//
// GUI integration
//
extern void GUI_Init();
extern void GUI_Shutdown();
extern void GUI_ShowMainMenu();
// display progress / description in loading screen
extern void GUI_DisplayLoadProgress(int percent, const wchar_t* pending_task);
extern void Render();
extern void RenderActor();
/**
* initialize global modules that are be needed before Init.
* must be called from the very beginning of main.
**/
extern void EarlyInit();
enum InitFlags
{
// avoid setting a video mode / initializing OpenGL; assume that has
// already been done and everything is ready for rendering.
// needed by map editor because it creates its own window.
INIT_HAVE_VMODE = 1,
// skip initializing the in-game GUI.
// needed by map editor because it uses its own GUI.
INIT_NO_GUI = 2,
// skip initializing the simulation.
// used by actor viewer because it doesn't need the simulation code.
INIT_NO_SIM = 4,
};
class CmdLineArgs;
extern void Init(const CmdLineArgs& args, uint flags);
extern void Shutdown(uint flags);