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0 A.D.
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

S

s - member variable in struct SndData
s - member variable in union HANDLE_sem
S - static variable in class TestRingbuf
s0 - member variable in class TestString_s
s1 - member variable in class TestString_s
s10 - member variable in class TestString_s
s3tc_block_size - member variable in struct S3tcDecompressInfo
s3tc_decompress(Tex*) - static function in (lib.res.graphics globals)
See tex_dds.cpp
s3tc_decompress_level(uint,uint,uint,const u8*,size_t,void*) - static function in (lib.res.graphics globals)
See tex_dds.cpp
s3tc_precalc_alpha(uint,const u8*,S3tcBlock*) - static function in (lib.res.graphics globals)
See tex_dds.cpp
s3tc_precalc_block(uint,const u8*,S3tcBlock*) - static function in (lib.res.graphics globals)
See tex_dds.cpp
s3tc_precalc_color(uint,const u8*,S3tcBlock*) - static function in (lib.res.graphics globals)
See tex_dds.cpp
s3tc_write_pixel(const S3tcBlock*,uint,u8*) - static function in (lib.res.graphics globals)
See tex_dds.cpp
S3tcBlock - struct in lib.res.graphics
S3tcDecompressInfo - struct in lib.res.graphics
s5 - member variable in class TestString_s
s6_addr - member variable in struct in6_addr
s_addr - member variable in struct in_addr
S_IRWXG - member variable in (lib.sysdep.win.wposix globals)
See wfilesystem.h
S_IRWXO - member variable in (lib.sysdep.win.wposix globals)
See wfilesystem.h
S_IRWXU - member variable in (lib.sysdep.win.wposix globals)
See wfilesystem.h
S_ISDIR(m) - member function in (lib.sysdep.win.wposix globals)
See wfilesystem.h
S_ISREG(m) - member function in (lib.sysdep.win.wposix globals)
See wfilesystem.h
sa_family_t - typedef in lib.sysdep.win.wposix
sa_family_t - member variable in typedef sa_family_t
SAFE_ARRAY_DELETE(pSTMT(delete[] (p; (p= 0;) - member function in (lib globals)
delete memory ensuing from new[] and set the pointer to zero (thus making double-frees safe / a no-op)
SAFE_DELETE(pSTMT(delete (p; (p= 0;) - member function in (lib globals)
delete memory ensuing from new and set the pointer to zero (thus making double-frees safe / a no-op)
SAFE_FREE(pSTMT(free((void*p; (p= 0;) - member function in (lib globals)
free memory ensuing from malloc and set the pointer to zero (thus making double-frees safe / a no-op)
SAFE_NEW(type,ptrtype*) - member function in (lib globals)
C++ new wrapper: allocates an instance of the given type and stores a pointer to it.
SAFE_STRCPY - member variable in (lib globals)
equivalent to strcpy, but indicates that the programmer checked usage and promises it is safe.
SAFE_WCSCPY - member variable in (lib globals)
See code_annotation.h
SANE_TEX_QUALITY_DEFAULT - static variable in (ps.GameSetup globals)
See GameSetup.cpp
Save(const char*,const CModelDef*) - static function in class CModelDef
Save(const char*,const CSkeletonAnimDef*) - static function in class CSkeletonAnimDef
SaveGroup(i8) - member function in struct CSelectedEntities
SaveHistory() - member function in class CConsole
SaveMap(const char*,CTerrain*,CUnitManager*,WaterManager*,SkyManager*,CLightEnv*,CCamera*,CCinemaManager*) - member function in class CMapWriter
GetHandleIndex: return the index of the given handle in the given list; or 0xFFFF if handle isn't in list
SaveProfileData(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
SaveToFile() - member function in class CProfileViewer
SaveToFile: Save the current profiler data (for all profile tables) to a file in the 'logs' directory.
Scale(float,float) - member function in class CRect
Scale(float,float,float) - member function in class CMatrix3D
scale(JSContext*,JSObject*,uintN,jsval*,jsval*) - member function in namespace JSI_Vector3D
ScaleColor(unsigned int,float) - static function in (gui globals)
See MiniMap.cpp
Scene - class in renderer
This interface describes a scene to the renderer.
SceneCollector - class in renderer
This interface accepts renderable objects.
SCHED_FIFO - field in enum anonymous_enum_2
sched_get_priority_max(policy) - member function in (lib.sysdep.win.wposix globals)
See wpthread.h
sched_get_priority_min(policy) - member function in (lib.sysdep.win.wposix globals)
See wpthread.h
SCHED_OTHER - field in enum anonymous_enum_2
sched_param - struct in lib.sysdep.win.wposix
========================================================================= File : wpthread.
sched_priority - member variable in struct sched_param
SCHED_RR - field in enum anonymous_enum_2
SColor3ub - struct in graphics
SColor4ub - struct in graphics
SColor4ub() - constructor in struct SColor4ub
SColor4ub(u8,u8,u8,u8) - constructor in struct SColor4ub
SColour - struct in scripting
SColour() - constructor in struct SColour
SColour(const SColour&) - constructor in struct SColour
SColour(float,float,float) - constructor in struct SColour
SColour(float,float,float,float) - constructor in struct SColour
SColourInit(float,float,float,float) - member function in struct SColour
SCOPED_LOCK - member variable in (lib.res globals)
See mem.cpp
ScopedLock - struct in lib.res
ScopedLock() - constructor in struct ScopedLock
~ScopedLock() - constructor in struct ScopedLock
ScopedSetPriority - class in lib.sysdep.ia32
~ScopedSetPriority() - constructor in class ScopedSetPriority
ScopedSetPriority(int) - constructor in class ScopedSetPriority
ScopeTimer - class in lib
~ScopeTimer() - constructor in class ScopeTimer
ScopeTimer(const char*) - constructor in class ScopeTimer
ScopeTimerAccrue - class in lib
screen_to_client(int,int,int&,int&) - static function in (lib.sysdep.win globals)
See wsdl.cpp
screenshot_nfi - static variable in (ps globals)
See Util.cpp
Script - member variable in class I18n::CLocale
script - member variable in struct SDispatchObjectScript
script_children - member variable in class CProfileNode
ScriptableComplex_InitComplexPropertyAccessor() - member function in (scripting globals)
See ScriptableComplex.h
ScriptEvent(const CStr&) - member function in class IGUIObject
Execute the script for a particular action.
ScriptFunctionTable - member variable in (scripting globals)
See ScriptGlue.cpp
ScriptGlobalTable - member variable in (scripting globals)
See ScriptGlue.cpp
ScriptGlobalTinyIDs - enum in scripting
ScriptingHost - class in scripting
ScriptingHost() - constructor in class ScriptingHost
~ScriptingHost() - constructor in class ScriptingHost
ScriptingInit() - static function in class CProfileNode
ScriptingInit() - static function in class CProductionItem
ScriptingInit() - static function in class CJSProgressTimer
ScriptingInit() - static function in class CNetServer
ScriptingInit() - static function in class CNetClient::CServerSession
ScriptingInit() - static function in struct SColour
ScriptingInit() - static function in class CProductionQueue
ScriptingInit() - static function in class CRenderer
ScriptingInit() - static function in class CEntityTemplate
ScriptingInit() - static function in class CPlayerSlot
ScriptingInit() - static function in class CNetServerSession
ScriptingInit() - static function in class CGameViewImpl
ScriptingInit() - static function in class CNetMessage
Register a selection of message types as JS constants.
ScriptingInit() - static function in class CTrigger
ScriptingInit() - static function in class CGameAttributes
ScriptingInit() - static function in class CScriptEvent
ScriptingInit() - static function in class CNetClient
ScriptingInit() - static function in class CTechnology
ScriptingInit() - static function in class CProjectile
ScriptingInit() - static function in class CPlayer
ScriptingInit() - static function in class JSI_Sound
ScriptingInit() - static function in class CEntity
ScriptingInit(const char*) - static function in class CJSMap
ScriptingInit(const char*,JSNative,uintN) - static function in class CJSComplex
ScriptingInit(const char*,JSNative,uintN) - static function in class CJSObject
ScriptingShutdown() - static function in class CJSComplex
ScriptingShutdown() - static function in class CJSObject
ScriptObject - in i18n
~ScriptObject() - constructor in ScriptObject
~ScriptObject() - constructor in class I18n::ScriptObject
ScriptObject(CLocale*,JSContext*,JSObject*) - constructor in class I18n::ScriptObject
ScriptObject(CLocale*,JSContext*,JSObject*) - constructor in ScriptObject
scriptsLoaded - static variable in class CEntityTemplate
~ScriptValue() - constructor in class I18n::ScriptValue
ScriptValueInteger - in i18n
~ScriptValueInteger() - constructor in class I18n::ScriptValueInteger
~ScriptValueInteger() - constructor in ScriptValueInteger
ScriptValueInteger(ScriptObject&,const int) - constructor in ScriptValueInteger
ScriptValueInteger(ScriptObject&,const int) - constructor in class I18n::ScriptValueInteger
ScriptValueString - in i18n
~ScriptValueString() - constructor in class I18n::ScriptValueString
~ScriptValueString() - constructor in ScriptValueString
ScriptValueString(ScriptObject&,const wchar_t*) - constructor in class I18n::ScriptValueString
ScriptValueString(ScriptObject&,const wchar_t*) - constructor in ScriptValueString
ScriptValueVariable - in i18n
~ScriptValueVariable() - constructor in class I18n::ScriptValueVariable
~ScriptValueVariable() - constructor in ScriptValueVariable
ScriptValueVariable(ScriptObject&,const unsigned char) - constructor in class I18n::ScriptValueVariable
ScriptValueVariable(ScriptObject&,const unsigned char) - constructor in ScriptValueVariable
ScrollMinus() - member function in class IGUIScrollBar
Scroll towards 0.0 one step
ScrollMinusPlenty() - member function in class IGUIScrollBar
Scroll towards 0.0 one step
ScrollPlus() - member function in class IGUIScrollBar
Scroll towards 1.0 one step
ScrollPlusPlenty() - member function in class IGUIScrollBar
Scroll towards 1.0 one step
SDispatchObject - struct in simulation
SDispatchObject(int,const size_t) - constructor in struct SDispatchObject
SDispatchObject(int,const size_t,const size_t) - constructor in struct SDispatchObject
SDispatchObjectFunction - struct in simulation
SDispatchObjectFunction(int,JSFunction*,const size_t,JSObject*) - constructor in struct SDispatchObjectFunction
SDispatchObjectFunction(int,JSFunction*,const size_t,JSObject*,const size_t) - constructor in struct SDispatchObjectFunction
SDispatchObjectScript - struct in simulation
SDispatchObjectScript(int,const CStrW&,const size_t,JSObject*) - constructor in struct SDispatchObjectScript
SDispatchObjectScript(int,const CStrW&,const size_t,JSObject*,const size_t) - constructor in struct SDispatchObjectScript
SDL_ActiveEvent - in lib.sysdep.win
SDL_ACTIVEEVENT - field in enum SDL_Event_type
SDL_ActiveEvent_state - enum in lib.sysdep.win
SDL_APPACTIVE - field in enum SDL_ActiveEvent_state
SDL_APPINPUTFOCUS - field in enum SDL_ActiveEvent_state
SDL_APPMOUSEFOCUS - field in enum SDL_ActiveEvent_state
SDL_BIG_ENDIAN - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_BUTTON(b) - member function in (lib.sysdep.win globals)
See wsdl.h
SDL_BUTTON_LEFT - field in enum SDL_MouseButtonEvent_button
SDL_BUTTON_LMASK - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_BUTTON_MIDDLE - field in enum SDL_MouseButtonEvent_button
SDL_BUTTON_MMASK - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_BUTTON_RIGHT - field in enum SDL_MouseButtonEvent_button
SDL_BUTTON_RMASK - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_BUTTON_WHEELDOWN - field in enum SDL_MouseButtonEvent_button
SDL_BUTTON_WHEELUP - field in enum SDL_MouseButtonEvent_button
SDL_BYTEORDER - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_CreateSemaphore(int) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_CreateThread(int ( *,void*) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_DEFAULT_REPEAT_DELAY - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_DEFAULT_REPEAT_INTERVAL - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_Delay(Uint32) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_DestroySemaphore(SDL_sem*) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_DISABLE - field in enum ShowCursorToggle
SDL_ENABLE - field in enum ShowCursorToggle
SDL_EnableKeyRepeat(delay,interval) - member function in (lib.sysdep.win globals)
See wsdl.h
SDL_EnableUNICODE(int) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_Event - in lib.sysdep.win
SDL_Event_ - struct in lib.external_libraries
========================================================================= File : sdl.
