simulation
Class CEntityOrder
in EntityOrders.h
- class CEntityOrder
m_action
public int m_action;
m_new_obj
public HEntity m_new_obj;
m_pathfinder_radius
public float m_pathfinder_radius;
m_produce_name
public CStrW m_produce_name;
m_produce_type
public int m_produce_type;
m_source
public CEntityOrder::EOrderSource m_source;
m_target_entity
public HEntity m_target_entity;
m_target_location
public CVector2D m_target_location;
m_type
public CEntityOrder::EOrderType m_type;
CEntityOrder
public CEntityOrder( CEntityOrder::EOrderType type, CEntityOrder::EOrderSource source = SOURCE_PLAYER );
CEntityOrder
public CEntityOrder();