gui
Class CGUISpriteInstance
in CGUISprite.h
in CGUISprite.cpp
- class CGUISpriteInstance
m_CachedCellID
private int m_CachedCellID;
m_CachedSize
private CRect m_CachedSize;
m_DrawCallCache
private GUIRenderer::DrawCalls m_DrawCallCache;
m_SpriteName
private CStr m_SpriteName;
CGUISpriteInstance
public CGUISpriteInstance( const CStr& SpriteName );
CGUISpriteInstance
public CGUISpriteInstance( const CGUISpriteInstance& Sprite );
CGUISpriteInstance
public CGUISpriteInstance();
Draw
public void Draw( CRect Size, int CellID, std::map< CStr, CGUISprite >& Sprites );
GetName
public const CStr& GetName();
Invalidate
public void Invalidate();
IsEmpty
public bool IsEmpty() const;
operator=
public CGUISpriteInstance& operator=( const CStr& SpriteName );