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gui
Class CImage

IGUIObject
   |
   +--CImage

   in CImage.h
   in CImage.cpp

class CImage
extends IGUIObject

Object just for drawing a sprite. Like CText, without the possibility to draw text. Created, because I've seen the user being indecisive about what control to use in these situations. I've seen button without functionality used, and that is a lot of unnecessary overhead. That's why I thought I'd go with an intuitive control.

See Also:
IGUIObject

 
Fields inherited from class IGUIObject
m_CachedActualSize, m_Name, m_Children, m_pParent, m_LastClickTime, m_MouseHovering, m_Settings
 
Constructor Summary
CImage()
          
virtual ~CImage()
          
 
Method Summary
protected virtual void Draw()
          Draws the Image
   
Methods inherited from class IGUIObject
AddChild, AddToPointersMap, Destroy, AddSetting, MouseOver, GetMousePos, SettingExists, SetSetting, GetSettingType, GetParent, UpdateCachedSize, LoadStyle, LoadStyle, GetBufferedZ, CheckSettingsValidity, RegisterScriptHandler, SetScriptHandler, ScriptEvent, GetJSObject, GetPresentableName, SetFocus, IsFocused, GetName, SetName, ChildrenItBegin, ChildrenItEnd, HandleMessage, Draw, ManuallyHandleEvent, GetGUI, SetGUI, SetParent, ResetStates, HandleAdditionalChildren
 

Constructor Detail

CImage

public CImage();

~CImage

public virtual ~CImage();


Method Detail

Draw

protected virtual void Draw();
Draws the Image

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