/**
 * =========================================================================
 * File        : module_init.cpp
 * Project     : 0 A.D.
 * Description : helpers for module initialization/shutdown.
 * =========================================================================
 */

// license: GPL; see lib/license.txt

#include "precompiled.h"
#include "module_init.h"

#include "lib/sysdep/cpu.h" // cpu_CAS, cpu_AtomicAdd

// notes:
// - value must be 0 to allow users to just define uninitialized static
//   variables (they don't have access to our MODULE_* symbols)
// - unlike expected in-game operation, the self-tests require repeated
//   sequences of init/shutdown pairs. we therefore allow this in general
//   (resetting back to MODULE_UNINITIALIZED after shutdown) because
//   there's no real disadvantage other than loss of strictness.
static const ModuleInitState MODULE_UNINITIALIZED = 0u;

// (1..N = reference count)

static const ModuleInitState MODULE_ERROR = ~1u;


bool ModuleShouldInitialize(volatile ModuleInitState* pInitState)
{
    // currently uninitialized, so give the green light.
    if(cpu_CAS(pInitState, MODULE_UNINITIALIZED, 1))
        return true;

    // increment reference count - unless already in a final state.
retry:
    ModuleInitState latchedInitState = *pInitState;
    if(latchedInitState == MODULE_ERROR)
        return false;
    if(!cpu_CAS(pInitState, latchedInitState, latchedInitState+1))
        goto retry;
    return false;
}


bool ModuleShouldShutdown(volatile ModuleInitState* pInitState)
{
    // decrement reference count - unless already in a final state.
retry:
    ModuleInitState latchedInitState = *pInitState;
    if(latchedInitState == MODULE_UNINITIALIZED || latchedInitState == MODULE_ERROR)
        return false;
    if(!cpu_CAS(pInitState, latchedInitState, latchedInitState-1))
        goto retry;

    // refcount reached zero => allow shutdown.
    if(latchedInitState-1 == MODULE_UNINITIALIZED)
        return true;

    return false;
}


void ModuleSetError(volatile ModuleInitState* pInitState)
{
    *pInitState = MODULE_ERROR;
}