#ifndef INCLUDED_NETWORK_SERIALIZATION
#define INCLUDED_NETWORK_SERIALIZATION

#define Serialize_int_1(_pos, _val) \
    STMT( *((_pos)++) = (u8)((_val)&0xff); )

#define Serialize_int_2(_pos, _val) STMT(\
    Serialize_int_1(_pos, (_val)>>8); \
    Serialize_int_1(_pos, (_val)); \
)

#define Serialize_int_3(_pos, _val) STMT(\
    Serialize_int_1(_pos, (_val)>>16); \
    Serialize_int_2(_pos, (_val)); \
)

#define Serialize_int_4(_pos, _val) STMT(\
    Serialize_int_1(_pos, (_val)>>24); \
    Serialize_int_3(_pos, (_val)); \
)

#define Serialize_int_8(_pos, _val) STMT(\
    Serialize_int_4(_pos, (_val)>>32); \
    Serialize_int_4(_pos, (_val)); \
)

#define __shift_de(_pos, _val) STMT( \
    (_val) <<= 8; \
    (_val) += *((_pos)++); )

#define Deserialize_int_1(_pos, _val) STMT(\
    (_val) = *((_pos)++); )

#define Deserialize_int_2(_pos, _val) STMT(\
    Deserialize_int_1(_pos, _val); \
    __shift_de(_pos, _val); )

#define Deserialize_int_3(_pos, _val) STMT(\
    Deserialize_int_2(_pos, _val); \
    __shift_de(_pos, _val); )

#define Deserialize_int_4(_pos, _val) STMT(\
    Deserialize_int_3(_pos, _val); \
    __shift_de(_pos, _val); )

#define Deserialize_int_8(_pos, _val) STMT(\
    uint32 _v1; uint32 _v2; \
    Deserialize_int_4(_pos, _v1); \
    Deserialize_int_4(_pos, _v2); \
    _val = _v1; \
    _val <<= 32;    /* janwas: careful! (uint32 << 32) = 0 */ \
    _val |= _v2; )

/**
 * An interface for serializable objects. For a serializable object to be usable
 * as a network message field, it must have a constructor without arguments.
 */
class ISerializable
{
public:
    /**
     * Return the length of the serialized form of this object
     */
    virtual uint GetSerializedLength() const = 0;
    /**
     * Serialize the object into the passed buffer.
     * 
     * @return a pointer to the location in the buffer right after the
     * serialized object
     */
    virtual u8 *Serialize(u8 *buffer) const = 0;
    /**
     * Deserialize the object (i.e. read in data from the buffer and initialize
     * the object's fields). Note that it is up to the deserializer to detect
     * errors in data format.
     *
     * @param buffer A pointer pointing to the start of the serialized data.
     * @param end A pointer to the end of the message.
     * 
     * @returns a pointer to the location in the buffer right after the
     * serialized object, or NULL if there was a data format error
     */
    virtual const u8 *Deserialize(const u8 *buffer, const u8 *end) = 0;
};

#endif