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renderer
Class LitPlayerColorRender

RenderModifier
   |
   +--LitRenderModifier
         |
         +--LitPlayerColorRender

   in PlayerRenderer.h
   in PlayerRenderer.cpp

class LitPlayerColorRender
extends LitRenderModifier

Class LitPlayerColorRender: Render models fully textured and lit including shadows and player color.


Constructor Summary
LitPlayerColorRender()
          
~LitPlayerColorRender()
          
 
Method Summary
 u32 BeginPass( uint pass )
          
 bool EndPass( uint pass )
          
 const CMatrix3D* GetTexGenMatrix( uint UNUSED( pass ) )
          
 void PrepareModel( uint pass, CModel* model )
          
 void PrepareTexture( uint pass, CTexture* texture )
          
   
Methods inherited from class LitRenderModifier
SetShadowMap, SetLightEnv, GetShadowMap, GetLightEnv
   
Methods inherited from class RenderModifier
GetTexGenMatrix, PrepareModel, BeginPass, EndPass, PrepareTexture
 

Constructor Detail

LitPlayerColorRender

public LitPlayerColorRender();

~LitPlayerColorRender

public ~LitPlayerColorRender();


Method Detail

BeginPass

public u32 BeginPass( uint pass );

EndPass

public bool EndPass( uint pass );

GetTexGenMatrix

public const CMatrix3D* GetTexGenMatrix( uint UNUSED( pass ) );

PrepareModel

public void PrepareModel( uint pass, CModel* model );

PrepareTexture

public void PrepareTexture( uint pass, CTexture* texture );

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Generated on September 04, 2007 at 18:14
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