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0 A.D.
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Project simulation

Class Summary
(simulation globals)  
anonymous_enum_1  
ASNodeHashMap  
AStarGoalBase An A* goal consists of a destination tile and a radius within which a unit must get to the destination.
AStarGoalLowLevel  
AStarNode  
AStarNodeComp  
AStarNodeFlag  
CAggressStance Aggressive stance: The unit will attack any enemy it sees and pursue it indefinitely.
CAStarEngine  
CAStarEngineLowLevel  
CAura  
CBoundingBox  
CBoundingCircle  
CBoundingObject  
CClassSet  
CDefendStance Defensive stance: The unit will attack enemies but will never pursue them further than its LOS away from its original position (the point where it last became idle).
CEntity  
CEntityCIt  
CEntityFormation  
CEntityIt  
CEntityList  
CEntityListener  
CEntityManager  
CEntityOrder  
CEntityOrderCIt  
CEntityOrderCRIt  
CEntityOrderIt  
CEntityOrders  
CEntityTemplate  
CEntityTemplateCollection  
CEventCancelProduction  
CEventDeath  
CEventFinishProduction  
CEventGeneric  
CEventInitialize  
CEventNotification  
CEventOrderTransition  
CEventPrepareOrder  
CEventProjectileImpact  
CEventProjectileMiss  
CEventStartConstruction  
CEventStartProduction  
CEventTargetChanged  
CEventTargetExhausted  
CFormation  
CFormationCollection  
CFormationEvent  
CFormationManager  
CHandle  
CHoldStance Hold Fire stance: Unit never attacks, not even to fight back.
CIdleEvent  
CJSProgressTimer  
CLOSManager  
CopyIfRootChild  
CPathfindEngine  
CProductionItem  
CProductionQueue  
CProjectile  
CProjectileManager  
CScheduler  
CScriptObject  
CSimulation  
CSinglePlayerTurnManager  
CStance A combat stance.
CStanceUtils Utility functions used by the various stances.
CStandStance Stand Ground stance: The unit will attack enemies in LOS but never move.
CTechnology  
CTechnologyCollection  
CTerritory  
CTerritoryManager  
CTrigger  
CTriggerCondition  
CTriggerEffect  
CTriggerManager Trigger manager
CTriggerSpec  
CTurnManager  
CVector2D_hash_compare  
EGotoSituation  
ELOSStatus  
EntityFlags  
EPathType  
EUnitLOSStatus  
HEntity  
isListenerSender  
MapTrigger  
MapTriggerCondition  
MapTriggerEffect  
MapTriggerGroup  
MapTriggerLogicBlock  
PriQueue  
rayIntersectionResults  
RayIntersects  
SDispatchObject  
SDispatchObjectFunction  
SDispatchObjectScript  
SEntityAction  
SOrderData  
SparsePathTree  
TriggerParameter  
 

Namespace Summary
anonymous_namespace_1  
 


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0 A.D.
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