simulation
Class CFormation
in Formation.h
in Formation.cpp
- class CFormation
m_anglePenalty
private CStr m_anglePenalty;
m_anglePenaltyDivs
private int m_anglePenaltyDivs;
m_anglePenaltyType
private CStr m_anglePenaltyType;
m_anglePenaltyVal
private float m_anglePenaltyVal;
m_bonus
private CStr m_bonus;
m_bonusBase
private CStr m_bonusBase;
m_bonusType
private CStr m_bonusType;
m_bonusVal
private float m_bonusVal;
m_fileSpacing
private float m_fileSpacing;
m_movement
private CStr m_movement;
m_next
private CStr m_next;
m_numFiles
private int m_numFiles;
m_numRanks
private int m_numRanks;
m_numSlots
private int m_numSlots;
m_penalty
private CStr m_penalty;
m_penaltyBase
private CStr m_penaltyBase;
m_penaltyType
private CStr m_penaltyType;
m_penaltyVal
private float m_penaltyVal;
m_prior
private CStr m_prior;
m_rankSpacing
private float m_rankSpacing;
m_required
private int m_required;
m_slots
private std::map< int, CFormation::FormationSlot > m_slots;
m_tag
private CStr m_tag;
CFormation
public CFormation();
~CFormation
public ~CFormation();
AssignCategory
private void AssignCategory( int order, CStr category );
GetAnglePenalty
public const CStr& GetAnglePenalty();
GetAnglePenaltyDivs
public int GetAnglePenaltyDivs();
GetAnglePenaltyType
public const CStr& GetAnglePenaltyType();
GetAnglePenaltyVal
public float GetAnglePenaltyVal();
GetBonus
public const CStr& GetBonus();
GetBonusBase
public const CStr& GetBonusBase();
GetBonusType
public const CStr& GetBonusType();
GetBonusVal
public float GetBonusVal();
GetPenalty
public const CStr& GetPenalty();
GetPenaltyBase
public const CStr& GetPenaltyBase();
GetPenaltyType
public const CStr& GetPenaltyType();
GetPenaltyVal
public float GetPenaltyVal();
LoadXml
private bool LoadXml( const CStr& filename );