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renderer
Class SlowPlayerColorRender

RenderModifier
   |
   +--SlowPlayerColorRender

   in PlayerRenderer.h
   in PlayerRenderer.cpp

class SlowPlayerColorRender
extends RenderModifier

Class SlowPlayerColorRender: Render models fully textured and lit plus player color using multi-pass. It has the same visual result as FastPlayerColorRender (except for potential precision issues due to the multi-passing).


Constructor Summary
SlowPlayerColorRender()
          
~SlowPlayerColorRender()
          
 
Method Summary
 u32 BeginPass( uint pass )
          
 bool EndPass( uint pass )
          
 void PrepareModel( uint pass, CModel* model )
          LitPlayerColorRender
 void PrepareTexture( uint pass, CTexture* texture )
          
   
Methods inherited from class RenderModifier
GetTexGenMatrix, PrepareModel, BeginPass, EndPass, PrepareTexture
 

Constructor Detail

SlowPlayerColorRender

public SlowPlayerColorRender();

~SlowPlayerColorRender

public ~SlowPlayerColorRender();


Method Detail

BeginPass

public u32 BeginPass( uint pass );

EndPass

public bool EndPass( uint pass );

PrepareModel

public void PrepareModel( uint pass, CModel* model );
LitPlayerColorRender

PrepareTexture

public void PrepareTexture( uint pass, CTexture* texture );

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Generated on September 04, 2007 at 18:14
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