#ifndef INCLUDED_NETWORK_JSEVENTS
#define INCLUDED_NETWORK_JSEVENTS

#include "ServerSession.h"
#include "scripting/DOMEvent.h"

enum ENetworkJSEvents
{
    NET_JS_EVENT_START_GAME,
    NET_JS_EVENT_CHAT,
    NET_JS_EVENT_CONNECT_COMPLETE,
    NET_JS_EVENT_DISCONNECT,
    NET_JS_EVENT_CLIENT_CONNECT,
    NET_JS_EVENT_CLIENT_DISCONNECT,
    NET_JS_EVENT_LAST
};

class CStartGameEvent: public CScriptEvent
{
public:
    CStartGameEvent():
        CScriptEvent(L"startGame", NET_JS_EVENT_START_GAME, false)
    {}
};

class CChatEvent: public CScriptEvent
{
    CStrW m_Sender;
    CStrW m_Message;
    
public:
    CChatEvent(const CStrW& sender, const CStrW& message):
        CScriptEvent(L"chat", NET_JS_EVENT_CHAT, false ),
        m_Sender(sender),
        m_Message(message)
    {
        AddLocalProperty(L"sender", &m_Sender, true);
        AddLocalProperty(L"message", &m_Message, true);
    }
};

class CConnectCompleteEvent: public CScriptEvent
{
    CStrW m_Message;
    bool m_Success;
    
public:
    CConnectCompleteEvent(const CStrW& message, bool success):
        CScriptEvent(L"connectComplete", NET_JS_EVENT_CONNECT_COMPLETE, false),
        m_Message(message),
        m_Success(success)
    {
        AddLocalProperty(L"message", &m_Message, true);
        AddLocalProperty(L"success", &m_Success, true);
    }
};

class CDisconnectEvent: public CScriptEvent
{
    CStrW m_Message;
    
public:
    CDisconnectEvent(const CStrW& message):
        CScriptEvent(L"disconnect", NET_JS_EVENT_DISCONNECT, false),
        m_Message(message)
    {
        AddLocalProperty(L"message", &m_Message, true);
    }
};

class CClientConnectDisconnectCommon: public CScriptEvent
{
    int m_SessionID;
    CStrW m_Name;
    CNetServerSession *m_pSession;
    
public:
    CClientConnectDisconnectCommon(const wchar_t* UNUSED(eventName), int UNUSED(eventType),
        int sessionID, const CStrW& name, CNetServerSession* pSession)
        : CScriptEvent(L"clientConnect", NET_JS_EVENT_CLIENT_CONNECT, false),
        m_SessionID(sessionID),
        m_Name(name),
        m_pSession(pSession)
    {
        AddLocalProperty(L"id", &m_SessionID, true);
        AddLocalProperty(L"name", &m_Name, true);
        if (m_pSession)
            AddLocalProperty(L"session", &m_pSession, true);
    }
};

struct CClientConnectEvent: public CClientConnectDisconnectCommon
{
    CClientConnectEvent(int sessionID, const CStrW& name):
        CClientConnectDisconnectCommon(
            L"clientConnect",
            NET_JS_EVENT_CLIENT_CONNECT,
            sessionID,
            name,
            NULL)
    {}

    CClientConnectEvent(CNetServerSession *pSession):
        CClientConnectDisconnectCommon(
            L"clientConnect",
            NET_JS_EVENT_CLIENT_CONNECT,
            pSession->GetID(),
            pSession->GetName(),
            pSession)
    {}
};

struct CClientDisconnectEvent: public CClientConnectDisconnectCommon
{
    CClientDisconnectEvent(int sessionID, const CStrW& name):
        CClientConnectDisconnectCommon(
            L"clientDisconnect",
            NET_JS_EVENT_CLIENT_DISCONNECT,
            sessionID,
            name,
            NULL)
    {}

    CClientDisconnectEvent(CNetServerSession *pSession):
        CClientConnectDisconnectCommon(
            L"clientDisconnect",
            NET_JS_EVENT_CLIENT_DISCONNECT,
            pSession->GetID(),
            pSession->GetName(),
            pSession)
    {}
};

#endif