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simulation
Class CStandStance

CStance
   |
   +--CStandStance

   in Stance.h
   in Stance.cpp

class CStandStance
extends CStance

Stand Ground stance: The unit will attack enemies in LOS but never move.


 
Fields inherited from class CStance
m_Entity
 
Constructor Summary
CStandStance( CEntity* ent )
          
virtual ~CStandStance()
          
 
Method Summary
 virtual bool AllowsMovement()
          
 virtual bool CheckMovement( CVector2D UNUSED( proposedPos ) )
          
 virtual void OnDamaged( CEntity* source )
          
 virtual void OnIdle()
          
   
Methods inherited from class CStance
OnIdle, OnDamaged, AllowsMovement, CheckMovement
 

Constructor Detail

CStandStance

public CStandStance( CEntity* ent );

~CStandStance

public virtual ~CStandStance();


Method Detail

AllowsMovement

public virtual bool AllowsMovement();

CheckMovement

public virtual bool CheckMovement( CVector2D UNUSED( proposedPos ) );

OnDamaged

public virtual void OnDamaged( CEntity* source );

OnIdle

public virtual void OnIdle();

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