#include "scripting/ScriptableObject.h" #ifndef INCLUDED_SCRIPTCUSTOMTYPES #define INCLUDED_SCRIPTCUSTOMTYPES // Custom object types // Whilst Point2d is fully coded, it is never registered so is not available in script // This is mostly as a demonstration of what you need to code to add a new type // VECTOR2D extern JSClass Point2dClass; extern JSPropertySpec Point2dProperties[]; JSBool Point2d_Constructor(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval); // Colour struct SColour : public CJSObject<SColour> { public: float r, g, b, a; /* 0...1 */ SColour() { SColourInit( 0.0f, 0.0f, 0.0f, 0.0f ); } SColour( float r_, float g_, float b_ ) { SColourInit( r_, g_, b_, 1.0f ); } SColour( float r_, float g_, float b_, float a_ ) { SColourInit( r_, g_, b_, a_ ); } SColour( const SColour& other ) { SColourInit( other.r, other.g, other.b, other.a ); } void SColourInit( float r, float g, float b, float a ); SColour &operator = (const SColour &o); CStr ToString( JSContext* cx, uintN argc, jsval* argv ); static void ScriptingInit(); static JSBool Construct( JSContext* cx, JSObject* obj, uint argc, jsval* argv, jsval* rval ); }; #endif