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renderer
Struct FixedFunctionModelRendererInternals

   in FixedFunctionModelRenderer.cpp

struct FixedFunctionModelRendererInternals

Transformed vertex normals - required for recalculating lighting on skinned models


Field Summary
 bool colorIsDiffuseOnly
          
 FFModelDef* ffmodeldef
          If true, primary color will only contain the diffuse term
 std::vector< CVector3D > normals
          Previously prepared modeldef
 

Field Detail

colorIsDiffuseOnly

public bool colorIsDiffuseOnly;

ffmodeldef

public FFModelDef* ffmodeldef;
If true, primary color will only contain the diffuse term

normals

public std::vector< CVector3D > normals;
Previously prepared modeldef

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Generated on September 04, 2007 at 18:13
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