simulation
Class HEntity
in EntityHandles.h
in EntityHandles.cpp
- class HEntity
m_handle
private u16 m_handle;
HEntity
public HEntity( const HEntity& copy );
HEntity
public HEntity();
HEntity
private HEntity( u16 index );
~HEntity
public ~HEntity();
AddRef
private void AddRef();
bool
public operator bool() const;
CEntity*
public operator CEntity*() const;
CStr8
public operator CStr8() const;
DecRef
private void DecRef();
Deserialize
public const u8* Deserialize( const u8* buffer, const u8* UNUSED( end ) );
GetSerializedLength
public uint GetSerializedLength() const;
IsAlive
public bool IsAlive() const;
IsValid
public bool IsValid() const;
operator!
public bool operator!() const;
operator!=
public bool operator!=( const HEntity& test ) const;
operator*
public CEntity& operator*() const;
operator->
public CEntity* operator->() const;
operator=
public void operator=( const HEntity& copy );
operator==
public bool operator==( const HEntity& test ) const;
Serialize
public u8* Serialize( u8* buffer ) const;