SDL_Event_type - enum in lib.sysdep.win
SDL_FULLSCREEN - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_GetAppState() - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_GetError - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_GetKeyState(int*) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_GetMouseState(int*,int*) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_GetTicks() - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_GetVideoInfo() - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_GetVideoSurface() - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_GL_GetProcAddress(const char*) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_GL_SetAttribute(SDL_GLattr,int) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_GL_SwapBuffers() - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_GLattr - member variable in typedef SDL_GLattr
SDL_GLattr - typedef in lib.sysdep.win
SDL_GRAB_ON - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_GUIHOTKEYPRESS - member variable in (ps globals)
See Hotkey.h
SDL_HOTKEYDOWN - member variable in (ps globals)
See Hotkey.h
SDL_HOTKEYUP - member variable in (ps globals)
See Hotkey.h
SDL_Init(Uint32) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_INIT_AUDIO - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_INIT_NOPARACHUTE - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_INIT_TIMER - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_INIT_VIDEO - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_KeyboardEvent - in lib.sysdep.win
SDL_KEYDOWN - field in enum SDL_Event_type
SDL_keysym - in lib.sysdep.win
SDL_KEYUP - field in enum SDL_Event_type
SDL_KillThread(SDL_Thread*) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_LIL_ENDIAN - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_MOUSEBUTTONDOWN - field in enum SDL_Event_type
SDL_MouseButtonEvent - in lib.sysdep.win
SDL_MouseButtonEvent_button - enum in lib.sysdep.win
SDL_MouseButtonEvent_state - enum in lib.sysdep.win
SDL_MOUSEBUTTONUP - field in enum SDL_Event_type
SDL_MOUSEMOTION - field in enum SDL_Event_type
SDL_MouseMotionEvent - in lib.sysdep.win
SDL_OPENGL - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_PollEvent(SDL_Event*) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_PRESSED - field in enum SDL_MouseButtonEvent_state
SDL_PumpEvents(void) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_PushEvent(SDL_Event*) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_QUERY - field in enum ShowCursorToggle
SDL_QUIT - field in enum SDL_Event_type
SDL_Quit() - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_QuitEvent - in lib.sysdep.win
SDL_RELEASED - field in enum SDL_MouseButtonEvent_state
SDL_sem - typedef in lib.sysdep.win
SDL_sem - member variable in typedef SDL_sem
SDL_SemPost(SDL_sem*) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_SemWait(SDL_sem*) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_SetGamma(float,float,float) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_SetVideoMode(int,int,int,unsigned long) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_ShowCursor(int) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_Surface - in lib.sysdep.win
SDL_Swap16 - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_Swap16(const u16) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_Swap32 - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_Swap32(const u32) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_Swap64 - member variable in (lib.sysdep.win globals)
See wsdl.h
SDL_Swap64(const u64) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_Thread - typedef in lib.sysdep.win
SDL_Thread - member variable in typedef SDL_Thread
SDL_UserEvent - in lib.sysdep.win
SDL_USEREVENT - field in enum SDL_Event_type
SDL_VideoInfo - in lib.sysdep.win
SDL_WarpMouse(int,int) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SDL_WM_GrabInput(a) - member function in (lib.sysdep.win globals)
See wsdl.h
SDL_WM_SetCaption(const char*,const char*) - member function in (lib.sysdep.win globals)
See wsdl.cpp
SdlActivationType - enum in lib.sysdep.win
~SDMap() - constructor in class CParserCache::SDMap
SDrawCall() - constructor in struct GUIRenderer::SDrawCall
second_equals - struct in graphics
second_equals(const T&) - constructor in struct second_equals
seek_func(void*,ogg_int64_t,int) - member function in (lib.res.sound globals)
See ogghack.cpp
SELECT_DBLCLICK_RATE - member variable in (gui globals)
See CGUI.cpp
SELECT_DBLCLICK_RATE - static variable in (ps globals)
See Interact.cpp
SelectAllUnits() - member function in class CEntityFormation
SelectFirstElement() - member function in class CList
SelectingText() - member function in class CInput
SELECTION_BOX_POINTS - member variable in (simulation globals)
See EntityManager.cpp
SELECTION_CIRCLE_POINTS - member variable in (simulation globals)
See EntityManager.cpp
SELECTION_SMOOTHNESS_UNIFIED - member variable in (simulation globals)
See EntityManager.cpp
SELECTION_TERRAIN_CONFORMANCE - member variable in (simulation globals)
See Entity.h
SelectLastElement() - member function in class CList
SelectNextElement() - member function in class CList
Easy select elements functions
SelectPrevElement() - member function in class CList
self_check() - member function in class CacheAllocator
sem_close(sem_t*) - member function in (lib.sysdep.win.wposix globals)
See wpthread.cpp
sem_destroy(sem_t*) - member function in (lib.sysdep.win.wposix globals)
See wpthread.cpp
SEM_FAILED - member variable in (lib.sysdep.win.wposix globals)
See wpthread.h
sem_init(sem_t*,int,unsigned) - member function in (lib.sysdep.win.wposix globals)
See wpthread.cpp
sem_msgwait_np(sem_t*) - member function in (lib.sysdep.win.wposix globals)
See wpthread.cpp
sem_open(const char*,int,...) - member function in (lib.sysdep.win.wposix globals)
See wpthread.cpp
sem_post(sem_t*) - member function in (lib.sysdep.win.wposix globals)
See wpthread.cpp
sem_t - member variable in typedef sem_t
sem_t - typedef in lib.sysdep.win.wposix
sem_timedwait(sem_t*,const struct timespec*) - member function in (lib.sysdep.win.wposix globals)
See wpthread.cpp
sem_unlink(const char*) - member function in (lib.sysdep.win.wposix globals)
See wpthread.cpp
sem_wait(sem_t*) - member function in (lib.sysdep.win.wposix globals)
See wpthread.cpp
send(int,const void*,size_t,int) - member function in (lib.sysdep.win.wposix globals)
See wsock.h
SendBatch(uint) - member function in class CTurnManager
SendChatMessage(const wchar_t*) - member function in class CConsole
sender - member variable in struct isListenerSender
SendEventToAll(const CStr&) - member function in class CGUI
Sends a specified event to every object
SendMessage(CNetMessage*,uint) - member function in class CTurnManager
sendto(int,const void*,size_t,int,const struct sockaddr*,socklen_t) - member function in (lib.sysdep.win.wposix globals)
See wsock.h
SendWaitLoopAbort() - static function in class CSocketBase
Tell the running wait loop to abort.
SendWaitLoopUpdate() - member function in class CSocketBase
SEntityAction - struct in simulation
SEntityAction() - constructor in struct SEntityAction
SEntityAction(int,float,float,size_t,CStr8&) - constructor in struct SEntityAction
seq_determine_formatting(size_t,size_t,bool*,size_t*) - static function in (lib.sysdep.win globals)
See wdbg_sym.cpp
sequenceNumber - member variable in struct HpetDescriptionTable
serialBase - member variable in struct BiosDataArea
Serialize(u8*) - member function in struct CEntityList
Serialize(u8*) - member function in class jsval_ser
Serialize(u8*) - member function in class CNetMessage
Serialize the message into the buffer.
Serialize(u8*) - member function in class HEntity
Serialize(u8*) - member function in struct SNetHeader
Serialize(u8*) - member function in class ISerializable
Serialize the object into the passed buffer.
Serialize_int_1(_pos,_val) - member function in (network globals)
See Serialization.h
Serialize_int_2(_pos,_val) - member function in (network globals)
See Serialization.h
Serialize_int_3(_pos,_val) - member function in (network globals)
See Serialization.h
Serialize_int_4(_pos,_val) - member function in (network globals)
See Serialization.h
Serialize_int_8(_pos,_val) - member function in (network globals)
See Serialization.h
SessionMap - member variable in typedef CNetServer::SessionMap
SessionMap - member variable in typedef CSessionManager::SessionMap
SessionMap - member variable in typedef CNetClient::SessionMap
Set - member variable in typedef CClassSet::Set
Set(const CVector3D&,const CVector3D&) - member function in class CPlane
Set(const CVector3D&,const CVector3D&,const CVector3D&) - member function in class CPlane
Set(float,float,float) - member function in class CVector3D
Set(Handle) - member function in class GUIRenderer::IGLState
Set(Handle) - member function in class Effect_Greyscale
Set(Handle) - member function in class Effect_MultiplyColor
Set(Handle) - member function in class Effect_AddColor
Set(IJSComplex*,jsval) - member function in class IJSComplexProperty
Set(JSContext*,IJSComplex*,jsval) - member function in class IJSComplexProperty
Set(JSContext*,IJSObject*,jsval) - member function in class CJSProperty
Set(JSContext*,IJSObject*,jsval) - member function in class CJSNonsharedProperty
Set(JSContext*,IJSObject*,jsval) - member function in class IJSProperty
Set(JSContext*,IJSObject*,jsval) - member function in class CJSFunctionProperty
Set(JSContext*,IJSObject*,jsval) - member function in class CSynchedJSObjectBase::CSynchedJSProperty
Set(JSContext*,IJSObject*,jsval) - member function in class CJSValProperty
set_alloc(void*,Handle) - static function in (lib.res globals)
See mem.cpp
set_logger - member variable in class CColladaManagerImpl
set_logger(LogFn) - member function in (collada globals)
See DLL.cpp
set_most_recent_if_newer(time_t) - static function in (lib.res.file globals)
See vfs_tree.cpp
set_mount_to_write_target(TFile*) - member function in (lib.res.file globals)
See vfs_mount.cpp
set_output(void*,size_t) - member function in class Compressor
set_skeleton_definitions - member variable in class CColladaManagerImpl
set_skeleton_definitions(const char*,int) - member function in (collada globals)
See DLL.cpp
SetActionParams(JSContext*,uintN,jsval*) - member function in class CEntity
SetActive(bool) - member function in class CCinemaManager
SetActorSelections(const std::set< CStr >&) - member function in class CUnit
SetAllGroups(const std::list< MapTriggerGroup >&) - member function in class CTriggerManager
SetAllPaths(const std::map< CStrW, CCinemaPath >&) - member function in class CCinemaManager
SetAmbient(const RGBColor&) - member function in struct VS_GlobalLight
SetAmbient(const SMaterialColor&) - member function in class CMaterial
SetAnimation(CSkeletonAnim*,bool,float,CSkeletonAnim*) - member function in class CModel
CopyAnimation
SetAnimationState(const CStr&,bool,float,bool) - member function in class CUnitAnimation
SetAnimationState(const CStr&,bool,float,bool) - member function in class CUnit
SetAnimationSync(float) - member function in class CUnit
SetAnimationSync(float) - member function in class CUnitAnimation
SetAssignment(EPlayerSlotAssignment,CNetServerSession*,int) - member function in class CPlayerSlot
SetBarPressed(const bool&) - member function in class IGUIScrollBar
Set bar pressed
SetBase(IJSComplex*) - member function in class IJSComplex
SetBase(IJSComplex*) - member function in class CJSComplex
SetBaseColour(SColor4ub) - member function in class CTerrain
setBindings(const CStr&,int) - static function in (ps globals)
See Hotkey.cpp
SetBitmap(void*) - member function in class CTextureEntry
SetBlendMode(int) - member function in class CEmitter
SetBlockedFlag(AStarNodeFlag*) - member function in class CAStarEngine
SetBuffer(const wchar_t*,...) - member function in class CConsole
SetCallback(PlayerSlotAssignmentCB*,void*) - member function in class CPlayerSlot
setCamera(JSContext*,JSObject*,jsval,jsval*) - member function in namespace JSI_Camera
SetCameraPos() - member function in class CMiniMap
SetCameraTarget(const CVector3D&) - member function in class CGameView
SetCameraTarget(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
SetClassSet(jsval) - member function in class CEntityTemplate
SetClassSet(jsval) - member function in class CEntity
SetClearColor(u32) - member function in class CRenderer
SetClientArea(const CStr&) - member function in class CClientArea
The ClientArea can be set from a string looking like: "0 0 100% 100%" "50%-10 50%-10 50%+10 50%+10" i.
