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network
Enum ENetMessageType

   in AllNetMessages.h


Field Summary
NMT_AddWaypoint
          
NMT_AssignPlayerSlot
          
NMT_Authenticate
          
NMT_AuthenticationResult
          
NMT_ChatMessage
          
NMT_ClientConnect
          
NMT_ClientDisconnect
          
NMT_ClientHandshake
          
NMT_CLOSE_REQUEST
          Close the message socket
NMT_COMMAND_FIRST = NMT_Goto
          
NMT_COMMAND_LAST
          
NMT_CONNECT_COMPLETE
          The message socket connect attempt is complete
NMT_EndCommandBatch
          
NMT_ERROR = -256
          A special message that contains a PS_RESULT code, used for delivery of OOB error status messages from a CMessageSocket
NMT_FileChunk
          
NMT_FileChunkAck
          
NMT_FileProgress
          
NMT_FileRequest
          
NMT_FilesRequired
          
NMT_FormationGeneric
          
NMT_FormationGoto
          
NMT_Generic
          
NMT_Goto
          
NMT_LAST
          One higher than the highest value of any message type
NMT_NONE = 0
          An invalid message type, representing an uninitialized message.
NMT_NotifyRequest
          
NMT_Patrol
          
NMT_PlaceObject
          
NMT_Produce
          
NMT_Run
          
NMT_ServerHandshake
          
NMT_ServerHandshakeResponse
          
NMT_SetGameConfig
          
NMT_SetPlayerConfig
          
NMT_StartGame
          
 

Field Detail

NMT_AddWaypoint

public NMT_AddWaypoint

NMT_AssignPlayerSlot

public NMT_AssignPlayerSlot

NMT_Authenticate

public NMT_Authenticate

NMT_AuthenticationResult

public NMT_AuthenticationResult

NMT_ChatMessage

public NMT_ChatMessage

NMT_ClientConnect

public NMT_ClientConnect

NMT_ClientDisconnect

public NMT_ClientDisconnect

NMT_ClientHandshake

public NMT_ClientHandshake

NMT_CLOSE_REQUEST

public NMT_CLOSE_REQUEST
Close the message socket

NMT_COMMAND_FIRST

public NMT_COMMAND_FIRST = NMT_Goto

NMT_COMMAND_LAST

public NMT_COMMAND_LAST

NMT_CONNECT_COMPLETE

public NMT_CONNECT_COMPLETE
The message socket connect attempt is complete

NMT_EndCommandBatch

public NMT_EndCommandBatch

NMT_ERROR

public NMT_ERROR = -256
A special message that contains a PS_RESULT code, used for delivery of OOB error status messages from a CMessageSocket

NMT_FileChunk

public NMT_FileChunk

NMT_FileChunkAck

public NMT_FileChunkAck

NMT_FileProgress

public NMT_FileProgress

NMT_FileRequest

public NMT_FileRequest

NMT_FilesRequired

public NMT_FilesRequired

NMT_FormationGeneric

public NMT_FormationGeneric

NMT_FormationGoto

public NMT_FormationGoto

NMT_Generic

public NMT_Generic

NMT_Goto

public NMT_Goto

NMT_LAST

public NMT_LAST
One higher than the highest value of any message type

NMT_NONE

public NMT_NONE = 0
An invalid message type, representing an uninitialized message.

NMT_NotifyRequest

public NMT_NotifyRequest

NMT_Patrol

public NMT_Patrol

NMT_PlaceObject

public NMT_PlaceObject

NMT_Produce

public NMT_Produce

NMT_Run

public NMT_Run

NMT_ServerHandshake

public NMT_ServerHandshake

NMT_ServerHandshakeResponse

public NMT_ServerHandshakeResponse

NMT_SetGameConfig

public NMT_SetGameConfig

NMT_SetPlayerConfig

public NMT_SetPlayerConfig

NMT_StartGame

public NMT_StartGame

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0 A.D.
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