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CStance | +--CStandStancein Stance.h
Stand Ground stance: The unit will attack enemies in LOS but never move.
| Fields inherited from class CStance |
m_Entity |
| Constructor Summary | |
CStandStance( CEntity* ent )
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virtual ~CStandStance()
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| Method Summary | |
virtual bool |
AllowsMovement()
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virtual bool |
CheckMovement( CVector2D UNUSED( proposedPos ) )
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virtual void |
OnDamaged( CEntity* source )
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virtual void |
OnIdle()
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| Methods inherited from class CStance |
OnIdle, OnDamaged, AllowsMovement, CheckMovement |
| Constructor Detail |
public CStandStance( CEntity* ent );
public virtual ~CStandStance();
| Method Detail |
public virtual bool AllowsMovement();
public virtual bool CheckMovement( CVector2D UNUSED( proposedPos ) );
public virtual void OnDamaged( CEntity* source );
public virtual void OnIdle();
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Generated on September 04, 2007 at 18:13 CppDoc v2.4.0 |
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| SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||