModel* m_ProjectileModel;

m_TextureName

public CStr m_TextureName;


Constructor Detail

CObjectEntry

public CObjectEntry( CObjectBase* base );

~CObjectEntry

public ~CObjectEntry();


Method Detail

BuildVariation

public bool BuildVariation( const std::vector< std::set< CStr > >& selections, const std::vector< u8 >& variationKey, CObjectManager& objectManager );

GetRandomAnimation

public CSkeletonAnim* GetRandomAnimation( const CStr& animationName );

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