#include "scripting/ScriptableObject.h"

#ifndef INCLUDED_SCRIPTCUSTOMTYPES
#define INCLUDED_SCRIPTCUSTOMTYPES

// Custom object types

// Whilst Point2d is fully coded, it is never registered so is not available in script
// This is mostly as a demonstration of what you need to code to add a new type

// VECTOR2D
extern JSClass Point2dClass;
extern JSPropertySpec Point2dProperties[];
JSBool Point2d_Constructor(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);

// Colour
struct SColour : public CJSObject<SColour>
{
public:
    float r, g, b, a; /* 0...1 */
    SColour() { SColourInit( 0.0f, 0.0f, 0.0f, 0.0f ); }
    SColour( float r_, float g_, float b_ ) { SColourInit( r_, g_, b_, 1.0f ); }
    SColour( float r_, float g_, float b_, float a_ ) { SColourInit( r_, g_, b_, a_ ); }
    SColour( const SColour& other ) { SColourInit( other.r, other.g, other.b, other.a ); }
    void SColourInit( float r, float g, float b, float a );
    
    SColour &operator = (const SColour &o);

    CStr ToString( JSContext* cx, uintN argc, jsval* argv );
    static void ScriptingInit();
    static JSBool Construct( JSContext* cx, JSObject* obj, uint argc, jsval* argv, jsval* rval );
};

#endif