/*
IGUIScrollBarOwner
*/

#include "precompiled.h"
#include "GUI.h"

using namespace std;

//-------------------------------------------------------------------
//  Constructor / Destructor
//-------------------------------------------------------------------
IGUIScrollBarOwner::IGUIScrollBarOwner()
{
}

IGUIScrollBarOwner::~IGUIScrollBarOwner()
{
    // Delete scroll-bars
    vector<IGUIScrollBar*>::iterator it;
    for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it)
    {
        delete *it;
    }
}

void IGUIScrollBarOwner::ResetStates()
{
    IGUIObject::ResetStates();
    
    vector<IGUIScrollBar*>::iterator it;
    for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it)
    {
        (*it)->SetBarPressed(false);
    }
}

void IGUIScrollBarOwner::AddScrollBar(IGUIScrollBar * scrollbar)
{
    scrollbar->SetHostObject(this);
    scrollbar->SetGUI(GetGUI());
    m_ScrollBars.push_back(scrollbar);
}

SGUIScrollBarStyle * IGUIScrollBarOwner::GetScrollBarStyle(const CStr& style) const
{
    if (!GetGUI())
    {
        // TODO Gee: Output in log
        return NULL;
    }
    
    if (GetGUI()->m_ScrollBarStyles.count(style) == 0)
    {
        // TODO Gee: Output in log
        return NULL;
    }

    return &((CGUI*)GetGUI())->m_ScrollBarStyles.find(style)->second;
}

void IGUIScrollBarOwner::HandleMessage(const SGUIMessage &Message)
{
    vector<IGUIScrollBar*>::iterator it;
    for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it)
    {
        (*it)->HandleMessage(Message);
    }
}

void IGUIScrollBarOwner::Draw() 
{
    vector<IGUIScrollBar*>::iterator it;
    for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it)
    {
        (*it)->Draw();
    }
}