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renderer
Struct VS_PosToUV1

   in RenderPathVertexShader.h
   in RenderPathVertexShader.cpp

struct VS_PosToUV1


Field Summary
private GLint m_TextureMatrix1
          
private GLint m_TextureMatrix2
          
private GLint m_TextureMatrix3
          
 
Method Summary
 void Init( Handle shader )
          
 void SetMatrix( const CMatrix3D& mat ) const
          
 

Field Detail

m_TextureMatrix1

private GLint m_TextureMatrix1;

m_TextureMatrix2

private GLint m_TextureMatrix2;

m_TextureMatrix3

private GLint m_TextureMatrix3;


Method Detail

Init

public void Init( Handle shader );

SetMatrix

public void SetMatrix( const CMatrix3D& mat ) const;

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