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renderer
Class PlainLitRenderModifier

RenderModifier
   |
   +--LitRenderModifier
         |
         +--PlainLitRenderModifier

   in RenderModifiers.h
   in RenderModifiers.cpp

class PlainLitRenderModifier
extends LitRenderModifier

Class PlainLitRenderModifier: Use an opaque color texture for a lit object that is shadowed using a depth texture. Expects the diffuse brightness in the primary color.


Constructor Summary
PlainLitRenderModifier()
          
~PlainLitRenderModifier()
          
 
Method Summary
 u32 BeginPass( uint pass )
          
 bool EndPass( uint UNUSED( pass ) )
          
 const CMatrix3D* GetTexGenMatrix( uint UNUSED( pass ) )
          
 void PrepareTexture( uint UNUSED( pass ), CTexture* texture )
          WireframeRenderModifier implementation
   
Methods inherited from class LitRenderModifier
SetShadowMap, SetLightEnv, GetShadowMap, GetLightEnv
   
Methods inherited from class RenderModifier
GetTexGenMatrix, PrepareModel, BeginPass, EndPass, PrepareTexture
 

Constructor Detail

PlainLitRenderModifier

public PlainLitRenderModifier();

~PlainLitRenderModifier

public ~PlainLitRenderModifier();


Method Detail

BeginPass

public u32 BeginPass( uint pass );

EndPass

public bool EndPass( uint UNUSED( pass ) );

GetTexGenMatrix

public const CMatrix3D* GetTexGenMatrix( uint UNUSED( pass ) );

PrepareTexture

public void PrepareTexture( uint UNUSED( pass ), CTexture* texture );
WireframeRenderModifier implementation

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