renderer
Class VertexArrayIterator
in VertexArray.h
- template < typename T > class VertexArrayIterator
m_Data
private char* m_Data;
m_Stride
private size_t m_Stride;
VertexArrayIterator
public VertexArrayIterator( char* data, size_t stride );
VertexArrayIterator
public VertexArrayIterator( const VertexArrayIterator& rhs );
VertexArrayIterator
public VertexArrayIterator();
operator*
public T& operator*() const;
operator+
public VertexArrayIterator operator+( ssize_t rhs ) const;
operator++
public VertexArrayIterator operator++( int );
operator++
public VertexArrayIterator& operator++();
operator+=
public VertexArrayIterator& operator+=( ssize_t rhs );
operator-
public VertexArrayIterator operator-( ssize_t rhs ) const;
operator--
public VertexArrayIterator& operator--();
operator--
public VertexArrayIterator operator--( int );
operator-=
public VertexArrayIterator& operator-=( ssize_t rhs );
operator->
public T* operator->() const;
operator=
public VertexArrayIterator& operator=( const VertexArrayIterator& rhs );
operator[]
public T& operator[]( size_t idx ) const;