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A chunk of text that represents one call to the renderer. In other words, all text in one chunk, will be drawn exactly with the same settings.
| Inner Classes, Typedefs, and Enums | |
struct |
CGUIString::TextChunk::Tag
A tag looks like this "Hello [B]there[/B] little" |
| Field Summary | |
int |
m_From
m_From and m_To is the range of the string |
std::vector< CGUIString::TextChunk::Tag > |
m_Tags
Tags that are present. |
int |
m_To
m_From and m_To is the range of the string |
| Field Detail |
public int m_From;
public std::vector< CGUIString::TextChunk::Tag > m_Tags;
public int m_To;
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0 A.D.
Generated on September 04, 2007 at 18:13 CppDoc v2.4.0 |
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