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Transformed vertex normals - required for recalculating lighting on skinned models
| Field Summary | |
bool |
colorIsDiffuseOnly
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FFModelDef* |
ffmodeldef
If true, primary color will only contain the diffuse term |
std::vector< CVector3D > |
normals
Previously prepared modeldef |
| Field Detail |
public bool colorIsDiffuseOnly;
public FFModelDef* ffmodeldef;
public std::vector< CVector3D > normals;
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0 A.D.
Generated on September 04, 2007 at 18:13 CppDoc v2.4.0 |
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