/**
 * =========================================================================
 * File        : sdl.h
 * Project     : 0 A.D.
 * Description : SDL header; uses emulator on Windows, otherwise libsdl.
 * =========================================================================
 */

// license: GPL; see lib/license.txt

#ifndef INCLUDED_SDL
#define INCLUDED_SDL

#include "sdl_fwd.h"

#if OS_WIN && !defined(CONFIG_NO_WSDL)
#include "lib/sysdep/win/wsdl.h"
#else

#include <SDL/SDL.h>
#include <SDL/SDL_thread.h>
#include <SDL/SDL_endian.h>
    // if the compiler doesn't support inlining, this header will pull
    // in static bswap routines. doesn't matter - modern compilers
    // will strip them if unused, and this is more convenient than
    // another header that toggles between wsdl and SDL_endian.h.

#endif

// complete definition of our forward-declared SDL_Event (see sdl_fwd.h)
struct SDL_Event_
{
    SDL_Event ev;
};

#endif // INCLUDED_SDL