Overview
Project
Class
Tree
Deprecated
Index
0 A.D.
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Project simulation
Class Summary
(simulation globals)
anonymous_enum_1
ASNodeHashMap
AStarGoalBase
An A* goal consists of a destination tile and a radius within which a unit must get to the destination.
AStarGoalLowLevel
AStarNode
AStarNodeComp
AStarNodeFlag
CAggressStance
Aggressive stance: The unit will attack any enemy it sees and pursue it indefinitely.
CAStarEngine
CAStarEngineLowLevel
CAura
CBoundingBox
CBoundingCircle
CBoundingObject
CClassSet
CDefendStance
Defensive stance: The unit will attack enemies but will never pursue them further than its LOS away from its original position (the point where it last became idle).
CEntity
CEntityCIt
CEntityFormation
CEntityIt
CEntityList
CEntityListener
CEntityManager
CEntityOrder
CEntityOrderCIt
CEntityOrderCRIt
CEntityOrderIt
CEntityOrders
CEntityTemplate
CEntityTemplateCollection
CEventCancelProduction
CEventDeath
CEventFinishProduction
CEventGeneric
CEventInitialize
CEventNotification
CEventOrderTransition
CEventPrepareOrder
CEventProjectileImpact
CEventProjectileMiss
CEventStartConstruction
CEventStartProduction
CEventTargetChanged
CEventTargetExhausted
CFormation
CFormationCollection
CFormationEvent
CFormationManager
CHandle
CHoldStance
Hold Fire stance: Unit never attacks, not even to fight back.
CIdleEvent
CJSProgressTimer
CLOSManager
CopyIfRootChild
CPathfindEngine
CProductionItem
CProductionQueue
CProjectile
CProjectileManager
CScheduler
CScriptObject
CSimulation
CSinglePlayerTurnManager
CStance
A combat stance.
CStanceUtils
Utility functions used by the various stances.
CStandStance
Stand Ground stance: The unit will attack enemies in LOS but never move.
CTechnology
CTechnologyCollection
CTerritory
CTerritoryManager
CTrigger
CTriggerCondition
CTriggerEffect
CTriggerManager
Trigger manager
CTriggerSpec
CTurnManager
CVector2D_hash_compare
EGotoSituation
ELOSStatus
EntityFlags
EPathType
EUnitLOSStatus
HEntity
isListenerSender
MapTrigger
MapTriggerCondition
MapTriggerEffect
MapTriggerGroup
MapTriggerLogicBlock
PriQueue
rayIntersectionResults
RayIntersects
SDispatchObject
SDispatchObjectFunction
SDispatchObjectScript
SEntityAction
SOrderData
SparsePathTree
TriggerParameter
Namespace Summary
anonymous_namespace_1
Overview
Project
Class
Tree
Deprecated
Index
0 A.D.
Generated on September 04, 2007 at 18:14
CppDoc
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