SetClientPipe(uint,IMessagePipeEnd*) - member function in class CTurnManager
SetClosedFlag(AStarNodeFlag*) - member function in class CAStarEngine
SetColour(const SPlayerColour&) - member function in class CPlayer
SetColour(float*) - member function in class CSprite
SetColour(float,float,float,float) - member function in class CSprite
SetConfigFile(EConfigNamespace,bool,const CStr&) - member function in class CConfigDB
setContextOrder(JSContext*,JSObject*,jsval,jsval*) - member function in namespace JSI_Selection
SetCurrentPath(const CStrW&,bool,bool) - member function in class CCinemaManager
SetCursor(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
SetDeath(bool) - member function in class CEntityManager
SetDepthTextureBits(int) - member function in class ShadowMap
RenderDebugDisplay: debug visualizations - blue: objects in shadow
SetDestination(const CVector2D&) - member function in class AStarGoalLowLevel
SetDestination(const CVector2D&) - member function in class AStarGoalBase
SetDiffuse(const SMaterialColor&) - member function in class CMaterial
SetDimensions(float,float) - member function in class CBoundingBox
SetDiplomaticStance(CPlayer*,EDiplomaticStance) - member function in class CPlayer
SetDirty(u32) - member function in class CRenderableObject
SetDirtyRec(u32) - member function in class CModel
setDocumentLocator(const Locator*) - member function in class XeroHandler
setDrawState(bool) - member function in class CPatch
SetDuplication(bool) - member function in class CEntityFormation
SetElevation(float) - member function in class CLightEnv
SetEmissive(const SMaterialColor&) - member function in class CMaterial
SetEmitsPerFrame(int) - member function in class CEmitter
SetEmitterLife(int) - member function in class CEmitter
SetEmitVar(int) - member function in class CEmitter
SetEmpty() - member function in class CBound
IsEmpty: tests whether this bound is empty
SetEndColor(tColor) - member function in class CEmitter
SetEndColorB(int) - member function in class CEmitter
SetEndColorG(int) - member function in class CEmitter
SetEndColorR(int) - member function in class CEmitter
SetEndColorVar(tColor) - member function in class CEmitter
SetEndColorVarB(int) - member function in class CEmitter
SetEndColorVarG(int) - member function in class CEmitter
SetEndColorVarR(int) - member function in class CEmitter
SetEntitySelection(const CStr&) - member function in class CUnit
SetExclusion(bool) - member function in class CTechnology
SetFastPlayerColor(bool) - member function in class CRenderer
BeginFrame: signal frame start
SetFile(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in namespace ConfigNamespace_JS
SetFinalPosX(float) - member function in class CEmitter
SetFinalPosY(float) - member function in class CEmitter
SetFinalPosZ(float) - member function in class CEmitter
SetFlag(int) - member function in class CSoundGroup
SetFlags(u32) - member function in class CModel
SetFlush(bool) - member function in class CNetLog
SetFn - member variable in typedef IJSComplex::SetFn
SetFocus() - member function in class IGUIObject
Take focus!
SetForceX(float) - member function in class CEmitter
SetForceY(float) - member function in class CEmitter
SetForceZ(float) - member function in class CEmitter
SetFragmentProgram(const CStr&) - member function in class CMaterial
SetFromLightEnv(const CLightEnv&,bool) - member function in struct VS_GlobalLight
SetFromMemberList(const CStrW&) - member function in class CClassSet
SetFromNetString(bool&,const CStrW&) - member function in (scripting globals)
See SynchedJSObject.cpp
SetFromNetString(CStrW&,const CStrW&) - member function in (scripting globals)
See SynchedJSObject.cpp
SetFromNetString(int&,const CStrW&) - member function in (scripting globals)
See SynchedJSObject.cpp
SetFromNetString(SColour&,const CStrW&) - member function in (scripting globals)
See SynchedJSObject.cpp
SetFromNetString(T&,const CStrW&) - member function in (scripting globals)
See SynchedJSObject.h
SetFromNetString(uint&,const CStrW&) - member function in (scripting globals)
See SynchedJSObject.cpp
SetFunction(JSFunction*) - member function in class CScriptObject
SetFunctionBody(const CStrW&) - member function in class CTrigger
SetGain(JSContext*,uintN,jsval*) - member function in class JSI_Sound
SetGlobal(const std::string&,jsval) - member function in class ScriptingHost
SetGoal(AStarGoalBase*) - member function in class CAStarEngine
setGroups(JSContext*,JSObject*,jsval,jsval*) - member function in namespace JSI_Selection
SetGUI(CGUI*) - member function in class IGUIObject
SetGUI(CGUI*) - member function in class IGUIScrollBar
Set GUI pointer
SetHandle(Handle) - member function in class CTexture
SetHeight(float) - member function in class CBoundingObject
SetHeight(float) - member function in class CSprite
SetHeightMap(u16*) - member function in class CTerrain
FlattenArea: flatten out an area of terrain (specified in world space coords); return the average height of the flattened area
SetHostObject(IGUIScrollBarOwner*) - member function in class IGUIScrollBar
Set host object, must be done almost at creation of scroll bar.
SetID(int) - member function in class CUnit
SetID(int) - member function in class CNetServerSession
SetIdentity() - member function in class CMatrix3D
SetInterval(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
SetIsFinished(bool) - member function in class CEmitter
SetJSVal(jsval) - member function in class CScriptObject
SetLength(const float&) - member function in class IGUIScrollBar
Set Length of scroll bar
SetLife(int) - member function in class CEmitter
SetLifeVar(int) - member function in class CEmitter
SetLightEnv(CLightEnv*) - member function in class CRenderer
SetLightEnv(const CLightEnv*) - member function in class LitRenderModifier
PlainRenderModifier implementation
setLightEnv(JSContext*,JSObject*,jsval,jsval*) - member function in namespace JSI_LightEnv
SetLocalPlayer(CPlayer*) - member function in class CGame
Change the pointer to the local player object.
SetLocalPlayer(JSContext*,JSObject*,jsval,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
SetLock(bool) - member function in class CEntityFormation
SetMaterial(const CMaterial&) - member function in class CModel
SetMatrix(const CMatrix3D&) - member function in struct VS_PosToUV1
SetMatrix(const CMatrix3D&) - member function in struct VS_Instancing
SetModelRenderMode(ERenderMode) - member function in class CRenderer
SetName(const char*) - member function in class CTexture
SetName(const CStr&) - member function in class IGUIObject
SetName(const CStrW&) - member function in class CPlayer
SetNamespace(JSContext*,JSObject*,EConfigNamespace) - member function in namespace ConfigNamespace_JS
SetNextID(int) - member function in class CUnitManager
SetNextObject(IEventTarget*) - member function in class IEventTarget
SetNonBlocking(bool) - member function in class CSocketBase
Set or reset non-blocking operation.
SetNumPlanes(int) - member function in class CFrustum
SetNumVertices(size_t) - member function in class VertexArray
SetObjectManager(CObjectManager&) - member function in class CUnitManager
SetObjectProperty(JSObject*,const std::string&,jsval) - member function in class ScriptingHost
SetObjectProperty_Double(JSObject*,const char*,double) - member function in class ScriptingHost
SetObliqueFrustumClipping(const CVector4D&,int) - member function in class CRenderer
Private data that is not needed by inline functions
SetOpenFlag(AStarNodeFlag*) - member function in class CAStarEngine
SetOpenGLCamera(const CCamera&) - member function in struct CRendererInternals
Load the OpenGL projection and modelview matrices and the viewport according to the given camera.
SetOpMask(uint) - member function in class CSocketBase
Set the op mask for the socket, specifying which callbacks should be called by the WaitLoop.
SetOptionBool(enum Option,bool) - member function in class CRenderer
GetOptionBool: get boolean renderer option
SetOptionFloat(enum Option,float) - member function in class CRenderer
GetOptionColor: get color renderer option const RGBAColor& CRenderer::GetOptionColor(Option UNUSED(opt)) const { static const RGBAColor defaultColor(1.0f,1.0f,1.0f,1.0f); // switch (opt) { // default: debug_warn("CRenderer::GetOptionColor: unknown option"); // break; // } return defaultColor; }
SetOrientation(const CVector2D&) - member function in class CBoundingBox
SetOrientation(float) - member function in class CBoundingBox
SetParent(CClassSet*) - member function in class CClassSet
SetParent(IGUIObject*) - member function in class IGUIObject
SetPassableFlag(AStarNodeFlag*) - member function in class CAStarEngine
SetPassword(const CStr&) - member function in class CNetServer
SetPaused(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
SetPitch(float) - member function in class CEmitter
SetPitch(JSContext*,uintN,jsval*) - member function in class JSI_Sound
SetPitchVar(float) - member function in class CEmitter
SetPlayer(CPlayer*) - member function in class CEntity
SetPlayer(CPlayer*) - member function in class CNetServerSession
SetPlayerColor(CColor&) - member function in class CModel
SetPlayerColor(CColor&) - member function in class CMaterial
SetPlayerColor(int) - member function in class CMaterial
SetPlayerColor_PerObject() - member function in class CMaterial
SetPlayerColor_PerPlayer() - member function in class CMaterial
SetPlayerID(int) - member function in class CUnit
SetPlayerID(int) - member function in class CModel
SetPlayerID(PS_uint) - member function in class CPlayer
SetPlayerSlot(CPlayerSlot*) - member function in class CNetServerSession
SetPlayerSlotAssignmentCallback(PlayerSlotAssignmentCB*,void*) - member function in class CGameAttributes
SetPlayerUpdateCallback(CPlayer::UpdateCallback*,void*) - member function in class CGameAttributes
SetPos(const float&) - member function in class IGUIScrollBar
Set scroll-position by hand
SetPosFromMousePos(const CPos&) - member function in class IGUIScrollBar
Set m_Pos with g_mouse_x/y input, i.
