renderer
Class SlowPlayerColorRender
RenderModifier
|
+--SlowPlayerColorRender
in PlayerRenderer.h
in PlayerRenderer.cpp
- class SlowPlayerColorRender
- extends RenderModifier
Class SlowPlayerColorRender: Render models fully textured and lit
plus player color using multi-pass.
It has the same visual result as FastPlayerColorRender (except for
potential precision issues due to the multi-passing).
SlowPlayerColorRender
public SlowPlayerColorRender();
~SlowPlayerColorRender
public ~SlowPlayerColorRender();
BeginPass
public u32 BeginPass( uint pass );
EndPass
public bool EndPass( uint pass );
PrepareModel
public void PrepareModel( uint pass, CModel* model );
- LitPlayerColorRender
PrepareTexture
public void PrepareTexture( uint pass, CTexture* texture );