gui
Class CMiniMap
IGUIObject
|
+--CMiniMap
in MiniMap.h
in MiniMap.cpp
- class CMiniMap
- extends IGUIObject
Methods inherited from class IGUIObject |
AddChild, AddToPointersMap, Destroy, AddSetting, MouseOver, GetMousePos, SettingExists, SetSetting, GetSettingType, GetParent, UpdateCachedSize, LoadStyle, LoadStyle, GetBufferedZ, CheckSettingsValidity, RegisterScriptHandler, SetScriptHandler, ScriptEvent, GetJSObject, GetPresentableName, SetFocus, IsFocused, GetName, SetName, ChildrenItBegin, ChildrenItEnd, HandleMessage, Draw, ManuallyHandleEvent, GetGUI, SetGUI, SetParent, ResetStates, HandleAdditionalChildren |
m_Camera
protected CCamera* m_Camera;
m_Clicking
protected bool m_Clicking;
m_Height
protected u32 m_Height;
m_LOSData
protected u8* m_LOSData;
m_LOSTexture
protected u32 m_LOSTexture;
m_MapSize
protected u32 m_MapSize;
m_Terrain
protected const CTerrain* m_Terrain;
m_TerrainData
protected u32* m_TerrainData;
m_TerrainTexture
protected u32 m_TerrainTexture;
m_TextureSize
protected u32 m_TextureSize;
m_UnitManager
protected const CUnitManager* m_UnitManager;
m_Width
protected u32 m_Width;
CMiniMap
public CMiniMap();
~CMiniMap
public virtual ~CMiniMap();
CreateTextures
protected void CreateTextures();
Destroy
protected void Destroy();
Draw
protected virtual void Draw();
DrawViewRect
protected void DrawViewRect();
FireWorldClickEvent
protected void FireWorldClickEvent( uint button, int clicks );
GetMapSpaceCoords
protected CVector2D GetMapSpaceCoords( CVector3D worldPos );
HandleMessage
protected virtual void HandleMessage( const SGUIMessage& Message );
RebuildLOSTexture
protected void RebuildLOSTexture();
RebuildTerrainTexture
protected void RebuildTerrainTexture();
SetCameraPos
protected void SetCameraPos();