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ps
Struct CProfileViewerInternals

   in ProfileViewer.cpp

struct CProfileViewerInternals

AbstractProfileTable implementation


Field Summary
 std::ofstream outputStream
          
 std::vector< AbstractProfileTable* > path
          Helper functions
 bool profileVisible
          List of root tables
 std::vector< AbstractProfileTable* > rootTables
          Path from a root table (path[0]) to the currently visible table (path[size-1])
 
Constructor Summary
private  CProfileViewerInternals( const CProfileViewerInternals& rhs )
          
  CProfileViewerInternals()
          Whether the profiling display is currently visible
 
Method Summary
 void NavigateTree( int id )
          File for saved profile output (reset when the game is restarted)
private const CProfileViewerInternals& operator=( const CProfileViewerInternals& rhs )
          
 void TableIsDeleted( AbstractProfileTable* table )
          
 

Field Detail

outputStream

public std::ofstream outputStream;

path

public std::vector< AbstractProfileTable* > path;
Helper functions

profileVisible

public bool profileVisible;
List of root tables

rootTables

public std::vector< AbstractProfileTable* > rootTables;
Path from a root table (path[0]) to the currently visible table (path[size-1])


Constructor Detail

CProfileViewerInternals

private CProfileViewerInternals( const CProfileViewerInternals& rhs );

CProfileViewerInternals

public CProfileViewerInternals();
Whether the profiling display is currently visible


Method Detail

NavigateTree

public void NavigateTree( int id );
File for saved profile output (reset when the game is restarted)

operator=

private const CProfileViewerInternals& operator=( const CProfileViewerInternals& rhs );

TableIsDeleted

public void TableIsDeleted( AbstractProfileTable* table );

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Generated on September 04, 2007 at 18:13
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