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A chunk of text that represents one call to the renderer. In other words, all text in one chunk, will be drawn exactly with the same settings.
Inner Classes, Typedefs, and Enums | |
struct |
CGUIString::TextChunk::Tag
A tag looks like this "Hello [B]there[/B] little" |
Field Summary | |
int |
m_From
m_From and m_To is the range of the string |
std::vector< CGUIString::TextChunk::Tag > |
m_Tags
Tags that are present. |
int |
m_To
m_From and m_To is the range of the string |
Field Detail |
public int m_From;
public std::vector< CGUIString::TextChunk::Tag > m_Tags;
public int m_To;
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Generated on September 04, 2007 at 18:13 CppDoc v2.4.0 |
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