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renderer
Class TransparentDepthShadowModifier

RenderModifier
   |
   +--TransparentDepthShadowModifier

   in TransparencyRenderer.h
   in TransparencyRenderer.cpp

class TransparentDepthShadowModifier
extends RenderModifier

Class TransparentDepthShadowModifier: Use to render shadow data for transparent models into a depth texture: Writes into the depth buffer, color data is undefined.


Constructor Summary
TransparentDepthShadowModifier()
          
~TransparentDepthShadowModifier()
          
 
Method Summary
 u32 BeginPass( uint pass )
          
 bool EndPass( uint UNUSED( pass ) )
          
 void PrepareModel( uint UNUSED( pass ), CModel* UNUSED( model ) )
          
 void PrepareTexture( uint UNUSED( pass ), CTexture* texture )
          
   
Methods inherited from class RenderModifier
GetTexGenMatrix, PrepareModel, BeginPass, EndPass, PrepareTexture
 

Constructor Detail

TransparentDepthShadowModifier

public TransparentDepthShadowModifier();

~TransparentDepthShadowModifier

public ~TransparentDepthShadowModifier();


Method Detail

BeginPass

public u32 BeginPass( uint pass );

EndPass

public bool EndPass( uint UNUSED( pass ) );

PrepareModel

public void PrepareModel( uint UNUSED( pass ), CModel* UNUSED( model ) );

PrepareTexture

public void PrepareTexture( uint UNUSED( pass ), CTexture* texture );

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