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SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
Field Summary | |
private GLint |
m_TextureMatrix1
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private GLint |
m_TextureMatrix2
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private GLint |
m_TextureMatrix3
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Method Summary | |
void |
Init( Handle shader )
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void |
SetMatrix( const CMatrix3D& mat ) const
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Field Detail |
private GLint m_TextureMatrix1;
private GLint m_TextureMatrix2;
private GLint m_TextureMatrix3;
Method Detail |
public void Init( Handle shader );
public void SetMatrix( const CMatrix3D& mat ) const;
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