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maths.scripting
(maths.scripting globals)

   in JSInterface_Vector3D.h
   in JSInterface_Vector3D.cpp

(maths.scripting globals)


Symbol Summary
 #define GET_VECTOR_AND_FLOATCVector3D* v = GetVector( cx, obj )if(!v)return( JS_TRUE )float fif( ( argc == 0 ) || !ToPrimitive( cx, argv[0], f ) ){JS_ReportError( cx, "Invalid parameter" )return( JS_TRUE )}
          See JSInterface_Vector3D.cpp
 #define GET_VECTORSCVector3D* a = GetVector( cx, obj )if(!a)return( JS_TRUE )if( ( argc == 0 ) || !JSVAL_IS_OBJECT( argv[0] ) ){invalid_param:JS_ReportError( cx, "[Vector3D] Invalid parameter" )return( JS_TRUE )}CVector3D* b = GetVector( cx, JSVAL_TO_OBJECT( argv[0] ) )if(!b)goto invalid_param
          See JSInterface_Vector3D.cpp
 #define INCLUDED_JSI_VECTOR3
          See JSInterface_Vector3D.h
 

Symbol Detail

GET_VECTOR_AND_FLOATCVector3D*

 #define GET_VECTOR_AND_FLOATCVector3D* v = GetVector( cx, obj );if(!v)return( JS_TRUE );float f;if( ( argc == 0 ) || !ToPrimitive( cx, argv[0], f ) ){JS_ReportError( cx, "Invalid parameter" );return( JS_TRUE );}
See JSInterface_Vector3D.cpp.

GET_VECTORSCVector3D*

 #define GET_VECTORSCVector3D* a = GetVector( cx, obj );if(!a)return( JS_TRUE );if( ( argc == 0 ) || !JSVAL_IS_OBJECT( argv[0] ) ){invalid_param:JS_ReportError( cx, "[Vector3D] Invalid parameter" );return( JS_TRUE );}CVector3D* b = GetVector( cx, JSVAL_TO_OBJECT( argv[0] ) );if(!b)goto invalid_param;
See JSInterface_Vector3D.cpp.

INCLUDED_JSI_VECTOR3

 #define INCLUDED_JSI_VECTOR3 
See JSInterface_Vector3D.h.

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