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renderer
Struct HWLModel

   in HWLightingModelRenderer.cpp

struct HWLModel

Dynamic per-CModel vertex array


Field Summary
 VertexArray m_Array
          Position and normals are recalculated on CPU every frame
 VertexArray::Attribute m_Normal
          UV is stored per-CModel in order to avoid space wastage due to alignment
 VertexArray::Attribute m_Position
          
 VertexArray::Attribute m_UV
          
 
Constructor Summary
HWLModel()
          
 

Field Detail

m_Array

public VertexArray m_Array;
Position and normals are recalculated on CPU every frame

m_Normal

public VertexArray::Attribute m_Normal;
UV is stored per-CModel in order to avoid space wastage due to alignment

m_Position

public VertexArray::Attribute m_Position;

m_UV

public VertexArray::Attribute m_UV;


Constructor Detail

HWLModel

public HWLModel();

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Generated on September 04, 2007 at 18:13
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