renderer
Class RenderPathVertexShader
in RenderPathVertexShader.h
in RenderPathVertexShader.cpp
- class RenderPathVertexShader
m_Instancing
public Handle m_Instancing;
m_Instancing_Instancing
public VS_Instancing m_Instancing_Instancing;
m_InstancingLight
public Handle m_InstancingLight;
m_InstancingLight_Instancing
public VS_Instancing m_InstancingLight_Instancing;
m_InstancingLight_Light
public VS_GlobalLight m_InstancingLight_Light;
m_InstancingLightP
public Handle m_InstancingLightP;
m_InstancingLightP_Instancing
public VS_Instancing m_InstancingLightP_Instancing;
m_InstancingLightP_Light
public VS_GlobalLight m_InstancingLightP_Light;
m_InstancingLightP_PosToUV1
public VS_PosToUV1 m_InstancingLightP_PosToUV1;
m_InstancingP
public Handle m_InstancingP;
m_InstancingP_Instancing
public VS_Instancing m_InstancingP_Instancing;
m_InstancingP_PosToUV1
public VS_PosToUV1 m_InstancingP_PosToUV1;
m_ModelLight
public Handle m_ModelLight;
m_ModelLight_Light
public VS_GlobalLight m_ModelLight_Light;
m_ModelLightP
public Handle m_ModelLightP;
m_ModelLightP_Light
public VS_GlobalLight m_ModelLightP_Light;
m_ModelLightP_PosToUV1
public VS_PosToUV1 m_ModelLightP_PosToUV1;
RenderPathVertexShader
public RenderPathVertexShader();
~RenderPathVertexShader
public ~RenderPathVertexShader();
BeginFrame
public void BeginFrame();
Init
public bool Init();