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0 A.D.
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Project graphics

Class Summary
(graphics globals)  
CBoneState CSkeletonAnimDef: raw description - eg bonestates - of an animation that plays upon a skeleton
CCamera  
CCinemaData  
CCinemaManager  
CCinemaPath  
CColladaManager  
CColladaManagerImpl  
CDefaultEmitter ========================================================================= File : DefaultEmitter.
CEmitter  
CFrustum  
CGameView  
CGameViewImpl  
CHFTracer  
CLightEnv Class CLightEnv: description of a lighting environment - contains all the necessary parameters for representation of the lighting within a scenario
CMapIO  
CMapReader  
CMapWriter  
CMaterial  
CMaterialManager  
CMeshManager  
CMiniPatch  
CModel  
CModelDef  
CModelDefPtr  
CModelDefRPrivate CModelDef: a raw 3D model; describes the vertices, faces, skinning and skeletal information of a model
CObjectBase  
CObjectEntry  
CObjectManager  
CParticleEngine  
CPatch  
CPatchNeighbors CPatch: a single terrain patch, PATCH_SIZE tiles square
CRenderableObject  
CRenderData CRenderableObject: base class of all renderable objects - patches, models, sprites, etc; stores position and bound information, and a pointer to some renderdata necessary for the renderer to actually render it
CSkeletonAnim  
CSkeletonAnimDef  
CSkeletonAnimManager  
CSprite ========================================================================= File : Sprite.
CTerrain  
CTerrainGroup CTextureManager : manager class for all terrain texture objects
CTerrainProperties  
CTerrainPropertiesPtr  
CTexture  
CTextureEntry  
CTextureManager  
CUnit  
CUnitAnimation  
CUnitManager  
CXMLReader  
PEmit  
PText ========================================================================= File : ParticleEngine.
RGBAColor  
RGBColor ========================================================================= File : Color.
SColor3ub  
SColor4ub  
second_equals  
SMaterialColor  
SModelFace CModelDefRPrivate
SModelVertex SModelFace: structure containing per-face data
SPropPoint SVertexBlend: structure containing the necessary data for blending vertices with multiple bones
STerrainPassability  
SVertexBlend SModelVertex: structure containing per-vertex data
SViewPort  
 

Namespace Summary
anonymous_namespace_1  
anonymous_namespace_2  
Collada  
 


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0 A.D.
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