renderer
Struct CRendererInternals::Models
in Renderer.cpp
- struct CRendererInternals::Models
ModNormal
public RenderModifierPtr ModNormal;
ModPlain
public RenderModifierPtr ModPlain;
ModPlainLit
public LitRenderModifierPtr ModPlainLit;
ModPlayer
public RenderModifierPtr ModPlayer;
ModPlayerLit
public LitRenderModifierPtr ModPlayerLit;
ModPlayerUnlit
public RenderModifierPtr ModPlayerUnlit;
ModSolidColor
public RenderModifierPtr ModSolidColor;
ModTransparent
public RenderModifierPtr ModTransparent;
ModTransparentDepthShadow
public RenderModifierPtr ModTransparentDepthShadow;
ModTransparentLit
public LitRenderModifierPtr ModTransparentLit;
ModTransparentShadow
public RenderModifierPtr ModTransparentShadow;
ModTransparentUnlit
public RenderModifierPtr ModTransparentUnlit;
ModWireframe
public RenderModifierPtr ModWireframe;
Normal
public ModelRenderer* Normal;
NormalInstancing
public ModelRenderer* NormalInstancing;
pal_NormalFF
public ModelRenderer* pal_NormalFF[ NumVertexTypes ];
pal_NormalHWLit
public ModelRenderer* pal_NormalHWLit[ NumVertexTypes ];
pal_NormalInstancing
public ModelRenderer* pal_NormalInstancing[ NumVertexTypes ];
pal_PlayerFF
public ModelRenderer* pal_PlayerFF[ NumVertexTypes ];
pal_PlayerHWLit
public ModelRenderer* pal_PlayerHWLit[ NumVertexTypes ];
pal_PlayerInstancing
public ModelRenderer* pal_PlayerInstancing[ NumVertexTypes ];
pal_TranspFF
public ModelRenderer* pal_TranspFF[ NumVertexTypes ];
pal_TranspHWLit
public ModelRenderer* pal_TranspHWLit[ NumVertexTypes ];
pal_TranspSortAll
public ModelRenderer* pal_TranspSortAll;
Player
public ModelRenderer* Player;
PlayerInstancing
public ModelRenderer* PlayerInstancing;
Transp
public ModelRenderer* Transp;
VertexFF
public ModelVertexRendererPtr VertexFF[ NumVertexTypes ];
VertexHWLit
public ModelVertexRendererPtr VertexHWLit[ NumVertexTypes ];
VertexInstancing
public ModelVertexRendererPtr VertexInstancing[ NumVertexTypes ];
VertexPolygonSort
public ModelVertexRendererPtr VertexPolygonSort;