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0 A.D. | |||||||
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Class Summary | |
(graphics globals) | |
CBoneState | CSkeletonAnimDef: raw description - eg bonestates - of an animation that plays upon a skeleton |
CCamera | |
CCinemaData | |
CCinemaManager | |
CCinemaPath | |
CColladaManager | |
CColladaManagerImpl | |
CDefaultEmitter | ========================================================================= File : DefaultEmitter. |
CEmitter | |
CFrustum | |
CGameView | |
CGameViewImpl | |
CHFTracer | |
CLightEnv | Class CLightEnv: description of a lighting environment - contains all the necessary parameters for representation of the lighting within a scenario |
CMapIO | |
CMapReader | |
CMapWriter | |
CMaterial | |
CMaterialManager | |
CMeshManager | |
CMiniPatch | |
CModel | |
CModelDef | |
CModelDefPtr | |
CModelDefRPrivate | CModelDef: a raw 3D model; describes the vertices, faces, skinning and skeletal information of a model |
CObjectBase | |
CObjectEntry | |
CObjectManager | |
CParticleEngine | |
CPatch | |
CPatchNeighbors | CPatch: a single terrain patch, PATCH_SIZE tiles square |
CRenderableObject | |
CRenderData | CRenderableObject: base class of all renderable objects - patches, models, sprites, etc; stores position and bound information, and a pointer to some renderdata necessary for the renderer to actually render it |
CSkeletonAnim | |
CSkeletonAnimDef | |
CSkeletonAnimManager | |
CSprite | ========================================================================= File : Sprite. |
CTerrain | |
CTerrainGroup | CTextureManager : manager class for all terrain texture objects |
CTerrainProperties | |
CTerrainPropertiesPtr | |
CTexture | |
CTextureEntry | |
CTextureManager | |
CUnit | |
CUnitAnimation | |
CUnitManager | |
CXMLReader | |
PEmit | |
PText | ========================================================================= File : ParticleEngine. |
RGBAColor | |
RGBColor | ========================================================================= File : Color. |
SColor3ub | |
SColor4ub | |
second_equals | |
SMaterialColor | |
SModelFace | CModelDefRPrivate |
SModelVertex | SModelFace: structure containing per-face data |
SPropPoint | SVertexBlend: structure containing the necessary data for blending vertices with multiple bones |
STerrainPassability | |
SVertexBlend | SModelVertex: structure containing per-vertex data |
SViewPort |
Namespace Summary | |
anonymous_namespace_1 | |
anonymous_namespace_2 | |
Collada |
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0 A.D.
Generated on September 04, 2007 at 18:14 CppDoc v2.4.0 |
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FRAMES NO FRAMES |