#ifndef INCLUDED_CGUILIST
#define INCLUDED_CGUILIST

#include "GUItext.h"

class CGUIList
{
public: // struct:ish (but for consistency I call it _C_GUIList, and
        //  for the same reason it is a class, so that confusion doesn't
        //  appear when forward declaring.
    /**
     * List of items (as text), the post-processed result is stored in
     *  the IGUITextOwner structure of this class.
     */
    std::vector<CGUIString> m_Items;
};

#endif