SetPosFromMousePos(const CPos&) - member function in class CGUIScrollBarVertical
Set m_Pos with g_mouse_x/y input, i.
SetPosition(float,float) - member function in class CBoundingObject
SetPosition(JSContext*,uintN,jsval*) - member function in class JSI_Sound
SetPosVec(const CVector3D&) - member function in class CEmitter
SetPosX(float) - member function in class CEmitter
SetPosY(float) - member function in class CEmitter
SetPosZ(float) - member function in class CEmitter
SetPrettyPrint(bool) - member function in class XMLWriter_File
SetPriorObject(IEventTarget*) - member function in class IEventTarget
SetProjection(CMatrix3D*) - member function in class CCamera
SetProjection(float,float,float) - member function in class CCamera
SetProjectionTile(int,int,int) - member function in class CCamera
SetProperty(JSContext*,const CStrW&,jsval*) - member function in class CJSObject
SetProperty(JSContext*,const CStrW&,jsval*) - member function in class CJSComplex
setProperty(JSContext*,JSObject*,jsval,jsval*) - member function in namespace JSI_LightEnv::anonymous_namespace_1
Registration of LightEnv class with JavaScript
SetProperty(JSContext*,JSObject*,jsval,jsval*) - member function in namespace ConfigNamespace_JS
setProperty(JSContext*,JSObject*,jsval,jsval*) - member function in namespace JSI_Camera
setProperty(JSContext*,JSObject*,jsval,jsval*) - member function in namespace JSI_IGUIObject
SetProperty(JSContext*,JSObject*,jsval,jsval*) - static function in class CJSMap
SetProperty(JSContext*,JSObject*,jsval,jsval*) - member function in namespace PlayerSlotArray_JS
setProperty(JSContext*,JSObject*,jsval,jsval*) - member function in namespace JSI_Console
SetProperty(JSContext*,JSObject*,jsval,jsval*) - static function in class CJSCollection
setProperty(JSContext*,JSObject*,jsval,jsval*) - member function in namespace JSI_Vector3D
SetRadius(float) - member function in class CBoundingCircle
SetRadius(float) - member function in class AStarGoalLowLevel
SetRadius(float) - member function in class AStarGoalBase
SetRallyPoint(JSContext*,uintN,jsval*) - member function in class CEntity
SetRandomAnimation(const CStr&,bool,float) - member function in class CUnit
SetRandomAnimation(const CStr&,bool,float,CModel*,CObjectEntry*) - static function in (graphics globals)
See Unit.cpp
SetReflectionTint(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
SetRenderData(const void*,CModelDefRPrivate*) - member function in class CModelDef
Register renderer private data.
SetRenderData(CRenderData*) - member function in class CRenderableObject
SetRenderParticles(bool) - member function in class CEmitter
SetRenderPath(RenderPath) - member function in class CRenderer
SetRightAligned(const bool&) - member function in class CGUIScrollBarVertical
Set Right Aligned
SetRotation(const CQuaternion&) - member function in class CMatrix3D
SetRotation(float) - member function in class CLightEnv
SetRun(JSContext*,uintN,jsval*) - member function in class CEntity
SetScale(CVector3D) - member function in class CSprite
SetScale(float,float,float) - member function in class CSprite
SetScaling(float,float,float) - member function in class CMatrix3D
SetSceneCamera(const CCamera&,const CCamera&) - member function in class CRenderer
Set up the camera used for rendering the next scene; this includes setting OpenGL state like viewport, projection and modelview matrices.
SetScriptHandler(const CStr&,JSObject*) - member function in class IGUIObject
SetScrollBarStyle(const CStr&) - member function in class IGUIScrollBar
Set Scroll bar style string
SetScrollRange(const float&) - member function in class IGUIScrollBar
Set content length
SetScrollSpace(const float&) - member function in class IGUIScrollBar
Set space that is visible in the scrollable control.
SetSearchLimit(int) - member function in class CAStarEngine
SetSelection() - member function in struct CMouseoverEntities
SetSelection(HEntity) - member function in struct CSelectedEntities
SetSelection(JSContext*,JSObject*,jsval,jsval*) - member function in namespace JSI_Selection
SetSetting - static variable in class GUI
Sets a value by setting and object name using a real datatype as input This is just a wrapper so that we can type the object name and not input the actual pointer.
SetSetting(const CStr&,const CStr&,const bool&) - member function in class IGUIObject
Set a setting by string, regardless of what type it is.
SetSetting(IGUIObject*,const CStr&,const T&,const bool&) - static function in class GUI
Sets a value by name using a real datatype as input.
SetShadingColor(CColor&) - member function in class CModel
SetShadowMap(const ShadowMap*) - member function in class LitRenderModifier
SetShadowMap: Set the shadow map that will be used for rendering.
SetSimRate(float) - member function in class CGame
Set the simulation scale multiplier.
SetSimRate(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
SetSize(float) - member function in class CEmitter
SetSize(float,float) - member function in class CSprite
SetSize(float,float,float,float) - member function in class CConsole
SetSkySet(const CStrW&) - member function in class SkyManager
Generate list of available skies
SetSlotID(int) - member function in class CPlayerSlot
SetSocketOptions() - member function in class CStreamSocket
Set the required socket options on the socket.
setsockopt(int,int,int,const void*,socklen_t) - member function in (lib.sysdep.win.wposix globals)
See wsock.h
SetSpecular(const SMaterialColor&) - member function in class CMaterial
SetSpecularPower(float) - member function in class CMaterial
SetSpeed(float) - member function in class CEmitter
SetSpeedVar(float) - member function in class CEmitter
SetStartColor(tColor) - member function in class CEmitter
SetStartColorB(int) - member function in class CEmitter
SetStartColorG(int) - member function in class CEmitter
SetStartColorR(int) - member function in class CEmitter
SetStartColorVar(tColor) - member function in class CEmitter
SetStartColorVarB(int) - member function in class CEmitter
SetStartColorVarG(int) - member function in class CEmitter
SetStartColorVarR(int) - member function in class CEmitter
SetSunColor(const RGBColor&) - member function in struct VS_GlobalLight
SetSunDir(const CVector3D&) - member function in struct VS_GlobalLight
SetTagType(const CStr&) - member function in struct CGUIString::TextChunk::Tag
Set tag from string
SetTcpNoDelay(bool) - member function in class CSocketBase
Disable Nagle's algorithm (enable no-delay working mode)
SetTerrainRenderMode(ERenderMode) - member function in class CRenderer
SetTerrainShadowTransparency(float) - member function in class CLightEnv
SetTexture(const CStr&) - member function in class CMaterial
SetTexture(const CTexture&) - member function in class CModel
SetTexture(CTexture*) - member function in class CSprite
SetTexture(CTexture*) - member function in class CEmitter
SetTexture(int,CTexture*) - member function in class CRenderer
IsTextureTransparent: return true if given texture is transparent, else false - note texture must be loaded beforehand
SetTextureQuality(uint) - static function in (ps.GameSetup globals)
See GameSetup.cpp
SetTimeout(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
SetTimescale(float) - member function in class CCinemaPath
Setting(const char*,T) - member function in class XMLWriter_Element
SettingExists(const CStr&) - member function in class IGUIObject
Checks if settings exists, only available for derived classes that has this set up, that's why the base class just returns false
SetTotalParticles(int) - member function in class CParticleEngine
SetTransform(const CMatrix3D&) - member function in class CModel
Set transform of this object.
SetTransform(const CMatrix3D&) - member function in class CRenderableObject
SetTranslation(const CVector3D&) - member function in class CMatrix3D
SetTranslation(CVector3D) - member function in class CSprite
SetTranslation(float,float,float) - member function in class CMatrix3D
SetTranslation(float,float,float) - member function in class CSprite
SetTurnLength(uint,uint) - member function in class CTurnManager
SetTurnManager(CTurnManager*) - member function in class CSimulation
setUp() - member function in class TestCLogger
Setup() - member function in class CEmitter
setUp() - member function in class TestMultithread
setUp() - member function in class TestLockfreeBasic
Setup() - member function in class CDefaultEmitter
setUp() - member function in class TestArchiveBuilder
setUp() - member function in class TestMeshManager
SetupBarSize() - member function in class IGUIScrollBar
Sets up bar size
SetUpdateCallback(UpdateCallback*,void*) - member function in class CPlayer
SetUpdateCallback(UpdateCallback*,void*) - member function in class CGameAttributes
SetUpdateSpeed(float) - member function in class CEmitter
SetupFrame(const CCamera&,const CVector3D&) - member function in class ShadowMap
AddShadowedBound: add a world-space bounding box to the bounds of shadowed objects
SetupListRect() - member function in class CDropDown
SetupSpriteCall(const bool,SGUIText::SSpriteCall&,const float,const float,const CSize&,const CStr&,const float,const int) - member function in struct SGenerateTextImage
SetupText() - member function in class CCheckBox
Sets up text, should be called every time changes has been made that can change the visual.
SetupText() - member function in class CDropDown
Sets up text, should be called every time changes has been made that can change the visual.
SetupText() - member function in class CText
Sets up text, should be called every time changes has been made that can change the visual.
SetupText() - member function in class CButton
Sets up text, should be called every time changes has been made that can change the visual.
SetupText() - member function in class CList
Sets up text, should be called every time changes has been made that can change the visual.
SetupText() - member function in class CTooltip
setUpWorld() - member function in class LeakReporter
SetUseDepthTexture(bool) - member function in class ShadowMap
Depth texture bits
SetUseEdgeButtons(const bool&) - member function in class IGUIScrollBar
Set use edge buttons
SetUsesAlpha(bool) - member function in class CMaterial
SetValue(const CStrW&) - member function in class CGUIString
Set the value, the string will automatically be parsed when set.
SetValue(const CStrW&,const CStrW&) - member function in class CGameAttributes
SetValue(const CStrW&,const CStrW&) - member function in class CPlayer
SetVertexProgram(const CStr&) - member function in class CMaterial
SetVideoMode(int,int,int,bool) - static function in (ps.GameSetup globals)
See GameSetup.cpp
SetViewport(const SViewPort&) - member function in class CRenderer
SetViewPort(SViewPort*) - member function in class CCamera
GetCameraPlanePoints: return four points in camera space at given distance from camera
SetVisible(bool) - member function in class CConsole
SetWatchAll(JSContext*,JSObject*,uintN,jsval*,jsval*) - static function in class CJSComplex
SetWaterAlphaOffset(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
SetWaterColor(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
SetWaterFullDepth(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
SetWaterHeight(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
SetWaterMaxAlpha(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
SetWaterTint(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
SetWidth(const float&) - member function in class IGUIScrollBar
Set Width
SetWidth(float) - member function in class CSprite
SetWindowData(const CStrW&,CStrW&,CStrW&) - member function in struct TriggerParameter
SetX(const float&) - member function in class IGUIScrollBar
Set X Position
SetXRotation(float) - member function in class CMatrix3D
SetY(const float&) - member function in class IGUIScrollBar
Set Y Position
SetYaw(float) - member function in class CEmitter
SetYawVar(float) - member function in class CEmitter
SetYRotation(float) - member function in class CMatrix3D
SetZ(const float&) - member function in class IGUIScrollBar
Set Z Position
SetZero() - member function in class CMatrix3D
SetZRotation(float) - member function in class CMatrix3D
SGenerateTextImage - struct in gui
sgn(float) - member function in (maths globals)
See MathUtil.h
sgn(n,v) - member function in (collada globals)
See Decompose.cpp
SGUIIcon - struct in gui
SGUIIcon() - constructor in struct SGUIIcon
SGUIImage - struct in gui
A CGUISprite is actually a collage of several real sprites, this struct represents is such real sprite.
