ps
Struct CProfileViewerInternals
in ProfileViewer.cpp
- struct CProfileViewerInternals
AbstractProfileTable implementation
outputStream
public std::ofstream outputStream;
path
public std::vector< AbstractProfileTable* > path;
- Helper functions
profileVisible
public bool profileVisible;
- List of root tables
rootTables
public std::vector< AbstractProfileTable* > rootTables;
- Path from a root table (path[0]) to the currently visible table (path[size-1])
CProfileViewerInternals
private CProfileViewerInternals( const CProfileViewerInternals& rhs );
CProfileViewerInternals
public CProfileViewerInternals();
- Whether the profiling display is currently visible
NavigateTree
public void NavigateTree( int id );
- File for saved profile output (reset when the game is restarted)
operator=
private const CProfileViewerInternals& operator=( const CProfileViewerInternals& rhs );
TableIsDeleted
public void TableIsDeleted( AbstractProfileTable* table );