#ifndef INCLUDED_NETWORK_STRINGCONVERTERS #define INCLUDED_NETWORK_STRINGCONVERTERS #include "ps/CStr.h" #include "simulation/EntityHandles.h" template <typename _T> CStr NetMessageStringConvert(const _T &arg); // String Converters template <typename _T> inline CStr NetMessageStringConvert(const _T &arg) { return CStr(arg); } template <> inline CStr NetMessageStringConvert(const HEntity &arg) { return arg.operator CStr8(); } #endif