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RenderModifier
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+--LitRenderModifier
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+--LitPlayerColorRender
in PlayerRenderer.hClass LitPlayerColorRender: Render models fully textured and lit including shadows and player color.
| Constructor Summary | |
LitPlayerColorRender()
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~LitPlayerColorRender()
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| Method Summary | |
u32 |
BeginPass( uint pass )
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bool |
EndPass( uint pass )
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const CMatrix3D* |
GetTexGenMatrix( uint UNUSED( pass ) )
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void |
PrepareModel( uint pass, CModel* model )
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void |
PrepareTexture( uint pass, CTexture* texture )
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| Methods inherited from class LitRenderModifier |
SetShadowMap, SetLightEnv, GetShadowMap, GetLightEnv |
| Methods inherited from class RenderModifier |
GetTexGenMatrix, PrepareModel, BeginPass, EndPass, PrepareTexture |
| Constructor Detail |
public LitPlayerColorRender();
public ~LitPlayerColorRender();
| Method Detail |
public u32 BeginPass( uint pass );
public bool EndPass( uint pass );
public const CMatrix3D* GetTexGenMatrix( uint UNUSED( pass ) );
public void PrepareModel( uint pass, CModel* model );
public void PrepareTexture( uint pass, CTexture* texture );
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Generated on September 04, 2007 at 18:14 CppDoc v2.4.0 |
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