renderer
Class SolidColorRenderModifier
RenderModifier
|
+--SolidColorRenderModifier
in RenderModifiers.h
in RenderModifiers.cpp
- class SolidColorRenderModifier
- extends RenderModifier
Class SolidColorRenderModifier: Render all models using the same
solid color without lighting.
You have to specify the color using a glColor*() calls before rendering.
SolidColorRenderModifier
public SolidColorRenderModifier();
~SolidColorRenderModifier
public ~SolidColorRenderModifier();
BeginPass
public u32 BeginPass( uint UNUSED( pass ) );
EndPass
public bool EndPass( uint UNUSED( pass ) );
PrepareModel
public void PrepareModel( uint UNUSED( pass ), CModel* UNUSED( model ) );
PrepareTexture
public void PrepareTexture( uint UNUSED( pass ), CTexture* UNUSED( texture ) );