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gui
Struct SGUIImage

   in CGUISprite.h

struct SGUIImage

A CGUISprite is actually a collage of several real sprites, this struct represents is such real sprite.


Field Summary
 CColor m_BackColor
          
 bool m_Border
          
 CColor m_BorderColor
          
 CSize m_CellSize
          
 float m_DeltaZ
          Z value modification of the image.
 SGUIImageEffects* m_Effects
          
 CClientArea m_Size
          
 CStr m_TextureName
          
 CRect m_TexturePlacementInFile
          
 CClientArea m_TextureSize
          
 
Constructor Summary
SGUIImage()
          
 

Field Detail

m_BackColor

public CColor m_BackColor;

m_Border

public bool m_Border;

m_BorderColor

public CColor m_BorderColor;

m_CellSize

public CSize m_CellSize;

m_DeltaZ

public float m_DeltaZ;
Z value modification of the image. Inputted in XML as x-level, although it just an easier and safer way of declaring delta-z.

m_Effects

public SGUIImageEffects* m_Effects;

m_Size

public CClientArea m_Size;

m_TextureName

public CStr m_TextureName;

m_TexturePlacementInFile

public CRect m_TexturePlacementInFile;

m_TextureSize

public CClientArea m_TextureSize;


Constructor Detail

SGUIImage

public SGUIImage();

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