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| Class Summary | |
| (graphics globals) | |
| CBoneState | CSkeletonAnimDef: raw description - eg bonestates - of an animation that plays upon a skeleton |
| CCamera | |
| CCinemaData | |
| CCinemaManager | |
| CCinemaPath | |
| CColladaManager | |
| CColladaManagerImpl | |
| CDefaultEmitter | ========================================================================= File : DefaultEmitter. |
| CEmitter | |
| CFrustum | |
| CGameView | |
| CGameViewImpl | |
| CHFTracer | |
| CLightEnv | Class CLightEnv: description of a lighting environment - contains all the necessary parameters for representation of the lighting within a scenario |
| CMapIO | |
| CMapReader | |
| CMapWriter | |
| CMaterial | |
| CMaterialManager | |
| CMeshManager | |
| CMiniPatch | |
| CModel | |
| CModelDef | |
| CModelDefPtr | |
| CModelDefRPrivate | CModelDef: a raw 3D model; describes the vertices, faces, skinning and skeletal information of a model |
| CObjectBase | |
| CObjectEntry | |
| CObjectManager | |
| CParticleEngine | |
| CPatch | |
| CPatchNeighbors | CPatch: a single terrain patch, PATCH_SIZE tiles square |
| CRenderableObject | |
| CRenderData | CRenderableObject: base class of all renderable objects - patches, models, sprites, etc; stores position and bound information, and a pointer to some renderdata necessary for the renderer to actually render it |
| CSkeletonAnim | |
| CSkeletonAnimDef | |
| CSkeletonAnimManager | |
| CSprite | ========================================================================= File : Sprite. |
| CTerrain | |
| CTerrainGroup | CTextureManager : manager class for all terrain texture objects |
| CTerrainProperties | |
| CTerrainPropertiesPtr | |
| CTexture | |
| CTextureEntry | |
| CTextureManager | |
| CUnit | |
| CUnitAnimation | |
| CUnitManager | |
| CXMLReader | |
| PEmit | |
| PText | ========================================================================= File : ParticleEngine. |
| RGBAColor | |
| RGBColor | ========================================================================= File : Color. |
| SColor3ub | |
| SColor4ub | |
| second_equals | |
| SMaterialColor | |
| SModelFace | CModelDefRPrivate |
| SModelVertex | SModelFace: structure containing per-face data |
| SPropPoint | SVertexBlend: structure containing the necessary data for blending vertices with multiple bones |
| STerrainPassability | |
| SVertexBlend | SModelVertex: structure containing per-vertex data |
| SViewPort | |
| Namespace Summary | |
| anonymous_namespace_1 | |
| anonymous_namespace_2 | |
| Collada | |
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0 A.D.
Generated on September 04, 2007 at 18:14 CppDoc v2.4.0 |
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