SGUIImage() - constructor in struct SGUIImage
SGUIImageEffects - struct in gui
SGUIImageEffects() - constructor in struct SGUIImageEffects
SGUIMessage - struct in gui
Message send to IGUIObject::HandleMessage() in order to give life to Objects manually with a derived HandleMessage().
SGUIMessage() - constructor in struct SGUIMessage
~SGUIMessage() - constructor in struct SGUIMessage
SGUIMessage(EGUIMessageType) - constructor in struct SGUIMessage
SGUIMessage(EGUIMessageType,const CStr&) - constructor in struct SGUIMessage
SGUIScrollBarStyle - struct in gui
The GUI Scroll-bar style.
SGUISetting - struct in gui
SGUISetting() - constructor in struct SGUISetting
SGUIStyle - struct in gui
Contains a list of values for new defaults to objects.
SGUIText - struct in gui
An SGUIText object is a parsed string, divided into text-rendering components.
SGUIText::SSpriteCall - struct in gui
A sprite call to the CRenderer
SGUIText::STextCall - struct in gui
A text call to the CRenderer
shader_type_to_string(GLenum,char*,size_t) - static function in (lib.res.graphics globals)
See ogl_shader.cpp
shadow - member variable in struct CRendererInternals
Various model renderers
ShadowBound - member variable in struct ShadowMapInternals
ShadowMap - class in renderer
Class ShadowMap: Maintain the shadow map texture and perform necessary OpenGL setup, including matrix calculations.
ShadowMap() - constructor in class ShadowMap
~ShadowMap() - constructor in class ShadowMap
Force the texture/buffer/etc to be recreated, particularly when the renderer's size has changed
ShadowMapInternals - struct in renderer
Construction/Destruction
SharedResults - static variable in (simulation globals)
See Collision.cpp
SHDR_COMPILE - member variable in namespace ERR
SHDR_CREATE - member variable in namespace ERR
SHDR_LINK - member variable in namespace ERR
SHDR_NO_PROGRAM - member variable in namespace ERR
SHDR_NO_SHADER - member variable in namespace ERR
SHORTEN(what,chars_to_keepif(!strncmp(gfx_card,what,ARRAY_SIZE(what-1memmove(gfx_card+chars_to_keep,gfx_card+ARRAY_SIZE(what-1,strlen(gfx_card-(ARRAY_SIZE(what-1+1;) - member function in (lib.sysdep globals)
See gfx.cpp
SHotkeyInfo - struct in ps
SHotkeyMapping - struct in ps
SHotkeyMapping() - constructor in struct SHotkeyMapping
SHotkeyMappingGui - struct in ps
SHotkeyMappingGui() - constructor in struct SHotkeyMappingGui
should_build_mini_archive(const char*) - static function in (lib.res.file globals)
See vfs_optimizer.cpp
should_evict(const Entry&) - member function in class Landlord
should_rebuild_main_archive(const char*,DirEnts&) - static function in (lib.res.file globals)
See vfs_optimizer.cpp
should_skip_this_assert() - static function in (lib globals)
See debug.cpp
should_skip_this_error(LibError) - static function in (lib globals)
See debug.cpp
should_store_compressed(size_t,size_t) - static function in (lib.res.file globals)
See archive_builder.cpp
should_suppress_error(u8*) - static function in (lib globals)
See debug.cpp
ShouldFire() - member function in class CTrigger
ShouldRun(float) - member function in class CEntity
ShowAmmunition() - member function in class CUnit
ShowCursorToggle - enum in lib.sysdep.win
events
ShowTable(const CStr&) - member function in class CProfileViewer
ShowTable: Set the named profile table to be the displayed one.
ShowTooltip(IGUIObject*,CPos,const CStr&,CGUI*) - static function in class GUITooltip
SHUT_RD - field in enum anonymous_enum_3
SHUT_RDWR - field in enum anonymous_enum_3
SHUT_WR - field in enum anonymous_enum_3
Shutdown() - member function in class CounterTGT
Shutdown() - member function in class CounterQPC
Shutdown() - member function in class CounterPMT
Shutdown() - member function in class ICounter
Shutdown() - static function in class CSocketBase
Forcibly shuts down the network wait loop.
Shutdown() - member function in class CounterHPET
Shutdown() - static function in class CVertexBuffer
CVertexBuffer constructor
shutdown() - member function in class OverrunProtector
shutdown() - member function in class BlockMgr
shutdown() - member function in class CacheAllocator
Shutdown() - member function in class CVertexBufferManager
Allocate: try to allocate a buffer of given number of vertices (each of given size), with the given type, and using the given texture - return null if no free chunks available
shutdown() - member function in class AiocbAllocator
Shutdown() - member function in class CounterTSC
Shutdown() - member function in class CJSObject
Shutdown() - member function in class CJSComplex
Shutdown() - member function in namespace I18n
shutdown(int,int) - member function in (lib.sysdep.win.wposix globals)
See wsock.h
Shutdown(uint) - member function in (ps.GameSetup globals)
See GameSetup.cpp
ShutdownCounter() - static function in (lib.sysdep.win.whrt globals)
See whrt.cpp
ShutdownLocks() - static function in (lib.sysdep.win globals)
See wutil.cpp
ShutdownPs() - static function in (ps.GameSetup globals)
See GameSetup.cpp
ShutdownUpdateThread() - static function in (lib.sysdep.win.whrt globals)
See whrt.cpp
SIDE(side) - member function in (gui.scripting globals)
See JSInterface_GUITypes.cpp
sigev_notify - member variable in struct sigevent
sigev_notify_function - member variable in struct sigevent
sigev_signo - member variable in struct sigevent
sigevent - struct in lib.sysdep.win.wposix
SIGN_EQ(x0,x1,x2) - member function in (lib globals)
See timer.cpp
signature - member variable in struct AcpiTable
signature - member variable in struct RSDP
SignExtend(u64,size_t) - static function in (lib globals)
See byte_order.cpp
sigval - union in lib.sysdep.win.wposix
========================================================================= File : waio.
similar(float,float) - member function in (collada globals)
See GeomReindex.cpp
SimRand(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
SimRandInt(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
Simulate() - member function in class CSimulation
simulationTime - member variable in (simulation globals)
See Scheduler.cpp
sin6_family - member variable in struct sockaddr_in6
sin6_flowinfo - member variable in struct sockaddr_in6
sin6_port - member variable in struct sockaddr_in6
sin6_scope_id - member variable in struct sockaddr_in6
sin_family - member variable in struct sockaddr_in
sin_port - member variable in struct sockaddr_in
sin_zero - member variable in struct sockaddr_in
single_calloc(void*,volatile,size_t) - member function in (lib globals)
See allocators.cpp
single_free(void*,volatile,void*) - member function in (lib globals)
See allocators.cpp
SingleAllocator - class in lib
C++ wrapper on top of single_calloc that's slightly easier to use.
SingleAllocator() - constructor in class SingleAllocator
Singleton - class in ps
========================================================================= File : Singleton.
Singleton() - constructor in class Singleton
~Singleton() - constructor in class Singleton
sival_int - member variable in union sigval
sival_ptr - member variable in union sigval
size - member variable in struct AcpiTable
size - member variable in struct TestArchiveBuilder::TestFile
size - member variable in struct Buf
size - member variable in class CEmitter
size - member variable in class TFile
size - member variable in struct File
size - member variable in struct Cache::CacheEntry
size - member variable in struct Mem
size - member variable in struct DirEnt
size - member variable in struct ExtantBufMgr::ExtantBuf
size - member variable in struct TraceEntry
SIZE - field in enum SVertexBlend::anonymous_enum_1
size - member variable in class IOManager
size - member variable in struct VIo
size() - member function in class RingBuf
size() - member function in class DynHashTbl
size() - member function in class MateiHashTbl
size_ - member variable in class RingBuf
size_class_of(size_t) - static function in class CacheAllocator
SIZE_MAX - member variable in (lib.sysdep.win.wposix globals)
See wposix_types.h
size_pa - member variable in struct CacheAllocator::Footer
size_pa - member variable in struct CacheAllocator::Header
Skeleton - class in collada
Skeleton() - constructor in class Skeleton
Default constructor - don't use; use FindSkeleton instead.
~Skeleton() - constructor in class Skeleton
Skeleton(Skeleton&) - constructor in class Skeleton
Skeleton_impl - struct in collada
SkeletonAnimManager - member variable in class CGameViewImpl
SkeletonAnimMap - member variable in typedef CObjectEntry::SkeletonAnimMap
~SkeletonMap() - constructor in struct anonymous_namespace_1::SkeletonMap
SKeycodeMapping - struct in ps
SkinNormal(const SModelVertex&,const CMatrix3D[],const CMatrix3D[]) - static function in class CModelDef
Transform the given vertex's normal from the bind pose into the new pose.
SkinPoint(const SModelVertex&,const CMatrix3D[],const CMatrix3D[]) - static function in class CModelDef
========================================================================= File : ModelDef.
SkinReduceInfluences(FCDSkinController*,size_t,float) - member function in (collada globals)
Like FCDSkinController::ReduceInfluences but works correctly.
SKIP_ADD - field in enum DelimiterAdder::Consequence
skip_this_frame(uint&,void*) - static function in (lib.sysdep.win globals)
See wdbg_sym.cpp
SKIPPED - member variable in namespace INFO
SkyManager - class in renderer
Class SkyManager: Maintain sky settings and textures, and render the sky.
skyManager - member variable in struct CRendererInternals
Terrain renderer
SkyManager() - constructor in class SkyManager
~SkyManager() - constructor in class SkyManager
Progressive load of sky textures
sleep(uint) - member function in (lib.sysdep.win.wposix globals)
See wtime.cpp
Slerp(const CQuaternion&,const CQuaternion&,float) - member function in class CQuaternion
slice() - member function in struct SparsePathTree
Slice(const CPlane&,CBrush&) - member function in class CBrush
Intersect with frustum by repeated slicing
SliceInfo - struct in maths
SliceNewVertex(SliceInfo&,uint,uint) - static function in struct CBrush::Helper
SliceVertexInfo - struct in maths
SLOT_AI - field in enum EPlayerSlotAssignment
SLOT_CLOSED - field in enum EPlayerSlotAssignment
SLOT_OPEN - field in enum EPlayerSlotAssignment
SLOT_SESSION - field in enum EPlayerSlotAssignment
SlowPlayerColorRender - class in renderer
Class SlowPlayerColorRender: Render models fully textured and lit plus player color using multi-pass.
SlowPlayerColorRender() - constructor in class SlowPlayerColorRender
~SlowPlayerColorRender() - constructor in class SlowPlayerColorRender
SMaterialColor - struct in graphics
SMaterialColor() - constructor in struct SMaterialColor
SMaterialColor(const SMaterialColor&) - constructor in struct SMaterialColor
SMaterialColor(float,float,float,float) - constructor in struct SMaterialColor
SMessageSyncEntry(CNetMessage*) - constructor in struct CTurnManager::SMessageSyncEntry
SModel - struct in renderer
Struct SModel: Per-CModel data for the model-sorting renderer
~SModel() - constructor in struct SModel
SModel(SortModelRendererInternals*,CModel*) - constructor in struct SModel
SModelFace - struct in graphics
CModelDefRPrivate
SModelVertex - struct in graphics
SModelFace: structure containing per-face data
Smooth() - member function in class TNSpline
Smooth() - member function in class SNSpline
S N S
SMouseoverFader - struct in ps
SMouseoverFader(HEntity,float,bool) - constructor in struct SMouseoverFader
smr_release_unreferenced_nodes(TLS*) - static function in (lib globals)
See lockfree.cpp
smr_retire_node(Node*) - static function in (lib globals)
See lockfree.cpp
smr_shutdown() - static function in (lib globals)
lock-free singly linked list
SnapToGround() - member function in class CEntity
snd_card - member variable in (lib.sysdep globals)
========================================================================= File : snd.
SND_CARD_LEN - member variable in (lib.sysdep globals)
========================================================================= File : snd.
snd_data_buf_free(Handle,ALuint) - static function in (lib.res.sound globals)
Indicate the sound's buffer is no longer needed.
snd_data_buf_get(Handle,ALuint&) - static function in (lib.res.sound globals)
Get the sound's AL buffer (typically to play it)
snd_data_free(Handle&) - static function in (lib.res.sound globals)
Free the sound.
snd_data_load(const char*,bool) - static function in (lib.res.sound globals)
open and return a handle to a sound file's data.
snd_detect() - member function in (lib.sysdep globals)
See snd.cpp
snd_dev_next() - member function in (lib.res.sound globals)
Get next device name.
snd_dev_prepare_enum() - member function in (lib.res.sound globals)
Prepare to enumerate all device names (this resets the list returned by snd_dev_next).
snd_dev_set(const char*) - member function in (lib.res.sound globals)
tell OpenAL to use the specified device in future.
snd_disable(bool) - member function in (lib.res.sound globals)
(temporarily) disable all sound output.
snd_disabled - static variable in (lib.res.sound globals)
See snd_mgr.cpp
snd_drv_ver - member variable in (lib.sysdep globals)
See snd.cpp
SND_DRV_VER_LEN - member variable in (lib.sysdep globals)
See snd.h
snd_fade(Handle,float,float,float,FadeType) - member function in (lib.res.sound globals)
Fade the sound source in or out over time.
snd_free(Handle&) - member function in (lib.res.sound globals)
Free the sound; if it was playing, it will be stopped.
snd_group - member variable in class CSoundGroup
snd_init() - static function in (lib.res.sound globals)
extra layer on top of al_init that allows 'disabling' sound.
snd_open(const char*,bool) - member function in (lib.res.sound globals)
open and return a handle to a sound instance.
snd_play(Handle,float) - member function in (lib.res.sound globals)
Request the sound be played.
snd_set_cone(Handle,const float,const float,const float) - member function in (lib.res.sound globals)
set sound cone information cone_inner and cone_outer should be in the range 0.0 - 360.0, cone_gain (which is the outer cone gain) should range from 0.0 - 1.0
snd_set_gain(Handle,float) - member function in (lib.res.sound globals)
Change gain (amplitude modifier) of the sound source.
snd_set_loop(Handle,bool) - member function in (lib.res.sound globals)
Enable/disable looping on the sound source.
snd_set_master_gain(float) - member function in (lib.res.sound globals)
set amplitude modifier, which is effectively applied to all sounds.
snd_set_max_voices(uint) - member function in (lib.res.sound globals)
set maximum number of voices to play simultaneously, to reduce mixing cost on low-end systems.
snd_set_pitch(Handle,float) - member function in (lib.res.sound globals)
Change pitch shift of the sound source.
snd_set_pos(Handle,float,float,float,bool) - member function in (lib.res.sound globals)
Change 3d position of the sound source.
snd_shutdown() - member function in (lib.res.sound globals)
free all resources and shut down the sound system.
snd_update(const float*,const float*,const float*) - member function in (lib.res.sound globals)
perform housekeeping (e.g. streaming); call once a frame.
snd_update_time - static variable in (lib.res.sound globals)
See snd_mgr.cpp
SndData - struct in lib.res.sound
Holder for sound data - either a clip, or stream.
SndData_dtor(SndData*) - static function in (lib.res.sound globals)
See snd_mgr.cpp
SndData_init(SndData*,va_list) - static function in (lib.res.sound globals)
See snd_mgr.cpp
SndData_reload(SndData*,const char*,Handle) - static function in (lib.res.sound globals)
See snd_mgr.cpp
SndData_to_string(const SndData*,char*) - static function in (lib.res.sound globals)
See snd_mgr.cpp
SndData_validate(const SndData*) - static function in (lib.res.sound globals)
See snd_mgr.cpp
SNetHeader - struct in network
The SNetHeader will always be stored in host-order
SNetMessageDeserializerRegistration - struct in network
snprintf - member variable in (lib.posix globals)
See posix.h
SNSpline - class in maths
~SNSpline() - constructor in class SNSpline
snuggle(Quat,HVect*) - member function in (collada globals)
Spectral Axis Adjustment
SOCK_DGRAM - member variable in (lib.sysdep.win.wposix globals)
See wsock.h
SOCK_STREAM - member variable in (lib.sysdep.win.wposix globals)
See wsock.h
sockaddr_in - struct in lib.sysdep.win.wposix
sockaddr_in6 - struct in lib.sysdep.win.wposix
socket(int,int,int) - member function in (lib.sysdep.win.wposix globals)
See wsock.h
socket_t - member variable in typedef socket_t
socket_t - typedef in network
SocketReadable(CSocketBase*) - static function in class CSocketBase
SocketWritable(CSocketBase*) - static function in class CSocketBase
socklen_t - typedef in lib.sysdep.win.wposix
socklen_t - member variable in typedef socklen_t
SOL_SOCKET - member variable in (lib.sysdep.win.wposix globals)
See wsock.h
SOLID - field in enum ERenderMode
SolidColorRenderModifier - class in renderer
Class SolidColorRenderModifier: Render all models using the same solid color without lighting.
SolidColorRenderModifier() - constructor in class SolidColorRenderModifier
~SolidColorRenderModifier() - constructor in class SolidColorRenderModifier
SOperationContext() - constructor in struct CStreamSocket::SOperationContext
SOrderData - struct in simulation
SortByName(AbstractProfileTable*,AbstractProfileTable*) - member function in namespace anonymous_namespace_1
SortFacesByDist - struct in renderer
SortModelRenderer - class in renderer
Class SortModelRenderer: Render models back-to-front from the camera's point of view.
~SortModelRenderer() - constructor in class SortModelRenderer
SortModelRenderer(ModelVertexRendererPtr) - constructor in class SortModelRenderer
SortModelRendererInternals - struct in renderer
Vertex renderer used for transform and lighting
SortModelsByDist - struct in renderer
SoundGroupTable - member variable in typedef CEntityTemplate::SoundGroupTable
SOURCE_PLAYER - field in enum CEntityOrder::EOrderSource
SOURCE_TRIGGERS - field in enum CEntityOrder::EOrderSource
SOURCE_UNIT_AI - field in enum CEntityOrder::EOrderSource
SP_ - member variable in (lib.sysdep globals)
See cpu.h
SparsePathTree - struct in simulation
~SparsePathTree() - constructor in struct SparsePathTree
SparsePathTree(const CVector2D&,const CVector2D&,HEntity,CBoundingObject*,int) - constructor in struct SparsePathTree
SparsePathTree::anonymous_enum_1 - enum in simulation
SparsePathTree::anonymous_union_1 - union in simulation
SparsePathTree::anonymous_union_1::anonymous_struct_1 - struct in simulation
SPECFLAG_ALTERNATE - field in enum anonymous_enum_2
SPECFLAG_LEFTJUSTIFIED - field in enum anonymous_enum_2
SPECFLAG_SIGNED - field in enum anonymous_enum_2
SPECFLAG_SPACEPREFIX - field in enum anonymous_enum_2
SPECFLAG_THOUSANDS - field in enum anonymous_enum_2
SPECFLAG_ZEROPAD - field in enum anonymous_enum_2
spect_decomp(HMatrix,HMatrix) - member function in (collada globals)
Spectral Decomposition
speed - member variable in class CEmitter
speedVar - member variable in class CEmitter
spf - member variable in (lib globals)
See timer.cpp
SPF_CLOSED_DIRECT - field in enum SparsePathTree::anonymous_enum_1
SPF_CLOSED_WAYPOINTED - field in enum SparsePathTree::anonymous_enum_1
SPF_IMPOSSIBLE - field in enum SparsePathTree::anonymous_enum_1
SPF_OPEN - field in enum SparsePathTree::anonymous_enum_1
SPF_OPEN_PROCESSING - field in enum SparsePathTree::anonymous_enum_1
SPF_OPEN_UNVISITED - field in enum SparsePathTree::anonymous_enum_1
SPF_RECURSION_DEPTH - member variable in (simulation globals)
See PathfindSparse.cpp
SPF_SOLVED - field in enum SparsePathTree::anonymous_enum_1
SPlayerColour - typedef in ps
SPlayerColour - member variable in typedef SPlayerColour
SplineData - struct in maths
SplitExts(const char*) - static function in (ps globals)
See Util.cpp
sprintf_s(char*,size_t,const char*,...) - member function in (lib globals)
See secure_crt.cpp
SPropPoint - struct in graphics
SVertexBlend: structure containing the necessary data for blending vertices with multiple bones
SQR(x) - member function in (maths globals)
See MathUtil.h
SQRTHALF - member variable in (collada globals)
See Decompose.cpp
src_fill_buffer(j_decompress_ptr) - member function in (lib.res.graphics globals)
See tex_jpg.cpp
src_init(j_decompress_ptr) - member function in (lib.res.graphics globals)
See tex_jpg.cpp
src_prepare(j_decompress_ptr,DynArray*) - member function in (lib.res.graphics globals)
See tex_jpg.cpp
src_skip_data(j_decompress_ptr,long) - member function in (lib.res.graphics globals)
See tex_jpg.cpp
src_term(j_decompress_ptr) - member function in (lib.res.graphics globals)
See tex_jpg.cpp
srcDAE - member variable in (graphics.tests globals)
See test_MeshManager.h
SrcMgr - in lib.res.graphics
srcPMD - member variable in (graphics.tests globals)
See test_MeshManager.h
SrcPtr - typedef in lib.res.graphics
SrcPtr - member variable in typedef SrcPtr
srcSkeletonDefs - member variable in (graphics.tests globals)
See test_MeshManager.h
ss(contents) - member function in (ps.scripting globals)
See JSInterface_VFS.cpp
SS_CLOSED_LOCALLY - field in enum ESocketState
The connection has been closed on this end, but the other end might have sent data that we haven't received yet.
SS_CONNECT_STARTED - field in enum ESocketState
A connect attempt has started on a non-blocking socket.
SS_CONNECTED - field in enum ESocketState
The socket is connected.
SS_UNCONNECTED - field in enum ESocketState
The socket is unconnected.
ssize_t - typedef in lib.sysdep.win.wposix
ssize_t - member variable in typedef ssize_t
SSplat() - constructor in struct CPatchRData::SSplat
SSpriteCall() - constructor in struct SGUIText::SSpriteCall
ST_COOLING - field in enum anonymous_enum_1
ST_IN_MOTION - field in enum anonymous_enum_1
ST_SHOWING - field in enum anonymous_enum_1
ST_STATIONARY_NO_TOOLTIP - field in enum anonymous_enum_1
ST_STATIONARY_TOOLTIP - field in enum anonymous_enum_1
STACK_CHUNK_SIZE - member variable in namespace anonymous_namespace_1
StackFrameCallback - member variable in typedef StackFrameCallback
StackFrameCallback - typedef in lib.sysdep.win
STANCE_DISALLOWS - field in enum EGotoSituation
StanceChanged() - member function in class CEntity
start - member variable in class CProfileManager
start - member variable in class CProfileNode
Start(const char*) - member function in class CProfileManager
START_DYNAMIC - member variable in (ps globals)
See Parser.cpp
start_mallocs - member variable in class CProfileManager
start_mallocs - member variable in class CProfileNode
START_NMT_CLASS(_nm,_tp) - member function in (network globals)
See NMTCreator.h
START_NMT_CLASS_(_nm) - member function in (network globals)
See AllNetMessages.h
START_NMT_CLASS_DERIVED(_base,_nm,_tp) - member function in (network globals)
See NMTCreator.h
START_NMTS - member variable in (network globals)
See NMTCreator.h
start_ofs - member variable in class IOManager
START_OPTIONAL - member variable in (ps globals)
See Parser.cpp
start_time - static variable in (lib.res.file globals)
See file_stats.cpp
start_time - member variable in struct FadeInfo
StartBandbox(u16,u16) - member function in struct CMouseoverEntities
startColor - member variable in class CEmitter
startColorVar - member variable in class CEmitter
StartCustomSelection() - member function in (ps globals)
See Interact.cpp
startDocument() - member function in class XeroHandler
StartDriver(const char*) - static function in (lib.sysdep.win globals)
See mahaf.cpp
startElement(const XMLCh*,const XMLCh*,const XMLCh*,const Attributes&) - member function in class XeroHandler
StartGame() - member function in class CNetServer
StartGame() - member function in class CNetClient
StartGame() - member function in class CNetServerSession
StartGame(CGameAttributes*) - member function in class CGame
Prepare to start the game.
StartGame(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
StartJsTimer(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
StartPlacing(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
StartReadHeader() - member function in class CMessageSocket
StartReadMessage() - member function in class CMessageSocket
StartScript(const char*) - member function in class CProfileManager
StartWriteNextMessage() - member function in class CMessageSocket
state - member variable in (ps globals)
See Loader.cpp
state - member variable in struct OglTex
state - member variable in (lib globals)
See input.cpp
state - member variable in (lib.res.file globals)
See vfs_optimizer.cpp
state_latch(OglTexState*) - static function in (lib.res.graphics globals)
See ogl_tex.cpp
state_set_to_defaults(OglTexState*) - static function in (lib.res.graphics globals)
See ogl_tex.cpp
state_type - member variable in typedef std::char_traits::state_type
static_calloc(StaticStorage*,size_t) - member function in (lib globals)
See allocators.cpp
static_pri - member variable in struct VSrc
as given by snd_play
STATIC_STORAGE(name,sizestatic) - member function in (lib globals)
See allocators.h
StaticStorage - struct in lib
opaque; initialized by STATIC_STORAGE and used by static_calloc
Stats - member variable in class CRendererStatsTable
Column descriptions
stats_ab_connection(already_exists) - member function in (lib.res.file globals)
See file_stats.h
stats_ab_connection(bool) - member function in (lib.res.file globals)
See file_stats.cpp
stats_block_cache(CacheRet) - member function in (lib.res.file globals)
See file_stats.cpp
stats_block_cache(cr) - member function in (lib.res.file globals)
See file_stats.h
stats_buf_alloc(size_t,size_t) - member function in (lib.res.file globals)
See file_stats.cpp
stats_buf_alloc(user_size,padded_size) - member function in (lib.res.file globals)
See file_stats.h
stats_buf_free - member variable in (lib.res.file globals)
See file_stats.h
stats_buf_free() - member function in (lib.res.file globals)
See file_stats.cpp
stats_buf_ref - member variable in (lib.res.file globals)
See file_stats.h
stats_buf_ref() - member function in (lib.res.file globals)
See file_stats.cpp
stats_cache(CacheRet,size_t,const char*) - member function in (lib.res.file globals)
See file_stats.cpp
stats_cache(cr,size,atom_fn) - member function in (lib.res.file globals)
See file_stats.h
stats_cb_finish - member variable in (lib.res.file globals)
See file_stats.h
stats_cb_finish() - member function in (lib.res.file globals)
See file_stats.cpp
stats_cb_start - member variable in (lib.res.file globals)
See file_stats.h
stats_cb_start() - member function in (lib.res.file globals)
See file_stats.cpp
stats_close - member variable in (lib.res.file globals)
See file_stats.h
stats_close() - member function in (lib.res.file globals)
See file_stats.cpp
stats_io_check_seek(atom_fn,block_num) - member function in (lib.res.file globals)
See file_stats.h
stats_io_check_seek(const char*,u32) - member function in (lib.res.file globals)
See file_stats.cpp
stats_io_sync_finish(fi,fo,user_size,start_time_storage) - member function in (lib.res.file globals)
See file_stats.h
stats_io_sync_finish(FileIOImplentation,FileOp,ssize_t,double*) - member function in (lib.res.file globals)
See file_stats.cpp
stats_io_sync_start(disk_pos,start_time_storage) - member function in (lib.res.file globals)
See file_stats.h
stats_io_sync_start(double*) - member function in (lib.res.file globals)
See file_stats.cpp
stats_io_user_request(size_t) - member function in (lib.res.file globals)
See file_stats.cpp
stats_io_user_request(user_size) - member function in (lib.res.file globals)
See file_stats.h
stats_notify_alloc(size_t) - member function in class CacheAllocator
stats_notify_free(size_t) - member function in class CacheAllocator
stats_open(atom_fn,file_size) - member function in (lib.res.file globals)
See file_stats.h
stats_open(const char*,size_t) - member function in (lib.res.file globals)
See file_stats.cpp
stats_reset() - member function in class CacheAllocator
stats_unique_name(name_len) - member function in (lib.res.file globals)
See file_stats.h
stats_unique_name(size_t) - member function in (lib.res.file globals)
See file_stats.cpp
stats_vfs_file_add(file_size) - member function in (lib.res.file globals)
See file_stats.h
stats_vfs_file_add(size_t) - member function in (lib.res.file globals)
See file_stats.cpp
stats_vfs_file_remove(file_size) - member function in (lib.res.file globals)
See file_stats.h
stats_vfs_file_remove(size_t) - member function in (lib.res.file globals)
See file_stats.cpp
stats_vfs_init_finish - member variable in (lib.res.file globals)
See file_stats.h
stats_vfs_init_finish() - member function in (lib.res.file globals)
See file_stats.cpp
stats_vfs_init_start - member variable in (lib.res.file globals)
See file_stats.h
stats_vfs_init_start() - member function in (lib.res.file globals)
See file_stats.cpp
status - member variable in struct BlockMgr::Block
STATUS_SUCCESS - member variable in (lib.sysdep.win globals)
See win.h
std - namespace in ps
std::char_traits - struct in ps
std::char_traits::char_type - typedef in ps
std::char_traits::int_type - typedef in ps
std::char_traits::off_type - typedef in ps
std::char_traits::pos_type - typedef in ps
std::char_traits::state_type - typedef in ps
STD_CONTAINER(name) - member function in (lib globals)
See debug_stl.cpp
std_h - static variable in (lib.sysdep.win.wposix globals)
See wterminal.cpp
steal_buffer() - member function in class membuffer
STerrainPassability - struct in graphics
STerrainPassability(bool) - constructor in struct STerrainPassability
STextCall() - constructor in struct SGUIText::STextCall
stInitial_ns - static variable in (lib.sysdep.win.wposix globals)
See wtime.cpp
STL_CNT_INVALID - member variable in namespace ERR
STL_CNT_UNKNOWN - member variable in namespace ERR
STL_DINKUMWARE - member variable in (lib globals)
See config.h
STL_GCC - member variable in (lib globals)
See config.h
STL_HASH_MAP - member variable in (lib.sysdep globals)
See stl.h
STL_HASH_MULTIMAP - member variable in (lib.sysdep globals)
See stl.h
STL_HASH_MULTISET - member variable in (lib.sysdep globals)
See stl.h
STL_HASH_SET - member variable in (lib.sysdep globals)
See stl.h
STL_HASH_VALUE - member variable in (lib.sysdep globals)
See stl.h
STL_ICC - member variable in (lib globals)
See config.h
STL_NO_EXCEPTIONS - member variable in (lib.sysdep globals)
See stl.h
STL_SLIST - member variable in (lib.sysdep globals)
See stl.h
STmpSplat - struct in renderer
STMT(STMT_code__) - member function in (lib globals)
package code into a single statement.
Stop() - member function in class CProfileManager
StopBandbox() - member function in struct CMouseoverEntities
StopJsTimer(JSContext*,JSObject*,uint,jsval*,jsval*) - member function in (scripting globals)
See ScriptGlue.cpp
StopPlaying() - member function in class CCinemaManager
StopPropagation(JSContext*,uintN,jsval*) - member function in class CScriptEvent
storage - member variable in class SingleAllocator
StoreApicId(void*) - static function in (lib.sysdep.ia32 globals)
See ia32.cpp
StoreVFS(Handle) - member function in class XMLWriter_File
Str - member variable in typedef I18n::Str
str() - member function in class I18n::StrImW
Str() - member function in (i18n globals)
See StringBuffer.cpp
Str() - member function in class I18n::StringBuffer
strcasecmp - member variable in (lib.posix globals)
See posix.h
strcat_s(char*,size_t,const char*) - member function in (lib globals)
See secure_crt.cpp
strcpy_s(char*,size_t,const char*) - member function in (lib globals)
See secure_crt.cpp
strdup(const char*) - member function in (lib.posix globals)
See posix.cpp
strdup(p) - member function in (lib globals)
See mmgr.h
Stream - struct in lib.res.sound
Information for streaming sounds from file (i.e. loading pieces of it in the background)
stream_buf_discard(Stream*) - static function in (lib.res.sound globals)
Free the buffer that was last returned by stream_buf_get, and remove its IO slot from our queue.
stream_buf_get(Stream*,void*&,size_t&) - static function in (lib.res.sound globals)
Access the data most recently streamed in.
STREAM_BUF_SIZE - static variable in (lib.res.sound globals)
See snd_mgr.cpp
stream_close(Stream*) - static function in (lib.res.sound globals)
close a stream, which may currently be active.
STREAM_COLOR - member variable in (renderer globals)
See Renderer.h
stream_issue(Stream*) - static function in (lib.res.sound globals)
Begin reading the next segment (asynchronously).
STREAM_NORMAL - member variable in (renderer globals)
See Renderer.h
stream_open(Stream*,const char*) - static function in (lib.res.sound globals)
open a stream and begin reading from disk.
STREAM_POS - member variable in (renderer globals)
See Renderer.h
STREAM_POSTOUV0 - member variable in (renderer globals)
See Renderer.h
STREAM_TEXGENTOUV1 - member variable in (renderer globals)
See Renderer.h
STREAM_UV0 - member variable in (renderer globals)
See Renderer.h
STREAM_UV1 - member variable in (renderer globals)
See Renderer.h
STREAM_UV2 - member variable in (renderer globals)
See Renderer.h
STREAM_UV3 - member variable in (renderer globals)
See Renderer.h
stream_validate(const Stream*) - static function in (lib.res.sound globals)
Make sure the given Stream is valid/self-consistent.
~StrImW() - constructor in class I18n::StrImW
StrImW(const char*) - constructor in class I18n::StrImW
StrImW(const jschar*) - constructor in class I18n::StrImW
StrImW(const jschar*,size_t) - constructor in class I18n::StrImW
StrImW(const StrImW&) - constructor in class I18n::StrImW
StrImW(const wchar_t*) - constructor in class I18n::StrImW
strImW_data() - constructor in struct I18n::strImW_data
string - member variable in struct Symbol
string - member variable in struct SOrderData
String - member variable in class I18n::TSComponentString
String - member variable in class I18n::StringBuffer
string_buf - static variable in (lib globals)
See debug.cpp
string_buf_pos - static variable in (lib globals)
See debug.cpp
STRING_BUF_SIZE - static variable in (lib globals)
See debug.cpp
string_for_register(CV_HREG_e) - static function in (lib.sysdep.win globals)
See wdbg_sym.cpp
STRING_NOT_TERMINATED - member variable in namespace ERR
string_to_shader_type(const char*) - static function in (lib.res.graphics globals)
See ogl_shader.cpp
StringBuffer(TranslatedString*,CLocale*) - constructor in class I18n::StringBuffer
StringConvert - namespace in ps
STRINGIFY(x) - member function in (collada globals)
See CommonConvert.h
STRINGIZE(id) - member function in (lib globals)
See debug_stl.cpp
STRINGIZE2(id) - member function in (lib globals)
See debug_stl.cpp
Strings - member variable in class I18n::CLocale
StringSet - typedef in lib.sysdep.win
StringSet - member variable in typedef StringSet
StringStripper - class in lib.sysdep.ia32
StringStripper(char*,size_t) - constructor in class StringStripper
StringsType - member variable in typedef I18n::CLocale::StringsType
StringTable - member variable in typedef IJSComplex::StringTable
STRIP(whatelse) - member function in (lib globals)
See debug_stl.cpp
STRIP_NESTED(whatelse) - member function in (lib globals)
See debug_stl.cpp
strncasecmp - member variable in (lib.posix globals)
See posix.h
strncat_s(char*,size_t,const char*,size_t) - member function in (lib globals)
See secure_crt.cpp
strncpy_s(char*,size_t,const char*,size_t) - member function in (lib globals)
See secure_crt.cpp
strnlen(const char*,size_t) - member function in (lib globals)
See secure_crt.cpp
StructuralReset() - member function in class CProfileManager
suballoc_refs - static variable in (scripting globals)
See ScriptableComplex.cpp
submissions - member variable in struct BatchModelRendererInternals
Helper functions
Submit(CModel*) - member function in class ModelRenderer
Submit: Submit a model for rendering this frame.
Submit(CModel*) - member function in class SortModelRenderer
Submit(CModel*) - member function in class BatchModelRenderer
Submit(CPatch*) - member function in class SceneCollector
Submit a terrain patch that is part of the scene.
Submit(CPatch*) - member function in class TerrainRenderer
Prepare for rendering
Submit(CPatch*) - member function in class CRenderer
SubmitNonRecursive(CModel*) - member function in class SceneCollector
Submit a model that is part of the scene, without submitting attached models.
SubmitNonRecursive(CModel*) - member function in class CRenderer
Render the given scene
SubmitRecursive(CModel*) - member function in class SceneCollector
Submit a model that is part of the scene, including attached sub-models.
Subset(JSContext*,JSObject*,uintN,jsval*,jsval*) - static function in class CJSCollection
SubToTotalParticles(int) - member function in class CParticleEngine
subtract(JSContext*,JSObject*,uintN,jsval*,jsval*) - member function in namespace JSI_Vector3D
subtrees - member variable in union SparsePathTree::anonymous_union_1
subusw(u16,u16) - member function in (lib globals)
See lib.cpp
SUCCEEDED - static variable in (lib.sysdep globals)
See acpi.cpp
suffix - static variable in (ps globals)
See DllLoader.cpp
sum - member variable in struct TimerClient
Sum() - member function in struct SMaterialColor
SUPPRESS_HANDLE(name) - member function in (lib.sysdep.win globals)
See wdbg_sym.cpp
suseconds_t - member variable in typedef suseconds_t
suseconds_t - typedef in lib.sysdep.win.wposix
SVertex2D - struct in renderer
CRenderer: base renderer class - primary interface to the rendering engine
SVertex3D - struct in renderer
SVertex2D: simple 2D vertex declaration
SVertexBlend - struct in graphics
SModelVertex: structure containing per-vertex data
SVertexBlend::anonymous_enum_1 - enum in graphics
SViewPort - struct in graphics
swap(a,i,j) - member function in (collada globals)
See Decompose.cpp
Swap(SBatch&) - member function in struct CTurnManager::SBatch
swap16 - member variable in (lib globals)
See byte_order.h
swap16(const u16) - member function in (lib globals)
========================================================================= File : byte_order.
swap32 - member variable in (lib globals)
See byte_order.h
swap32(const u32) - member function in (lib globals)
See byte_order.cpp
swap64 - member variable in (lib globals)
See byte_order.h
swap64(const u64) - member function in (lib globals)
See byte_order.cpp
SwitchBase(CFormation*&) - member function in class CEntityFormation
swprintf - member variable in (lib.posix globals)
See posix.h
SYM_CHILD_NOT_FOUND - member variable in namespace ERR
sym_init() - static function in (lib.sysdep.win globals)
See wdbg_sym.cpp
SYM_INTERNAL_ERROR - member variable in namespace ERR
SYM_NESTING_LIMIT - member variable in namespace ERR
SYM_NO_STACK_FRAMES_FOUND - member variable in namespace ERR
sym_shutdown() - static function in (lib.sysdep.win globals)
See wdbg_sym.cpp
SYM_SINGLE_SYMBOL_LIMIT - member variable in namespace ERR
SYM_SUPPRESS_OUTPUT - member variable in namespace INFO
SYM_TYPE_INFO_UNAVAILABLE - member variable in namespace ERR
SYM_UNRETRIEVABLE_REG - member variable in namespace ERR
SYM_UNRETRIEVABLE_STATIC - member variable in namespace ERR
SYM_UNSUPPORTED - member variable in namespace ERR
Symbol - struct in lib
symbol - member variable in struct Symbol
SYMBOL_INFO_PACKAGEW2 - struct in lib.sysdep.win
SYMBOL_INFO_PACKAGEW2() - constructor in struct SYMBOL_INFO_PACKAGEW2
symbol_string_add_to_cache(const char*,void*) - static function in (lib globals)
See debug.cpp
symbol_string_build(void*,const char*,const char*,int) - static function in (lib globals)
cache, mapping symbol address to its description string.
symbol_string_from_cache(void*) - static function in (lib globals)
See debug.cpp
symbols - static variable in (lib globals)
See debug.cpp
SynchedPropertyIterator - member variable in typedef CSynchedJSObjectBase::SynchedPropertyIterator
SynchedPropertyTable - member variable in typedef CSynchedJSObjectBase::SynchedPropertyTable
sys_clipboard_free(wchar_t*) - member function in (lib.sysdep.win globals)
See wsysdep.cpp
sys_clipboard_free(wchar_t*) - member function in (lib.sysdep.osx globals)
See osx.cpp
sys_clipboard_get() - member function in (lib.sysdep.win globals)
See wsysdep.cpp
sys_clipboard_get(void) - member function in (lib.sysdep.osx globals)
See osx.cpp
sys_clipboard_set(const wchar_t*) - member function in (lib.sysdep.win globals)
See wsysdep.cpp
sys_clipboard_set(const wchar_t*) - member function in (lib.sysdep.osx globals)
See osx.cpp
sys_cursor - member variable in struct Cursor
sys_cursor_create(uint,uint,void*,uint,uint,void**) - member function in (lib.sysdep.unix globals)
See unix.cpp
sys_cursor_create(uint,uint,void*,uint,uint,void**) - member function in (lib.sysdep.win globals)
See wsysdep.cpp
sys_cursor_create_empty(void**) - member function in (lib.sysdep.win globals)
See wsysdep.cpp
sys_cursor_create_empty(void**) - member function in (lib.sysdep.unix globals)
See unix.cpp
sys_cursor_free(void*) - member function in (lib.sysdep.win globals)
See wsysdep.cpp
sys_cursor_free(void*) - member function in (lib.sysdep.unix globals)
See unix.cpp
sys_cursor_set(void*) - member function in (lib.sysdep.unix globals)
See unix.cpp
sys_cursor_set(void*) - member function in (lib.sysdep.win globals)
See wsysdep.cpp
SYS_DIR_SEP - member variable in (lib.sysdep globals)
See sysdep.h
sys_display_error(const wchar_t*,uint) - member function in (lib.sysdep.win globals)
See wsysdep.cpp
sys_display_error(const wchar_t*,uint) - member function in (lib.sysdep.unix globals)
See unix.cpp
sys_display_msg(const char*,const char*) - member function in (lib.sysdep.unix globals)
See unix.cpp
sys_display_msg(const char*,const char*) - member function in (lib.sysdep.win globals)
========================================================================= File : wsysdep.
sys_display_msgw(const wchar_t*,const wchar_t*) - member function in (lib.sysdep.unix globals)
See unix.cpp
sys_display_msgw(const wchar_t*,const wchar_t*) - member function in (lib.sysdep.win globals)
See wsysdep.cpp
sys_error_description_r(int,char*,size_t) - member function in (lib.sysdep.unix globals)
See unix.cpp
sys_error_description_r(int,char*,size_t) - member function in (lib.sysdep.win globals)
See wsysdep.cpp
sys_get_executable_name(char*,size_t) - member function in (lib.sysdep.unix globals)
See unix.cpp
sys_get_executable_name(char*,size_t) - member function in (lib.sysdep.win globals)
See wsysdep.cpp
sys_get_module_filename(void*,wchar_t*) - member function in (lib.sysdep.win globals)
See wsysdep.cpp
sys_get_module_filename(void*,wchar_t*) - member function in (lib.sysdep globals)
See sysdep.h
sys_max_sector_size() - member function in (lib.sysdep.win.wposix globals)
associate async-capable handle with POSIX file descriptor (int)
sys_max_sector_size() - member function in (lib.sysdep.unix globals)
See unix.cpp
sys_pick_directory(char*,size_t) - member function in (lib.sysdep.win globals)
See wsysdep.cpp
sys_vsnprintf(char*,size_t,const char*,va_list) - member function in (lib.sysdep.unix globals)
See printf.cpp
sys_vsnprintf(TCHAR*,size_t,const TCHAR*,va_list) - member function in (lib.sysdep.win globals)
See wprintf.cpp
sysconf(int) - member function in (lib.sysdep.win.wposix globals)
See wposix.cpp
sysdep_unix_unix_h__ - member variable in (lib.sysdep.unix globals)
See unix.h
sysname - member variable in struct utsname
szDll - member variable in struct DelayLoadInfo
szName - member variable in struct InternalImgDelayDescr
szProcName - member variable in union DelayLoadProc::anonymous_union_1

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